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Lore:Altmer

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<noinclude>{{Protection|semi}}{{Trail|Races}}[[Category:Lore-All Terms]]</noinclude>{{{image|[[File:Lore-race-Altmer.png|frame|Illustration of a typical Altmer male]]}}}
The {{Lore Link|Altmer}}, or self-titled "Cultured People", are a tall, golden-skinned race, hailing from {{Lore Link|Summerset Isle}}. They are also known as '''High Elves''' by the denizens of {{Lore Link|Tamriel}}.{{ref|name=PGE1P|{{Cite book|PGE|1|Prologue}}}} In the Empire, "High" is often understood to mean proud or snobbish, and as the Altmer generally personify these characteristics, the "lesser races" generally resent them. Altmer live two to three times as long as humans; with a 200-year-old Altmer being old and a 300-year-old Altmer being very, very old.{{ref|[http://www.elderscrollsonline.com/en-us/news/post/2013/05/06/ask-us-anything-variety-pack-4 Ask Us Anything Variety Pack 4]}} Altmer consider themselves to be the most civilized culture of Tamriel; the common tongue of the continent is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions.{{ref|name=PGE3Summer|{{Cite book|PGE|3|Summerset}}}}{{ref|name=AODL|{{Cite book|Antecedants of Dwemer Law}}}} They usually have golden, green, or amber eyes.{{ref|name=SR|Events of [[Skyrim:Skyrim|Skyrim]]}}

The Altmer are the most strongly gifted in the arcane arts of all the races{{#ifeq:{{NAMESPACE}}|Skyrim|.|, and they are very resistant to diseases. However, they are also somewhat vulnerable to magicka, fire, frost, and shock, which makes them very weak against their strongest point - magic.}} They are among the longest living and most intelligent races of Tamriel, and they often become powerful magic users due to both their magical affinity and the many years they may devote to their studies. {{#ifeq:{{NAMESPACE}}|Daggerfall|Some Altmer's incredibly strong minds make them naturally immune to all kinds of paralysis.|}}{{FMI|dummy=}}<noinclude>
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==History==
[[File:Summerset Isle map Oblivion.jpg|right|thumb|[[Lore:Summerset Isle|Summerset Isle]], the land of the Altmer]]
Altmer are thought to be the most direct, unaltered descendants of the original {{Lore Link|Aldmer}} elves,{{ref|name=PGE3Summer}} and the transition from one to the other is not very clear. The Altmer seemed to have changed by staying the same. When the Aldmer left their home island of {{Lore Link|Aldmeris}}, most if not all of them settled first in the Summerset Isle.{{ref|name=PGE3Summer}}{{ref|name=PGE3All|{{Cite book|PGE|3|All the Eras of Man}}}} Much of their history is lost or hidden, but it is known that many unique ruins and structures, notably the {{Lore Link|Ceporah Tower}}, predate the Aldmeri arrival by at least several hundred years.{{ref|name=PGE3Summer}} They likely warred with the {{Lore Link|Sload}} of {{Lore Link|Thras}} and other strange, unknown creatures for control of Summerset in ancient times.{{ref|name=PGE3Summer}}{{ref|name=PGE3O|{{Cite book|PGE|3|Other Lands}}}} At some point they came together and formed the {{Lore Link|Crystal Tower}} as a monument to the spirit of their race, and it was the pinnacle of magical learning until the construction of the {{Lore Link|Arcane University}}.{{ref|name=PGE3Summer}}

Social clashes amongst the Aldmer would lead to a series of emigrations from Summerset Isle to regions all over Tamriel, notably under the prophet {{Lore Link|Veloth}}, which would lead to the great diversification of Elven races, such as the {{Lore Link|Chimer}}, {{Lore Link|Bosmer}}, {{Lore Link|Orsimer}} and {{Lore Link|Ayleids}} (exactly when and where the {{Lore Link|Dwemer}} and {{Lore Link|Snow Elf|Snow Elves}} emerged is not clear, but they are believed to all have a common ancestry).{{ref|name=PGE3Summer}}{{ref|name=TCO|{{Cite book|The Changed Ones}}}}{{ref|name=PGE1S|{{Cite book|PGE|3|Skyrim}}}}{{ref|name=ASHOM|{{Cite book|A Short History of Morrowind}}}} Many different, often corroborating legends claim that the changes of each race were the result of differences in their worship of deities.{{ref|name=TCO}}{{ref|name=TTNOO|{{Cite book|The True Nature of Orcs}}}}{{ref|name=TA|{{Cite book|The Anticipations}}}}{{ref|name=VAM|{{Cite book|Vivec and Mephala}}}}{{ref|name=FOTN|{{Cite book|Father Of The Niben}}}}{{ref|name=THOT|{{Cite book|The House of Troubles}}}}

