Abrir menu principal

UESPWiki β

Utilizadora:Alarra/Sandbox2

< Utilizadora:Alarra

A second sandbox for me for things not related to the Greg Keyes novels.

Signature

- Alarra (talk)

Names from The Hero's Guides to the Elder Scrolls Online

alchemist book

Breton Male names Gargrell

Breton Female names Evangeline

Breton family names Beanique, Sorick

Imperial male names Longinus

Imperial family names Attius

Race unknown, male Defessus Lector, Bardus, Gurles Ernele


fighters guild book

Imperial male names Longinus, Potitus, Hradalion

Imperial family names Attius, Platorius, Orestillus

Altmer male names Falandamil

Khajiit male names Zadabal-ra

Bosmer female names Gosellaneth

Bosmer titles Sight-Unseen

Breton male names Vignac

Breton family names Antieve, Cagarach

Breton titles of Evermore

Orc male names Gushagub

Orc family names Shugdurbam

Redguard male names Namasur

Redguard family? names at-Hamisam

Argonian female names Sees-All-Colors

Dunmer female names Belderi

Dunmer family names Llenim

Dunmer Ashlander male names Thanethen

Dunmer Ashlander family names Rotheloth

Nord male names Skegglund

Nord family names Stormcloak

Goblin names Grutbug

Goblin titles the Unhealthy

Kyne book

Dunmer names, female Aramea

Dunmer family names Drethan

Khajiit names, male Zagun-ra

Khajiit names, female Kishra-do

Khajiit names, gender unknown Ra'baanash the Spotless

Nord names, male Fenrig, Grundvik, Guthrum, Holgunn, Roggvir, Torygg

Nord names, female Ingjard

Nord suffix names Bog-Trotter, Cold-Fist, One-Eye, the Ready, the Unsteady

Argonian names Footfalls-in-Snow

Orc names Bashnag

Orc family names Gorzoth

Redguard male names Ayh-al-Fifrah, Namasur

Redguard family names at-Hamisam

Imperial male names Flaccus

Imperial family names Terentius

named animals Fang, Mauler, Scuttler, Young Salty

Frost atronach names Nomeg Jrool

Storm atronach names Zymel Shar

Xivilai names Sahrith Dagon

Names from the Improved Emperor's Guide

Altmer male names Mannimarco, Vanus

Altmer family names Galerion

Breton male names Edgard, Emeric, Gregoire.

Breton female names Arzhela

Breton family names Cumberland, Lafont, Thenephan

Dunmer names (female) Bathrone, Urili

Dunmer names (male) Llynth, Rolves, Tanval

Dunmer family names Indoril, Rendo, Romoran, Vox

Imperial male names Amphion, Decmitius, Festus, Flaccus, Maximian, Pheumus

Imperial female names Honoria

Imperial family names 2x: Lucasta (1, 2) 1x: Gargilius, Memmius, Silius, Terentius

Nord names (female) Ingjard, Mera

Nord names (male) Garthar, Jorunn, Thorbjolf, Vigrod

Nord family names Stone-Hand,Stormcloak, the Red, the Skald-King, Three-Fingers, Wraithbane

Orc names (male) Gudrig, Loghorz

Orc family names Murtag

Redguard names (male) Uwafa, Wisr-al-Maeen, Fahara'jad, Ra Boshek

Redguard names (female) Barahar

Imperial names (assumed) Venustinius Perquitienus, Fronto Maecilius, Agrippina Gallus

