Demoralize Creature | |
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Demoralize Humanoid | |
School | Illusion / Mysticism |
Type | Offensive (Non-hostile) |
Base Cost | 1 |
Availability (Click on any item for details) |
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Spells (Creature) Spells (Humanoid) Scrolls |
Demoralize M points for D seconds
Decrease target's Confidence (willingness to fight). This is actually two separate effects. Demoralize Creature works on all non-undead, non-Daedra, non-mechanical creatures, (for undead, use Turn Undead instead), and Demoralize Humanoid works on NPCs. Afflicted targets will disengage combat and attempt to run away in fear.
Notes
- Due to a slip by the developers, Demoralize Humanoid is actually a Mysticism spell, despite the green icon which indicates that it is Illusion. Demoralize Creature is correctly set as Illusion.
- Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. With a good spell, you can send entire armies running for the hills. Makes for excellent bow practice.
- If you get in your target's way while he's running, he may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
- Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.