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Bloodmoon:Thirsk

4 828 bytes adicionados, 05h44min de 4 de agosto de 2014
Undo revision 1376295 by 86.128.41.115 (talk)not relevant
[[File:BM-place-Thirsk.jpg|left|thumb|The Mead Hall of Thirsk]]{{Morrowind Town Table
|Town=Thirsk
|Alignment=[[Bloodmoon:Skaal|Skaal]]
|Region=Felsaad Coast
|Almsivi=* [[Morrowind:Gnisis|Gnisis]]
|Divine=* [[Bloodmoon:Fort Frostmoth|Fort Frostmoth]]
|Services=* [[Morrowind:Blacksmith|Blacksmith]]
|description=A Nordic mead hall famed for hospitality.
}}
{{Lore:Thirsk}}
{{TOCright}}
Thirsk can be a very welcome sight after the harsh conditions in the wilderness of [[Bloodmoon:Solstheim|Solstheim]], opening its doors for you to rest and recuperate after a long adventure. While geographically in the Felsaad Coast region, Thirsk benefits from a pleasant microclimate. {{Map Link|Thirsk|(Map)}}{{Weather|region=Thirsk|color=#FE9301
|clear=20
|cloudy=25
|foggy=35
|overcast=20
}}
{{NewLeft}}
==A Nordic Saloon==
The first floor contains the Mead Hall itself with its patrons, among them is [[Bloodmoon:Erich the Unworthy|Erich the Unworthy]], a perpetually angry barbarian. Later, you can become the chieftain here and run your very own business.

==Upstairs Chambers==
Go up the stairs in the northeast corner, and you enter a completely different area. The top floor is sub-divided into five bed chambers. A locked door on the northwest leads to Erich's bedchambers, holding an imprisoned missionary, [[Bloodmoon:Mirisa|Mirisa]].

To the northeast, there is the room of [[Bloodmoon:Bereditte Jastal|Bereditte Jastal]], a [[Morrowind:Breton|Breton]] scholar and author who sells several unique books, such as ''[[Bloodmoon:Thirsk, a History|Thirsk, a History]]''. You can rest (free of charge) in any of these rooms, depending on your preference, on a bed, or a bedroll made of bearskin. All in all, Thirsk is a welcoming place, and certainly lives up to the name "A light in the wilderness".
[[File:BM-interior-Thirsk.jpg|thumb|right|Inside the Great Hall after Thirsk is rebuilt]]
==Services==
Outside to the northeast is the smithy of [[Bloodmoon:Brynjolfr|Brynjolfr]]. He sells Nordic silver weapons, minor armor, repairs your gear and has 600 gold. If you can bring him the required pelts, Brynjolfr offers to craft [[Bloodmoon:Snow Bear Pelt|Snow Bear]] and [[Bloodmoon:Snow Wolf Pelt|Snow Wolf]] armor unique to Solstheim, which has substantial bonuses against the cold.

==Getting there==
Travel to Thirsk is restricted mainly to walking, the surrounding terrain is difficult and blizzards often drop visibility to a few feet. [[Morrowind:Divine Intervention|Divine Intervention]] from here takes you to Fort Frostmoth, [[Morrowind:Almsivi Intervention|Almsivi Intervention]] to [[Morrowind:Gnisis|Gnisis]].

==Notes==
* Behind the main hall is a hollow stump containing several nice trinkets, among them the [[Bloodmoon:Ebony Arrow of Slaying|Ebony Arrows of Slaying]].
* There is a small chance that a [[Bloodmoon:Confused Lunatic|Confused Lunatic]] – a male level 55 [[Morrowind:Imperial|Imperial]] [[Morrowind:Battlemage|Battlemage]] – spawns north of Thirsk. He turns into a [[Bloodmoon:Werewolf|Werewolf]] between 9pm and 6am.
* Likewise, the [[Bloodmoon:Wandering Lunatic|Wandering Lunatic]] – a male level 65 [[Morrowind:Orc|Orc]] [[Morrowind:Barbarian|Barbarian]] – is roaming outside the mead hall to the northeast. Between 9pm and 6am, he turns into a [[Bloodmoon:Werewolf|Werewolf]].
* The age of Thirsk is inconsistently reported. The NPCs all claim that Thirsk was founded 500 years ago, but the book [[Bloodmoon:Thirsk, a History|Thirsk, a History]] claims that Thirsk was founded 'approximately 100 years ago'. The latter is more believable, because it includes a list of Chieftains and the length of their reign, which total far less than 500 years.
* This location also [[Dragonborn:Thirsk Mead Hall|appears]] in the [[Dragonborn:Dragonborn|Dragonborn]] expansion for [[Skyrim:Skyrim|Skyrim]].

==Related Quests==
*{{Quest Link|The Missing Missionary}}
*{{Quest Link|The Mead Hall Massacre}}
*{{Quest Link|Mead Hall Business}}

==People==

{| class="wikitable sortable"
!Name!![[File:GenderIcon.png|Gender]]!!Race!!Class!!Faction!!Level!!Health!!Magicka!!Alarm!!Fight!!Notes
{{NPC Data|Andrelheim}}||*
{{NPC Data|Bathmar Bold-Lute}}||
{{NPC Data|Brynjolfr}}||[[Morrowind:Blacksmith|Blacksmith]]; [[Bloodmoon:Merchants|Merchant]]
{{NPC Data|Bereditte Jastal}}||[[Morrowind:Bookseller|Bookseller]]
{{NPC Data|Bergljot}}||
{{NPC Data|Erich the Unworthy}}||*
{{NPC Data|Mirisa}}||[[Bloodmoon:Merchants|Spell Merchant]]
{{NPC Data|Olfeigr the Fair}}||*
{{NPC Data|Skjoldr Wolf-Runner}}||*
{{NPC Data|Svenja Snow-Song}}||
{{NPC Data|Thirsk Worker}}||Only while the hall is being rebuilt
{{NPC Data|Ulfrun}}||* [[Bloodmoon:Merchants|Merchant]]
|}

<nowiki>*</nowiki> These NPCs suffer a scripted death at the conclusion of [[Bloodmoon:The Skaal Test of Wisdom|The Skaal Test of Wisdom]] quest.
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