TREE records contain information on trees as well other flora that can be activated.
Records between the dark lines must all be present, or just PFPC.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
+ | OBND | object bounds | OBND | Object Bounds |
+ | MODL | model | MODL | Includes Fields MODT |
- | PFIG | result item | formID | FormID of INGR/ALCH |
- | SNAM | use sound | formID | FormID of SNDR when activated |
+ | PFPC | percent chance? | ubyte[4] | Always 0, unless PFIG present then always 64-64-64-64 (100) |
- | FULL | ingame name | lstring | Full (in-game) name |
+ | CNAM | data | struct |
|