Skill: Mysticism | |
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Governing Attribute: Willpower |
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Specialization: Magic |
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Increase: Successful Cast: +1.0 |
"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."
The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis, or absorb or reflect magical energies, or sense unseen objects at a distance.
Character Creation
The following races receive bonuses to their Mysticism skill:
The following classes have Mysticism as a Major skill:
The following classes have Mysticism as a Minor skill:
If Mysticism is one of your Major skills, you will start with the following spell:
- Detect Creature (Detect Animal 50-100 pts for 5 secs on Self, Cost: 19)
Other Mysticism spells are listed here.
TrainersThe Master Trainer of Mysticism is Ardarume at the Gateway Inn: West Wing in Sadrith Mora. Other trainers of note are:
See Mysticism Trainers for the complete list. |
BooksThe following books will increase your Mysticism skill: |
Factions
The following factions include Mysticism as one of their favored skills:
Magical Effects
Bugs
- Demoralize Humanoid appears to be an Illusion spell, but it was set up to be Mysticism by mistake.
- PC Only This bug is fixed by version 1.6.1820 of the Morrowind Code Patch.