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This page is about Inventory Lists! The Dawnguard part!

p1

All the entries in the following table have a 0% chancenone (or a 100% chance) of dealing out one of the given items.

ListFormId Flags Level Item ItemId ItemCount
DLC1FalmerShamanWeapon
xx00E8DA
None 1 Bound Sword 00058F5F 1
None 1 DLC1LitemStaffFalmer00 xx011D64 1
None 14 Bound Sword 00058F5F 1
None 14 DLC1LitemStaffFalmer25 xx011D65 1
None 25 Bound Sword (Mystic) 000424F9 1
None 25 DLC1LitemStaffFalmer50 xx011D66 1
DLC1LItemDisguisedHunterInventory
xx011F3A
UseAll 1 Steel Bolt xx000BB3 3
UseAll 1 Dawnguard War Axe xx00D098 1
UseAll 1 DLC1LItemEnchCrossbow xx00D0EA 1
UseAll 1 LItemEnchRingAll 00100E8A 1
DLC1LItemDisguisedVampireInventory
xx011F3B
UseAll 1 LItemEnchRingAll 00100E8A 1
UseAll 1 LItemEnchWeaponDagger 0008992F 1
DLC1LItemWeaponDawnguardCrossbowLoot75Gated
xx00D0EC
AllLevels, EachItem 1 Crossbow xx000801 1
AllLevels, EachItem 7 Crossbow xx000801 1
AllLevels, EachItem 17 DLC1LitemEnchDwarvenCrossbowGated xx00D0E4 1
AllLevels, EachItem 27 DLC1LitemEnchDwarvenCrossbowGated xx00D0E4 1
DLC1LItemWeaponFalmerShaman
xx015CB5
AllLevels, EachItem 1 Bound Sword (Mystic) 000424F9 1
AllLevels, EachItem 1 DLC1SublistStaffDestructionFalmer xx015CB4 1
DLC1WrathmanSummonedWeapon2H
xx014CA1
AllLevels, EachItem 1 Dragonbone Battleaxe xx014CA0 1
AllLevels, EachItem 1 Dragonbone Greatsword xx014C9F 1
AllLevels, EachItem 1 Dragonbone Warhammer xx014C9E 1
LItemDawnguardWeaponAny
xx01421C
AllLevels, EachItem 1 Dawnguard War Axe xx00D098 1
AllLevels, EachItem 1 Dawnguard Warhammer xx00DD55 1

p2

ListFormId Chancenone(%) Flags Level Item ItemId ItemCount
DLC1LItemEnchCrossbow
xx00D0EA
0 AllLevels, EachItem 1 DLC1SublistEnchCrossbowFire xx00D0E9 1
0 AllLevels, EachItem 1 DLC1SublistEnchCrossbowMagicka xx00D0E8 1
0 AllLevels, EachItem 1 DLC1SublistEnchCrossbowShock xx00D0E7 1
0 AllLevels, EachItem 1 DLC1SublistEnchCrossbowSoulTrap xx00D0E6 1
0 AllLevels, EachItem 1 DLC1SublistEnchCrossbowTurn xx00D0E5 1
DLC1LitemEnchDwarvenCrossbowGated
xx00D0E4
After the completion of Ancient Technology the chancenone is changed to 0.
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowFire xx00D0E3 1
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowMagicka xx00D0E2 1
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowParalyze xx00D0E1 1
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowShock xx00D0E0 1
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowSoulTrap xx00D0DF 1
100 AllLevels, EachItem 1 DLC1SublistEnchDwarvenCrossbowTurn xx00D0DE 1
DLC1LitemStaffFalmer00
xx011D64
0 AllLevels, EachItem 1 Staff of Firebolts xx011D5D 1
0 AllLevels, EachItem 1 Staff of Ice Spikes xx011D5E 1
0 AllLevels, EachItem 1 Staff of Lightning Bolts xx011D60 1
DLC1LItemStaffFalmer25
xx011D65
0 AllLevels, EachItem 1 Staff of the Flame Atronach xx011D58 1
0 AllLevels, EachItem 1 Staff of Firebolts xx011D5D 1
0 AllLevels, EachItem 1 Staff of Ice Spikes xx011D5E 1
0 AllLevels, EachItem 1 Staff of Lightning Bolts xx011D60 1
DLC1LItemStaffFalmer50
xx011D66
0 AllLevels, EachItem 1 Staff of Chain Lightning xx011D56 1
0 AllLevels, EachItem 1 Staff of the Frost Atronach xx011D59 1
0 AllLevels, EachItem 1 Staff of Fireballs xx011D57 1
0 AllLevels, EachItem 1 Staff of Ice Storms xx011D5F 1
DLC1SublistStaffDestructionFalmer
xx015CB4
0 AllLevels, EachItem 1 Staff of Firebolts 0004C6CA 1
0 AllLevels, EachItem 1 Staff of Ice Spikes 0004DED8 1
0 AllLevels, EachItem 1 Staff of Lightning Bolts 0004DEE3 1

p3

All the entries in the following table have a 0% chancenone (or a 100% chance) of dealing out one of the given items.

