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Spiked Armor | |||||
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Line | Draconic Power | ||||
Line Rank | 1 | Cost | 450 Magicka | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Self | ||||
Morphs | |||||
Hardened Armor Damage Shield on activation. |
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Volatile Armor Deals area damage on activation. |
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Notes
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- Spiked Armor: Duration: [17 / 18 / 19 / 20] seconds
Release your inner dragon to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80 for [17 / 18 / 19 / 20] seconds. While active, the armor returns [17 / 18 / 19 / 21] Physical Damage to melee attackers.
Hardened Armor: Release your inner dragon to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 80 for 20 seconds. While active, the armor returns 21 Physical Damage to melee attackers and for [2.5 / 2.8 / 3.1 / 3.5] seconds after activation, it absorbs up to 10% of your Max Health in damage.
Volatile Armor: Release your inner dragon to deal [170 / (?) / (?) / (?)] Physical Damage to nearby enemies over 10 seconds. You also gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by 8000 for 20 seconds. While active, the armor returns 21 Physical Damage to melee attackers.
Spiked Armor increases armor and spell resistance, as well as returning some damage to melee attackers. It is well suited to tank builds. You can run into a group of melee enemies and let them kill themselves trying to attack you. The Hardened Armor morph will allow you to take more hits while the armor is in effect, or you can deal extra damage on casting with Volatile Armor.