TES Plugin Conflict Detector is primarily used for detecting and dealing with mod conflicts, but also has powerful global search abilities which can be used across multiple mods.
- Version: 0.31 [2002?] No longer updated.
- Author: Ely VanReen Soto
- Download: Hosted
- Recommended for both modders and players.
Mod Management
- Mod conflict reporting and resolution. For help interpreting conflict reports look at File Format.
- Generate list of all conflicts between selected mods.
- Allow easy resolution of conflicts by deletion or copying from one mod to the other.
- Also allow not-so-easy resolution by hex editing.
- Conflict determination can be done on one on one basis, or by groups.
- Quick view of:
- All records in a mod(s).
- All global changes (vs. esms) of a mod(s).
- Find any object by name or string of data in any set of mods.
TESPCD vs. TESTool
- Both TesTool and TESPCD help resolve conflicts, but in completely different ways.
- TESTool is automatic, which makes it simple and fast to use. But it may end up automatically "correcting" something that shouldn't be corrected.
- TESPCD generally provides more control over cleaning, but it doesn't clean cell references, while TESTool does.
Tips and Techniques
- The hex view can be used to double check Enchanted Editor's hex view -- which may be incorrect.[verification needed — Any comments by our regular MW editors?]
- The Find Object command is very useful when you need to match a savegame problem against your list of mods.
- E.g., suppose that one of your mods is suddenly granting a massive killer spell to most NPCs...
- In game, determine the name of the spell. (Go to inventory view and hover over the spell effect icon in your magic inventory.)
- Go to TESPCD, load up your active mods, then do a Find Object search with the name of the spell.
- E.g., suppose that one of your mods is suddenly granting a massive killer spell to most NPCs...