Placement and Layout
(Cities, towns, misc.)
Anvil
- Improved the fix for the cathedral lights by replacing the three in the Chapel of Dibella in such a way that they will not interfere with KoTN (where three of them fall down; those three still won't swing with KoTN present but will without it)
- Closed a seam in the Castle Anvil courtyard walls, fixed a small flicker of overlap (out of player reach usually) and moved a hanging banner so that the wall isn't clipping through it
- Closed a seam in the Anvil exterior town walls near the dock gate and two in the exterior walls far from the entrances
- Moved the tree clipping into Benirus Manor (player's home) and closed a seethrough gap in a wall
- Moved the recipes on the counter in Anvil Mages' Guild so they don't fall into the counter when moved, and moved a basket embedded in a barrel in the Library.
- Moved a torn sack of grain half-embedded in a barrel, grounded several chairs and attached a lamp to its column in the Anvil Barracks
- Grounded a chest and flipped another facing the wrong way in the Fo'c's'le Private Rooms
- Moved two tapestries and a chair slightly embedded in the wall in Heinrich Oaken-Hull's house
- Closed a small seethrough gap in the bar and scaled down a painting clipping into the wall at its sides in the Count's Arms
- Moved a bowl embedded under a shelf in the Lighthouse Basement
- Moved a handbill out of the fire in Gogan's house (while not out-of-place to put one there, it would never burn)
- Closed a see-through gap of nothingness at the base of the load door in Horse Whisperer Stables
- Fixed flickering intersection between two carpets in the Anvil Castle Private Quarters
- Added a missing barrel to the (unsupported) barrel stand, grounded a barrel on its stand, two bowls and their cheese slices in Arvena Thelas' basement, and two candlesticks and a table in her house.
- Moved a large boulder outside Anvil's walls to close gaps that the player would get stuck if fell in
- Grounded two carpets intersecting chests in the Fighters' Guild and unlocked a bedroom door in the Dining Hall (which was intended for the player) that could trap Azzan behind it
- Moved a tapestry with the wall clipping through it in the Count's Arms
- Fixed flickering at the corners of a room, flipped two trapdoors that weren't aligned the same way as their destination doors and raised two buckets with the floor clipping through their bottoms in the Sea Tub Clarabella
- Fixed the same errors as above in the Serpent's Wake and grounded a flying blood decal
Bravil
- Moved the rowboat in the rafters of Luciana Galena's house so that it doesn't clip right through two ceiling beams, moved a see-through underside candle and a chest clipping into a bed, attached a painting to the wall, and grounded two chairs and a sack
- Moved three tapestries slightly embedded in the wall skirting, grounded a noticeably flying chest, and moved a weapon rack and sack slightly embedded in walls in the Bravil Fighters' Guild, moved the load door in the basement to close a seethrough gap of nothingness beyond it, and grounded a candle on the 2nd floor
- Moved the banners of the exterior Bravil Fighters' Guild so that they don't intersect the beams that they hang from
- Moved up a crate intersecting another and moved the load door to the outside slightly to eliminate flickering on a bottom corner in the Bravil Mages Guild
- Aligned the front door to close a visible gap of nothingness on one side, raised a chair sunken into the floor, moved two tapestries clipping into the wall, moved/grounded a slightly intersecting barrel and grounded several chairs and tables in the Bravil Mages Guild 2nd floor
- Grounded a noticeably flying stool and raised a chest slightly embedded in the ground in the Bravil stables
- Moved a chest out of the floor and attached a chandelier to the ceiling in Dro'shanji's house
