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Oblivion:Vilverin

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Reverted edits by 14.201.156.25 (talk) to last revision by Alpha Kenny Buddy
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|writtenby=Various
}}{{Place Summary
|type=Ayleid Ruin
|zones=4
|welkynd=20
|varla=1
|occupants=[[Oblivion:Bandit|Bandit]] Ringleaders, Bandits<br>[[Oblivion:Jalbert|Jalbert]]<br>[[Oblivion:Undead|Undead]]<br>(1 boss-level Bones Undead)
|treasure=1 [[Oblivion:The Collector|Ayleid Statue]]<br>1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]]
|locationcode=[[#Exterior|VilverinExterior]], [[#Vilverin|Vilverin]], [[#Vilverin Canosel|Vilverin02]], [[#Vilverin Wendesel|Vilverin03]], [[#Vilverin Sel Sancremathi|Vilverin04]]
|image=OB-place-Vilverin.jpg
|imgdesc=Vilverin
|location=Northeast of the Imperial Prison Sewers, just across the water
|addbelow=It contains four zones: ''[[#Vilverin|Vilverin]]'', ''[[#Vilverin Canosel|Vilverin Canosel]]'', ''[[#Vilverin Wendesel|Vilverin Wendesel]]'', and ''[[#Vilverin Sel Sancremathi|Vilverin Sel Sancremathi]]''.
|region=Waterfront
|description=A large [[Oblivion:Ayleid Ruins|Ayleid ruin]] northeast of the [[Oblivion:Imperial City|Imperial City]] containing [[Oblivion:Bandit|bandits]] and [[Oblivion:Undead|undead]] ([[Oblivion:The Collector|quest-related]]).
|marker_id=AyleidRuin
}}

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==Related Quests==
*{{Quest Link|The Collector}}
== Notes ==
* This ruin can be entered, fully explored and all items retrieved without starting the related quest. Selling the [[Oblivion:Ayleid Statue|Ayleid Statue]] found in Vilverin is one way to start the quest.
* There is an [[Oblivion:Ayleid Well|Ayleid Well]] right next to the entrance, which will supply you with some potentially useful extra [[Oblivion:Magicka|Magicka]].
* There are a couple of unofficial storylines present in Vilverin.
* On the second lowest level of the first area of the dungeon, it is possible to become trapped behind the two planks standing against the wall. You can walk into them easily, however it is impossible to walk out.
*Although this ruin appears to be on an island on the game map, it lies on a peninsula.
*On the bed in the room containing the dirty note and Welkynd stones there is an unreachable dagger hidden under the pillow.

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== Exterior ==
{| style="float:right"
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]
|-
|[[Image:OB-map-Vilverin_Exterior.jpg|thumb|400px|Map of Vilverin Exterior]]
|}
* The exterior is located at coordinates: Tamriel 12, 21
* This location's map marker ('''M''' on map) is named ''Vilverin'' (editor name VilverinMapMarker01). The entrance door is E of the marker, 60 feet away.
* 1 archer [[Oblivion:Bandit|Bandit]] is near the entrance
* 1 melee Bandit is near the entrance
* 0-2 [[Oblivion:Mud Crab|Mud Crab]]s are near the entrance
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map
* 1 [[Oblivion:Hand to Hand|Hand to Hand]] [[Oblivion:Skill Books|Skill Book]]: [[Oblivion:Immortal Blood|''Immortal Blood'']] is near the entrance
* 1 [[Oblivion:Bandit Dungeons#Chest 02|Chest 02]] is near the entrance
* 1 Jewelry Box (contains 50% chance jewelry, 50% silver nugget, gold change; non-respawning) is near the entrance
* The following '''[[Oblivion:Ingredients|ingredients]]''' can be found near the entrance: 1 [[Oblivion:Apple|Apple]], 2 [[Oblivion:Lettuce|Lettuces]], 1 [[Oblivion:Mutton|Mutton]], and 2 [[Oblivion:Onion|Onions]]
* The following '''[[Oblivion:Weapons|weapons]]''' can be found near the entrance: 11 Iron Arrows
* The following '''plants''' can be found near the entrance: 3 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 2 [[Oblivion:Foxglove Nectar|Foxglove]] plants, 1 [[Oblivion:Garlic|Garlic]] cluster, 6 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, and 1 [[Oblivion:Motherwort Sprig|Motherwort]] plant
* Some of the above items are clustered at the following locations:
** At '''C''': 1 Chest 02, 2 Lettuces, and 2 Onions
** At '''D''': 1 Apple and 5 Iron Arrows
* 1 [[Oblivion:Ayleid Wells|Ayleid Well]] is at location '''A''' on map
* 2 bedrolls are at '''b'''

