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SR-qico-Miscellaneous.png Obtain a simple weapon from a fellow prisoner.
Location(s): Cidhna Mine
Concurrent Quest: No One Escapes Cidhna Mine
Reward: Shiv
ID: FreeformCidhnaMineA
 
"Ah, you want protection? I can get you what you need."

Quick Walkthrough

  1. Talk to your fellow inmates.
  2. Ask Grisvar the Unlucky for his spare shiv.
  3. Obtain a bottle of Skooma.
  4. Swap the Skooma for Grisvar's spare shiv.

Detailed Walkthrough

So what are you in for?

Before throwing you into Cidhna Mine, the guards were careful enough to remove all of your equipment, leaving weapon-based characters at a distinct disadvantage. If you chat to your fellow inmates, however, you will learn that Grisvar the Unlucky has a spare weapon, and might be willing to let you have it.

If you want to get ahead, get a shiv

Grisvar admits to having an extra shiv but isn't keen to part with it. He is something of a Skooma addict, and has heard that Duach has got a bottle of the good stuff. Grisvar claims to be "shaking just thinking about it", and wants you to obtain the bottle for him.

Distilled Pleasure

Grisvar isn't as discerning as his request makes him seem, and will accept any bottle of Skooma. Several of the mine's inmates possess bottles of Skooma but Duach is often to be found on his own, making it easier to pick his pockets or kill him quietly. You can also try to pass a Speech check with Duach or beat him in a brawl to make him hand over his bottle. However you obtain the Skooma, take it back to Grisvar.

Forlorn hope

The Skooma is warmly received, and Grisvar gladly hands over his spare shiv. He asks you to promise you won't ever use it on him - and it's perhaps just as well that no option to accept the promise is offered.

Quest Stages

{{ Predefinição:FULLPAGENAME0/Line|!|Shiv|FreeformCidhnaMineA}} {{Predefinição:FULLPAGENAME0/Line|1=10|2=|3=

Objective 10: Talk to Grisvar about getting a shiv

}}{{Predefinição:FULLPAGENAME0/Line|1=20|2=|3=

Objective 20: Get a bottle of Skooma for Grisvar

}}{{Predefinição:FULLPAGENAME0/Line|1=30|2=|3=

Objective 30: Bring Grisvar the Skooma

}}{{Predefinição:FULLPAGENAME0/Line|1=35|2=|3=

Objective 30: Bring Grisvar the Skooma

}}

Stage Finishes Quest Journal Entry
  • The following empty quest stages were omitted from the table: 40, 50, 200.