- Raised a chair sunken into the floor and moved a table out of the wall in Henantier's house
- Moved a chair intersecting a bench (sitter's legs would go right through it) and a bench intersecting the wall in Carandial's house
- Grounded a barrel and bench and raised a carpet completely hidden in the floor in Aleron Loche's house
- Grounded two adjacent barrels and a rug and attached two paintings to the walls in Varon Vamori's house
- Moved a seethrough underside candle and grounded a carpet in City-Swimmer's house
- Grounded several tables and chairs in Andragil's house
- Moved a tapestry to cover a one-sided beam projecting through the second floor from the first-floor piece (changing the meshes or moving them would have unintended consequences), grounded a barrel, barrel stand, small wine rack, shelf, several chairs, moved a table out of the wall and a tapestry out of the wall and floor in the Lonely Suitor Lodge
- Fixed the placement of the Lonely Suitor Lodge sign which was intersecting a beam and had its own beam hanging down supporting nothing
- Moved the upper floor room mesh down to close a seethrough gap between it and the lower floor, grounded two slightly ungrounded barrels and stools, a chair, three tables, a crate clipping into the wall, another crate, several sacks, a noticeably flying rug, and moved a chest of drawers clipping into a tapestry and attached a tapestry to the wall in S'krivva's house
- Moved a tapestry to cover a one-sided beam projecting through the second floor from the first-floor piece as above, grounded two chairs and moved a bench and tapestry slightly embedded in walls in The Fair Deal
- Moved the upper floor room mesh down to close a seethrough gap between it and the lower floor, moved a shelf embedded in the skirting boards and a cupboard, painting and bench slightly embedded in the wall in Dro'shanji's house
- Grounded two statues in alcoves and some slightly ungrounded benches and aligned the offcenter load door in Bravil Castle Great Hall
- Grounded several crates and barrels, fixed a skewed tapestry and deleted a duplicate tapestry hidden outside the playable area (no unadorned walls left to hang it on) in the Bravil Castle Dining Hall
- Deleted 9 of the 10 duplicated-in-place tan cups in a cell, grounded two chests and a bed and moved a hanging shackle chain embedded in a crate and not attached to the wall in the Bravil Castle Dungeon
- Moved a candlestick embedded in a stool and tapestry slightly embedded in the floor and grounded a flying chest in the Bravil Castle Servants' Quarters
- Fixed a non-activating large desk in the Bravil Castle Lord's Manor North Wing
- Flipped a stool facing backwards so that the sitter sat into the wall, closed a seethrough gap in a column by slightly moving a room piece, grounded a book at waist height above the floor, grounded two slightly flying bed and moved another out of the wall in Bravil Chapel Hall
- Moved a rock slightly embedded in a house and a crate slightly embedded in a fence, and moved a rock to plug a seethrough underside gate.
- Grounded a chest, chest of drawers and a rug, raised two chairs slightly embedded in the floor and a rug completely hidden in the floor, moved a crate slightly embedded in a wall and sconce embedded in a beam, and attached a tapestry to the wall in The Archer's Paradox
- Grounded four slightly flying Fly Amanitas in the Bravil Castle grounds, and three slightly see-through underside ones, moved one hidden in a tower and another growing in the middle of a well-traveled road (which was also see-through underside) and moved two rocks out of a tree
- Reoriented a large see-through underside rock (by A Warlock's Luck), and grounded two very slightly above-ground Fly Amanitas and an improperly rooted Foxglove.
- Fixed a badly misaligned door in the private quarters north wing of castle Bravil.
