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Skyrim:Trainers

< Services
Amren, a trainer

Trainers can provide lessons that increase your skill level in their area of expertise in exchange for gold. You may train up to five times per level only, and trainers cannot raise skills past 90 - you must obtain the last ten points by using the skill, skill books, or from quest rewards.

Trainers

  - Common (0-50),   - Expert (0-75),   - Master (0-90)

Lvl Trainer Location Other
Services
Alchemy Training
  Lami Morthal Merchant (Apothecary)
  Arcadia Arcadia's Cauldron in Whiterun Merchant (Apothecary)
  Milore Ienth(DB) Raven Rock(DB) Merchant (Apothecary)
  Babette The Dark Brotherhood Sanctuary; you must join the Dark Brotherhood to use her services Merchant (Apothecary)
Alteration Training
  Dravynea the Stoneweaver Kynesgrove
  Tolfdir College of Winterhold; you must be a member of the College of Winterhold to receive training from him Spell Merchant (Alteration)
Archery Training
  Faendal Riverwood Follower
  Aela the Huntress Jorrvaskr in Whiterun; you must be a member of the Companions to receive training from her Follower
  Niruin Thieves Guild; you must be a member of the Thieves Guild to receive training from him
  Sorine Jurard(DG) Fort Dawnguard(DG) Merchant (General)
Block Training
  Njada Stonearm Jorrvaskr in Whiterun; you must be a member of the Companions to receive training from her Follower
  Chief Larak Mor Khazgur; you must be Blood-Kin to receive training from him
Conjuration Training
  Runil Falkreath
  Phinis Gestor College of Winterhold; you must be a member of the College of Winterhold to receive training from him Spell Merchant (Conjuration)
  Falion Morthal, inside his house Spell Merchant (General)
  Talvas Fathryon(DB) Tel Mithryn(DB) Spell Merchant (General) / Follower
Destruction Training
  Wuunferth the Unliving Windhelm, Palace of the Kings Upstairs Spell Merchant (General)
  Sybille Stentor The Blue Palace in Solitude Spell Merchant (General)
  Faralda The College of Winterhold, usually in the Hall of Countenance; you must be a member of the College of Winterhold to receive training from her Spell Merchant (Destruction)
Enchanting Training
  Sergius Turrianus College of Winterhold, within the Hall of the Elements or the Hall of Countenance; you must be a member of the College of Winterhold to receive training from him
  Hamal Markarth, usually found in the Temple of Dibella; you must complete The Heart of Dibella to receive training from her
  Neloth(DB) Tel Mithryn(DB) Spell Merchant (General)
Heavy Armor Training
  Gharol Dushnikh Yal; you must be Blood-Kin to receive training from her Merchant (Blacksmith)
  Farkas Jorrvaskr in Whiterun; you must be a member of the Companions to receive training from him Follower
  Isran(DG) Inside Fort Dawnguard(DG)
  Kuvar(DB) Bujold's Retreat(DB) or Thirsk Mead Hall(DB)
Illusion Training
  Atub Largashbur; you must complete The Cursed Tribe to receive training from her
  Drevis Neloren College of Winterhold, within the Hall of Countenance; you must be a member of the College of Winterhold to receive training from him Spell Merchant (Illusion)
Light Armor Training
  Scouts-Many-Marshes The docks outside of Windhelm
  Grelka Riften Market from 8am to 8pm, stays at Haelga's Bunkhouse at night Merchant (General)
  Nazir The Dark Brotherhood Sanctuary; you must be a member of the Dark Brotherhood to receive training from him
Lockpicking Training
  Ma'jhad Ma'dran's Khajiit caravan—travels between Solitude and Windhelm Merchant (Fence)
  Vex Ragged Flagon; you must be a member of the Thieves Guild to receive training from her
One-handed Training
  Amren Wanders inner Whiterun during the day, near the market at 6pm
  Athis Jorrvaskr in Whiterun; you must be a member of the Companions to receive training from him Follower
  Burguk Dushnikh Yal; you must be Blood-Kin to receive training from him
Pickpocket Training
  Silda the Unseen Windhelm, outside of Candlehearth Hall or Blacksmith Quarters Beggar (Blessing of Charity)
  Vipir the Fleet Thieves Guild; you must be a member of the Thieves Guild to receive training from him
Restoration Training
  Aphia Velothi(DB) Raven Rock(DB)
  Colette Marence College of Winterhold, inside The Arcanaeum; you must be a member of the College of Winterhold to receive training from her Spell Merchant (Restoration)
  Keeper Carcette The Hall of the Vigilant within The Pale
  Danica Pure-Spring Whiterun, Temple of Kynareth; you must complete The Blessings of Nature to receive training from her
  Florentius Baenius(DG) Fort Dawnguard(DG) Merchant (Apothecary)
Smithing Training
  Ghorza Markarth Merchant (Blacksmith)
  Balimund Riften, just outside The Scorched Hammer Merchant (Blacksmith)
  Eorlund Gray-Mane Whiterun, at the Skyforge; you must be a member of the Companions to receive training from him Merchant (Blacksmith)
  Gunmar(DG) Fort Dawnguard(DG) Merchant (Blacksmith)
Sneak Training
  Khayla Ri'saad's Khajiit caravan—travels between Markarth and Whiterun
  Garvey Markarth
  Delvin Mallory Ragged Flagon
Speech Training
  Dro'marash Ahkari's Khajiit caravan—travels between Dawnstar and Riften
  Revyn Sadri Windhelm, Sadri's Used Wares Merchant (General)
  Ogmund the Skald Markarth
  Ronthil(DG) Volkihar Keep(DG) Merchant
  Giraud Gemane The Bards College in Solitude
Two-handed Training
  Torbjorn Shatter-Shield Windhelm
  Fura Bloodmouth (DG) Volkihar Keep(DG)
  Vilkas Jorrvaskr in Whiterun; you must be a member of the Companions to receive training from him Follower
  Wulf Wild-Blood(DB) Skaal Village(DB)

