Bound Items | |
---|---|
School | Conjuration |
Type | Defensive |
Base Cost | 2.0 |
Availability (Click on any item for details) |
|
Spells Scrolls |
Bound <item> for D seconds
Summons a magical Daedric weapon or armor piece. This automatically becomes equipped (and drawn in the case of a weapon) and replaces any other item you had in that equipment slot. When the spell expires, that item will be re-equipped and the Bound item will disappear. Bound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a skill or attribute related to that item. Bound Items may not be dropped, sold, or given to other people.
Bound Armor increases the player's Light Armor skill when struck, but the armor itself always provides defense as if the player had an Armor Skill of 30.
Notes
- Bound items can become damaged just like regular items (though they rarely break since the spell usually runs out first, unless you're using a constant effect enchantment). If, however, you repair a Bound item before the spell expires, you may end up with a duplicate of the item that lasts even when the spell has expired. You cannot drop this item. However, it is weightless, so it won't encumber you.
- It is possible to enchant items with Constant Effect Bound Items. These will give you the bound item whenever worn. Since the item is now a constant effect, you can keep the Bound Item much longer. You can also instantly repair the item merely by removing and re-equipping the enchanted item. However, you must avoid two things: First, never enchant an item with a Bound Item Constant Effect which will replace itself when worn. For example, do not enchant a Helm with a Constant Effect Bound Helm spell on it. Wearing such an item will cause it to be permanently in your inventory. Similarly, two items which cancel each other out is an equally bad idea. (Thus a Helm with Bound Cuirass and a Cuirass with Bound Helm enchantments should never be worn at the same time). Secondly, it is even more imperative that you do not repair items gotten in this way. This can cause you to be stuck with the items forever, but the above technique will fix it. Thus, rings, belts and amulets are the best items to enchant.
- Players should not repair constant effect bound items. A broken bound bow cannot be repaired, disabled or deleted in the player save file without causing severe glitching (a bug that roots the player save to the spot and causes the player's model to vanish altogether). Only the "removeitem" command will successfully eliminate a broken bound item.
- There are several item types which don't have an accompanying Bound spell, including Crossbows, Pauldrons, and Greaves.
- Due to a typo, the bound version of the helm is called "Bound_Helm" instead of "Bound Helm".
- PC Only This bug is fixed by the Morrowind Patch Project.
Bound Weapons
Icon | Weapon | Health | Chop | Slash | Thrust | Speed | Reach | Enchantment |
---|---|---|---|---|---|---|---|---|
Bound Battle Axe bound_battle_axe |
4800 | 1-80 | 1-60 | 1-8 | 1.0 | 1.0 | Fortify Axe 10pts on Self | |
Bound Dagger bound_dagger |
600 | 9-20 | 9-20 | 10-20 | 2.5 | 1.0 | Fortify Short Blade 10pts on Self | |
Bound Longbow bound_longbow |
850 | 2-50 | - | - | - | - | Fortify Marksman 10pts on Self | |
Bound Longsword bound_longsword |
3200 | 2-32 | 1-44 | 4-40 | 1.5 | 1.0 | Fortify Long Blade 10pts on Self | |
Bound Mace bound_mace |
4800 | 5-30 | 5-30 | 1-4 | 1.3 | 1.0 | Fortify Blunt Weapon 10pts on Self | |
Bound Spear bound_spear |
1200 | 2-9 | 2-9 | 6-40 | 1.0 | 1.8 | Fortify Spear 10pts on Self |
Bound Armor
Icon | Weapon | Health | Rating | Enchantment |
---|---|---|---|---|
Bound Boots bound_boots |
800 | 80 | Fortify Speed 10pts on Self | |
Bound Cuirass bound_cuirass |
2400 | 80 | Fortify Light Armor 5pts on Self Fortify Medium Armor 5pts on Self Fortify Heavy Armor 5pts on Self Fortify Unarmored 5pts on Self |
|
Bound Left Gauntlet bound_gauntlet_left |
400 | 80 | Fortify Hand-to-Hand 10pts on Self | |
Bound Right Gauntlet bound_gauntlet_right |
400 | 80 | Fortify Agility 10pts on Self | |
Bound_Helm bound_helm |
750 | 75 | Fortify Light Armor 5pts on Self Fortify Medium Armor 5pts on Self Fortify Heavy Armor 5pts on Self Fortify Unarmored 5pts on Self |
|
Bound Shield bound_shield |
1600 | 80 | Fortify Block 10pts on Self |