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Oblivion:Goblin Jim's Cave

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{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.
|writtenby=[[User:SerCenKing|SerCenKing]]
}}{{Place Summary
|type=Cave
|zones=3
|occupants=[[Oblivion:Goblin Jim|Goblin Jim]]<br>[[Oblivion:White Skin Tribe|White Skin Goblin]]s
|treasure=1 [[Oblivion:Blunt|Blunt]] [[Oblivion:Skill Books|Skill Book]]
|locationcode=[[#Exterior|GoblinJimsCaveExterior]], [[#Goblin Jim's Cave|GoblinJimsCave]], [[#Goblin Jim's Whiteskin City|GoblinJimsCave02]], [[#Goblin Jim's Pantry|GoblinJimsCave03]]
|location=North of Skingrad
|addbelow=It contains three zones: ''[[#Goblin Jim's Cave|Goblin Jim's Cave]]'', ''[[#Goblin Jim's Whiteskin City|Goblin Jim's Whiteskin City]]'', and ''[[#Goblin Jim's Pantry|Goblin Jim's Pantry]]''.
|image=OB-place-Goblin Jim's Cave.jpg
|imgdesc=Goblin Jim's Cave
|region=Great Forest
|description=A medium-sized [[Oblivion:Caves|cave]] north of [[Oblivion:Skingrad|Skingrad]] containing [[Oblivion:Goblin|goblins]].
|mapname=Goblin Jim's Cave
|marker_id=Cave
}}
{{NewLeft}}
== Notes ==
* This cave contains 40 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 34 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.
* The map marker can be added by talking about "Goblin hunting" with [[Oblivion:Fadus Calidius|Fadus Calidius]] in [[Oblivion:Skingrad|Skingrad]] [[Oblivion:Fighters Guild|Fighters Guild]].
{{NewLine}}

== Exterior ==
{|style="float:right"
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]
|-
|[[Image:OB-map-Goblin Jim's Cave Exterior.jpg|thumb|right|280px|Map of Goblin Jim's Cave, Exterior]]
|}
* The exterior is located at coordinates: Tamriel -17, 7
* This location's map marker ('''M''' on map) is named ''Goblin Jim's Cave'' (editor name GoblinJimsCaveMapMarker). The entrance door is NW of the marker, 40 feet away.
* 1 [[Oblivion:Daedra|Daedra]] is near the entrance
* 2 [[Oblivion:White Skin Goblin Skirmisher|White Skin Goblin Skirmisher]]s are near the entrance
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forest variety) is near the entrance
* The following '''plants''' can be found near the entrance: 16 [[Oblivion:Alkanet Flower|Alkanet]] plants, 5 [[Oblivion:Columbine Root Pulp|Columbine]] plants, 21 [[Oblivion:Flax Seeds|Flax]] plants, 3 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plants, 3 [[Oblivion:Lady's Smock Leaves|Lady's Smock]] plants, 12 [[Oblivion:Motherwort Sprig|Motherwort]] plants, 1 [[Oblivion:Nightshade|Nightshade]] plant, 8 [[Oblivion:Peony Seeds|Peony]] plants, and 2 [[Oblivion:Viper's Bugloss Leaves|Viper's Bugloss]] plants
* 1 [[Oblivion:Oblivion Gates|Oblivion Gate]] is at location '''O''' on map

{{NewLine}}
== Zone 1: ''{{Linkable Entry|Goblin Jim's Cave}}'' ==
{| style="float:right"
|[[Image:OB-Map-GoblinJimsCave.jpg|thumb|280px|Goblin Jim's Cave]]
|-
|[[File:OB-interior-Goblin Jim's Cave.jpg|thumb|The alchemy room]]
|}

If you are interested in quick exploration, you can reach the next zone very rapidly by heading straight down the tunnel from the entrance to door '''D'''. Don't bother with the room at the end of the corridor as it only contains a goblin, although it can be taken out by activating the falling logs trap at '''J''' via the tripwire at '''I'''. For a more rounded exploration, as well as the possibility of avoiding up to two enemies in the next zone, head left straight after entering.