Notes

  • Sometimes it is beneficial to use only part of the total training allotment for each level. Because training counts towards the next level progression, training too much may cause the player to skip one or more levels, essentially wasting those training sessions. Saving the game before training can allow the player to train the maximum number of times without going over.
  • Angi will offer you free practice at her home. You can increase your Archery skill by up to six levels if you accept.
  • The list of trainers in the Official Game Guide incorrectly identifies several people as trainers: Ahkari (Pickpocket), Hermir Strong-Heart (Heavy Armor), and Melaran (Alteration) do not provide training.
  • The cost for having a skill trained is calculated using the below formulas, based on your current skill level (not the level you are going to). Price adjustment effects, such as speechcraft level, persuasion level, and enhancements such as Fortify Persuasion and Fortify Barter, do not affect trainers' rates.
    • For advancement of skills less than or equal to 50:
      • n(10b + 5n + 45)
    • For advancement of skills greater than 50:
      • n(30b + 15n + 35)
    • For advancement of skills greater than 75:
      • n(50b + 25n + 25)
    • Where n is the number of times you wish to train and b is the current level of the skill. E.g.: If you wish to train a particular skill from level 20 to 50 (b = 20 and n = 50-20 = 30) the combined cost (250+260+270+...+540) would be 30(10*20 + 5*30 + 45) = 11850.
  • Training benefits from Sleeping and Standing Stone bonuses, though the XP so acquired will never result in advancing more than one level.
  • If you are ready to level up, but do not do so, the "Times Trained This Level" stat, accessible through the Journal, will not reset.
  • Trainers that double as followers can train you for "free". They will still charge you, but you can get back the gold you spent by checking their inventory.
  • All trainers put the gold you pay them into their personal inventory. If they are also merchants, then the gold in their personal inventory is added to the gold they use to barter with. However, most merchants have a cap on their personal gold which is put into effect when you enter their stores, so if you leave the store and come back later, the gold will have disappeared. Notable exceptions to this are the merchant trainers added by the Dawnguard add-on.
  • Some trainers will continue to offer the dialogue option to train even if you've passed the skill level at which they can train you. Choosing this dialogue option in this circumstance will cause them to say things such as "You already know all that I know."

Bugs

  • If you have an active Fortify Skill effect, the cost of training will appear to be for the increased skill. However, the trainer will only take the price for training at your actual skill level.
  • If a skill has some progress toward its next level, the training progress bar will fill and then empty. However, checking the Skills menu shows the initial progress was not lost.
  • If a skill is at 0% progress to its next level before you start training it, a purchased level may fail to actually increase the skill even though you paid for it and it used up one of your five training opportunities This appears to be because training does not add all of the experience needed to fill up the bar completely, so the bar will not fill up sufficiently to trigger a skill increase in one training session if it is completely empty.
    • Ficheiro:Pc22.png You can use, for example, advskill block 1 to get your proper Block level.
  • If you load a character which has used trainers since last leveling, and then quit to the main menu and start a new game, the game does not clear your new character's training stat and if you seek to use a trainer at level 1, you will be told that you have used however many training sessions the previously loaded character had used.