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Oblivion:Creatures

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{{Featured article}}{{Trail}}[[Category:Oblivion-Creatures|Creatures]]__NOTOC__
This page provides information on all the '''creatures''' in the game of Oblivion. [[Oblivion:NPCs|NPCs]] are not covered on this page; note that [[Oblivion:Dremora|Dremora]] are considered to be NPCs in Oblivion. There are more detailed articles covering each category of creature ([[Oblivion:Animals|animals]], [[Oblivion:Daedra|daedra]], [[Oblivion:Goblins|goblins]], [[Oblivion:Monsters|monsters]], and [[Oblivion:Undead|undead]]) that provide full statistics on every individual creature that is encountered in the game. Lists of individual creatures can also be accessed from the [[:Category:Oblivion-Creatures|Oblivion-Creatures]] category.

{| class="wikitable" width=100%
|-
!colspan=2|[[#Animals|Animals<br>(Leveled)]] !!colspan=2|[[#Animals|Animals<br>(Other)]] !!colspan=2|[[#Monsters|Monsters]] !!colspan=2|[[#Goblins|Goblins]] !!colspan=2|[[#Undead|Undead]] !!colspan=2|[[#Daedra|Daedra]]
|-
!colspan=1|Lvl!!Name !!Lvl!!Name !!Lvl!!Name !!Lvl!!Name !!Lvl!!Name !!Lvl!!Name
|-
|valign=top|2<br><br>6<br>7<br>9<br><br>12<br><br>16

|valign=top|[[#Wolf|Wolf]]<br><br>[[#Timber Wolf|Timber Wolf]]<br>[[#Boar|Boar]]<br>[[#Black Bear|Black Bear]]<br><br>[[#Mountain Lion|Mountain Lion]]<br><br>[[#Brown Bear|Brown Bear]]

|valign=top|1<br>N/A<br>N/A<br>1<br>1<br>N/A<br>1

|valign=top|[[#Deer|Deer]]<br>[[#Dog|Dog]]<br>[[#Horse|Horse]]<br>[[#Mud Crab|Mud Crab]]<br>[[#Rat|Rat]]<br>[[#Sheep|Sheep]]<br>[[#Slaughterfish|Slaughterfish]]

|valign=top|1<br><br><br>8<br><br>11<br>13<br>14<br><br>17<br>18*<br>20*

|valign=top|[[#Imp|Imp]]<br><br><br>[[#Troll|Troll]]<br><br>[[#Will-o-the-Wisp|Will-o-the-Wisp]]<br>[[#Spriggan|Spriggan]]<br>[[#Minotaur|Minotaur]]<br><br>[[#Land Dreugh|Land Dreugh]]<br>[[#Ogre|Ogre]]<br>[[#Minotaur Lord|Minotaur Lord]]

|valign=top|1<br><br>6<br><br>10<br><br><br>15*<br><br><br><br>20*

|valign=top|[[#Goblin|Goblin]]<br><br>[[#Goblin Skirmisher|Goblin Skirmisher]]<br><br>[[#Goblin Berserker|Goblin Berserker]]<br><br><br>[[#Goblin Shaman|Goblin Shaman]]<br><br><br><br>[[#Goblin Warlord|Goblin Warlord]]

|valign=top|1<br>4<br>6<br>8<br>10<br>11<br>12<br>14<br>16<br>17<br>18<br>19<br>23*<br>26*

|valign=top|[[#Skeleton|Skeleton]]<br>[[#Zombie|Zombie]]<br>[[#Ghost|Ghost]]<br>[[#Skeleton Guardian|Skeleton Guardian]]<br>[[#Headless Zombie|Headless Zombie]]<br>[[#Ancient Ghost|Ancient Ghost]]<br>[[#Skeleton Hero|Skeleton Hero]]<br>[[#Faded Wraith|Faded Wraith]]<br>[[#Dread Zombie|Dread Zombie]]<br>[[#Skeleton Champion|Skeleton Champion]]<br>[[#Wraith|Wraith]]<br>[[#Nether Lich|Nether Lich]]<br>[[#Gloom Wraith|Gloom Wraith]]<br>[[#Lich|Lich]]<br>

|valign=top|1*<br>1<br>5<br>7<br>9<br><br>13<br>15<br>16<br><br>18<br>19<br>22*

|valign=top|[[#Auroran|Auroran]]<br>[[#Stunted Scamp|Stunted Scamp]]<br>[[#Clannfear Runt|Clannfear Runt]]<br>[[#Scamp|Scamp]]<br>[[#Flame Atronach|Flame Atronach]]<br><br>[[#Clannfear|Clannfear]]<br>[[#Frost Atronach|Frost Atronach]]<br>[[#Daedroth|Daedroth]]<br><br>[[#Spider Daedra|Spider Daedra]]<br>[[#Storm Atronach|Storm Atronach]]<br>[[#Xivilai|Xivilai]]
|-
!colspan=4|'''[[#Unique Creatures|Unique Creatures]]:'''
|colspan=13|
* [[#Mehrunes Dagon|Mehrunes Dagon]]
* [[#Siege Crawler|Siege Crawler]]
|}

<nowiki>*</nowiki> These are leveled creatures that grow stronger with the player.

Most creatures encountered in the game are generated from leveled lists. This means that the game does not usually specify the exact creature that you will encounter at a given location; instead it specifies that the creature will be picked from a list of possible creatures, based upon the level of your character when you enter the area.

The above table shows which creatures belong to each of the standard leveled lists, and the level at which you will normally start to encounter them. These are the typical levels, but exceptions do exist, which are detailed along with the creature statistics. Two common exceptions are boss-level creatures and creatures encountered along roads, both which will be encountered two levels lower than the typical level.

Some other related pages are:
* '''[[Oblivion:Creature Resistances|Creature Resistances]]''': A listing of which creatures have resistances and weaknesses to specific types of damage, as well as other innate abilities
* '''[[Oblivion:Dungeons|Dungeons]]''': General observations on the populations of ruins and caves
* '''[[Oblivion:NPCs|NPCs]]''': Overview of all humanoids in the game
* '''[[Oblivion:Outdoors Creatures|Outdoors Creatures]]''': The leveled lists used to generate animals and monsters found outdoors
* '''[[Oblivion:Souls|Souls]]''': Provides details on the soul strength of the various creatures encountered in the game. Souls can be trapped within [[Oblivion:Soul Gem|Soul Gems]] using [[Oblivion:Soul Trap|Soul Trap]].
* '''[[:Category:Oblivion-Creatures|Oblivion-Creatures]]''': This category lists all articles related to creatures and all individual creatures in the game.

==Animals==
[[Oblivion:Animals|Animals]] are non-magical creatures that generally rely upon melee-type attacks with their claws and fangs. Most animals are hostile. Several animals have resistance to frost; otherwise they have no magical abilities.

In some cases, the listed animals are primarily generated from animal leveled lists; these animals are commonly encountered along [[Oblivion:Outdoors Creatures#Road Lists|roads]] or in the [[Oblivion:Outdoors Creatures#Wilderness Lists|wilderness]], and are also found in several caves and some ruins. There are several animals, however, that are not part of these leveled lists, and there are other "nuisance" animals found almost anywhere. Specifics are provided with each individual animal.