- Aligned the exterior load door to Aleron Loche's house which was clipping into the fake placeholder door, moved the load door to A Warlock's Luck which was completely hidden behind the fake door (so the handle was missing), disabled/moved a useless door hidden in a building and grounded Cosmus the Cheat's seethrough-underside bedroll
- Moved a chest out of a half-column and a barrel slightly embedded in a wall in the Bravil Castle Private Quarters East Wing
- Raised a chest sunken into the floor in the Mages' Guild Basement
- Moved two chairs slightly away from their table so that the sitter doesn't intersect the table, attached a noticeably flying tapestry to the wall, moved a chair embedded in a tapestry and a painting with its string embedded in the wall, and grounded two noticeably flying tables in Ungolim's house
- Moved a table embedded in a wall and a tapestry clipping into the chimney in Varon Vamori's house
- Moved a table intersecting a tapestry in S'Krivva's house
- Grounded a rug and bed in Dro'shanji's house and fixed the ownership of it and another bed which the player could sleep in
- Closed a large seethrough gap between the upper and lower floor pieces visible in the stairway of Ungolim's house
- Raised a chair embedded in a rug in A Warlock's Luck
- Moved a sack and table intersecting a tapestry and flipped three tapestries facing the wrong way (made them very dark) in Henantier's house
Bruma
- Moved a set of calipers embedded in the fireplace that couldn't be picked up and grounded a table, chest of drawers and bookshelf in Nord Winds
- Raised a hidden book embedded under a chest of drawers, grounded a bench, moved a chest slightly embedded in the floor skirting, barrel slightly embedded in a wall beam and a tapestry clipping into a bedpost in Bradon Lirrian's house
- Grounded a noticeably flying chair, a cupboard and two crates, and scaled down two tapestries intersecting the fireplace and wall beams in Novaroma
- Disabled a duplicate secret area trapdoor outside the playable area in J'Ghasta's house which was causing a duplicate and inaccessible map marker to the area to appear, and fixed flickering in the ceiling caused by slightly overlapping room pieces, grounded a flying bedroll, book and bottle in the basement
- Raised a chair sunken into a very thick carpet (sitter's feet disappeared) and grounded a chest in Olav's Tap & Tack , and removed pathnodes from the private room so that NPC's don't get stuck in it (there is no key to its only door, only Olav is in the faction that owns it and Olav never sleeps so no one is ever supposed to be in there)
- Grounded two beds and carpets and a chair and chest in Baenlin's house
- Grounded a table, cupboard, desk and bed in Lyra Rosentia's house
- Grounded a very noticeably flying rug (about mid-shin height, hid table base) two noticeably flying chairs and a cupboard, and moved a shelf slightly embedded in the wall in Honmund's house
- Grounded a cupboard, table and chair in Wild Eye Stables
- Grounded a bed, cupboard and table in Jerall View and two beds, chairs and tables in the basement
- Grounded a chest, chair, bed and barrel, and moved a sack slightly in the wall in Istrius Bolus' house and moved a tapestry slightly in the wall in the basement
- Lowered the trapdoor and the rug partially covering it so that it doesn't clip through the legs of a chair and table in Jearl's house , and closed several thin seethrough seams by realigning the room pieces, moved a tapestry clipping the wall and attached a sconce to its post in the basement
- Grounded a bench, table, cupboard and barrel in Ongar's house
- Grounded three candles and several chairs, a table and bookshelf in the Bruma Fighter's Guild, and a weapon rack and chair in the basement
- Grounded a cupboard and chest and moved a sack leaning on nothing in the Castle Bruma Barracks
- Grounded a slightly flying bed and rug in Bruma Chapel Hall
- Moved a tan covered bowl almost completely embedded in a column in the Bruma Mages Guild
- Grounded a noticeably flying table, two slightly flying rugs, two beds, a chair, barrel, two cupboards and dresser, moved two desks and three bookcases slightly intersecting the wall and a table intersecting the wall and floor in the destroyed Bruma Mages' Guild
- Grounded a table, two chairs and beds and a rug and moved a shelf slightly clipping a wall in Bruma Castle Lord's Manor, and grounded two beds and chairs and a table in the Service Hall
- Fixed a flickering line running around the wall halfway up in Bruma Castle Great Hall caused by overlapping room pieces and aligned the offcenter load door
- Flipped a door in the Gottshaw Inn so that it doesn't open right through the curved beam behind it, fixed the misaligned painting over the fireplace, fixed another painting whose string stuck through the wall, attached a sconce to the wall, moved another that was clipping through the floor above and not near its light source, and grounded a noticeably flying bench, and two beds, a rug and candle
- Grounded several slightly floaty candles, a bed, chest, chest of drawers and table, and attached two floating sconces in Arnora's house
- Closed a gap of nothingness on the front door, grounded some slightly floaty candles and attached a sconce to the wall in Brotch Calus' house
- Grounded a chair and moved a sconce noticeably unattached to its support in Helvius Cecia's house
- Grounded several candles, a cupboard, two candlesticks, moved another embedded in a chest, and attached three sconces to the wall in Lyra Rosentia's house
- Grounded three candlesticks and two bookshelves, attached two sconces to the wall and moved two embedded too deeply in the player's house in Bruma
- Grounded a candle standing on its wax drippings in Bruma Castle's Lord's Manor
- Fixed the player's statue in Bruma so now it won't be possible for it to drop dead, vanish or face become messed up (if you are already afflicted with any of these bugs it won't be fixed).