Nord names (assumed) Helgreir Lute-Voice

Unsure (male) Abnur Tharn,

Unsure Eggvard, Gidric, Jerique, Jad, Uli, Rargal

Harpy Foulwing

Snow Elf Serenarth

Guar Sweetroll

Improved Emperor's Guide character page

Flaccus Terentius: An Imperial scholar and artist. He was given the opportunity to travel across Tamriel and revise the outdated Emperor's Guide to Tamriel.
Honoria Lucasta: Flaccus' fiancee, to whom his Guide is dedicated.
Chancellor Abnur Tharn: The head of the Elder Council. He chose Flaccus to revise the old Emperor's Guide.
Venustinius Perquitienus: A writer whose works are in the Imperial Library.
Fronto Maecilius: A writer whose works are in the Imperial Library.
Helgreir Lute-Voice: A writer whose works are in the Imperial Library.
Councilor Pheumus Lucasta: The father of Flaccus' beloved, Honoria Lucasta. He dislikes the fact that Flaccus cannot promise a steady income to support his daughter.
Dame Agrippina Gallus: The current Curator of Art in the Imperial Library, who is nearly ready to retire, and whose job Flaccus is prepared to take up after completing his revised book.
King Emeric of Cumberland: The High King of the Daggerfall Covenant. Flaccus has an audience with him in Wayrest, but the meeting is very brief.
Priestess Gidric: A priestess in the Wayrest Chapel.
Sister Jerique: A Spirit Warden at the Pariah Abbey in High Rock.
Mannick Noellaume: A Lion Guard who is assigned to protect Flaccus after leaving Shornhelm.
Amphion Gargilius: A Legion explorer who documented his encounters with the hags of Hag Fen.
Foulwing: A harpy queen found at Shrieking Scar.
Gregoire Lafont: The tavernkeeper at the Rosy Lion in Daggerfall.
Uwafa: A Redguard Worm Cultist.
Wisr-al-Maeem: A Redguard marine who explains the importance of a Redguard's sword to him.
King Fahara'jad: The Redguard king.
King Ramzi the Distrait: Fahara'jad's predecessor.
Princess Lakana: Fahara'jad's youngest daughter.
Duke Nathanial of Alcaire Castle: A duke in High Rock, who gets married to Princess Lakana.
Knight Agent Maximian Memmius: An Imperial trader who Flaccus was supposedly arranged to meet in Hammerfell, who accuses him of not filing intelligence briefs.
Chief Marimah: The Redguard leader of the Ash'abah tribe.
Barahar: A female Redguard; a member of the Ash'abah.
Ra Boshek: An evil king whose mummy is awakened by Flaccus.
Jad: A coachman in Leki's Blade.
King Eamond of Evermore: The king of Evermore.
Queen Arzhela: A Breton; the queen of Evermore and wife of King Eamond. She is the cousin of King Emeric of Cumberland.
Prince Edrien: The son of King Eamond and Queen Arzhela.
Gudrig gro-Murtag: An Orc shaman that Flaccus sketched.
Loghorz gro-Murtag: One of King Kurog's guards and blacksmiths.
Chief Godrun: The chief of the Murtag orcs.
Edgard Thenephan: A Breton, and one of the men on the Breton/Orc caravan that Flaccus traveled with.
Mannimiarco: An Altmer mage; the "King of Worms".
Javad Tharn: The nephew of Jagar Tharn.
Vanus Galerion: The Altmer founder of the Mages Guild. He saves Flaccus from Daedra.
Jorunn the Skald-King: A Nord; the leader of the Ebonheart Pact.
Eggvard: An old trader in Windhelm that chastises Flaccus for accidentally insulting King Jorunn.
Mera Stormcloak: A Nord woman. The Lawthane of Windhelm.
Garthar Three-Fingers: The cook at the Cold-Moon Inn in Windhelm. Flaccus wasn't certain about the meal Garthar cooked for him as he watched it being prepared, but ended up finding it delicious.
Holgunn One-Eye: Mera Stormcloak's battle brother. She introduces him to Flaccus, and Holgunn insists that Flaccus drink mead instead of weak ale.
General Tanval Indoril: A Dunmeri leader. Holgunn One-Eye had a drinking competition with him that lasted a week.
Thorbjolf the Red: A Nord man who accompanies Flaccus, Holgunn, and Mera on the hunting party.
Ingjard Stone-Hand: A Nord woman who accompanies Flaccus, Holgunn, and Mera on the hunting party. She is noted as having lost a hand, but is still a skilled painter.
Serenarth: A Snow Elf mage featured in a story that Ingjard told: he is said to have fought Ysgramor, and while dying, summoned a frost atronach and swapped its soul with his own.
Vigrod Wraithbane: The Harbinger of the Companions. He and his Shield-Brothers, Uli and Rargal, rescue Flaccus from a troll.
Uli: A member of the Companions, traveling with Vigrod Wraithbane and Rargal. They rescue Flaccus from a troll.
Rargal: A member of the Companions, traveling with Vigrod Wraithbane and Uli. They rescue Flaccus from a troll.
Roggvir: A Nord. Flaccus travels with Roggvir and Fenrig through Stonefalls and Deshaan to Mournhold.
Fenrig: A Nord. Flaccus travels with Roggvir and Fenrig through Stonefalls and Deshaan to Mournhold.
Festus Silius: An Imperial that Flaccus is mistaken for in Mournhold.
Decmitius: An Imperial that Flaccus encounters in Mournhold.
Almalexia: The goddess of the Tribunal. Flaccus has an audience with her.
Urili Vox: A Dunmer woman, who is instructed by Almalexia to guide Flaccus through Morrowind as penance for her son's actions.
Rolves Ramoran: A Dunmer netch-herder whose farm Flaccus visits; he answers some of Flaccus' questions about netch.
Llynth: A Dunmer guar-herder. Bathrone Rendo: A Dunmer woman who works for Urili Vox. She was instructed to show Flaccus the kwama mine, and later to lead him to Black Marsh.
Meeleeh-Een: The Argonian who greets Flaccus at the border of Black Marsh.

