In Dawnstar, you can choose between 7 different classes, shared by 5 different races. Each class have three critical attributes, eight primary attributes, a number of skills and a set of equipment and spells attached from the beginning.
Critical Attributes
There are three attributes that are important enough to be displayed at all time on the game screen.
The most important is health. If this is ever reduced to zero, the character dies and wakes up back at Eustacia, missing all the items they had equipped.
Also vital is fatigue, as characters with low fatigue do significantly less damage.
For characters with the ability to cast spells, magicka is a measure of their remaining spell power. These three attributes are present on the in-game screen at all times.
Attribute | Boosted by |
---|---|
Health | Healing Balm, Recovery Potion |
Fatigue | Stamina Potion |
Magicka | Magicka Potion, Recovery Potion |
Primary Attributes
In addition to the game-screen attributes, each character has eight primary attributes that vary by class.
Attribute | Description |
---|---|
Agility | Determines your character's base defense against physical attacks. |
Endurance | Affects the amount of health your character has. |
Intelligence | Determines your character's supply of base magicka. |
Luck | Is your character's fate and fortune. |
Personality | Determines how well you interact with the Champions. |
Speed | Determines how fast your character moves. |
Strength | Affects the amount of damage your character can inflict. |
Willpower | Affects the recovery speed of Magicka energy. |
When a new character is created, the basic stats for all attributes looks like this:
Class | Race | Health | Magicka | Fatigue | STR | INT | WIL | AGI | SPD | END | PER | LUC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Nord | 45 | 30 | 170 | 50 | 30 | 50 | 30 | 40 | 40 | 30 | 40 | ||
Battlemage | Breton | 35 | 75 | 150 | 40 | 50 | 50 | 30 | 30 | 30 | 40 | 40 | ||
Knight | Redguard | 50 | 30 | 170 | 50 | 30 | 30 | 40 | 40 | 50 | 30 | 40 | ||
Nightblade | Wood Elf | 30 | 50 | 140 | 30 | 40 | 30 | 50 | 50 | 30 | 40 | 40 | ||
Rogue | Nord | 50 | 30 | 170 | 50 | 30 | 40 | 30 | 40 | 50 | 30 | 40 | ||
Sorcerer | High Elf | 30 | 75 | 140 | 30 | 50 | 40 | 40 | 40 | 30 | 40 | 40 | ||
Spellsword | High Elf | 35 | 62 | 150 | 30 | 50 | 40 | 40 | 30 | 40 | 40 | 40 |
Skills
Additionally, each class has a set of special skills attached to it. When you are creating your character the skill attributes are:
Barbarian | Battlemage | Knight | Nightblade | Rogue | Sorcerer | Spellsword |
---|---|---|---|---|---|---|
Axe: 4 Blunt Weapon: 2 Light Armor: 4 |
Blunt Weapon: 2 Destruction: 4 Restoration: 3 Speechcraft: 1 |
Blunt Weapon: 4 Heavy Armor: 3 Long Blade: 1 Speechcraft: 2 |
Illusion: 4 Light Armor: 2 Long Blade: 1 Short Blade: 3 |
Blunt Weapon: 2 Heavy Armor: 3 Light Armor: 1 Long Blade: 4 |
Alteration: 2 Conjuration: 4 Destruction: 3 Speechcraft: 1 |
Alteration: 4 Destruction: 2 Light Armor: 1 Long Blade: 3 |
Equipment and Spells
After you have chosen your class, typed an in-game name and seen the introductory text, an examination of the adventure menu will reveal that your class owns the following equipment and that some classes knows a few basic spells from the very beginning:
Class | Armor | Weapon | Spells |
---|---|---|---|
Barbarian | Padded Cloth | Hatchet | |
Battlemage | Padded Cloth | Club | Damage, Heal Wound |
Knight | Worn Cuirass | Club | |
Nightblade | Padded Cloth | Dagger | Paralyze |
Rogue | Worn Cuirass | Broadsword | |
Sorcerer | Padded Cloth | Dagger | Frenzy, Daedric Weapon, Damage |
Spellsword | Worn Cuirass | Broadsword | Frenzy, Damage |