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Praxin Douare | |||
---|---|---|---|
Location | Veteran Spindleclutch | ||
Species | Wraith | Soul | Grand |
Level | Varies | Health | Varies |
Praxin Douare's spirit is encountered in the veteran version of Spindleclutch, where he serves as the second boss. At first, he will be a ghostly version of his former self, but during the course of the fight, he will change into a wraith.
His unique drop is the Nightmare.
Walkthrough
Pre-fight Scene
As the players enter the chamber, a scene between Sud-Hareem, Mereel and Praxin will play. Praxin cannot be attacked before the conversation ends.
Praxin: Sud-Hareem! You've escaped!
Sud-Hareem: Yes Praxin, the Whisperer is gone.
Praxin: No, you can't be real. I was going to rescue you... then I heard her voice...
Sud-Hareem: It's over Praxin. You can rest now.
Mereel: Boss, I... don't think he's listening.
Praxin: You aren't real. You're one of her illusions. I won't let you stop us.
Mereel: Why is nothing ever easy...
Praxin: Join my nightmare... now, do you see?
At this point, he can be attacked. Attacking him will begin the add phase.
Add Phase
In this phase, Praxin stays in his humanoid form and doesn't attack directly. Although he can be attacked, he takes greatly reduced damage, and thus players should focus on the adds only. He summons four waves of ghostly Nightmare creatures to attack the party. These creatures are considered undead, and are thus especially vulnerable to Fighters Guild abilities. The waves consist of
Wave 1: A large number of Spider Swarm ghosts
Wave 2: Some Spider Swarm ghosts and the Swarm Mother Nightmare
Wave 3: A group of Corrupted Infantry Nightmares led by The Widow-Maker Nightmare and the Big Rabbu Nightmare
Wave 4: Two Corrupted Healer Nightmares and The Whisperer Nightmare
This section of the fight can be challenging as there is a fixed amount of time given to kill each wave before the next spawns. If players take too long, they risk being overrun by the various waves. Players should note that after the fourth wave spawns, Praxin himself will attack once the time is up. Thus, DPS characters should have a mix of AOE and single-target abilities to make this phase easier. Tanks should taunt the named elite creatures as they do more damage.
Wraith Phase
After the adds have been dealt with, Praxin will turn into a wraith and attack. In this form, he takes normal damage, and players should focus on him once they kill any remaining adds. As a boss type creature, Praxin is immune to all forms of crowd control effects. As an undead creature, Praxin is especially vulnerable to Fighters Guild abilities.
Distorted Bolt
A basic ranged attack that does high magical damage. If taunted, the boss will be forced to use this attack on the tank only.
Despair
Praxin releases three red lines that travel along the ground. The lines will be released in the direction he is facing, and is telegraphed by his arms glowing red. Each line does high magical damage, and thus the tank should face the boss away from the rest of the party to reduce the chance of them being hit. A simple way to avoid this attack is to ensure that you are behind or beside the boss when this attack is performed.
Harrowing Ring
A red ring will surround a random player and stun them briefly. Once formed, the ring starts to move. The player inside must move along with the ring staying in the center, as any player that touches the ring will be instantly killed. The ring will dissipate by itself after a while. Players should note that attempting to leave the ring via rolling, Teleport Strike or other skills before the spell ends will result in death.
Enervating Seal
Praxin points at a random player and a rune appears on their body. This spell will drain all three resources over time, making it especially difficult for DPS/healers who may find themselves unable to use abilities. Heavy attacks or potions can help the player recover lost magicka or stamina.
Achievements
Praxin Douare is associated with two achievements.
Achievement | Points | Description | |
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Spindleclutch Vanquisher | 10 | Defeat the Blood Golem, Praxin's Ghost, and Vorenor Winterbourne in Spindleclutch. | |
Veteran Spindleclutch Assassin | 50 | Defeat all other mini-boss and boss enemies in Veteran Spindleclutch before defeating Vorenor Winterbourne within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Thralled warriors. |
Related Quests
- Blood Relations: Rescue Sud-Hareem's son At'avar from a powerfull vampire.
- Veteran Spindleclutch Pledge: Prove you are truly Undaunted by clearing Veteran Spindleclutch.
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