Online:Guilds
Guilds are player-made factions. A maximum of five guilds can be joined per account, but all characters can access those guilds no matter any Alliance affiliation.
Anyone can create a guild, but it won't be visible in the guild tab until another member joins. You need to be online to accept people to your guild. There is no technical minimum number of members, but obviously a Guildmaster is needed to create the guild and send invites. There is a maximum limit of 500 members to a guild.
To communicate with other guild members, the chat buttons are /guild#
(or /g#
) and /officer#
(or /o#
) where #
is the order number of that guild (which can be found in the guild tab).
Alliance Affiliation
Guilds are affiliated to one Alliance, which is selected when creating the guild, and it is permanent. When fighting in Cyrodiil you can claim resources for a guild, though your character's and the guild's Alliance affiliation must align in order to do so. If you capture a fort you can claim it for a guild too, which unlocks some guild bonuses.
Permissions
There are four ranks in any guild: Guildmaster, Officer, Member, and Recruit. The ranks can be renamed, and up to six more can be created. By default the lower ranks have no permissions (except for Officers being able to send invites), but the Guildmaster can assign permissions to each rank. These permissions include resource management and access to the guild bank and store. Only the Guildmaster can promote or demote player ranks, and assign permissions to each rank. There can only be one Guildmaster, but someone can be promoted to that position at the cost of the current Guildmaster being demoted.
Disbanding a guild is possible. To do so the Guildmaster must leave the guild before all other members, whereupon the guild will vanish when the last person present leaves. Any items left in the bank will be destroyed. If the Guildmaster becomes inactive and the other Guild members wish to keep the Guild alive, they must contact Customer Support.
Guild Bank
To open a bank for the guild it must have a minimum of ten members. In the guild bank, money and items can be shared with members that have access. 500 items can be stored and shared with the guild members.
Guild Store
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To open a store for a guild it must have a minimum of 50 members. Players set their own prices when putting items up for sale in the store.
Trading with players not from the same guild is only possible if the guild controls a Keep in Cyrodiil and/or has successfully won the services of a Guild Trader through bidding. At a Keep, members of the same alliance as the controlling guild can access that guild's store from the Quartermaster of the keep. Members of any alliance can access a specific guild's store at the Guild Trader that the guild have hired.
Guild Heraldry
The Heraldry system, unlocked when your guild has ten or more members, allows the guildmaster to design tabards for their guild. Tabards are widely customizable, with numerous background shapes and patterns, and a vast array of crests, all available in various color shades.
See Also
- Player Guilds Subforum — A place on the UESP forums for guild threads
- UESP Guild — Information on official UESP guilds