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Daggerfall:Contraband Trade

< Quests: Nobles


 
Deliver a ruby to a character in a local town.
Location(s): Any Noble
Reward: A ruby
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y01
Required Reputation: 10 reputation or more
Difficulty: Easy
 
Deliver this ruby

Quick Walkthrough

  1. Talk to a Noble.
  2. Head to the town named by the noble.
  3. Beware of some thieves along the way.
  4. Meet the noble's contact and hand over the ruby.
  5. Collect your reward.
  6. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

The noble says:

If you want work, I am looking for someone to take a special ruby to an acquaintance of mine. The reward will be extremely liberal. Interested?

Quest Acceptance

The noble goes on:

Excellent. Here's the ruby. Now, (contact's name) needs to have it in (town) in (time limit) days. That ought to be just enough time, I hope. You will recognize (contact's name) -- go to a place called (building) and just look for a (contact's description). Good luck and thank you.

Quest Decline

The noble answers:

Really? Too busy, perhaps. That is a shame.

Quest Object

This quest is yet another delivery for a noble, but this time some thieves may show up to give you a hard time. Travel to the town the noble mentioned and meet your contact there. If you encounter the thieves for the first time, they let you choose whether you want to hand over the ruby or be cut down. If you give them the ruby they will leave you alone, but you can no longer complete your task. If you deliver the gem in time, you will get another ruby from your contact as a reward. If one considers this, it makes the whole quest a pretty senseless endeavor for the noble.

Quest End

If you deliver the ruby to the noble's contact in time, he/she will say:

Ah, good to see you (player's first name). And the ruby too. Excellent. Here's a little trinket for your trouble. I hope you like red. Take care of yourself.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If the ruby is not delivered in time, you will lose reputation as shown in the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • 5x One Thief every five in-game minutes (25% chance) as soon as the quest starts

Notes

  • If you keep the ruby, you shall deliver, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.