Skyrim: Races
A compilation of the preset Khajiit faces available in Skyrim
Ilustração de um típico Khajiit Suthay-raht masculino

Khajiit são o povo felino humanoide que vêm de Elsweyr, conhecidos por grande inteligência e agilidade. Esses traços os tornam exímios ladrões e acrobatas, mas também podem ser temíveis guerreiros. Entretanto, são raramente vistos como magos. Khajiit em sua maioria ficam em solo, mas pirataria e comércio de skooma atraem alguns para trabalhos de marinheiros.

A anatomia Khajiit diferencia-se muito daquela de homens e elfos, não apenas por causa de seu pelo, cauda, e o andar na ponta dos pés, mas por seu sistema digestivo e metabolismo também. Khajiit, Argonianos, e Imga são as chamadas "raças besta" de Tamriel devido a suas grandes diferenças. Khajiit têm uma expectativa de vida similar àquela de humanos. Não existem casos bem documentados de cruzamento racial entre Khajiit e outras raças, mas há rumores de tal coisa. A aparência alienígena e comportamento dos Khajiit tornam-os alvos comuns de racismo.

For more information, see the main lore article.

In-Game Description

Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks.


  • Claws ability (FormID 000aa01e): Khajiit claws do 12 points of damage in addition to their base damage value of 10 points for unarmed combat.
    • Although the in-game text says "Khajiit claws do 15 points of damage.", the actual effect magnitude is only 12 points.
    • The game data also describes the effect as "Khajiit claws do four times the damage of a man's punch."
  • Eye of Night lesser power (FormID 000aa01d): Improved night vision for 60 seconds, multiple times per day.
  • Height: 1 (M), 0.95 (F)


Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes. Eye of Night is a handy lesser power while dungeon-crawling or for seeing at night, when many thieves do their work. Their claw bonus helps in brawls, and, combined with the Fists of Steel perk, makes unarmed combat viable.

In combat, players have the opportunity to take advantage of the Khajiit's bonuses to one-handed and ranged weapons, and their strong bonus to Sneak makes sneak attacks accessible at early levels.



  • The Khajiit Claws racial bonus to unarmed damage stacks with other sources of damage increase, such as perks like Fists of Steel and equipment like the Gloves of the Pugilist.
  • Khajiit NPCs cannot be married in any way or form, even with the use of the console. The dialogue options won't be there. However, you can use the console to turn a marriageable NPC of another race into a Khajiit. Khajiit characters can also marry NPCs of other races.


  • Khajiit tails may sometimes continue to move after death. This is more common with dead bodies that were put in areas for show, such as finding a dead body in a jail cell in a dungeon, and not as common with actual NPCs that are killed. Tails of the player continue to move after death on frequent occasion.
  • Khajiit tails may sometimes stop moving at all after death, freezing in the place where they were in the moment of death.