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Daggerfall:Contraband Goods

< Quests: Nobles
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Deliver some contraband for a noble.
Location(s): Any Noble
Reward: Random gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y11
Required Reputation: 10 reputation or more
Difficulty: Easy
   

Quick Walkthrough

  1. Talk to a Noble.
  2. Head to the town where the contact is staying.
  3. Give the contraband to the contact.
  4. Collect your reward.
  5. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Noble says:

You are not by any chance free to run a little errand for me? It's very simple, I would do it myself or have one of my runners take care of it, but we are all so very busy. It would mean an extra (random gold) gold pieces. That's not too bad. Are you available?

Quest Acceptance

Noble goes on:

What luck. Now, take this (contraband) and go to (town) to a place called (building). There's an odd (contact's description) there named (contact's name). Give (him/her) the (contraband) and (he/she) will give you the (random gold) gold. Oh, and you need to be there in (time limit) days, but that should not be a problem. You have sturdy young legs. Off with you, what.

Quest Decline

Noble answers:

No? (random god) save me from idle (player's race) hands.

Quest Object

This quest is yet another simple delivery; you will not encounter any enemies on this one. Just travel quickly to the town the noble mentioned to you and find your contact by asking around. Give the contact the contraband and get your reward in return. The door(s) to the building where the contact is staying may be locked, so come prepared.

Quest End

When you hand over the contraband to your contact, they will say:

(noble's name) hired you as a runner? Ah, the (contraband) I've been expecting. Very good. Here's your gold. Thank you.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

In case you don't deliver the contraband in time, you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -32
Noble's associated factions -16
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • None

Notes

  • In case you keep the contraband, it will remain in your inventory and won't vanish once the quest is over, as it is usual the case for quest items.