The next room presents a three-way junction. Head left and you will gain access to two minor loot chests; one is guarded by a goblin while the other is protected by a swinging mace trap ('''H'''). Pressing straight ahead you will arrive in a well-stocked alchemical room guarded by a goblin. Here you will find four minor loot chests and a variety of alchemical equipment:
one [[Oblivion:Novice Calcinator|Novice Calcinator]], one [[Oblivion:Novice Mortar & Pestle|Novice Mortar & Pestle]], three [[Oblivion:Novice Alembic|Novice Alembics]] and five [[Oblivion:Novice Retort|Novice Retorts]] (at '''F''' and '''G'''). On a shelf you will also find the [[Oblivion:Blunt|Blunt]] [[Oblivion:Skill Books|skill book]] ''[[Oblivion:Night Falls on Sentinel|Night Falls on Sentinel]]'' and a copy of ''[[Oblivion:Darkest Darkness|Darkest Darkness]]''.

When you're done, head right at the junction and battle past three goblins to reach door '''C'''.

'''Occupants:'''
* 2 [[Oblivion:White Skin Goblin Berserker|White Skin Goblin Berserker]]s
* 1 [[Oblivion:White Skin Goblin Skirmisher|White Skin Goblin Skirmisher]]
* 4 standard [[Oblivion:White Skin Goblin|White Skin Goblin]]s
'''Treasure:'''
* 1 [[Oblivion:Blunt|Blunt]] [[Oblivion:Skill Books|Skill Book]]: [[Oblivion:Night Falls on Sentinel|''Night Falls on Sentinel'']], on a bookshelf
* 1 [[Oblivion:Goblin Dungeons#Chest 01|Chest 01]]
* 2 [[Oblivion:Goblin Dungeons#Chest 02|Chests 02]] (1 locked)
* 1 [[Oblivion:Undead Dungeons#Chest 02|Chest 02]] (locked)
* 1 [[Oblivion:Goblin Dungeons#Chest 04|Chest 04]]
* The following '''[[Oblivion:Skill Books|skill books]]''' will always be found: 1 copy of ''[[Oblivion:Night Falls on Sentinel|Night Falls on Sentinel]]''
* The following '''[[Oblivion:Alchemy|alchemy]]''' equipment will always be found: 3 Novice Alembics, 1 Novice Calcinator, 2 Novice Mortar & Pestles, and 5 Novice Retorts
* The following '''[[Oblivion:Books|books]]''' will always be found: 1 copy of ''[[Oblivion:Darkest Darkness|Darkest Darkness]]''
* The following '''plants''' will always be found: 11 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants
* Some of the above items are clustered at the following locations:
** At '''F''': 1 Chest 02 (locked), 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 2 Novice Retorts
** At '''G''': 3 Novice Alembics, 1 Novice Mortar & Pestle, and 3 Novice Retorts
'''Traps:'''
* 1 [[Oblivion:Falling Logs|Falling Log]] trap at location '''J''' on map
* 2 [[Oblivion:Swinging Mace|Swinging Mace]] traps at '''H'''
* 2 [[Oblivion:Tripwire|Tripwire]] triggers at '''I'''
'''Doors and Gates:'''
* There are three doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 2 doors (at '''C''' and '''D''') lead to the zone ''[[#Goblin Jim's Whiteskin City|Goblin Jim's Whiteskin City]]''

{{NewLine}}

== Zone 2: ''{{Linkable Entry|Goblin Jim's Whiteskin City}}'' ==
{| style="float:right"
|[[Image:OB-Map-GoblinJimsCave02.jpg|thumb|270px|Goblin Jim's Whiteskin City]]
|-
|[[File:OB-interior-Goblin Jim's Whiteskin City.jpg|thumb|The odd house remains in the large room]]
|}

Upon entering, head straight to the left and then take the second tunnel on the right. They both lead to the same room but this way you avoid the swinging mace trap at '''I'''. The room contains two goblins, a minor loot chest and a bottle of [[Oblivion:Cheap Wine|cheap wine]].

Press on and take the first tunnel on the right as this leads to the higher level of the next room; from here you can snipe at the lone goblin below. Provided the tribal totem staff is in the cave then three more goblins are present: two in the upper level and one on the lower level. The ones on the higher level can be dispatched by clever use of the two rotten plank traps at '''F''' and the swinging log trap at '''G'''. Also on the higher level is a rather odd ruin: half of a room from a home sits in the northern section.

The lower level instead holds a minor loot chest and a small cage containing a skeleton. In the following corridor a single goblin guards the door ('''E''') to the next zone. On a nearby table is an [[Oblivion:Iron Dagger|iron dagger]].

