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# of Zones | 3 | |
Occupants | ||
Undead | ||
Console Location Code(s) | ||
Prelude Shipwreck, Cabin Prelude Shipwreck, Lower Level |
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Region | ||
Azura's Coast, [11,-12] |
The Prelude Shipwreck is located to the east of Bal Fell. It should be within three islands of Bal Fell.
It contains three interior zones: Prelude Shipwreck, Cabin, Prelude Shipwreck, Upper Level, and Prelude Shipwreck, Lower Level.
Related Quests
House Hlaalu
- The Shipwreck 'Prelude': Find the sunken wreck and recover a Daedric blade.
Walkthrough
Zone 1: Prelude Shipwreck, Cabin
The only things of interest are a cloth sack with 100 gold and a loose bottle of skooma.
Zone 2: Prelude Shipwreck, Upper Level
There is a skeleton just as you enter. Behind the stairway is a rat and several crates, one of them containing two bottles of skooma. The southern room is partially submerged in water. There is a cloth sack with five gold pieces in it and four more scattered around it, as well as a trapdoor to the lower level. Behind the trapdoor lies a barrel filled with random ingredients, along with a crate containing two samples of moon sugar.
Zone 3: Prelude Shipwreck, Lower Level
Upon entering you will find yourself in a small pool of water. The area is guarded by a hostile ancestor ghost, nearby which lies the ship captain's body holding a simple key, which opens the cabin door. There is a trapped wooden chest containing guaranteed 100 gold, up to 200 additional gold (60% chance each), a leveled potion and a piece of armor, and the Daedric Wakizashi related to a House Hlaalu quest. The crate closest to the chest contains two bottles of skooma.
People
Name | Race | Class | Level | Health | Magicka | Alarm | Fight | Location | |
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Ship Captain | {{ }} | [[Morrowind:|{{{race}}}]] | [[Morrowind:|{{{class}}}]] | Lower Level |
Notes
- This weapon has lower damage than a regular Daedric Wakizashi.
Bugs
- The cabin door is locked on the inside but not the outside. This means that you can enter freely, but must pick a level 40 lock to leave.
- PC Only This bug is fixed by the Morrowind Patch Project.