LGTM records contain information on lighting templates.
C |
SubRecord |
Name |
Type/Size |
Info |
---|
+ |
EDID |
editorId |
zstring |
Editor id |
+ |
DATA |
Lighting |
struct |
Lighting
- rgb - Ambient Color
- rgb - Directional Color
- rgb - Fog Color Near
- float - Fog Near
- float - Fog Far
- uint32 - Directional Rotation XY
- uint32 - Directional Rotation Z
- float - Directional Fade
- float - Fog Clip Distance
- float - Fog Power
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- uint32 - Unknown
- rgb - Fog Color Far
- float - Fog Max
- float - Light Fade Start
- float - Light Fade End
- uint32 - Unknown
|
+ |
DALC |
Direct Ambient and Specular Colors |
Struct |
Direct Ambient and Specular Colors
- rgb - Directional Ambient X+
- rgb - Directional Ambient X-
- rgb - Directional Ambient Y+
- rgb - Directional Ambient Y-
- rgb - Directional Ambient Z+
- rgb - Directional Ambient Z-
- rgb - Specular Color
- float - Fresnel Power (0-1)
|