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== Zone 1: ''{{Linkable Entry|Vilverin}}'' ==
[[Image:OB-Map-Vilverin.jpg|thumb|right|327px|Vilverin]]
In the first zone of the ruin you will only encounter bandits. These bandits are all relatively weak, being about two levels lower than bandits anywhere else in Oblivion; see [[Oblivion:Bandit|Bandit]] for details. To the south of the main room you will find a ''Dirty Scroll'' written by the bandit ringleader with some background information on their activities. It also mentions that two bandits, "Two-Coins" and a "[[Oblivion:Khajiit|Khajiit]] from Vvardenfell", chose to camp in the tombs, and the Khajiit has gone missing. The bandit's note also mentions blue stones found in the ruin, which are actually [[Oblivion:Welkynd Stone|Welkynd Stones]]; they are common in Ayleid ruins and may be placed as another type of introduction here, as Vilverin is the first dungeon the player sees upon exiting the sewers. There is a trap both on the first stairwell and the entrance preceding it.

'''Occupants:'''
* 1 [[Oblivion:Bandit|Bandit]] Ringleader (Vilverin-specific variety; non-respawning) at location '''A''' on map
* 4 Bandits (Vilverin-specific variety; non-respawning)
* 2 archer Bandits
* 1 melee Bandit
'''Treasure:'''
* 2 [[Oblivion:Bandit Dungeons#Chest 01|Chests 01]] (both locked)
* 1 [[Oblivion:Bandit Dungeons#Chest 02|Chest 02]] (locked)
* 1 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chest]]
* 1 [[Oblivion:Dirty Scroll|''Dirty Scroll'']]
* 7 [[Oblivion:Welkynd Stone|Welkynd Stone]]s. One is on the floor, just south and east of '''H'''; the other six are at '''a'''.
* 9 [[Oblivion:Stone Brick|Stone Bricks]] at the bottom of the second stairwell.
* The following '''[[Oblivion:Armor|armor]]''' will always be found: 1 Iron Boots, 1 Iron Cuirass, 1 Iron Greaves, 1 Green Robe Hood, 1 Green Robe, and 1 Iron Shield
* The following '''[[Oblivion:Ingredients|ingredients]]''' will always be found: 2 [[Oblivion:Apple|Apples]], 2 [[Oblivion:Bread Loaf|Bread Loaves]], 2 [[Oblivion:Carrot|Carrots]], 5 [[Oblivion:Cheese Wedge|Cheese Wedges]], 3 [[Oblivion:Corn|Corns]], 3 [[Oblivion:Crab Meat|Crab Meats]], 1 [[Oblivion:Flour|Flour]], 1 [[Oblivion:Ham|Ham]], 3 [[Oblivion:Lettuce|Lettuces]], and 1 [[Oblivion:Mutton|Mutton]]
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Iron Claymore and 1 Iron Dagger
* Some of the above items are clustered at the following locations:
** At '''G''': 2 Cheese Wedges, 2 Corns, 2 Crab Meats, and 3 Lettuces
** At '''H''': 1 Chest 01 (locked), 1 Iron Boots, 1 Iron Claymore, 1 Green Robe Hood, 1 Green Robe, and 1 Iron Cuirass
** At '''I''': 1 Apple, 1 Bread Loaf, 1 Carrot, and 1 Mutton
** At '''J''': 1 Apple, 1 Bread Loaf, and 2 Cheese Wedges
** At '''a''': 1 ''Dirty Scroll'' and 6 Welkynd Stones
'''Traps:'''
* 1 [[Oblivion:Pressure Plate|Pressure Plate]] trigger at location '''K''' on map
* 3 [[Oblivion:Swinging Mace|Swinging Mace]] traps at '''L'''
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''M'''
'''Doors and Gates:'''
* There are three doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 1 door (at '''C''') leads to the zone ''[[#Vilverin Canosel|Vilverin Canosel]]''
** 1 door (at '''D''') leads out of dungeon to Vilverin Sel Sancremathi
'''Other:'''
* 1 bed at location '''b''' on map
* 6 bedrolls at '''b'''
* Some rare but useless [[Oblivion:Stone Brick|stone bricks]] that can be placed in your inventory can be found in one of the stairwells.

