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Nodes are found throughout the world and can be harvested for crafting. They come in several forms, including plants, ore veins, logs, and runestones.

In Craglorn, all nodes have a chance to provide Nirncrux. In Wrothgar, they have a chance to provide Cassiterite Sand.

Plants

Plants yield reagents for Alchemy, raw materials such as jute for the clothing profession, bait for fishing, and ingredients for the provisioning profession.

Reagents

Clothing Materials

Ore Veins

Ore veins are distinguishable from regular rocks by virtue of their shape, size and color. The first type encountered in early levels is iron. Ores can be refined for blacksmithing.

Logs

Logs can be harvested for wood used in the woodworking skill. The first type encountered is maple.

Runestones

Runestones are for enchanting. Small shrine-like objects scattered around the world can be activated to yield one runestone each.

Other Nodes

Other gathering nodes include pure water and water skins, which may be harvested for solvents.

Skill Perks

 
Keen Eye (on Corn Flower plant)

There are two types of abilities that help with gathering. Both are passive.

Keen Eye abilities make materials easier to spot out in the world. There is a Keen Eye ability for every profession except Provisioning.

Hireling abilities make a hireling go out and gather materials for you once a day (or twice with enough skill points invested). Alchemists have no such hireling.

Achievements

Achievement Points Description Dye Granted
Apprentice Crafting Harvester 5 Harvest any ten crafting nodes.
Dragonthorn Yellow
Journeyman Crafting Harvester 5 Harvest fifty crafting nodes.
Hyacinth Pink
Expert Crafting Harvester 5 Harvest one hundred crafting nodes.
Jute Green
Master Crafting Harvester 5 Harvest one thousand crafting nodes.
Raw Hide Tan
Grand Master Crafting Harvester 5 Harvest ten thousand crafting nodes.
Kresh Flower Red