HAZD records contains information on traps, specifically model information, PHZD contains gameplay information.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | editorId | zstring | Editor id |
+ | OBND | object bounds | OBND | Always 12 bytes even if all 0s |
- | FULL | full name | lstring | Full (in-game) name |
+ | MODL | model | zstring | Path to .nif |
- | MODT | model data | MODT | model textures |
- | MNAM | unknown | formID | IS Mod |
+ | DATA | unknown | struct | 40-byte struct
|
Notes
- FireLgPlacedHazardInvisible places a float 1 into DATA.Limit, displayed as a big int by CK