- Corrected collision for the roof of Bruma Castle's keep.
- Moved two embedded shrubs out of a building and wall
- Moved a book and shirt that would fall through the shelf they were on in the Bruma Fighters' Guild basement, a bag of flour that would fall through its shelf in Jerrall View, and a pair of gauntlets that would fall through their shelf in J'Ghasta's house
- Closed a large gap over the load door in Ongar's house
- Closed a large seethrough gap of nothingness over the interior load door of Wildeye Stables
- Raised a fork hidden in a table in Baenlin's house and a clay pot embedded im a shelf in the basement
- Raised a knife and two forks hidden in a table in Lyra Rosentia's house
- Moved a pair of gauntlets that would fall through their shelf and a helmet outside the playable area in Nord Winds
Cheydinhal
- Fixed the Cheydinhal player's home fireplace logs and grate having an enable parent (the sitting area) so the fire hovered on nothing until this upgrade was purchased
- Aligned the exterior door to Aldos Othran's house so it doesn't show the fake door behind it (this will not take effect if you've already been to the area in a current game)
- Grounded two rugs and chairs, bench, table, two shelves, attached a sconce to the wall, and moved the bedroom rug clipping through the wall and a bookshelf clipping through the fireplace in Llevana Nedaren's house
- Grounded a noticeably flying desk, bed, chair, three carpets, two candlesticks and a chest, moved a barrel rack, two tapestries, a cupboard and chest of drawers out of floorbeams, Bazur gro-Gharz's house
- Fixed a very seethrough rock in Cheydinhal beside Riverview, moved a tombstone completely hidden in the chapel wall, deleted a piece of sidewalk (hollow at each end) hidden underground, removed a duplicate-in-place boulder near the Mages Guild and move two shrubs out of rocks and tree clipping the city walls
- Moved two tapestries and a shelf clipping into the wall, grounded a barrel stand, chair, chest of drawers and two sacks, and moved a sack clipping a tapestry in Oghash gra-Magul's house
- Moved a bookshelf, tapestry and painting slightly embedded in walls and grounded a slightly flying sack, chair, a noticeably and two slightly flying chests, two candelabras, a rug, a stool in Ohtimbar's house
- Grounded two wineracks, a bed, rug, chest and bench, moved a corner shelf slightly clipping a beam, a tapestry clipping a cupboard, and a pitcher noticeably intersecting a candle in Aldos Othran's house
- Grounded a very noticeable flying chair (at knee height), a table, chest, barrel, sack, moved two canvases leaning on nothing, raised a chest slightly embedded in the floor and moved a painting slightly embedded in the chimney, and a carpet slightly embedded in the banister and a bookshelf in a beam Willow Bank , and in the basement moved an intersecting barrel and two tapestries clipping into the roof and floor beams
- Moved a mug embedded in a table leg and a bottle of wine that could not be picked up as it was inside the building Havok mesh in the Cheydinhal Fighters' Guild
- Moved several floating, clipping and otherwise improperly placed banners on the exterior Cheydinhal Fighters and Mages guildhalls
- Moved a barrel and shelf slightly in the wall and grounded a chair in the Bridge Inn , and in the basement attached a sconce noticeably off its support and moved to others too deep in theirs and grounded four chairs
- Grounded three sacks and chairs, and moved a shelf, crate, dresser and tapestry slightly intersecting the skirting boards in Mach-Na's Books
- Aligned a misaligned room door, fixed the ownership of a chest that wasn't in the player's room yet was assigned player ownership, scaled down the brewing tank slightly so that it doesn't clip into the ceiling beams and a bed so it doesn't clip into the wall, and grounded a chair, sack and four rugs in Newlands Lodge
- Grounded a broken crate, several piles of crate pieces and two tipped chairs and moved a shelf slightly in the wall in the Cheydinhal Abandoned House, aligned the Dark Brotherhood door which was showing a gap on the right side, moved a tankard embedded in the wall and another in a shelf and grounded more broken crate pieces in the basement
