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Morrowind:Demoralize

< Spell Effects
MW-icon-effect-Demoralize Creature.jpg Demoralize Creature
MW-icon-effect-Demoralize Humanoid.jpg Demoralize Humanoid
School Illusion / Mysticism
Type Offensive (Non-hostile)
Base Cost 1
Availability
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Spells (Creature)
Spells (Humanoid)
Scrolls

Demoralize M points for D seconds

Decrease target's Confidence (willingness to fight). This is actually two separate effects. Demoralize Creature works on all non-undead, non-Daedra, non-mechanical creatures, (for undead, use Turn Undead instead), and Demoralize Humanoid works on NPCs. Afflicted targets will disengage combat and attempt to run away in fear.

Notes

  • Due to a slip by the developers, Demoralize Humanoid is actually a Mysticism spell, despite the green icon which indicates that it is Illusion. Demoralize Creature is correctly set as Illusion.
  • Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. With a good spell, you can send entire armies running for the hills. Makes for excellent bow practice.
  • If you get in your target's way while he's running, he may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
  • Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.

Related Effects