{{NewLine}}
===Black Bear===
[[Image:OB-creature-Black Bear.jpg|'''Black Bear'''|thumb|right]]
[[Oblivion:Black Bear|Black bears]] are large, hostile animals. They do about half as much damage and have less than half the health of their larger relative, the [[#Brown Bear|brown bear]].
*Found: Wilderness, roads, caves, and ruins (from animal leveled lists).
*Level: 9
*Drops: [[Oblivion:Bear Pelt|Bear Pelt]] (except for West Weald bears, which drop [[Oblivion:Bear Season|West Weald Bear Fangs]]).
*[[Oblivion:Resist Frost|Resists frost]].
*Has a 10% chance being infected with [[Oblivion:Yellow Tick|Yellow Tick]].
*Variations: [[Oblivion:West Weald Black Bear|West Weald Black Bear]], [[Oblivion:West Weald Black Bear Cub|West Weald Black Bear Cub]], [[Oblivion:West Weald Black Bear Den Hunter|West Weald Black Bear Den Hunter]]

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===Boar===
[[Image:OB-creature-Boar.jpg|'''Boar'''|thumb|left]]
[[Oblivion:Boar|Boars]] are small, hostile animals that will try to gore you with their tusks. They are extremely slow, which gives you a good amount of time to prepare yourself.
*Found: Wilderness and roads (from animal leveled lists); boars are '''not''' found in ruins or caves.
*Level: 7
*Drops: [[Oblivion:Boar Meat|Boar Meat]]
*[[Oblivion:Resist Frost|Resists frost]].
*Has a 10% chance of being infected with [[Oblivion:Chanthrax Blight|Chanthrax Blight]].
*Unique Boars: [[Oblivion:Bacon|Bacon]], [[Oblivion:Porkchop|Porkchop]]

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===Brown Bear===
[[Image:OB-creature-Brown Bear.jpg|'''Brown Bear'''|thumb|right]]
[[Oblivion:Brown Bear|Brown bears]] are large, hostile animals that rely on their large, clawed paws for attacks. They are 30% larger than their smaller relative, the [[#Black Bear|black bear]], and about twice as powerful.
*Found: Wilderness, roads, caves, and ruins (from animal leveled lists).
*Level: 16
*Drops: Bear Pelt (except for West Weald Bears, which drop [[Oblivion:Bear Season|West Weald Bear Fangs]]).
*[[Oblivion:Resist Frost|Resists frost]].
*Has a 10% chance of being infected with [[Oblivion:Yellow Tick|Yellow Tick]].
*Variations: [[Oblivion:West Weald Brown Bear|West Weald Brown Bear]], [[Oblivion:West Weald Brown Bear Cub|West Weald Brown Bear Cub]], [[Oblivion:West Weald Brown Bear Den Hunter|West Weald Brown Bear Den Hunter]]

{{NewLine}}
===Deer===
[[Image:OB-creature-Deer.jpg|'''Deer'''|thumb|left]]
[[Oblivion:Deer|Deer]] are skittish, non-hostile creatures that will flee if approached. Does are more common and are found in herds of two or three. Bucks are solitary and notably hardier.
*Found: Deer are found randomly along roads or in the wilderness (from animal leveled lists); they are never found inside, and are not aggressive.
*Level: 1
*Drops: [[Oblivion:Venison|Venison]]
*Ranged attacks are preferable, unless your [[Oblivion:Athletics|Athletics]] and [[Oblivion:Speed|Speed]] are high enough to keep up with them, or your [[Oblivion:Sneak|Sneak]] is high enough to avoid detection.
*Has a 10% chance of being infected with [[Oblivion:Dampworm|Dampworm]].
*Although non-hostile, deer are counted by the game as an "enemy" when trying to wait or sleep outdoors.

{{NewLine}}

===Dog===
[[Image:OB-creature-Dog.jpg|'''Dog'''|thumb|right]]
[[Oblivion:Dog|Dogs]] are generally non-hostile, although dogs protecting bandit or marauder camps may attack. They can be distinguished from wolves by the darker tint of their fur.
*Found: Several dogs are pets in towns; dogs can also be randomly generated in place of a [[Oblivion:Bandit|bandit]] or [[Oblivion:Dungeons#Marauders|marauder]] in campsites.
*Level: 1
*Drops: Small, low-value item, if anything.
*Has a 10% chance of being infected with [[Oblivion:Witbane|Witbane]].
*Unique dogs: [[Oblivion:Animals#Bailey|Bailey]], [[Oblivion:Animals#Charlotte|Charlotte]], [[Oblivion:Animals#Crazed Dog|Crazed Dog]], [[Oblivion:Animals#Daisy|Daisy]], [[Oblivion:Animals#Jake|Jake]], [[Oblivion:Animals#Kezune|Kezune]], [[Oblivion:Animals#Luna|Luna]], [[Oblivion:Animals#Mojo|Mojo]], [[Oblivion:Animals#Pumpkin|Pumpkin]], [[Oblivion:Animals#Rohssan's Dog|Rohssan's Dog]], [[Oblivion:Animals#Sakeepa's Dog|Sakeepa's Dog]]

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===Horse===
[[Image:OB-creature-Horse.jpg|'''Horse'''|thumb|left]]
[[Oblivion:Horses|Horses]] are creatures that can generally be ridden. They are typically non-hostile but may attack you if you attack them first, and can deal large damage by rearing up then slamming their front hooves on you. Information on acquiring and riding horses is provided on the [[Oblivion:Horses|Horses]] page; the [[Oblivion:Horse Armor Pack|Horse Armor Pack]] allows you to purchase armor for your horse.
*Found: At stables outside cities (where they can be purchased or stolen), at other settlements, and wandering around on the outskirts of the [[Oblivion:Great Forest|Great Forest]] on the south shore of [[Oblivion:Lake Rumare|Lake Rumare]]. Horses found in the wilderness cannot be ridden, with the exception of the [[Oblivion:Unicorn|Unicorn]].
*Drops: Nothing
*Variations: [[Oblivion:Horses#Bay Horse|Bay Horse]], [[Oblivion:Horses#Black Horse|Black Horse]], [[Oblivion:Horses#Chestnut Horse|Chestnut Horse]], [[Oblivion:Horses#Imperial Legion Horse|Imperial Legion Horse]], [[Oblivion:Horses#Paint Horse|Paint Horse]], [[Oblivion:Weynon Priory Horse|Weynon Priory Horse]], [[Oblivion:Horses#White Horse|White Horse]], [[Oblivion:Wild Bay Horse|Wild Bay Horse]], [[Oblivion:Wild Chestnut Horse|Wild Chestnut Horse]], [[Oblivion:Wild Paint Horse|Wild Paint Horse]].
*Horses that you have purchased are identified by their names (My Bay Horse, My Black Horse, My Chestnut Horse, My Paint Horse, My White Horse).
*Unique Horses: [[Oblivion:Horses#Blossom|Blossom]], [[Oblivion:Old Nag|Old Nag]], [[Oblivion:Prior Maborel's Paint Horse|Prior Maborel's Paint Horse]], [[Oblivion:Horses#Shadowmere|Shadowmere]], [[Oblivion:Horses#Unicorn|Unicorn]]

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===Mountain Lion===
[[Image:OB-creature-Mountain_Lion.jpg|'''Mountain Lion'''|thumb|right]]
[[Oblivion:Mountain Lion|Mountain lions]] are agile, dangerous predators.
*Found: Wilderness, roads, caves, and ruins (from animal leveled lists).
*Level: 12
*Drops: [[Oblivion:Lion Pelt|Lion Pelt]]
*[[Oblivion:Resist Frost|Resists frost]].
*Variations: [[Oblivion:Starving Mountain Lion|Starving Mountain Lion]].