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== Zone 2: ''{{Linkable Entry|Vilverin Canosel}}'' ==
[[Image:OB-Map-Vilverin02.jpg|thumb|right|298px|Vilverin Canosel]]
The second zone appears at first to be a dead end with one lone bandit; presumably "Two-Coins" mentioned before. However, there is a Hidden Door at point '''N''' that leads to the rest of the ruin, as well as the dead body of the unfortunate Khajiit. It is at this point where you will begin to encounter undead, rather than Bandits. To proceed you can unlock the locked gate at '''L''' or find the secret passages (starting at '''M''') that bypass the gate. If you use the secret passages, be sure to also explore the pool of water in the large room. There is one small Ayleid Cask in the water, and there is an underwater entrance to the room that gives access to the rest of the zone. This is the entrance that would have been used had you not chosen to circumvent gate '''L''' in the first hidden chamber. At the top of the stairs located in the underwater entrance is an additional stairwell that leads down into an area with several enemies, some of which are locked in gated rooms ('''G''', '''H''', '''I''', and '''J'''). Some, but not all, of these rooms contain loot.

'''Occupants:'''
* 1 melee [[Oblivion:Bandit|Bandit]]
* 2 [[Oblivion:Undead#Bones Undead|Bones Undead]]
* 1 [[Oblivion:Skeleton|Skeleton]] Archer
* 1 [[Oblivion:Undead#Zombie Undead|Zombie Undead]]
* 1 Zombie Undead (always best possible level)
* 2-4 [[Oblivion:Undead|Undead]] Enemies (each 83% probability Undead, 17% [[Oblivion:Rat|Rat]])
'''Treasure:'''
* 3 [[Oblivion:Undead Dungeons#Ayleid Cask 01|Ayleid Casks 01]] (2 locked)
* 2 [[Oblivion:Undead Dungeons#Ayleid Cask 02|Ayleid Casks 02]] (1 locked)
* 2 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chests]]
* 2 [[Oblivion:Welkynd Stone|Welkynd Stone]]s. One is on the floor by the cyan dot near '''K''' and the other is high on a pedestal in the easternmost part of the northeasternmost area (near gates '''H''' and '''J''').
* The other following items will always be found: 3 Lockpicks, 2 Iron Arrows, and 1 Iron Warhammer
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''C''') leads to the zone ''[[#Vilverin|Vilverin]]''
** 1 door (at '''E''') leads to the zone ''[[#Vilverin Wendesel|Vilverin Wendesel]]''
* 4 Gates at '''G''', '''H''', '''I''', and '''J''' (all locked)
* 1 Gate at '''L''' (locked)
* 3 Hidden Doors at '''K''', '''M''', and '''N''', each triggered by standing on a nearby pressure plate (cyan dots on map)
'''Other:'''
* 1 Dead Bandit at location '''O''' on map
* 2 bedrolls at '''b'''

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== Zone 3: ''{{Linkable Entry|Vilverin Wendesel}}'' ==
[[Image:OB-Map-Vilverin03.jpg|thumb|right|326px|Vilverin Wendesel]]
The first larger room that you will encounter has a [[Oblivion:Ayleid Ruin Spike Pit|Spike Pit]] trap ('''T''') that may be used to injure your enemies if you can lure them onto it. It will also harm you if you are struck by the spikes. In the southern large room you will find a set of glowing blue blocks that you can press to activate. Each block is connected to one of six side passages ('''H''', '''I''', '''J''', '''L''', '''M''', and '''N'''), every one of which contains an enemy except for one; the upper-rightmost block will lower a door ('''H''') that is protecting an Ayleid Cask with the key to the exit gate. Also note that walking through the entrance-way will lower the gate at '''G''' and seal off the entrance to this room. The gate will open after entering the hallway leading to the last room, which contains a closed [[Oblivion:Varla Stone|Varla Stone]] Cage. To open it, you need to find the activation block, which is on the overlooking balcony.