- Moved a Black Horse Courier broadsheet that couldn't be picked up as it was inside the floor Havok, fixed a painting embedded in two wall beams, grounded a flying carpet and barrel (mid-shin height) and corrected the fire burning in the fireplace while there was no firewood in Rythe Lythandas' house
- Grounded a noticeably flying chest, four slightly flying sacks, a bench and shelf, two chairs and dressers, moved a candlestick embedded in the stairs and another in the wall skirting and a carpet slightly intersecting a wall, and fixed one-sided polygons of the Nirnroot's dirt sticking through the pot in Riverview.
- Closed a large seethrough gap at the corner of the interior town walls caused by a misaligned tower
- Closed a seethrough-underside part of the exterior Cheydinhal town walls (was fixed previously but came back when land edits were removed)
- Grounded two large garden planters in Cheydinhal Castle County Hall (and some of the flora in them which were left hovering otherwise)
- Moved two paintings outside the visible area so that they are hung on the walls, aligned a painting clipping into the wall and another with its string embedded in the wall, and raised a chest sunken into the floor in Cheydinhal Castle Great Hall
- Raised a lectern sunken into a table in the Cheydinhal Castle Private Quarters
- Moved a tapestry very badly intersecting a support beam, two beds embedded in wall beams and grounded two vases on a mantel in the Mages' Guild
- Moved an Iron Longsword completely hidden in a wall on the first floor (could be heard rattling around in the wall as it collided with the Havok), fixed several books falling through their shelf in the Fighters' Guild, and grounded a calipers floating off its anvil in the basement
- Attached four tapestries that were off their walls/misaligned in the Dark Brotherhood Sanctuary
- Fixed several books in Bazur gro-Gharz's house falling through the shelf if the player was near
- Moved two wall-mounted torches that were half-embedded in their beam hiding the support brackets in the Knights of the Thorn basement
- Moved the door teleport marker in Llevana Nedaren's basement so that the player is by the door instead of at the bottom of the stairs on entering
- Raised a chest sunken in the floor the Magrub gro-Orum's house
Chorrol
- Closed several thin gaps in the Chorrol town walls and lowered a seethrough-underside small garden wall
- Fixed an entrance stairway to the Castle Chorrol Barracks being too far from its tower, which exposed seethrough gaps behind it and hid the real door behind the fake placeholder door, and two others that also were exposing seethrough gaps at the back
- Fixed the exterior front door to Eugal Belette's house in Chorrol having two overlapping handles because the door was placed too far back, so the fake placeholder door showed through (will only take effect on a new game)
- Grounded a flying barrel in Chorrol
- Corrected Otius Loran (Chorrol chapel) starting about at about chest height off the floor
- Grounded three flying crates and two weapon racks, moved a chest slightly embedded in the floor, attached four sconces to the wall and aligned the load door to close a gap of nothingness in the Chorrol Fighters' Guild Tower
- Moved a book stuck in the downstairs ceiling up through the floor (to where the other books are) and moved a goblet that couldn't be picked up as it was inside the building Havok in Reynald Jemane's house
- Moved the fire grate and logs that were offcenter embedded in the fireplace wall, grounded a noticeably flying coffee table, and attached a sconce to its post in Northern Goods and Trade
- Moved the load door to the upstairs in Vilena Donton's house's main floor to close large seethrough gaps at the sides
- Moved a footlocker chest outside the playable area to a guard's bed that was missing it and a barrel and sack hidden in an inaccessible area under the stairs, moved a crate slightly embedded in a wall, flipped a chest facing the wrong way, and grounded a barrel in the Chorrol guard barracks