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===Mud Crab===
[[Image:OB-creature-Mud Crab.jpg|'''Mud Crab'''|thumb|left]]
[[Oblivion:Mudcrab|Mud Crabs]] are pesky, weak predators.
*Found: Anywhere near water or underwater. Mud crabs are considered a "nuisance beast" that can sometimes appear in place of any leveled list creature (animal, monster, undead, or goblin).
*Level: 1
*Drops: [[Oblivion:Crab Meat|Crab Meat]]
*Has a 15% chance of being infected with [[Oblivion:Swamp Fever|Swamp Fever]].
*Unique Mud Crabs: [[Oblivion:Animals#Spectral Mud Crab|Spectral Mud Crab]], an unusually large (three times normal size) mud crab in [[Oblivion:Greenmead Cave|Greenmead Cave]].

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===Rat===
[[Image:OB-creature-Rat.jpg|'''Rat'''|thumb|right]]
[[Oblivion:Rat|Rats]] are pesky, weak and aggressive critters.
*Found: Anywhere. Rats are considered a "nuisance beast" that can sometimes appear in place of any leveled list creature (animal, monster, undead, or goblin).
*Level: 1
*Drops: [[Oblivion:Rat Meat|Rat Meat]] (except for ''Sewer Rat'')
*Has a 25% chance of being infected with any one of seven [[Oblivion:Disease|diseases]].
*Variations: [[Oblivion:Sewer Rat|Sewer Rat]]
*Unique Rats: [[Oblivion:Animals#Llevana's Tunnel Rat|Llevana's Tunnel Rat]], [[Oblivion:Animals#Schemer|Schemer]]

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===Sheep===
[[Image:OB-creature-Sheep.jpg|'''Sheep'''|thumb|left]]
[[Oblivion:Sheep|Sheep]] are non-aggressive creatures that wander around in (or near) sheepfolds.
*Found: Outside of villages and farms.
*Drops: [[Oblivion:Mutton|Mutton]] (in some cases)
*Has a 10% chance of being infected with [[Oblivion:Droops|Droops]].
*Striking a sheep is illegal and will give you a bounty of 5 gold if you are seen doing it.

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===Slaughterfish===
[[Image:OB-creature-Slaughterfish.jpg|'''Slaughterfish'''|thumb|right]]
[[Oblivion:Slaughterfish|Slaughterfish]] are vicious underwater creatures that can be difficult to hit, especially since several types of attack are ineffective underwater.
*Found: Underwater only (lakes, rivers, flooded ruins and caves); slaughterfish are not included in any standard animal leveled lists.
*Drops: [[Oblivion:Scales|Scales]] (except for Rumare Slaughterfish which drop [[Oblivion:Go Fish|Rumare Slaughterfish Scales]]).
*Rumare slaughterfish are [[Oblivion:Weakness to Shock|weak to shock]].
*Has a 10% chance of being infected with [[Oblivion:Greenspore|Greenspore]].
*Variations: [[Oblivion:Adult Rumare Slaughterfish|Adult Rumare Slaughterfish]], [[Oblivion:Animals#Giant Slaughterfish|Giant Slaughterfish]], [[Oblivion:Rumare Slaughterfish|Rumare Slaughterfish]], [[Oblivion:Rumare Slaughterfish Brood Mother|Rumare Slaughterfish Brood Mother]], [[Oblivion:Rumare Slaughterfish Spawn|Rumare Slaughterfish Spawn]], [[Oblivion:Young Rumare Slaughterfish|Young Rumare Slaughterfish]]

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===Timber Wolf===
[[Image:OB-creature-Timber_Wolf.jpg|'''Timber Wolf'''|thumb|left]]
[[Oblivion:Timber Wolf|Timber Wolves]] are 25% larger and are somewhat stronger than their relatives, standard [[#Wolf|Wolves]].
*Found: Wilderness, roads, caves, and ruins (from animal leveled lists); timber wolves are also found in vampire lairs.
*Level: 6
*Drops: Wolf Pelt
*[[Oblivion:Resist Frost|Resists frost]].
*Has a 10% chance of being infected with [[Oblivion:Helljoint|Helljoint]].

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===Wolf===
[[Image:OB-creature-Wolf.jpg|'''Wolf'''|thumb|right]]
[[Oblivion:Wolf|Wolves]] are fairly weak predators; their larger relative, the [[#Timber Wolf|Timber Wolf]] is somewhat stronger.
*Found: Wilderness, roads, caves, and ruins (from animal leveled lists); wolves are also found in vampire lairs.
*Level: 1
*Drops: Wolf Pelt
*[[Oblivion:Resist Frost|Resists frost]].
*Has a 10% chance of being infected with [[Oblivion:Helljoint|Helljoint]].
*Unique wolves: [[Oblivion:Animals#Redmaw|Redmaw]], [[Oblivion:Animals#Hjalti|Hjalti]]<big><sup>[[Oblivion:Fighter's Stronghold|FS]]</sup></big>

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==Monsters==
[[Oblivion:Monsters|Monsters]] (also known as mythical creatures) are creatures with various magical abilities, ranging from attacks to various resistances. Monsters are commonly encountered along [[Oblivion:Outdoors Creatures#Road Lists|roads]] or in the [[Oblivion:Outdoors Creatures#Wilderness Lists|wilderness]], where they are randomly generated based upon leveled lists. Monsters are also encountered in various ruins and caves.

{{NewLine}}
===Imp===
[[Image:OB-creature-Imp.jpg|'''Imp'''|thumb|right]]
[[Oblivion:Imp|Imps]] are small, winged humanoids that fly around but are fairly weak.
*Level: 1
*Drops: [[Oblivion:Imp Gall|Imp Gall]]
*Attacks using targeted [[Oblivion:Elemental Damage|elemental damage]] spells.
*Variations: [[Oblivion:Vault Guardian|Vault Guardian]] (only if [[Oblivion:Wizard's Tower|Wizard's Tower]] is installed)
*Unique Imps: [[Oblivion:Monsters#Sparky|Sparky]]

{{NewLine}}
===Land Dreugh===
[[Image:OB-creature-Land_Dreugh.jpg|'''Land Dreugh'''|thumb|left]]
[[Oblivion:Land Dreugh|Land Dreughs]] are large, dangerous creatures that appear part-crab and part-human. They have an armor-like shell, two pincer appendages, and human-like arms.
*Level: 17
*Drops: [[Oblivion:Dreugh Wax|Dreugh Wax]]
*In addition to melee damage, does [[Oblivion:Shock Damage|shock damage]] on touch.
*[[Oblivion:Resist Normal Weapons|Resists normal weapons]] and [[Oblivion:Resist Magic|magic]].

{{NewLine}}
===Minotaur===
[[Image:OB-creature-Minotaur.jpg|'''Minotaur'''|thumb|right]]
[[Oblivion:Minotaur|Minotaurs]] look like bulls standing upright. About one-third are armed with warhammers. They attack rather slowly and predictably. At higher levels, [[#Minotaur Lord|Minotaur Lords]] are also encountered.
*Level: 14
*Drops: [[Oblivion:Minotaur Horn|Minotaur Horn]]
*When its horn starts to glow, the minotaur is preparing to head butt (which [[Oblivion:Damage Health|damages health]] and [[Oblivion:Disintegrate Armor|disintegrates armor]]).
*Variations: [[Oblivion:Monsters#Dreamworld Minotaur|Dreamworld Minotaur]], [[Oblivion:Minotaur of the Grove|Minotaur of the Grove]], [[Oblivion:Savage Minotaur|Savage Minotaur]]

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===Minotaur Lord===
[[Image:OB-creature-Minotaur Lord.jpg|'''Minotaur Lord'''|thumb|left]]
[[Oblivion:Minotaur Lord|Minotaur Lords]] are more dangerous versions of the [[#Minotaur|minotaur]], with more health and more damaging attacks. About one-third of minotaur lords are armed with warhammers. They are 15% larger than regular minotaurs. Minotaur lords are leveled creatures that continue to increase their health and attack damage as your character levels up.
*Level: 20
*Drops: [[Oblivion:Minotaur Horn|Minotaur Horn]]
*Minotaur lords have a more powerful head butt than standard minotaurs.
*[[Oblivion:Resist Magic|Resists magic]] (unlike standard minotaurs).
*Minotaur lords are leveled, so they keep getting stronger with your character.