Improved Emperor's Guide summary page

Flaccus Terentius has dedicated the book to his beloved, Honoria Lucasta. The dedication is in the form of a poem, but he thinks it's sappy and isn't satisfied with it. The foreword of the book explains the book's mission: he has been chosen by Chancellor Abnur Tharn to revise the outdated Emperor's Guide to Tamriel. He hopes that his name will appear alongside other well-known authors' books and that it will prove as a definitive guide to Tamriel.

Cyrodiil

Flaccus describes his past: he grew up in Bravil, and there weren't many opportunities to use his skills as a painter there, so he went to the Imperial City and has made a meager living there.

Flaccus met with Chancellor Abnur Tharn in the Imperial Palace. They spoke a bit, and Tharn explained that the Curator of Art in the Imperial Library would retire in a while, but that in the meantime, Flaccus is to create a revised, updated version of the book, traveling around Tamriel. Flaccus learned that the chancellor had already prepared everything he'd need for his journey, and so he prepared to embark, deciding to create a scrapbook as a rough draft for his new edition of the book.

High Rock

Upon landing in High Rock, Flaccus paid a street urchin to give him directions to Wayrest. He soon found out that the youngster's directions led him the wrong way - straight into dreugh spawning grounds. Flaccus sketched one, and then returned and taught the young man a lesson about misleading travelers.

Flaccus made his way to Stormhaven. Flaccus met with High King Emeric of the Daggerfall Covenant in Wayrest. It was brief, however: he quickly greeted Flaccus, spoke of his distaste for Abnur Tharn, and said that he could claim a stipend from the Wayrest bank, before moving onto other business.

After the audience with the king, Flaccus got a Lion Guard escort, and went to the Wayrest Cathedral. He traveled toward Shornhelm, in Rivenspire, and came across Pariah Abbey, which was dedicated to the worship of Azura. He took a wrong turn and came across a statue of Vaermina, but, after sketching it, managed to find his way back to the inn where he had been staying.

Flaccus notes that there are vampires known as Bloodfiends being seen more frequently in Rivenspire. The city of Shornhelm itself, Flaccus found dull, and so he decided to move onward to Daggerfall. He met a Lion Guard named Mannick Noellaume, who was assigned to protect Flaccus. The pair was attacked by wolves, and then by a Lurcher. They parted at Cath Bedraud, an ancient cemetery.