'''Occupants:'''
* 6-8 Melee [[Oblivion:Skeleton|Skeleton]]s
* 0-2 [[Oblivion:Undead#Bones Undead|Bones Undead]]
* 2 Skeleton Archers
'''Treasure:'''
* 1 [[Oblivion:Varla Stone|Varla Stone]] (in a Varla Stone Cage) at location '''V''' on map. The activation block for the cage is on the overlooking balcony to the south of the room (cyan dot on map).
* 1 Ayleid Chest (contains [[Oblivion:Vilverin Chamber Key|Vilverin Chamber Key]] to open gate '''K''') at '''k'''. Accessed by opening the door at '''H'''
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked)
* 2 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chests]]
* 11 [[Oblivion:Welkynd Stone|Welkynd Stone]]s. Six are on pedestals in the first large room with Spike Pit trap ('''T'''), four are the northwesternmost room, and one is in the east alcove of the room with 6 hidden doors.
* The other following items will always be found: 1 Iron Shield and 1 Iron Shortsword
'''Traps:'''
* 1 [[Oblivion:Ayleid Ruin Spike Pit|Spike Pit]] trap at location '''T''' on map
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''E''') leads to the zone ''[[#Vilverin Canosel|Vilverin Canosel]]''
** 1 door (at '''F''') leads out of dungeon to Vilverin Sel Sancremathi
* 1 Gate at '''K''' (locked, opened by [[Oblivion:Vilverin Chamber Key|Vilverin Chamber Key]])
* 6 Hidden Doors at '''H''', '''I''', '''J''', '''L''', '''M''', and '''N'''. Each one is opened by one of the activation blocks in the middle of the room
* 1 Iron Gate (opened remotely) at '''G'''. This gate is initially open, but will close as soon as you enter the room containing the gates at '''H''', '''I''', '''J''', '''L''', '''M''', or '''N'''. It will reopen shortly after walking through gate '''K'''.

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== Zone 4: ''{{Linkable Entry|Vilverin Sel Sancremathi}}'' ==
[[Image:OB-Map-Vilverin04.jpg|thumb|right|317px|Vilverin Sel Sancremathi]]
The room at the end of the entrance corridor is shaped like a "plus" sign and hosts a set of [[Oblivion:Swinging Blades|Swinging Blade]] traps in each corridor. The timing of these specific Swinging Blades does not vary. In the center of this room is an Ayleid Statue ('''S'''), which is important for the quest [[Oblivion:The Collector|The Collector]]. While the two side rooms (located through the northern and southern corridors of the "plus") contain both enemies and loot, the western corridor leads to the climax of Vilverin's "story", which is the headquarters of the necromancer [[Oblivion:Jalbert|Jalbert]]. By the chest located on the pedestal you will find an [[Oblivion:Notes#Undelivered_Letter|Undelivered Letter]]. It seems that Jalbert fled his native [[Lore:Daggerfall|Daggerfall]] when his necromancy was discovered and was only able to escape because he was a good friend of a city guard (the person to whom he was sending the letter). The letter also suggests that Jalbert either killed or took advantage of the death of the Khajiit bandit to further his necromancy experiments. The exit of this room is supposed to only be accessible by opening the locked gate at '''G''' (the key to which is at '''k''', on top of the pedestal chest); however, there is a broken area of the wall that can be climbed to bypass the gate.

'''Occupants:'''
* 1 boss-level Bones [[Oblivion:Undead|Undead]] at location '''A''' on map
* [[Oblivion:Jalbert|Jalbert]] (non-respawning)
* 2-3 [[Oblivion:Undead#Bones Undead|Bones Undead]]
'''Treasure:'''
* 1 [[Oblivion:The Collector|Ayleid Statue]] at location '''S''' on map
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]] (Undead variety) at '''B'''
* [[Oblivion:Vilverin Sepulcher Key|Vilverin Sepulcher Key]] at '''k''', opens the gate at '''G'''
* 2 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chests]]
* 1 [[Oblivion:Notes#Undelivered_Letter|''Undelivered Letter'']]
* The other following items will always be found: 2 Lockpicks, 1 Novice Mortar & Pestle, 1 Iron Shield, 1 [[Oblivion:Sacred Lotus Seeds|Sacred Lotus Seeds]], and 1 Fine Iron Longsword
* The following '''plants''' will always be found: 1 Sacred Lotus plant
* Some of the above items are clustered at location '''a''': [[Oblivion:Vilverin Sepulcher Key|Vilverin Sepulcher Key]], 2 Lockpicks, 1 Novice Mortar & Pestle, 1 Sacred Lotus Seeds, 1 ''Undelivered Letter'', and 1 boss-level Ayleid Reliquary (Undead variety)
'''Traps:'''
* 12 [[Oblivion:Swinging Blades|Swinging Blade]] traps at locations '''T''' on map
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''D''') leads to the zone ''[[#Vilverin|Vilverin]]''
** 1 door (at '''F''') leads to the zone ''[[#Vilverin Wendesel|Vilverin Wendesel]]''
* 1 Gate at '''G''' (locked, opened by [[Oblivion:Vilverin Sepulcher Key|Vilverin Sepulcher Key]])
* 1 Gate at '''H''' (locked)
'''Other:'''
* 1 bedroll at location '''b''' on map