- Closed a seethrough gap in a hallway floor caused by a misaligned room piece, grounded a slightly flying chest, four chairs and a rug and moved a crate slightly embedded in a column in the Chorrol Castle Gate Tower
- Removed a door and doorframe (didn't lead anywhere) from the exterior Tamriel Chorrol town walls, as it was not present in the inside ChorrolWorld walls nor is there a wall door in the tower cell
- Grounded a barrel, chair, covered bowl, desk, dresser, stool, three candelabras, three candles, moved a misaligned chandelier, another not attached to the ceiling and five sconces (two very noticeable) and a tapestry not attached to the wall, moved a tapestry hidden outside the playable area, aligned the load door to close a gap in Jirolin Doran's house
- Grounded a barrel, seven candles, four candlesticks and moved a tan plate strangely embedded in a rafter beam in Alberic Litte's house
- Moved a bed sticking far enough through a wall that it could be activated in the next room and flipped a footlocker chest facing the wrong way in the Chorrol castle barracks
- Fixed one-sided polygons of the staircase sticking into the dining room of Chorrol Castle's Great Hall
- Flipped a chest facing the wrong way and fixed a non-activating desk in the Chorrol Castle Private Quarters
- Moved two arched doorframes in the Castle Chorrol West Tower to close seethrough gaps around the load doors and eliminate unsightly intersection with the wall skirting and moved an embedded sack out of the wall
- Moved a trapdoor embedded in the wall skirting in the Castle Chorrol Wall Tower North View and flipped it so that it faces the same way as its paired trapdoor, and moved a crate embedded in another crate
- Moved a crate embedded in the wall in Castle Chorrol Wall Tower East View
- Moved a barrel out of the wall in the Chorrol Castle South Tower
- Raised the bedrolls in Castle Dungeon which were somewhat sunken into the floor, and a plate that would fall through the floor when the player was close
- Raised most of the knives/forks/spoons on the table in the Fighters' Guild which were embedded in it, raised a quill hidden in the desk mesh, and fixed a book falling through the shelf when the player was near
- Raised a vase embedded in a table in Alberic Litte's house and a bottle of wine embedded in the wine rack in the basement
- Raised a plate in the Oak and Crosier that would fall through its shelf
- Grounded a very flying knife (over head height) in Rimalus Bruiant's house
- Closed seethrough gaps under an ungrounded stone wall
- Disabled/moved a tower door/stairway and two adjoining wall pieces that were duplicated-in-place
Kvatch
- Grounded a noticeably flying rug, moved a barrel partially embedded in the wall and a bookshelf with a column partially embedded in/sticking through it in Kvatch Chapel Hall
- Moved the throne pedestal in Kvatch Castle Great Hall so that the seethrough back isn't exposed
- Moved a pitcher, two cups and a sack in the Chapel of Akatosh (Kvatch) that couldn't be activated as they were inside the Havok mesh
Leyawiin
- Closed several gaps in the Leyawiin exterior town walls
- Attached a lamp to Leyawiin Chapel's exterior that was off the wall, moved another that was embedded a little too deeply, and deleted a duplicated-in-place rock
- Moved two statues so that their seethrough-underside bases aren't exposed, moved three firelog piles so that they aren't clipping through the sides of the braziers, closed a seethrough gap in the balcony, and moved two corner pieces so that they aren't clipping through columns in Leyawiin Castle County Hall
- Moved off-center doorframe pieces and their doors and a misaligned stairway section causing two columns to be hollowed in the Leyawiin Castle Dungeon
- Closed a seethrough gap in the floor in the Leyawiin Castle Servants' Quarters
- Closed a gap under a doorframe piece in the Leyawiin Castle Lord's Manor Private Quarters
