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Crystal Shard | |||||
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Line | Dark Magic | ||||
Line Rank | 1 | Cost | 562 Magicka | ||
Cast Time | 1 sec | Duration | 0 seconds | ||
Target | Enemy | ||||
Range | 28 meters | ||||
Morphs | |||||
Crystal Blast Adds area damage. |
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Crystal Fragments Chance to make ability instant cast. |
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Notes
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- Crystal Shard: Conjure dark crystals to bombard an enemy, dealing [144 / 146 / 148 / 151] Magic Damage and knocking them down for 2 seconds.
Crystal Blast: Conjure dark crystals to bombard an enemy, dealing 141 Magic Damage and knocking them down for 2 seconds. Nearby enemies take [70 / 72 / 73 / 75] Magic Damage.
Crystal Fragments: Conjure dark crystals to bombard an enemy, dealing [151 / 153 / 156 / 158] Magic Damage and knocking them down for 2 seconds. Casting other spells has a 35% chance of causing your next Crystal Fragments to be instant, doing 20% more damage, and costing 50% less Magicka.
Crystal Shard will deal Magic Damage to a single opponent (or multiple opponents with Crystal Blast morph) and knock them to the ground for a few seconds. This is most effective when used against melee enemies, in order to keep them away while your other attacks or allies finish them off.
Notes
- While Crystal Blast will deal damage to multiple opponents, only the primary target will be knocked down.
- Some larger enemies are immune to knockdown, but they will still take damage from this spell.
- Enemies will become aware of your presence as soon as you start casting the spell, even before it hits. Try to cast from a safe distance so that they cannot close the gap and interrupt you. If you're playing a stealth-oriented character, you should use another attack first to get your sneak attack bonus, and then cast Crystal Shard to prevent them from chasing you afterwards.