{{NewLine}}
===Ogre===
[[Image:OB-creature-Ogre.jpg|'''Ogre'''|thumb|right]]
[[Oblivion:Ogre|Ogres]] are large, muscular humanoids with a lot of health and a surprisingly quick and powerful attack. They should not be underestimated, especially because they are leveled creatures that continue to increase their health and attack damage as your character levels up.
*Level: 18
*Drops: [[Oblivion:Ogre's Teeth|Ogre's Teeth]]
*Ogres rely solely upon their fists for attacks (although their attacks have a chance of stunning).
*They have a [[Oblivion:Weakness to Poison|weakness to poisons]] of any kind, so this is the best method of dealing with them.
*Ogres are leveled, so they keep getting stronger with your character.
*Variations: [[Oblivion:Pale Pass Ogre Caveboss|Pale Pass Ogre Caveboss]], [[Oblivion:Pale Pass Ogre Groundling|Pale Pass Ogre Groundling]], [[Oblivion:Pale Pass Ogre Rocksmasher|Pale Pass Ogre Rocksmasher]], [[Oblivion:Pale Pass Ogre Stonewrecker|Pale Pass Ogre Stonewrecker]], [[Oblivion:Redguard Valley Ogre Caveboss|Redguard Valley Ogre Caveboss]], [[Oblivion:Redguard Valley Ogre Chieftan|Redguard Valley Ogre Chieftain]], [[Oblivion:Redguard Valley Ogre Groundling|Redguard Valley Ogre Groundling]], [[Oblivion:Redguard Valley Ogre Rocksmasher|Redguard Valley Ogre Rocksmasher]], [[Oblivion:Redguard Valley Ogre Stonewrecker|Redguard Valley Ogre Stonewrecker]], [[Oblivion:Savage Ogre|Savage Ogre]]

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===Spriggan===
[[Image:OB-creature-Spriggan.jpg|'''Spriggan'''|thumb|left]]
[[Oblivion:Spriggan|Spriggans]] are forest spirits that appear part-tree and part-humanoid. Spriggans can not go into a body of water (a pond or lake etc.).
*Level: 13
*Drops: [[Oblivion:Taproot|Taproot]]
*Can [[Oblivion:Summon|summon]] one [[#Black Bear|Black Bear]] per day.
*Attacks with ''Spriggan's Curse'' which [[Oblivion:Damage Health|damages health]] and [[Oblivion:Drain Luck|drains luck]].
*[[Oblivion:Weakness to Fire|Weak to fire]] but [[Oblivion:Resist Shock|resists shock]]
*Attacks should be as fast and powerful as possible, otherwise the spriggan will completely heal herself (up to three times per day).

{{NewLine}}
===Troll===
[[Image:OB-creature-Troll.jpg|'''Troll'''|thumb|right]]
[[Oblivion:Troll|Trolls]] are fast-moving creatures that tend to attack somewhat erratically (e.g., retreating then suddenly charging again).
*Level: 8
*Drops: [[Oblivion:Troll Fat|Troll Fat]]. ([[Oblivion:Painted Troll Fat|Painted Troll Fat]] in the case of the Painted Trolls.)
*Rely upon melee attacks.
*They regenerate health.
*They have a 50% [[Oblivion:Weakness to Fire|Weakness to fire]].
*The leveled trolls you meet in certain quests can be particularly strong.
*Variations: [[Oblivion:Azhklan Troll|Azhklan Troll]], [[Oblivion:Kalperklan Troll|Kalperklan Troll]], [[Oblivion:Monsters#Painted Troll|Painted Troll]], [[Oblivion:Savage Troll|Savage Troll]], [[Oblivion:Swamp Troll|Swamp Troll]]
*Unique Trolls: [[Oblivion:Monsters#Uderfrykte Matron|Uderfrykte Matron]]

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===Will-o-the-Wisp===
[[Image:OB-creature-Will-o-the-Wisp.jpg|'''Will-o-the-Wisp'''|thumb|left]]
[[Oblivion:Will-o-the-Wisp|Will-o-the-Wisps]] are glowing, non-corporeal beings with powerful magical attacks.
*Level: 11
*Drops: [[Oblivion:Glow Dust|Glow Dust]]
*Relies upon magical attacks that [[Oblivion:Absorb Health|absorb health]] and [[Oblivion:Absorb Magicka|magicka]] (some attacks also [[Oblivion:Damage Intelligence|damage intelligence]] and [[Oblivion:Damage Willpower|willpower]]); attacks are all on-touch, so avoiding contact with will-o-the-wisps is recommended.
*Frequently turn invisible when not attacking; [[Oblivion:Magical Effects#Detect Life|Detect Life]] effects are very useful.
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Silence|silence]], [[Oblivion:Resist Poison|poison]], and [[Oblivion:Resist Paralysis|paralysis]].
*During [[Oblivion:Blood of the Daedra|Blood of the Daedra]], it is possible to encounter three non-aggressive, leveled will-o-the-wisps at the [[Oblivion:Azura|Azura]] shrine; do not make the mistake of assuming that all will-o-the-wisps are like these three.

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==Goblins==
[[Oblivion:Goblins|Goblins]] are the most common type of monster in the game. Many caves, abandoned mines and forts are inhabited by goblins.

Goblins are very fast on their feet and in melee combat, they have a long range forward jumping attack. They are typically armed with poor quality one-handed weapons or bows. Goblins may also use poisons to augment their damage. Goblins seem to love lockpicks; almost all goblins have a 25% chance of carrying two lockpicks. Except for Bitterfish goblins (which drop [[Oblivion:Scales|scales]]), they do not drop any special ingredients when they are killed. Many goblins are depicted as wearing armor, but in most cases the armor cannot be removed.

There are two distinct types of goblins in the game. There are seven tribes of goblins in the game, each inhabiting a different cave or ruin. These tribes each have a fixed roster of goblins, so in these caves you will always find a predetermined combination of all five main goblin types, including a single [[#Goblin Shaman|goblin shaman]] and a single [[#Goblin Warlord|goblin warlord]]. The seven tribes are: [[Oblivion:Bloody Hand Tribe|Bloody Hand]], [[Oblivion:Dust Eater Tribe|Dust Eater]], [[Oblivion:Rock Biter Tribe|Rock Biter]], [[Oblivion:Sharp Tooth Tribe|Sharp Tooth]], [[Oblivion:Skull Breaker Tribe|Skull Breaker]], [[Oblivion:Three Feather Tribe|Three Feather]], and [[Oblivion:White Skin Tribe|White Skin]]. If goblins of opposing tribes encounter each other, they will fight each other to the death.

Most other goblins encountered during the game are not part of any tribe. A non-tribal goblin will not attack a tribal goblin upon sight, and vice versa. They are randomly generated from goblin leveled lists. If you enter a cave of non-tribal goblins early in the game, you may find only plain [[#Goblin|goblins]]; if you enter the same cave late in the game you will instead find multiple [[#Goblin Shaman|goblin shamans]] and [[#Goblin Warlord|goblin warlords]]. The [[Oblivion:Bitterfish Tribe|Bitterfish]] goblins also fall in this group, i.e., this one tribe is made up of randomly generated, leveled goblins. Goblins found at the beginning of the game during character generation (chargen) appear to wear helmets which appear to be made of the skull of some kind of animal, however the player can not loot these helmets from the goblins' bodies when they are killed.

