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Skyrim:The Numbers Job

Skyrim: Quests: Thieves Guild: Radiant(Redirecionado de Skyrim:Business Ledger)
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SR-qico-Thieves Guild.png Alter the business ledger of a store.
Quest Giver: Delvin Mallory in The Ragged Flagon
Location(s): None
Reward: Leveled Gold
Fiddle the figures for the Thieves Guild

Quick Walkthrough

  1. Talk to Delvin Mallory in The Ragged Flagon about numbers jobs.
  2. Enter the requested store and alter its ledger.
  3. Report back to Delvin.

Detailed Walkthrough

After joining the Thieves Guild, Delvin Mallory will tell you that he handles all the fishing, numbers, and bedlam jobs. Ask him for a numbers job and he will tell you to find the ledger in a specified store and fix it so that the guild's activities can go unnoticed.

The Business Ledger is a large book sitting open on a table, frequently near the store's strongbox. If you look at the book, you are given the option to "Forge Numbers". This option is always available (even if The Numbers Job is inactive, or you are looking at the ledger in a different store), but it will only have an effect on the ledger specified by Delvin.

The quest can send you any one of 28 possible stores. You may be assigned the same location more than once.

Markarth Riften Solitude Whiterun Windhelm
Arnleif and Sons Trading Company
The Hag's Cure
Markarth Stables
Silver-Blood Inn
The Bee and Barb
Elgrim's Elixirs
Haelga's Bunkhouse(See Bugs)
Pawned Prawn
Riften Stables
The Scorched Hammer
Angeline's Aromatics
Bits and Pieces
Radiant Raiment
Solitude Stables
The Winking Skeever
Arcadia's Cauldron
The Bannered Mare(See Bugs)
Belethor's General Goods
The Drunken Huntsman(See Bugs)
Whiterun Stables
Candlehearth Hall
East Empire Company
New Gnisis Cornerclub
Sadri's Used Wares
The White Phial
Windhelm Stables

You must not be caught and sent to jail while the quest is active, for any reason, otherwise you will fail the quest; you also cannot kill anyone living in the store. Once you have altered the ledger, return to Delvin for a leveled gold reward.


Levels Reward
1-5 50
6-10 100
11-15 150
16-20 200
21-26 250
27-31 300
32-36 350
37-41 400
42+ 500


  • Activating the ledger does not break invisibility. This is presumably a bug, but does make these missions exceptionally easy to complete if you have access to the spell or potions.


  • There is a 50% chance that the marker in Haelga's Bunkhouse or The Bannered Mare is an invalid quest destination, namely a static XMarker (RefID 0009d5d8) instead of the interactive Business Ledger. This may also happen with the Drunken Huntsman. Therefore it is impossible to forge the ledger and advance the quest.
    •   This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
    •   Use the console command setstage tgrfo 50.
    • Reverting to a save before the quest was accepted or telling Delvin that you wish to quit the job may fix it.

Quest Stages

The Numbers Job (TGRFO)
Stage Finishes Quest Journal Entry
10 I've been told to forge false entries in the ledger at <Alias=Business> in <Alias=City>. I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
Objective 10: Make changes in the ledger at <Alias=Business> in <Alias=City>
50 I've forged false entries in the ledger at <Alias=Business> in <Alias=City>.
Objective 20: Return to Delvin
200 Finishes quest I've successfully completed the job and received my share of the pay.
250 Fails quest By killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
Fails quest During the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
Fails quest Before the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.