The School of Julianos is no mere temple, dedicated to mindless obeisance to a distant and hazy God figure. Julianos is a God, to be sure, but foremost he is a symbol of learning, logic, philosophy, and wisdom. The School espouses no moral philosophy other than the goodness of knowledge. As the great Psijic once said, the power of ignorance can truly shatter mithril like glass. That is their enemy. Scholarship is a long and difficult journey, and Julianos does not tolerate those who wish to shorten it. However, He does bless those who generously donate to His School with a temporary increase in their magical skills. While they advocate literacy and education for all Tamrielans, their policy for those who wish to join the School itself is very stringent. They have little time to waste training the slow and the lazy.
Political Views
Power | ||
---|---|---|
Political Factions (by influence) |
45 | |
|
30 | |
10 | ||
20 | ||
4 | ||
4 | ||
4 | ||
4 | ||
Allies | Clavicus Vile | |
Enemies | Mages Guild |
Regional Temples
The following regions have Julianos as their chosen deity:
Members
A member's health is fully restored if he speaks to an other member of the School, although one's rank must be at last that of an Acolyte.
Daedra Summoner
He will summon a Daedra Prince for everyone who is at last a Brother of the School and has the immense amount of gold such a summoning costs. Summonings can only take place on special days.
Donation Collector
He collects the donations one may give to the School. Donations can result in an increase of reputation with the deity or in a temporary blessing of ones attributes.
Healer
His service is available even to non-members. He can cure one of every known disease, the early stage of vampirism and lycanthropy included. The costs of his services depend on one's mercantile skill, the gravity of the disease and if there is a special Holiday. He is also able to restore ones damaged Attributes for free. This service however is only available to members.
Item Maker
Once one acquires the rank of Disciple, he will provide his services to him. One can make his own Custom Magic Items. However, this procedure is a very expensive one. One must possess a considerable amount of gold and also adequate items which serve as Blanks.
Magic Item Merchant
Once one acquires the rank of an Adept, he will sell various sorts of enchanted items to those who have the required amount of gold. As a, perhaps unintended, side effect he also sells Soul Gems and sometimes even filled Soul Gems to every member who is at least a Curate in the School.
Questgiver
One will get his quests and possible rewards from him.
Trainer
He will train one in the Skills the School offers. The costs are dependent on the level of ones character, 100 gold per level to be more precisely. He is also willing to train non-members, however this will cost 400 gold per level. He, like all other trainers, can raise ones skills only to 50.
Ranks
Rank | Rank Title | Reputation | High skill | Low skill |
---|---|---|---|---|
0 | Novice | 0 | 22 | 4 |
1 | Initiate | 10 | 23 | 5 |
2 | Acolyte | 20 | 31 | 9 |
3 | Adept | 30 | 39 | 13 |
4 | Curate | 40 | 47 | 17 |
5 | Disciple | 50 | 55 | 21 |
6 | Brother | 60 | 63 | 25 |
7 | Diviner | 70 | 71 | 29 |
8 | Master | 80 | 79 | 33 |
9 | Patriarch | 90 | 87 | 37 |
Required Skills
Benefits
Rank 0 | Access to Library |
---|---|
Rank 2 | Heal all wounds, no cost |
Rank 3 | Access to Magical Item Merchant |
Rank 4 | Access to Soul Gem Merchant |
Rank 5 | Access to Item Maker |
Rank 6 | Access to Daedra Summoning |