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===Goblin===
[[Image:OB-creature-Goblin.jpg|'''Goblin'''|thumb|right]]
These are the weakest variety of goblin. They wear nothing but a loincloth.
* Variations: [[Oblivion:Goblin Ambusher|Goblin Ambusher]], [[Oblivion:Goblin Chef|Goblin Chef]], [[Oblivion:Goblin Netherboss|Goblin Netherboss]], [[Oblivion:Goblin Rat Farmer|Goblin Rat Farmer]], [[Oblivion:Savage Goblin|Savage Goblin]].

For leveled list goblins:
* Level: 1
* All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:
* The basic goblins are guards. They stay in the tribe's cave to protect it while the rest of the tribe goes out on attack.

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===Goblin Skirmisher===
[[Image:OB-creature-Goblin Skirmisher.jpg|'''Goblin Skirmisher'''|thumb|left]]
These are the second weakest variety of goblin. In addition to the standard goblin loincloth, they also wear some minimal armor (a breast plate and cap)
* One-half carry shields.

For leveled list goblins:
* Level: 6
* All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:
* Goblin skirmishers are considered to be patrollers. The goblins encountered outside of caves are all skirmishers; inside the cave they have patrol routes that they follow.
* They are equipped with both a bow and arrows, as well as a one-handed weapon.

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===Goblin Berserker===
[[Image:OB-creature-Goblin Berserker.jpg|'''Goblin Berserker'''|thumb|right]]
Berserkers are fairly strong goblins; one-quarter of them carry shields that can be looted. All wear greaves, a cuirass, and a helmet that cannot be looted.

For leveled list goblins:
* Level: 10
* All are equipped with one-handed weapons; some are also equipped with bow and arrows.

For tribal goblins:
* Goblin berserkers are the warriors of the tribe. They always follow the tribe's war chief.
* They are equipped with a one-handed weapon.

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===Goblin Shaman===
[[Image:OB-creature-Goblin_Shaman.jpg|'''Goblin Shaman'''|thumb|left]]
Shamans are the only spell-casting goblins, and can be dangerous opponents.
* Often equipped with magical [[Oblivion:Staves|Staves]].
* Are able to cast many spells. They will always [[Oblivion:Summon|summon]] a headless zombie. They will attack with [[Oblivion:Shock Damage|Shock Damage]], [[Oblivion:Frost Damage|Frost Damage]], and [[Oblivion:Paralyze|Paralyze]] spells.
* Have [[Oblivion:Spell Absorption|spell absorption]], and can [[Oblivion:Restore Health|heal]] themselves.
*Variations: [[Oblivion:Goblin Witch|Goblin Witch]]

For leveled list goblins:
* Level: 15
* Shamans are leveled, so they keep getting stronger with your character.

For tribal goblins:
* Shamans are the spiritual leaders of the tribe. There is always just one goblin shaman in each tribe.
* Shamans protect the tribe's goblin totem staff.

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===Goblin Warlord===
[[Image:OB-creature-Goblin Warlord.jpg|'''Goblin Warlord'''|thumb|right]]
Warlords are the strongest goblins, with the largest possible health of any standard creature in the game, and the best quality weapons used by goblins. They wear a helmet with horns, a cuirass, greaves, and a shield, of which only the shield can be looted.

For leveled list goblins:
* Level: 20
* All are equipped with one-handed weapons (sometimes enchanted); some are also equipped with bow and arrows.
* Have [[Oblivion:Resist Magic|magic resistance]].
* Warlords are leveled, so they keep getting stronger with your character.

For tribal goblins:
* Warlords are the military leaders of the tribe. There is always just one goblin warlord in each tribe, who will not respawn.
* Warlords will lead the rest of the goblins to find and retrieve the tribe's totem staff if it is stolen.
* Armed with only a one-handed weapon.

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==Undead==
[[Oblivion:Undead|Undead Creatures]] consist of spirits, reanimated skeletons, and reanimated corpses. All undead are [[Oblivion:Resist Poison|immune to poison]] and [[Oblivion:Resist Frost|resist frost]]. Their attacks range from spells to weapons to melee attacks. Spirits can only be harmed by Silver, Daedric, Dremora, Enchanted weapons, magic, or unarmed attacks with a Journeyman or higher [[Oblivion:Hand to Hand|Hand to Hand]] level.

Undead are found in many Ayleid ruins and forts; they also appear in a few caves. Specialized types of ethereal undead inhabit the undercrofts of most chapels.

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===Ancient Ghost===
[[Image:OB-creature-Ancient_Ghost.jpg|'''Ancient Ghost'''|thumb|right]]
[[Oblivion:Ancient Ghost|Ancient ghosts]] are a type of ethereal undead that are more powerful than a standard [[#Ghost|ghost]].
*Level: 11
*Drops: [[Oblivion:Ectoplasm|Ectoplasm]]
*Relies on [[Oblivion:Frost Damage|frost damage]] and [[Oblivion:Damage Fatigue|damage fatigue]] attacks.
* Has the ability to go [[Oblivion:Invisibility|invisible]].
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Resist Frost|immune to Frost]], and [[Oblivion:Resist Poison|immune to Poison]]
*Variations: [[Oblivion:Ancient Sanctified Dead|Ancient Sanctified Dead]]
*Unique Ancient Ghosts: [[Oblivion:Llathasa's Spirit|Llathasa's Spirit]]

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===Dread Zombie===
[[Image:OB-creature-Dread Zombie.jpg|'''Dread Zombie'''|thumb|left]]
[[Oblivion:Dread Zombie|Dread Zombies]] are the most powerful type of zombie undead. As with all [[#Zombie|zombies]], they only have a melee attack, but it is made more dangerous by the diseases that they carry.
*Level: 16
*Drops: [[Oblivion:Mort Flesh|Mort Flesh]]
*Tough to kill. The best strategy is to keep them away from you with a long-reach two-handed weapon, since blocking their attacks is hard even if you have a high skill.
* Dread Zombies are always infected with [[Oblivion:Astral Vapors|Astral Vapors]].
* [[Oblivion:Weakness to Fire|Weak against fire]], but [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Frost|resists frost]], and [[Oblivion:Resist Magic|resists magic]].
* Dread Zombies regenerate health, unlike weaker zombies.