While mainland Tamriel experienced many problems and sagas during the {{Lore Link|First Era|First}} and {{Lore Link|Second Era}}, the sea insulated the Altmer of Summerset from their problems, though they had their own limited internal conflicts as well as repeated, large-scale invasions from the Sload and {{Lore Link|Maormer}} to deal with.{{ref|name=PGE3Summer}} Eventually, the Altmer became tired of living under constant threat and in the Second Era formed the {{Lore Link|Aldmeri Dominion}} with the Bosmer of {{Lore Link|Valenwood}}.{{ref|name=PGE3Summer}} However, they could not stand against the forces of {{Lore Link|Tiber Septim}} and the {{Lore Link|Numidium}}, which crushed the Dominion and finally brought the Summerset Isle into the Imperial fold in {{Year|2E 896}}.{{ref|name=OM|{{Cite book|On Morrowind}}}}{{ref|name=BHOTE1|{{Cite book|Brief History of the Empire v 1}}}} Then, in the {{Lore Link|War of the Isle}} of {{Year|3E 110}}, the Maormer were on the brink of finally taking Summerset, and the Altmer had to accept assistance from the {{Lore Link|Third Empire|Empire}} to survive.{{ref|name=PGE3Summer}} The Altmer remember these incidents with shame and horror, and they have likely contributed to recent social unrest amongst their youth.{{ref|name=PGE3Summer}}

===Society and Religion===
[[File:OB-concept-04.jpg|thumb|300px|right|Elven weaponry]]
At the time the Crystal Tower was built in the {{Lore Link|Merethic Era}}, the Elves of Summerset had a relatively egalitarian society, though social stratification slowly developed into a rigid hierarchy of classes over the millennia.{{ref|name=PGE3Summer}} The Wise (teachers and priests) became the highest echelon, followed by Artists, Princes, Warriors, Landowners, Merchants, Workers, and enslaved beasts such as {{Lore Link|goblin}}s.{{ref|name=PGE3Summer}} Early literature by man painted the High Elves in poor light, though the impartiality of these accounts is questionable. It was suggested that the Altmer practiced eugenic infanticide, putting to death nine in ten of their newborns due to impurities, that {{Lore Link|Altmer Names|Altmeri names}} are simply combinations of numbers in their own language, and that Altmer culture revolves around displaying social status.{{ref|name=PGE1Ald|{{Cite book|PGE|1|Aldmeri Dominion}}}} Later writings contain no mention of any of these practices; whether they were fabricated, exaggerated, discontinued, or covered up afterwards is not known.{{ref|name=PGE3|{{Cite book|Pocket Guide to the Empire, 3rd Edition}}}}

The creation myth of the Altmer begins before the start of the {{Lore Link|Dawn Era}} and the beginning of time: the primordial force of {{Lore Link|Anu}}, stasis or order, created {{Lore Link|Anuiel}}, the soul of all things, so it could know itself.{{ref|name=TM|{{Cite book|The Monomyth}}}}{{ref|name=TAA|{{Cite book|The Annotated Anuad}}}} Anuiel in turn created {{Lore Link|Sithis}} for the same purpose, who was the force of change and chaos and the sum up of all limitations, and their interrelation created the {{Lore Link|Aurbis}}, where the Original Spirits, the {{Lore Link|Aedra}} and {{Lore Link|Daedra}}, emerged before the creation of the {{Lore Link|Mundus}}.{{ref|name=TM}}{{ref|name=S|{{Cite book|Sithis (book)}}}} The ancient Aldmer believed they are the relatively feeble descendants of the Aedra ("Aedra" roughly translates to "ancestor spirit"), aspects of those Aedra who populated the Mundus so that it might last despite {{Lore Link|Lorkhan}}'s deception.{{ref|name=TM}}

