Ancestor's Wrath | |||
---|---|---|---|
Greater Power | |||
Type | Offensive | Casting | Fire and Forget |
Delivery | Self | Equip | Voice |
Spell ID | 000e40d4 | Editor ID | PowerDarkElfFlameCloak |
Duration | 60 secs | Range | 0 |
Magnitude | 8 | Area | 10 |
Notes | |||
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- For 60 seconds, opponents that get too close take 8 points fire damage per second.
Ancestor's Wrath is a greater power possessed by all Dunmer that surrounds the caster in flames, causing fire damage to any enemies within melee range and setting them on fire, dealing 20% of the immediate spell damage over 2s.
Effects
- Ancestor's Wrath, 8 pts in 10 ft for 60 sec
Perks
- Augmented Flames, raises damage to 10 at first rank or 12 at second rank. Unlike other skills/weapons augmented, Ancestor's Wrath will NOT show the boosted damage.[verification needed]
Notes
- This power is essentially identical to the spell Flame Cloak, though with 0 casting cost and a once-a-day limitation.
- You can only have one Cloak spell of any kind active at a time. Casting a second will cancel the first.
- The spell will continue to the end of its duration even if you sheathe your weapons. It even operates under water, making it an effective means of dealing with Slaughterfish, since you can't use other attacks or spells while swimming.
- One strategy for using this spell is to cast it and then simply run in tight circles around your enemies. They may be unable to keep up and get a hit in, and the fire will slowly take them out.