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Quick Walkthrough
- Lots of health potions around, but watch out for plant traps and exploding mushrooms. Also, be wary of the green monsters which regenerate after you kill them.
- Jump down onto the mushroom in Room A to get to the tunnel below at D.
- Grab onto the ledge across the bridge on the right and shimmy over to get to Point G.
- Find the body of brother Kithral and get his log book.
- Travel onto room M. Light a barrel in the main ship section and duck onto the ledge. The explosion will create a patch in Room L to get across.
- Jump and grab onto the handle on wheel at Point N to open the big doors at B.
- Return to Point J and stand on the teleporter to get to Point O.
- Enter the now open doors at B. Take a running jump off of the cliff in room P and bounce off the mushroom. Turn in midair to the south and grab onto a ledge (a tricky jump).
- Continue onto to Point S, where you turn the wheel to empty the river in room R.
- Jump into the now-empty riverbed to find a corpse with a bone key on it.
- Return to S and reopen the gates. Climb over the gates to the other side.
- Unlock the door in the far-east of Room R using the bone key.
- Take a running jump and grab onto the jaw of the skeleton in Room T to get lowered to the bottom.
- Jump onto the snail to be taken to Room U.
- Lure the goblin king away from the body at V to get Voa's ring.
- Turn the wheel in the north of Room U to get access to the teleporter to return you to Point O.
Detailed Walkthrough
Point A
- This is the destination of the rope you climbed down from beneath the waterfall. There is a goblin on the other side of the bridge and a door which cannot be opened (opened from the other side later on).
Point B
- Climbing up here from the other side of the bridge, you find a large set of currently immovable doors with some sort of locking bars in place.
Point C
- Take a running jump onto this ledge from Point B to find some gold and potions. You also notice an arrow here pointing towards the bridge area.
Point D
- Following the arrows, you realize that the mines continue on below the bridge...but how to get there? Leap off the cliff from Point A, bounce off of the mushroom below and with a little difficulty you manage to land on the lower tunnel entrance (barely). From such a height you might lose 10 health from the landing.
Point E
- Two goblins can be found in this room.
Point F
- You come across a large, open area with a lake of slime. Climbing up the walls on your left as you enter, dispatch two goblins along the narrow bridge. There's some gold and potions on the left side before and after the bridge.
Point G
- Jump and grab onto the ledge and shimmy over to this opening. There are plants of some sort that shoot from the side, but if you keep moving, you should be okay. When you drop into the tunnel, land on the right side, as there is a nasty plant trap to the left (losing up to 25 health if it gets you).
Point H
- You find a body in this room, along with some equipment and gold. In particular, you find the journal of the deceased, a brother Kithral from the Arkay temple. The journal mentions a search for the ring of archmage Voa, but for reasons unknown. The door to the west can be opened by using your best goblin voice (Ubula). Be ready to kill the goblin on the other side.
Point I
- Stay on the sides of the tunnel in this area to avoid a plant trap in the middle.
Point J
- Grab the potion on the top and jump down via the ledges in the southeast corner. The gray contraption on the top is a teleporter which you'll need later to get back (teleports to Points O and U; just stand on it for a while). Once on the ground, kill the two goblins inside, as well as the two just outside the door. Don't forget the various gold and potions lying around, and watch for a plant trap near from where you descended.
Point K
- There are four health potions in this area and two plant traps near them, so be careful. Also, watch out for the small mushrooms, since they explode if you get too close.
Point L
- Go up the narrow ledge to the west, watching out for the plant trap at the top.
Point M
- This is a large room with some sort of shipwreck filled with barrels of explosives (hope you have some torches along). Make your way carefully over to the main barrel-filled ship section. Light the barrel nearest the edge and quickly drop down onto the ledge (you have little time for error here). The ship will explode, causing some of the stalactites in Room L to fall and form a path across the slime. While it is possible to go out the way you came, it is easier to take another path. Hang and drop from the ledge onto the floating wreckage below. Some jumps here require a running start.
Point L
- Jump across the platforms (running jumps required for some again) to the other side, where a goblin will be waiting for you. Don't forget to check out the passage to the west for some potions.
Point N
- Get the potions and gold at the bottom as you enter and check out a large wheel of some sort. Take a jump and hang onto the big handle to turn the wheel, opening the large doors you saw at Point B. Drop down into the narrow tunnel underneath to get back up, but stay on the right side to avoid a plant trap on the ceiling. Return to Point J, which will teleport you to the beginning in Room O. The spoke extends to the right of the wheel as you're facing it (many people can't see it or even the wheel due to poor lighting).
Point O
- This room has a teleporter in it which is needed for returning from Point N and U. Pull the lever beside the door to open it. Also, check out the crack in the north wall ... if you have the Hunding Talisman, use it on the crack to open it. Inside are three swords holding a flaming bowl. Use your sword on the bowl to give yourself a strength spell, lasting about twice as long as the potion. Climb back up to Point B and the now open doors.
Point P
- A large room with lots of mushrooms. Get the health potions among them but watch out for a plant trap. Also, be wary of a large green monster, a troll, which will attack you when you get close. You can't seem to fend off his attacks, so just start hacking. It takes him a while to turn around when he first notices you, so try to get in a few free hits (takes around 5-7 hits to drop). This monster regenerates eventually, so don't stick around too long or try torching his body.
Point Q
- There is no immediate path from here in sight, other than an arrow pointing down onto a mushroom. Take a running jump off the side of the cliff (heading about southwest) and bounce off the mushroom (another difficult leap). Turn about 45 degrees to the south and grab onto a ledge there. Walk to the end of the ledge to get some gold. Jump up and grab the ledge above you and shimmy all the way around.
Point R
- There is another troll on the ledge here you'll have to deal with. After you cross the narrow bridge and go down, you'll find some health potions on the right and yet another troll.
Point S
- Defeat yet another troll here and turn the wheel to close the gates and drain the river. Watch out for exploding mushrooms.
Point R
- Climb into the now empty river and find the corpse with the bone key on it. Return to Point S and reopen the gates. Use the open gates to get to the other side, where a goblin will be waiting for you. Make your way to the door in the far East, grabbing a strength potion and gold along the way. There is also another troll along here. Open the door using the bone key.
Point T
- This room has a strange look large skull in the middle of it. Take a running jump to get onto the skull's jaw to be lowered to the bottom. Kill the two goblins there and find the potion nearby. You should also see a giant snail traveling back and forth along the river. Drop or jump onto the snails back as it turns around. Be careful not to touch the tail, since it will kill you outright.
Point U
- While the snail is turning around, jump onto the roof of the house floating around (or by hanging unto the bottom timbers there). You can access the ruined cabin above you by climbing onto the yellow railing. The house has two healing potions, an ironskin, and a pouch of gold on the second floor. Make your way to the shore and turn the wheel in the northwest corner to turn a cage towards you. Open the door to get access to the teleport to take you to Point O (later on).
Point V
- Carefully walk across the bridge to enter this room. There is the goblin king here who makes an awful racket and will attack if you get too close. Use your speed to lure him away from the north of the room. Go to the body of Archmage Voa in the north and get his ring from the corpse. Return to the teleporter in Room U to get back to the entrance. The method of killing the goblin king is to get him to hit any column with his axe. The column and the ceiling it's supporting will fall, killing him. He appears to have a large cache of gold on him when he dies.
Now What?
- Since you found the body of brother Kithral, you should return and talk to Nidal in the temple. You'll find out that he actually has the body of Prince A'tor in suspended animation via the ring you now have. Supposedly, your sister and Kithral were looking for the ring to dispel the stasis field, but why? Nidal also says that it will take a mage to use the ring.