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Online:Blacksmithing

< Professions(Redirecionado de Online:Metalworking)

Blacksmithing is a profession in Elder Scrolls Online. This profession's specialty is to create and improve heavy armor and metal weapons in various styles of different races. To create a weapon or a piece of armor you need to be at a blacksmithing station. Such stations are also used to conduct research on different kinds of heavy armor and metal weapons traits. The list of ingredients (ores, ingots, and tempers) used in Blacksmithing can be found here.

Blacksmith Dialogue

You can learn about this profession by speaking with some of the blacksmiths, I'd like to learn more about blacksmithing. They reply, "We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. Raw materials will only take you so far. You need style books and special ingredients for more advanced work."

I'm sure there's a lot to learn: "You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight ... these are just examples."

Is there more to it?: "Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!"

Skill Perks

Blacksmithing has an associated skill line that is revealed through use of the Blacksmithing profession. Known abilities are listed below.

Notes
  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 4, wherein each additional level increases the Magicka/Stamina Cost by 10% of this value. Damage values are based on Max Magicka/Stamina 1000, and Weapon/Spell Damage 0. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Passive abilities are active all the time, and affect the outcome of Blacksmithing related activities.

Name Line Rank Skill Rank Description
Metalworking 1 Allows the use of Iron Ingots.
5 Allows the use of Steel Ingots.
10 Allows the use of Orichalc Ingots.
15 Allows the use of Dwarven Ingots.
20 Allows the use of Ebony Ingots.
25 Allows the use of Calcinium Ingots.
30 Allows the use of Galatite Ingots.
35 Allows the use of Quicksilver Ingots.
40 Allows the use of Voidstone Ingots.
50 Allows the use of Rubedite Ingots.
Keen Eye: Ore 2 Ore in the world will be easier to see when you are 20 meters or closer.
9 Ore in the world will be easier to see when you are 30 meters or closer.
30 Ore in the world will be easier to see when you are 40 meters or closer.
Miner Hireling 3 A miner hireling will send you ore and possibly other items every day.
12 A miner hireling will send you more ore and possibly better items every day.
32 A miner hireling will send you even more ore and possibly even better items twice a day!
Metal Extraction 4 Improves the chances of extracting Blacksmithing ingredients.
22 Greatly improves the chances of extracting Blacksmithing ingredients.
32 Maximizes the chances of extracting Blacksmithing ingredients.
Metallurgy 8 Reduces research times by 5% and allows the research of two items at once.
18 Reduces research times by 10% and allows the research of two items at once.
28 Reduces research times by 20% and allows the research of three items at once.
45 Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Temper Expertise 10 Increases the chances of improving items with tempers.
25 Greatly increases the chances of improving items with tempers.
40 More than doubles the chances of improving items with tempers.

Temper Chances

Initial
Honing Stone 20% per stone
Dwarven Oil 15% per oil
Grain Solvent 10% per solvent
Tempering Alloy 5% per alloy
Temper Expertise I
Honing Stone 30%
Dwarven Oil 22.5%
Grain Solvent 15%
Tempering Alloy 7.5%
Temper Expertise II
Honing Stone 40%
Dwarven Oil 30%
Grain Solvent 20%
Tempering Alloy 10%
Temper Expertise III
Honing Stone 50%
Dwarven Oil 37.5%
Grain Solvent 25%
Tempering Alloy 12.5%

Blacksmith Stations

Refining

You can refine raw resources in batches of 10, obtaining 7 - 10 materials suitable for crafting. The materials refine into the following:

Raw Material Refined Into Used To Make...
Calcinium Ore Calcinium Ingot Calcinium Armor and Calcinium Weapons (Veteran Levels 1 - 3)
Dwarven Ore Dwarven Ingot Dwarven Armorand Dwarven Weapons (Levels 36 - 44)
Ebony Ore Ebony Ingot Ebon Armor and Ebon Weapons (Levels 46 - 50)
Galatite Ore Galatite Ingot Galatite Armor and Galatite Weapons (Veteran Levels 4 - 6)
High Iron Ore Steel Ingot Steel Armor and Steel Weapons (Levels 16 - 24)
Iron Ore Iron Ingot Iron Armor and Iron Weapons (Levels 1 - 14)
Orichalc Ore Orichalc Ingot Orichalc Armor and Orichalc Weapons (Levels 26 - 34)
Quicksilver Ore Quicksilver Ingot Quicksilver Armor and Quicksilver Weapons (Veteran Levels 7 - 8)
Rubedite Ore Rubedite Ingot Required for Rubedite Armor and Rubedite Weapons (Veteran Levels 15 - 16)
Voidstone Ore Voidstone Ingot Voidsteel Armor and Voidsteel Weapons (Veteran Levels 9 - 14)

Notes

  • Sometimes when making ebony armor it may have the dwarven armor texture.[verification needed]
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