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===Faded Wraith===
[[Image:OB-creature-Faded_Wraith.jpg|'''Faded Wraith'''|thumb|right]]
[[Oblivion:Faded Wraith|Faded Wraiths]] are the weakest type of [[#Wraith|wraith]], but are more powerful than [[#Ghost|ghost]] varieties of ethereal undead. They are more transparent than a standard wraith.
*Level: 14
*Drops: [[Oblivion:Ectoplasm|Ectoplasm]]
*Primarily attacks with [[Oblivion:Frost Damage|Frost Damage]] and can also attack with [[Oblivion:Silence|Silence]], [[Oblivion:Drain Endurance|drain endurance]] and [[Oblivion:Drain Strength|strength]]. Some Faded Wraiths are armed with a shortsword.
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Resist Frost|immune to frost]], and [[Oblivion:Resist Poison|immune to poison]]
*Variations: [[Oblivion:Sanctified Ancient Spectre|Sanctified Ancient Spectre]]
*Unique Faded Wraiths: [[Oblivion:Llathasa's Spirit|Llathasa's Spirit]]

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===Ghost===
[[Image:OB-creature-Ghost.jpg|'''Ghost'''|thumb|left]]
[[Oblivion:Ghost|Ghosts]] are the weakest type of ethereal undead. They have less health and weaker spells than the stronger [[#Ancient Ghost|Ancient Ghost]].
*Drops: [[Oblivion:Ectoplasm|Ectoplasm]]
*Level: 6
*Its attacks combine [[Oblivion:Frost Damage|frost damage]] and [[Oblivion:Damage Fatigue|damage fatigue]].
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Resist Frost|immune to frost]], and [[Oblivion:Resist Poison|immune to poison]]
*Variations: [[Oblivion:Ancestor Guardian|Ancestor Guardian]], [[Oblivion:Benirus Manor Ghost|Benirus Manor Ghost]], [[Oblivion:Sanctified Dead|Sanctified Dead]]
*Unique Ghosts: [[Oblivion:Ghost of Perennia Draconis|Ghost of Perennia Draconis]], [[Oblivion:Llathasa's Spirit|Llathasa's Spirit]], [[Oblivion:Mishaxhi|Mishaxhi]], [[Oblivion:Summoned Ghost of Rufio|Summoned Ghost of Rufio]]

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===Gloom Wraith===
[[Image:OB-creature-Gloom_Wraith.jpg|'''Gloom Wraith'''|thumb|right]]
[[Oblivion:Gloom Wraith|Gloom Wraiths]] are the most dangerous variety of ethereal undead. They have more health and stronger spells than standard [[#Wraith|Wraiths]], and are also less transparent.
*Drops: [[Oblivion:Ectoplasm|Ectoplasm]]
*Level: 23
*Primarily attacks with debilitating [[Oblivion:Frost Damage|frost damage]] spells, but can also cast [[Oblivion:Silence|Silence]], [[Oblivion:Absorb Health|absorb health]], [[Oblivion:Damage Willpower|damage willpower]], and [[Oblivion:Burden|burden]]. Some Gloom Wraiths are armed with longswords.
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Resist Frost|immune to frost]], and [[Oblivion:Resist Poison|immune to poison]]
* Gloom Wraiths are leveled, so they keep getting stronger with your character
*Variations: [[Oblivion:Undead#Sanctified Ancient Spectre|Sanctified Ancient Spectre]]
*Unique Gloom Wraiths: [[Oblivion:Llathasa's Spirit|Llathasa's Spirit]], [[Oblivion:Wrath of Sithis|Wrath of Sithis]]

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===Headless Zombie===
[[Image:OB-creature-Headless Zombie.jpg|'''Zombie'''|thumb|left]]
[[Oblivion:Headless Zombie|Headless Zombies]] are the intermediate strength variety of zombie undead. Compared to standard [[#Zombie|Zombies]] and [[#Dread Zombie|Dread Zombies]], the most obvious difference is the lack of a head; their health and attack damage fall between the two other zombie varieties. As with all zombies, they only have a melee attack, but it is made more dangerous by the diseases that they carry.
*Level: 10
*Drops: [[Oblivion:Mort Flesh|Mort Flesh]] (except for Deranged Zombies, which drop [[Oblivion:Bonemeal|Bonemeal]])
* [[Oblivion:Weakness to Fire|Weak against fire]], but [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Frost|resists frost]], and [[Oblivion:Resist Magic|resists magic]].
* Headless Zombies have a 33% chance of being infected with any one of 8 [[Oblivion:Disease|diseases]].
*Variations: [[Oblivion:Deranged Zombie|Deranged Zombie]], [[Oblivion:Undead#Motierre Headless Zombie|Motierre Zombie]]

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===Lich===
[[Image:OB-creature-Lich.jpg|'''Lich'''|thumb|right]]
[[Oblivion:Lich|Liches]] are the single most powerful type of undead creature. They carry powerful staves that can cast many types of spells. Liches and [[#Nether Lich|Nether Liches]] are the high-level type of bones undead. They can cast a range of dangerous spells, and summon other undead, such as Skeleton Champions.
*Level: 26
*Drops: [[Oblivion:Bonemeal|Bonemeal]], Enchanted Staves
*Liches have multiple spells available (including the spell cast by their staff), which are all randomly determined, and therefore they could cast any type of destructive magic, and could summon any other type of undead.
*[[Oblivion:Weakness to Fire|Weak to fire]], but [[Oblivion:Resist Frost|immune to frost]], [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Magic|resists magic]], [[Oblivion:Reflect Spell|reflects spells]], and [[Oblivion:Spell Absorption|absorbs spells]].
*Unique Liches: [[Oblivion:Erandur-Vangaril|Erandur-Vangaril]], [[Oblivion:King of Miscarcand|King of Miscarcand]], [[Oblivion:Lorgren Benirus|Lorgren Benirus]]. These have widely different health levels from normal liches, from much weaker to much stronger.

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===Nether Lich===
[[Image:OB-creature-Nether Lich.jpg|'''Nether Lich'''|thumb|left]]
[[Oblivion:Nether Lich|Nether Liches]] are a weaker variant of the [[#Lich|Lich]], but they are still a very dangerous type of undead. They cast multiple spells and summon other undead. Compared to a standard Lich, the Nether Lich has a weaker staff, is more transparent, and does not have the standard Lich's ability to [[Oblivion:Reflect Spell|reflect spells]].
*Level: 19
*Drops: [[Oblivion:Bonemeal|Bonemeal]], Enchanted Staves
*Nether Liches have multiple spells available (including the spell cast by their staff), which are all randomly determined, and therefore they could cast any type of destructive magic, and could summon any other type of undead.
*[[Oblivion:Weakness to Fire|Weak to fire]], but [[Oblivion:Resist Frost|immune to frost]], [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Magic|resists magic]], and [[Oblivion:Spell Absorption|absorbs spells]].

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===Skeleton===
[[Image:OB-creature-Skeleton.jpg|'''Skeleton'''|thumb|right]]
[[Oblivion:Skeleton|Skeletons]] are the weakest type of undead; the more powerful types of bones undead are the [[#Skeleton Guardian|Skeleton Guardian]], [[#Skeleton Hero|Skeleton Hero]], and [[#Skeleton Champion|Skeleton Champion]]; at even higher levels skeletons will be replaced by [[#Lich|liches]]. The different skeleton varieties differ in health and also in the type of weapon that they wield.
*Level: 1
*Drops: [[Oblivion:Bonemeal|Bonemeal]], weapon
*There are both archer and melee versions; the melee version wields a war axe.
*[[Oblivion:Resist Poison|Immune to poison]], [[Oblivion:Resist Paralysis|immune to paralysis]], and [[Oblivion:Resist Frost|resists frost]].
*Variations: [[Oblivion:Undead Akaviri Soldier|Undead Akaviri Soldier]], [[Oblivion:Dark Guardian|Dark Guardian]]
*Unique Skeletons: [[Oblivion:Gran Struthe|Gran Struthe]], [[Oblivion:Undead Blade|Undead Blade]], [[Oblivion:Warden Kastav|Warden Kastav]]

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===Skeleton Champion===
[[Image:OB-creature-Skeleton Champion.jpg|'''Skeleton Champion'''|thumb|left]]
[[Oblivion:Skeleton Champion|Skeletons Champions]] are the most powerful variety of [[#Skeleton|skeleton]]. Unlike weaker types of skeleton, the Skeleton Champion has the ability to summon a Skeleton Guardian.
*Level: 17
*Drops: [[Oblivion:Bonemeal|Bonemeal]], weapon
*There are both archer and melee versions; the melee version wields a claymore.
*[[Oblivion:Resist Poison|Immune to poison]], [[Oblivion:Resist Paralysis|immune to paralysis]], and [[Oblivion:Resist Frost|resists frost]].