'''Occupants:'''
* 2 [[Oblivion:White Skin Goblin Berserker|White Skin Goblin Berserker]]s
* 1 [[Oblivion:White Skin Goblin Skirmisher|White Skin Goblin Skirmisher]]
* 1 [[Oblivion:White Skin Goblin War Chief|White Skin Goblin War Chief]]
* 5 standard [[Oblivion:White Skin Goblin|White Skin Goblin]]s
'''Treasure:'''
* 2 [[Oblivion:Goblin Dungeons#Chest 02|Chests 02]] (1 locked)
* The following '''[[Oblivion:Weapons|weapons]]''' will always be found: 1 Iron Dagger
* The following '''plants''' will always be found: 27 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 34 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants
'''Traps:'''
* 1 [[Oblivion:Pressure Plate|Pressure Plate]] trigger at location '''H''' on map
* 3 [[Oblivion:Rotten Plank|Rotten Plank]] traps at '''F'''
* 1 [[Oblivion:Swinging Log|Swinging Log]] trap at '''G'''
* 2 [[Oblivion:Swinging Mace|Swinging Mace]] traps at '''I'''
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''J'''
'''Doors and Gates:'''
* There are three doors in/out of this zone
** 2 doors (at '''C''' and '''D''') lead to the zone ''[[#Goblin Jim's Cave|Goblin Jim's Cave]]''
** 1 door (at '''E''') leads out of dungeon to Goblin Jim's Pantry

{{NewLine}}
== Zone 3: ''{{Linkable Entry|Goblin Jim's Pantry}}'' ==
{| style="float:right"
|[[Image:OB-Map-GoblinJimsCave03.jpg|thumb|290px|Goblin Jim's Pantry]]
|-
|[[File:OB-interior-Goblin Jim's Pantry.jpg|thumb|Goblin Jim's living area]]
|}
Upon entering from door '''E''' you will be on the lower level of a large room in the company of three rats and two minor loot chests. Tread carefully as you may be detected by [[Oblivion:Goblin Jim|Goblin Jim]] himself from the higher level. Follow the long corridor and take the second left and then the first right: this leads you to a very odd room where behind the locked wooden door '''G''' is a tiny alcove where a goblin has made his camp with a bedroll ('''b''') and chest.

Head north and you will arrive in the upper level of the first room. Here two goblins are guarding Goblin Jim's living area which consists of a thatched-roofed open-walled house with a bed ('''b'''), a food dump ('''F''') and a dining table. On the table is a dead rat which is roughly one quarter the size of a normal rat alongside a single gold coin. A copy of ''[[Oblivion:A Children's Anuad|A Children's Anuad]]'' is at the foot of the bed. Jim himself is slightly further to the north-west.

'''Occupants:'''
* [[Oblivion:Goblin Jim|Goblin Jim]] (non-respawning)
* 4 standard [[Oblivion:White Skin Goblin|White Skin Goblin]]s
* 3 [[Oblivion:Rat|Rat]]s (weak tutorial variety; non-respawning)
'''Treasure:'''
* 1 [[Oblivion:Goblin Dungeons#Chest 01|Chest 01]]
* 1 [[Oblivion:Goblin Dungeons#Chest 02|Chest 02]]
* 1 [[Oblivion:Goblin Dungeons#Chest 03|Chest 03]]
* 1 [[Oblivion:Goblin Dungeons#Chest 04|Chest 04]]
* The following '''[[Oblivion:Armor|armor]]''' will always be found: 1 Fur Helmet
* The following '''[[Oblivion:Ingredients|ingredients]]''' will always be found: 1 [[Oblivion:Bread Loaf|Bread Loaf]], 1 [[Oblivion:Carrot|Carrot]], 1 [[Oblivion:Corn|Corn]], and 1 [[Oblivion:Lettuce|Lettuce]]
* The following '''plants''' will always be found: 2 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants
* Some of the above items are clustered at location '''F''': 1 Bread Loaf, 1 Carrot, 1 Corn, and 1 Lettuce
'''Doors and Gates:'''
* There is one door (at '''E''') in/out of this zone, leading to the zone ''[[#Goblin Jim's Whiteskin City|Goblin Jim's Whiteskin City]]''
* 1 Wood Door at '''G''' (locked)
'''Other:'''
* 1 bed at location '''b''' on map
* 2 bedrolls at '''b'''
Blockers, cartographer, Patrulhadores
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