Flaccus stayed at Cath Bedraud for the night and sketched it, traveled through Hag Fen (complaining about the smell and the fact that said smell has not yet been properly documented), and then into the Glenumbra forests. Flaccus encountered a woman that led him to the Wyrd Tree. The witches there were polite and gave him some soup, though they did not allow him to sleep in their tents (which he ignored after being awakened by nightmares). At the edge of the forests, near Deleyn's Mill, a peddler offered his wares, which Flaccus scorned as rubbish. The peddler then transformed into a werewolf. Flaccus fled. Fortunately, the werewolf slowed to pick up a cup he'd dropped, which allowed Flaccus time to get close enough to Deleyn's Mill that he could be protected by the archers there.

After a barmaid commented on Flaccus' harpy-feather quill, saying he must have gotten it at Shrieking Scar, Flaccus decided to travel there. He sketched a harpy and collected some feathers he'd found, respecting his quill merchant more highly.

Flaccus notes that he had gone to Daggerfall because the history of it that was in the original guide was supposedly inaccurate, but he found that it was correct. He visited the Fighters Guild, was refused entry to Castle Daggerfall, and spent some time in the Mages Guildhall.

Flaccus decided to stay the night at the Rosy Lion, an inn in Daggerfall. He met a Redguard named Uwafa, who said that his master was looking for an Imperial decorator. Flaccus' next memories are a blur of stumbling through Daggerfall after Uwafa, who made comments about "the Mark of the Worm". A dog attacked the Redguard, which attracted the Daggerfall Watch. Uwafa fled, and Flaccus was grateful to the dog for saving his life.

Hammerfell

Flaccus arrived in Hammerfell. He notes that the Redguards are more dignified than the Bretons; also, he has learned about how important a Redguard's sword is to him. He waited for an audience with King Fahara'jad and watched the way that he dealt with his people. He liked the way that Fahara'jad treated him: speaking to him as an equal, giving him a note that would allow him to ask merchants for anything, and inviting him to his daughter's handfasting ceremony. Toward the end of the ceremony, Flaccus was invited outside by an Imperial trader named Maximian Memmius. Memmius accused Flaccus of not filing an intelligence brief, which bewildered Flaccus - he had no idea what the man was talking about.

He admired the Redguard architecture and explored Sentinel. He spotted Uwafa down near the harbor, and chased after him, shouting. Something hit him in the head, and he lost consciousness.

He awakened in an ancient Redguard necropolis, bound to a stone with Uwafa standing over him. He branded Flaccus in the chest with the "Mark of the Worm", and then was about to sacrifice him when suddenly a group of Redguard warriors burst into the clearing, attacking the undead and freeing Flaccus. It was the Ash'abah, a tribe of undead-fighters, who had come to his rescue.

Not wanting to return to Sentinel, he traveled with them through the desert. After encountering creatures on the way, they made it to a mausoleum near Bergama, and Flaccus realized that their purpose was to destroy the undead because it is blasphemous to Redguards to slay their own kin (dead though they may be). A warrior destroyed the wraith, and they continued into the deep parts of the desert before eventually making it to Bergama.

The Ash'abah were not allowed in the city, so Flaccus went inside to buy supplies. Unfortunately, he discovered that he was wearing the wrong amulet - not the one to improve bartering - and between that and being tipsy, he spent all of his and the Ash'abahs' money. He returned to them (with the excuse that prices were high) and they went to Tu'whacca's Throne, a gigantic monument to the dead. Flaccus made some poor decisions that resulted in him awakening the mummy of Ra Boshek, "the evil usurper-king", which went after the nearby town of Leki's Blade. Marimah, the chief of the Ash'abah, defeated it, and afterward told Flaccus that he was no longer fit to travel with them.

Flaccus hired a ferry to take him to Evermore, and had nightmares of worms along the way, his brand burning. As he left, he vowed to never return.

Northern Bangkorai and the Mountains

Flaccus visited the Evermore Palace and met King Eamond, Queen Arzhela, Prince Edrien, and the Orc king Kurog. Kurog granted Flaccus a writ of passage with an Orc caravan through Wrothgar. They came upon a destroyed hunter's camp, realizing that Reachman invaders were active in the area. They unfortunately experienced this for themselves: they were attacked by a band of Reachman. In the ensuing fight, Flaccus and a few others were separated from the rest of the caravan, captured, put in a cage, and carried for several days.