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===Skeleton Guardian===
[[Image:OB-creature-Skeleton_Guardian.jpg|'''Skeleton Guardian'''|thumb|right]]
[[Oblivion:Skeleton Guardian|Skeleton Guardians]] are a relatively weak type of [[#Skeleton|skeleton]], stronger than only the standard skeleton, but weaker than all other types of bones undead. Melee Skeleton Guardians are the only type of skeleton to carry a shield.
*Level: 8
*Drops: [[Oblivion:Bonemeal|Bonemeal]], weapon, shield
*There are both archer and melee versions; the melee version wields a mace.
*[[Oblivion:Resist Poison|Immune to poison]], [[Oblivion:Resist Paralysis|immune to paralysis]], and [[Oblivion:Resist Frost|resists frost]].

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===Skeleton Hero===
[[Image:OB-creature-Skeleton_Hero.jpg|'''Skeleton Hero'''|thumb|left]]
[[Oblivion:Skeleton Hero|Skeleton Heroes]] are the second-strongest variety of [[#Skeleton|Skeleton]], weaker only than the [[#Skeleton Champion|Skeleton Champion]].
*Level: 12
*Drops: [[Oblivion:Bonemeal|Bonemeal]], weapon
*There are both archer and melee versions; the melee version wields a battle axe.
*[[Oblivion:Resist Poison|Immune to poison]], [[Oblivion:Resist Paralysis|immune to paralysis]], and [[Oblivion:Resist Frost|resists frost]].

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===Wraith===
[[Image:OB-creature-Wraith.jpg|'''Wraith'''|thumb|right]]
[[Oblivion:Wraith|Wraiths]] are a fairly strong variety of ethereal undead. All wraiths are more powerful than [[#Ghost|ghosts]], which are the lower-level type of ethereal undead. The standard Wraith is stronger (more health, more powerful spells) than the [[#Faded Wraith|Faded Wraith]] but weaker than the [[#Gloom Wraith|Gloom Wraith]].
*Level: 18
*Drops: [[Oblivion:Ectoplasm|Ectoplasm]]
*Primarily attacks with [[Oblivion:Frost Damage|Frost Damage]], but can also cast [[Oblivion:Silence|Silence]], [[Oblivion:Absorb Health|Absorb Health]], [[Oblivion:Damage Endurance|Damage Endurance]], and [[Oblivion:Damage Strength|Damage Strength]]. Some Wraiths are armed with longswords.
*[[Oblivion:Resist Normal Weapons|Immune to normal weapons]], [[Oblivion:Resist Frost|immune to frost]], and [[Oblivion:Resist Poison|immune to poison]]
*Variations: [[Oblivion:Sanctified Ancient Spectre|Sanctified Ancient Spectre]], [[Oblivion:Spectral Sailor|Spectral Sailor]]
*Unique Wraiths: [[Oblivion:Llathasa's Spirit|Llathasa's Spirit]]

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===Zombie===
[[Image:OB-creature-Zombie.jpg|'''Zombie'''|thumb|left]]
[[Oblivion:Zombie|Zombies]] are the weakest type of zombie undead; both [[#Headless Zombie|Headless Zombies]] and [[#Dread Zombie|Dread Zombies]] have more health and more damaging attacks. Zombies only have a melee attack, but they are also infected with various diseases.
*Level: 4
*Drops: [[Oblivion:Mort Flesh|Mort Flesh]] (except for Deranged Zombies, which drop [[Oblivion:Bonemeal|Bonemeal]])
* [[Oblivion:Weakness to Fire|Weak against fire]], but [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Frost|resists frost]], and [[Oblivion:Resist Magic|resists magic]].
* Zombies have a 25% chance of being infected with any one of 10 [[Oblivion:Disease|diseases]].
* Zombies missing an arm will use an attack animation as if their arm was still there, this can be hard to spot unless you watch for it specifically.
*Variations: [[Oblivion:Deranged Zombie|Deranged Zombie]], [[Oblivion:Motierre Zombie|Motierre Zombie]], [[Oblivion:Zombie Guardian|Zombie Guardian]]
*Unique Zombies: [[Oblivion:Mucianus Allias|Mucianus Allias]], [[Oblivion:Nath Dyer|Nath Dyer]]

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==Daedra==
[[Oblivion:Daedra|Daedra]] are creatures from the [[Oblivion:Planes of Oblivion|Planes of Oblivion]], which is the main place where all daedra are encountered. Some Daedra are also found in Conjurer lairs; they may also be [[Oblivion:Summon|summoned]] by conjurers and other mages.
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=== Auroran ===
{{Oblivion:Auroran}}

*Level: Leveled
*Drops: [[Oblivion:Daedra Heart|Daedra Heart]]


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===Clannfear===
[[Image:OB-creature-Clannfear.jpg|'''Clannfear'''|thumb|right]]
[[Oblivion:Clannfear|Clannfears]] are a fast-paced, dinosaur-like enemy with a triceratops-like head without horns. Their powerful jumping attacks can stagger you. [[#Clannfear Runt|Clannfear Runts]] are a smaller version of the Clannfear.
*Level: 13
*Drops: [[Oblivion:Clannfear Claws|Clannfear Claws]]
* [[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]] and [[Oblivion:Reflect Damage|reflects damage]].
*Xivilai have the power to summon a Clannfear.

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===Clannfear Runt===
[[Image:OB-creature-Clannfear Runt.jpg|'''Clannfear Runt'''|thumb|left]]
[[Oblivion:Clannfear Runt|Clannfear Runts]] are 20% smaller than full-size [[#Clannfear|Clannfears]], with less than half the health and do less than half as much damage.
*Level: 5
*Drops: nothing
* [[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]] and [[Oblivion:Reflect Damage|reflects damage]].

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===Daedroth===
[[Image:OB-creature-Daedroth.jpg|'''Daedroth'''|thumb|right]]
[[Oblivion:Daedroth|Daedroths]] are huge, fast and strong. They resemble a huge, humanoid crocodile standing upright.
*Level: 16
*Drops: [[Oblivion:Daedroth Teeth|Daedroth Teeth]]
*Attacks with [[Oblivion:Fire Damage|Fire Damage]] and a strong melee attack.
* [[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]] and casts a [[Oblivion:Shield|Shield]] spell.

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===Flame Atronach===
[[Image:OB-creature-Flame Atronach.jpg|'''Flame Atronach'''|thumb|left]]
[[Oblivion:Flame Atronach|Flame Atronachs]] are humanoids with a female body. Their bodies are composed of flames, over which they wear black metal armor. They are the weakest type of Atronach encountered in Oblivion; [[#Frost Atronachs|Frost Atronachs]] and [[#Storm Atronachs|Storm Atronachs]] are both stronger.
* Level: 9
*Drops: [[Oblivion:Fire Salts|Fire Salts]]
*Relies on [[Oblivion:Fire Damage|Fire Damage]] for magical attacks, with both targeted and on-touch spells. They will occasionally perform melee attacks as well.
* [[Oblivion:Weakness to Frost|Weak to frost]], but [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Fire|immune to fire]], and [[Oblivion:Reflect Damage|reflects damage]].