As their hierarchical society developed, the lower classes stopped worshipping their own "lesser" Aedra in favor of those claimed by their social "betters".{{ref|name=PGE3Summer}} Thus the Altmer pantheon slowly formed around the most popular and well-known of the Aedra, which included {{Lore Link|Auriel}}, {{Lore Link|Trinimac}}, {{Lore Link|Syrabane}}, {{Lore Link|Phynaster}}, {{Lore Link|Magnus (god)|Magnus}}, and {{Lore Link|Y'ffre}}, many of whom would later be incorporated into the {{Lore Link|Nine Divines}}.{{ref|name=PGE3Summer}}{{ref|name=TM}}{{ref|name=VOF|{{Cite book|Varieties of Faith...}}}} The transition and choices have not gone without detractors.{{ref|name=PGE3Summer}}

As mentioned, whenever a substantial minority had some sort of socio-political or theological disagreement with the majority in Summerset in the Dawn Era, the dissidents would leave and usually go on to become other races of {{Lore Link|Mer}}. However, some time in the Merethic Era, one early group of dissidents who opposed the evolution to the traditional Altmer pantheon left the mainland of Summerset but remained quintessentially Altmer. The {{Lore Link|Psijic Order|Psijics}} decided to follow the mystical Old Ways of Aldmeris and broke away to settle {{Lore Link|Artaeum}}, the third largest island of the Isle, though they apparently managed to stay friendly with their snubbed mainland brethren and it's assumed they use their advanced magic to help protect the Altmer in times of strife.{{ref|name=PGE3Summer}}{{ref|name=BHOTE1}}{{ref|name=FOA|{{Cite book|Fragment: On Artaeum}}}} A leader of the Psijics, {{Lore Link|Iachesis|Rite Master Iachesis}}, apparently led them throughout the entire First Era (about three thousand years), giving some indication of the potential longevity of the Altmer.{{ref|name=FOA}}{{ref|name=2920L|{{Cite book|2920, The Last Year of the First Era}}}}

In recent times (for an Altmer, the last several hundred years), the younger Altmer have been pushing for social reform, an unusual phenomenon for a people who are used to dissidents simply leaving.{{ref|name=PGE3Summer}} But there are few if any places left to go at this point. Some change has already taken place: for the first time ever, the Altmer have started letting other races and cultures come to their shores; some have even been allowed to rise to the ranks of nobility in Summerset.{{ref|name=PGE3Summer}} Many young rebellious Altmer have turned to the Psijics for guidance (somewhat ironically consulting their distant past for a path to their future), while some militant radicals have turned to terrorism.{{ref|name=PGE3Summer}}

==Gallery==
<gallery>
File:AR-Race-High Elf Male.gif|Arena
File:DF-Medora.png|Daggerfall
File:BS-race-High Elf.jpg|Battlespire
File:RG-npc-Gerrick.gif|Redguard
File:MW-npc-Caryarel.jpg|Morrowind
File:SK-icon-race-HighElfM.png|Shadowkey
File:OB-npc-Falcar.jpg|Oblivion
File:SR-npc-Elenwen.jpg|Skyrim
File:ON-npc-High Kinlord Rilis XIII.jpg|ESO
</gallery>

==Notes==
* In ''[[Daggerfall:Daggerfall|TESII: Daggerfall]]'', the book ''[[Daggerfall:The Wild Elves|The Wild Elves]]'' referred to the High Elves as the "Salache".

==See Also==
For game-specific information, see the [[Online:Altmer|ESO]], [[Skyrim:Altmer|Skyrim]], [[Oblivion:Altmer|Oblivion]], [[Shadowkey:High Elf|Shadowkey]], [[Morrowind:Altmer|Morrowind]], [[Battlespire:Races#High Elf|Battlespire]], [[Daggerfall:Altmer|Daggerfall]], and [[Arena:High Elf|Arena]] articles.

===Books===
* {{Book Link|Protocol and Propriety in Summerset}}

==References==
<references/>
{{Races}}</noinclude>
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