The others were released and killed as sport for Hircine. Flaccus was spared because the Reachmen's leader wanted to have his portrait painted. He was forced a potion and spent the rest of the journey delirious.

He awoke in a stone cell in Markarth before Mannimarco, the King of Worms. Mannimarco noticed the mark on Flaccus, taunted him that he had a fate worse than death in store, and told him that he'd soon meet a mutual friend. The friend ended up being Javad Tharn. Javad gave Flaccus a drink that made him fall asleep, and as he drifted off, he heard Javad giving someone an order to take Flaccus to Nchuand-Zel and leave him for the Daedra and Molag Bal.

Flaccus found himself in a Dwemer ruin the next time he awakened. A Dremora Caitiff tortured him. Eventually he was rescued by Vanus Galerion, the Altmer founder of the Mages Guild. Flaccus was relieved to be rescued at first - until Vanus, displeased with Flaccus' sketches of him, decided to alter his images. Vanus informed him that they were going to Windhelm next.

Skyrim

Vanus Galerion teleported Flaccus and himself to just outside Windhelm. While Galerion tended to business at the Mages Guild, Flaccus explored the city and decided to look for the local ruler. He was directed to King Jorunn's home, Stone-Fist Hall. He mildly insulted the bard, only to learn that this was actually the king himself. As "punishment", Jorunn asked Flaccus to improvise a limerick about one of the men in the hall. The king introduced Flaccus to Mera Stormcloak, the Lawthane of Windhelm. Mera invited Flaccus to join her on a walk around the city for a head count on the city's troops. They checked the Fighters Guild and the Windhelm Barracks, though Flaccus doesn't remember much of it all - or what happened afterward - as the mead he'd been offered was quite strong.

He had a nightmare of Daedra and Mannimarco, and upon waking, uneasily blamed it on the mead. He found his way back to Mera at the Cold-Moon Inn, and then she brought him to another inn, the Sober Nord Inn, to meet her battle brother Holgunn One-Eye. They proceeded to have a night of drinking and festivities.

The next morning, Holgunn and Mera introduced Flaccus to Thorbjolf the Red and Ingjard Stone-Hand, two Nords who were to join them on a hunting party that Flaccus had apparently drunkenly arranged the night before. Though Flaccus was dreading it, he found that he enjoyed the boisterous Nords' company and was impressed by the wilderness. Their trip took them through the Velothi mountains to Skuldafn, and to the hot springs of Eastmarch, where Flaccus got separated from the rest of the group in the fog. He was rescued from a troll by a trio of Companions: their Harbinger, Vigrod Wraithbane, and his Shield-Brothers Uli and Rargal. They brought him to Fallowstone Hall, where he enjoyed listening to their stories, but he was plagued by more nightmares of Mannimarco. He woke up outside Riften with no memory of how he got there, and joined a caravan on the way to Morrowind.

Stonefalls and Deshaan

Flaccus rode along with the caravan of two Nords, Fenrig and Roggvir, which traveled through part of Stonefalls. Their first stop was Kragenmoor, and Flaccus was surprised by how different it was from the descriptions he'd read in Imperial texts. Afterward they traveled to Mournhold, where Flaccus left the two Nords (whom he considered to be idiots). While in a cornerclub he was mistaken for another Imperial and brought into some sort of hideout in the basement. A few Dunmer rushed in and one of them used some sort of spell to put Flaccus to sleep. When he awoke, he was brought before Almalexia herself, who instructed a Dunmer woman named Urili Vox to guide Flaccus through Morrowind and teach him about Dunmer culture.

Vox brought Flaccus to an Ashlander camp, where he was welcomed as a Clanfriend, and then to various farms, including a netch farm, a shalk farm, and a guar farm. Flaccus grew quickly bored with these, but hid his feelings. They traveled to a kwama mine next, and then Vox took him to a Shrine to Boethiah, which he found impressive. His visions and pain from his brand came back again.

After the shrine, one of Vox's group, a woman named Bathrone Rendo, told Flaccus that she'd been instructed to take him to Black Marsh, and their journey was relatively uneventful. Flaccus was met there by an Argonian named Meeleeh-Een.