ListFormId Flags Level Item ItemId ItemCount
DLC1SublistEnchCrossbowFire
xx00D0E9
AllLevels, EachItem 1 Crossbow of Embers xx00D0CA 1
AllLevels, EachItem 5 Crossbow of Burning xx00D0CB 1
AllLevels, EachItem 7 Crossbow of Scorching xx00D0CC 1
DLC1SublistEnchCrossbowMagicka
xx00D0E8
AllLevels, EachItem 1 Crossbow of Sapping xx00D0C6 1
AllLevels, EachItem 5 Crossbow of Draining xx00D0C7 1
AllLevels, EachItem 7 Crossbow of Diminishing xx00D0C9 1
DLC1SublistEnchCrossbowShock
xx00D0E7
AllLevels, EachItem 1 Crossbow of Sparks xx00D0C3 1
AllLevels, EachItem 5 Crossbow of Arcing xx00D0C4 1
AllLevels, EachItem 7 Crossbow of Shocks xx00D0C5 1
DLC1SublistEnchCrossbowSoulTrap
xx00D0E6
AllLevels, EachItem 1 Crossbow of Souls xx00D0C0 1
AllLevels, EachItem 5 Crossbow of Soul Snares xx00D0C1 1
AllLevels, EachItem 7 Crossbow of Binding xx00D0C2 1
DLC1SublistEnchCrossbowTurn
xx00D0E5
AllLevels, EachItem 1 Blessed Crossbow xx00D0BD 1
AllLevels, EachItem 5 Sanctified Crossbow xx00D0BE 1
AllLevels, EachItem 7 Reverent Crossbow xx00D0BF 1
DLC1SublistEnchDwarvenCrossbowFire
xx00D0E3
None 20 Dwarven Crossbow of Scorching xx00D0DB 1
None 22 Dwarven Crossbow of Fire xx00D0DC 1
None 25 Dwarven Crossbow of the Blaze xx00D0DD 1
DLC1SublistEnchDwarvenCrossbowMagicka
xx00D0E2
None 20 Dwarven Crossbow of Diminishing xx00D0D8 1
None 22 Dwarven Crossbow of Depleting xx00D0D9 1
None 25 Dwarven Crossbow of Enervating xx00D0DA 1
DLC1SublistEnchDwarvenCrossbowParalyze
xx00D0E1
None 22 Dwarven Crossbow of Stunning xx00D0D6 1
None 25 Dwarven Crossbow of Immobilizing xx00D0D7 1
DLC1SublistEnchDwarvenCrossbowShock
xx00D0E0
None 20 Dwarven Crossbow of Thunderbolts xx00D0D4 1
None 22 Dwarven Crossbow of Shocks xx00D0D3 1
None 25 Dwarven Crossbow of Lightning xx00D0D5 1
DLC1SublistEnchDwarvenCrossbowSoulTrap
xx00D0DF
None 20 Dwarven Crossbow of Binding xx00D0D0 1
None 22 Dwarven Crossbow of Animus xx00D0D1 1
None 25 Dwarven Crossbow of Malediction xx00D0D2 1
DLC1SublistEnchDwarvenCrossbowTurn
xx00D0DE
None 20 Reverent Dwarven Crossbow xx00D0CD 1
None 22 Hallowed Dwarven Crossbow xx00D0CE 1
None 25 Virtuous Dwarven Crossbow xx00D0CF 1
  Chanenone: The chance (out of 100%) that you will not recieve a item.
1  AllLevels: Sets the list to calculate for all entries smaller than the players level, choosing randomly from all the entries with an Item Level under that.
2  EachItem: Sets it to repeat a check every time the list is called (if it's called multiple times), otherwise it will use the same result for all counts.
3  UseAll: Use all entries when the list is called.
4  SpecialLoot: Loot that is marked special.
  The number of items if the Inventory list selects this item.
  The number of times an entry is repeated inside the same list.