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Conjured Ward | |||||
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Line | Daedric Summoning | ||||
Line Rank | 42 | Cost | 487 Magicka | ||
Cast Time | Instant | Duration | 20 sec | ||
Target | Area | ||||
Radius | 20 meters | ||||
Morphs | |||||
Hardened Ward Shield strength increased on self. |
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Empowered Ward Affected pets deal additional damage. |
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Notes
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- Conjured Ward: Conjure globes of Daedric energy to protect you and your summoned creatures. Each globe can absorb [300 / 301 / 302 / 303] damage.
Hardened Ward: Conjure globes of Daedric energy to protect you and your summoned creatures. The globes on your summoned creatures can absorb 303 damage. Your globe can absorb [30 / 31 / 32 / 33]% more damage.
Empowered Ward: Conjure globes of Daedric energy to protect you and your summoned creatures. Each globe can absorb 303 damage. While the ward is active, your summoned creatures deal [22 / 23 / 24 / 25]% additional damage, except the Storm Atronach, which only receives a 10% damage bonus.
Conjured Ward creates a protective shield around the caster and any summoned creatures which negates any damage. It lasts for 20 seconds or until the target has received a certain amount of damage, dependent upon the level of the spell and skill of the caster. While active, your health bar will appear as below, the purple section showing how much shield you have remaining:
ON-misc-Status Damage Shield (alt).png
Your pet(s) will have a similar change to their health bar:
Notes
- Only you and your own pet(s) will be affected, not your allies or their pets.
- It has a radius of effect, so it will only work if your pets are fairly close to you.