Introduction
Leveled Items are used to fill containers with random items, based on the level of the player. One leveled item always represents one random item in the container, or none. To provide more items, leveled items can be stacked like normal items. 10 leveled items of a type would result in up to 10 random items from their respective lists. Leveled item lists can hold other leveled items. They are only evaluated if they meet the condition of the parent.
- =Lvl - Indicates that every item in the list under or at your level is available. Otherwise, only items with the highest level at or below your level will be found. Nested leveled items are not evaluated if they do not meet the level condition, even if they hold items that would.
- Each - Containers can hold stacks of leveled item lists like e.g.
10 my_leveled_item
.- Each = Yes indicates that the random item is calculated new for every leveled item in the stack. In our example you would get 10 different items from my_leveled_item.
- With Each = No the random item is calculated only once. You would get 10 identical items from my_leveled_item.
- The setting of Each in nested leveled items is ignored.
- %0 - Indicates the chance of finding nothing. For items with the option Each = Yes, this chance is applied to every individually calculated item in the stack. The setting of %0 adds up for nested leveled items. Lists are calculated one after another, so if the parent list picks a nested list which returns nothing, that is what you get. Even with a setting of %0 = 0 the result can be nothing, if no item in the leveled item list meets the level condition.
Leveled Ingredients Lists have their own page.
Imperial Guard Series
The Imperial Guard series is used for, rather obviously, randomizing what equipment Imperial Guards have.
ID | =Lvl | Each | %0 | Lvl | Item | Lvl | Item |
---|---|---|---|---|---|---|---|
Imperial Guard Random Helmet | No | Yes | 20 |
1 |
|||
Imperial Guard Random LPauldron | No | Yes | 0 | 1 | Imperial Steel Left Pauldron | ||
Imperial Guard Random RPauldron | No | Yes | 0 | 1 | Imperial Steel Right Pauldron | ||
Imperial Guard Random Shield | No | Yes | 30 | 1 | Imperial Shield | ||
Imperial Guard Random Skirt | No | Yes | 30 | 1 | Imperial Skirt | ||
Imperial Guard Random Weapon | No | Yes | 0 |
1 |
1 |
l_b_ Series
This is a series for selecting what leveled list to choose from, i.e., leveled lists for leveled lists.
l_m_ Series
l_m_armor_ Series
l_m_enchantitem_ Series
* This list is not used in the vanilla version of the game. However, the Tribunal expansion adds one merchant, Elbert Nermarc, who stocks items from this leveled list.
l_m_wpn_ Series
l_n_ Series
l_n_armor_ Series
l_n_wpn_melee_ Series
l_n_wpn_missle_ Series
ID | =Lvl | Each | %0 | Lvl | Item |
---|---|---|---|---|---|
l_n_wpn_missle | Yes | No | 0 |
1 |
l_n_wpn_missle_arrow |
l_n_wpn_missle_arrow | Yes | No | 0 |
1 |
|
l_n_wpn_missle_bolt | Yes | No | 0 |
1 |
Corkbulb Bolt |
l_n_wpn_missle_bow | Yes | Yes | 0 |
1 |
Long Bow |
l_n_wpn_missle_thrown | Yes | No | 0 |
1 |
Chitin Throwing Star |
l_n_wpn_missle_xbow | Yes | Yes | 0 |
7 |
random Series
Armor
Books
* These books are open.
Clothing
ID | =Lvl | Each | %0 | Lvl | Item | Lvl | Item |
---|---|---|---|---|---|---|---|
random_common_de_fclothes_01 | No | Yes | 0 |
1 |
1 |
||
random_common_de_mclothes_01 | No | Yes | 0 |
1 |
1 |
||
random_de_pants | No | Yes | 0 |
1 |
Common Pants (1) |
1 |
Common Pants (4) |
random_de_robe | No | Yes | 0 |
1 |
Common Robe (1) |
1 |
Common Robe (4) |
random_de_shirt | No | Yes | 0 |
1 |
Common Shirt (1) |
1 |
Common Shirt (4) |
random_de_shoes_common | No | Yes | 0 |
1 |
Common Shoes (1) |
1 |
Common Shoes (4) |
random_expensive_de_fclothes_02 | No | Yes | 0 |
1 |
1 |
||
random_expensive_de_mclothes_02 | No | Yes | 0 |
1 |
1 |
||
random_exquisite_de_fclothes1 | No | Yes | 0 |
1 |
1 |
||
random_exquisite_de_mclothes1 | No | Yes | 0 |
1 |
1 |
||
random_extravagant_de_fclothes1 | No | Yes | 10 |
1 |
1 |
||
random_extravagant_de_mclothes1 | No | Yes | 10 |
1 |
Extravagant Sapphire Amulet |
1 |
|
random_red_guard_cloth_01 | No | Yes | 0 |
1 |
1 |
Weapons
Potions
ID | =Lvl | Each | %0 | Lvl | Item | Lvl | Item | Lvl | Item |
---|---|---|---|---|---|---|---|---|---|
random_alchemy_diff | No | Yes | 0 |
1 |
1 |
||||
random_drinks_01 | No | Yes | 0 |
1 |
1 |
||||
random_drinksndrugs_imp | Yes | Yes | 60 |
1 |
1 |
||||
random_potion_attribute_restore | No | Yes | 75 |
1 |
Exclusive Restore Agility |
1 |
Quality Restore Intelligence |
1 |
Quality Restore Speed |
random_potion_bad | No | Yes | 0 |
1 |
Spoiled Cure Disease Potion |
1 |
Spoiled Potion of Swift Swim |
1 |
Spoiled Potion of Swift Swim |
random_skooma | No | Yes | 70 | 1 | Skooma |