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===Frost Atronach===
[[Image:OB-creature-Frost Atronach.jpg|'''Frost Atronach'''|thumb|right]]
[[Oblivion:Frost Atronach|Frost Atronachs]] are intermediate-level atronachs that look like humanoid blocks of ice. Frost Atronachs are rarely encountered in the [[Oblivion:Planes of Oblivion|planes of Oblivion]].
*Level: 15
*Drops: [[Oblivion:Frost Salts|Frost Salts]]
* Relies upon [[Oblivion:Frost Damage|Frost Damage]] for attacks, with both targeted and on-touch versions.
* [[Oblivion:Weakness to Fire|Weakness to fire]] but, [[Oblivion:Resist Poison|immune to poison]], [[Oblivion:Resist Frost|immune to frost]], and [[Oblivion:Reflect Damage|reflects damage]]; also have a [[Oblivion:Restore Health|Restore Health]] spell.
*Variations: [[Oblivion:Frostfire Atronach Gladeguard|Frostfire Atronach Gladeguard]], [[Oblivion:Frostfire Atronach Gladeling|Frostfire Atronach Gladeling]], [[Oblivion:Frostfire Atronach Gladelord|Frostfire Atronach Gladelord]], [[Oblivion:Frostfire Atronach Gladewarden|Frostfire Atronach Gladewarden]]

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===Scamp===
[[Image:OB-creature-Scamp.jpg|'''Scamp'''|thumb|left]]
[[Oblivion:Scamp|Scamps]] are pesky, weak humanoids that make loud sniffing noises as they prowl around. [[#Stunted Scamps|Stunted Scamps]] are a weaker version of the Scamp.
*Level: 7
*Drops: [[Oblivion:Scamp Skin|Scamp Skin]]
* Attacks with claws and with targeted [[Oblivion:Fire Damage|Fire Damage]]; can cast [[Oblivion:Reflect Spell|Reflect Spell]] once per day.
* [[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]].
* Variations: [[Oblivion:Daedra#Everscamp|Everscamp]]

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===Spider Daedra===
[[Image:OB-creature-Spider Daedra.jpg|'''Spider Daedra and Spiderling'''|thumb|right]]
[[Oblivion:Spider Daedra|Spider Daedra]] are half-woman and half-spider. They move quickly and erratically, making them difficult targets for archers.
*Level: 18
*Drops: [[Oblivion:Daedra Silk|Daedra Silk]], [[Oblivion:Daedra Venin|Daedra Venin]]
*Always summons a [[Oblivion:Spiderling|Spiderling]] to distract you; the Spiderling has an attack with [[Oblivion:Damage Health|Damage Health]] and [[Oblivion:Paralyze|paralysis]].
*The Spider Daedra primarily attacks with [[Oblivion:Shock Damage|Shock Damage]], but also has [[Oblivion:Damage Health|Damage Health]], [[Oblivion:Damage Agility|Damage Agility]], and [[Oblivion:Damage Speed|Damage Speed]] available. She can heal herself.
*[[Oblivion:Weakness to Frost|Weak to frost]] and [[Oblivion:Weakness to Shock|shock]], but [[Oblivion:Resist Paralysis|immune to paralysis]] and [[Oblivion:Resist Fire|resists fire]].

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===Storm Atronach===
[[Image:OB-creature-Storm_Atronach.jpg|'''Storm Atronach'''|thumb|left]]
[[Oblivion:Storm Atronach|Storm Atronachs]] are the most powerful atronachs in Oblivion ([[#Flame Atronach|Flame Atronachs]] and [[#Frost Atronachs|Frost Atronachs]] are the other two varieties). They are made up of large rocks that can spin around when preparing to attack; when they die, the rocks break apart and scatter everywhere.
*Level: 19
*Drops: [[Oblivion:Void Salts|Void Salts]]
*Primarily attacks using [[Oblivion:Shock Damage|Shock Damage]] (both targeted and on-touch versions).
*No weaknesses; [[Oblivion:Resist Shock|immune to shock]], [[Oblivion:Resist Poison|poison]], and [[Oblivion:Resist Paralysis|paralysis]]; [[Oblivion:Reflect Damage|reflects damage]].
*Unique Storm Atronachs: [[Oblivion:Daedra#The Sunken One|The Sunken One]]

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===Stunted Scamp===
[[Image:OB-creature-Stunted_Scamp.jpg|'''Stunted Scamp'''|thumb|right]]
[[Oblivion:Stunted Scamp|Stunted Scamps]] are lesser versions of the [[#Scamp|Scamp]]: they are 20% smaller, have one half the health, do less damage, and have no spell reflection capability.
*Level: 1
*Drops: Typically nothing, although bones or minor treasure such as gold, lockpicks may be found, and even silverware, gems, rings and empty soul gems can theoretically be dropped.
*Attacks with claws and targeted [[Oblivion:Fire Damage|Fire Damage]].
* [[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]].

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===Xivilai===
[[Image:OB-creature-Xivilai.jpg|'''Xivilai'''|thumb|left|'''Xivilai''']]
[[Oblivion:Xivilai|Xivilai]] are powerful, blue-colored humanoids
*Level: 22
*Drops: [[Oblivion:Daedra Heart|Daedra Heart]], two handed weapons
*Generally summon a [[#Clannfear|Clannfear]] to fight with them.
*Can cast multiple spells, including [[Oblivion:Fire Damage|Fire Damage]] and [[Oblivion:Shock Damage|Shock Damage]].
*Some Xivilai are also armed with a two-handed weapon (which they wield one-handed).
*[[Oblivion:Weakness to Shock|Weak to shock]], but [[Oblivion:Resist Fire|resists fire]] and [[Oblivion:Spell Absorption|absorbs spells]]; the spell absorption compensates for their [[Oblivion:Stunted Magicka|Stunted Magicka]].
*Xivilai are leveled, so they keep getting stronger with your character, although they normally only appear at high levels.
*Unique Xivilai: [[Oblivion:Anaxes|Anaxes]], [[Oblivion:Medrike|Medrike]]
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==Unique Creatures==
===Mehrunes Dagon===
[[Image:OB-creature-Mehrunes_Dagon.jpg|'''Mehrunes Dagon'''|thumb|right]]
[[Oblivion:Mehrunes Dagon|Mehrunes Dagon]] is the Daedric Prince of Destruction and the main obstacle in the final events of the Main Quest. He is a large humanoid with four arms.
* Mehrunes Dagon is considered by the game to be a creature of type Giant, although he otherwise appears to be an NPC.
* He cannot be killed by mortals; the most that can be achieved by attacking him is to stagger him.
* If the 'kill' console command is used on him, Mehrunes Dagon seems to fall down like a balloon that is losing air.
* It is possible to kill him with [[Oblivion:Wabbajack|Wabbajack]].
* It is also possible to kill him with a Damage Fatigue or Absorb Fatigue spell, or a weapon enchanted with them.
* He has some spells with unique effects. These effects are known as "Mehrunes Dagon Custom Effect".

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===Siege Crawler===
[[Image:OB-creature-Siege Crawler.jpg|'''Siege Crawler'''|thumb|left]]
The Siege Crawler is an enormous, walking Daedric tank capable of overtaking or leveling entire cities.
* Encountered during the assault on [[Oblivion:Bruma|Bruma]] during the [[Oblivion:Great Gate|Great Gate]] quest.
* Drops: [[Oblivion:Sigil Stone|Sigil Stone]]
* Its mission is twofold; to destroy Bruma and to prevent you from reaching the Sigillum Sanguis to claim the Great Gate Sigil Stone.
* It cannot be damaged, but will automatically [[:File:OB-creature-Siege Crawler (destroyed).jpg|be destroyed]] once the [[Oblivion:Great_Gate|Great Gate]] is closed.
* Technically, it is not a creature but rather an "activator" in CS, which means its attacks, movement and death are all scripted.