- Moved the Blackwood Company sign so it doesn't go right through the roof it's attached to if swinging
- Fixed two non-activating desks, and grounded a chest, barrel, candle, covered bowl, lectern and rug in the Leyawiin Mages Guild
- Fixed two non-activating chests of drawers, moved a chest partially embedded in a wall and the plate in the oven that would fall through the (solid stone) shelf when the bread on it was moved in the Leyawiin Castle servants' quarters
- Grounded several chairs and tables, attached two paintings to walls, and moved a pair of shoes embedded in a chest of drawers in the Leyawiin Coast Guard Station
- Fixed a non-activating dresser, attached two paintings to the wall and grounded a bench, chair, rug, two chests of drawers and a chest in Betto Plotius' house
- Moved a stool slightly embedded in a cabinet and barrel in a tapestry, grounded two carpets and a basket in Greyland
- Fixed a non-activating cupboard, closed gaps around the load door and moved a painting way off its wall in Otumeel's house
- Flipped a chest facing the wrong way, moved a book clipping into a shelf, fixed two tapestries with one side of the hangar not attached to the wall and another with the rods sticking through the opposite wall and raised a sunken crate so that the one above it is supported in Mahei's house
- Moved a silver plate embedded in the table base and a tapestry whose hanging bar stuck through the opposite wall in J'bari's house
- Grounded a noticeably flying bed with a chest clipping into it, deleted a tapestry outside the playable area (no place to hang it) and attached a sconce to the wall in Jeetum-Ze's room, Blackwood Company hall
- Raised a rectangular rug in Leyawiin Castle Private quarters that had its tassels sunk into the floor, causing flickering, and reoriented another whose tassels were sticking through the wall.
- Grounded a flying brazier, moved the misaligned flame nodes in it and logs sticking through the brazier walls, and grounded three statues two of which were also badly centered in their alcoves in Leyawiin Castle County Hall
- Moved a silver goblet half-embedded in a chair, and two barrels half-embedded in a wall and a sconce not attached to its column in the basement in the Leyawiin Fighters' Guild
- The books on the shelf will no longer fall through it when one is picked up and moved a sack that could not be activated as it was inside the building Havok in Margarte's house
- Fixed the Leyawiin cathedral so that grass isn't growing through the steps and the ground isn't protruding through the mesh (only one LAND resource required and it's not in the Tamriel worldspace so shouldn't cause a problem)
- Aligned fifteen misaliged stone wall pieces in Leyawiin that were showing seethrough sections
- Grounded a noticeably flying table on the topmost walkway of the Leyawiin Mages' Guild
- Moved up a boulder hidden under the Leyawiin Mages' Guild so that it's visible, and moved several books inside that would fall through their shelf when the player was near, flipped three load doors that were hiding their handles, grounded a rug, moved a tapestry whose one-sided rods stuck into the adjoining room, flipped a load door in the basement hiding its handle, grounded two benches, two rugs and a chair in the 2nd floor south, scaled down a rug intersecting a doorframe, moved a bench intersecting the wall skirting in the library and flipped a door hiding its handle in the 3rd floor
- Raised yet another entire set of cutlery hidden in the dining room table, grounded a rug, bench, table, moved the entryway chandelier so that the hanging rod is poperly aligned in the Leyawiin Fighters' Guild, grounded a rug in the basement, and raised a quill hidden in a desk in the 3rd Floor West
- Raised a plate and two cups sunken into their shelf in the Castle Leyawiin Dungeon
- Raised a plate of candles sunken over halfway into a table in the Castle Leyawiin Lord's Manor Private Quarters
- Raised the dining room section to close a seethrough gap where it met the main house mesh, raised/moved a rug hidden under another rug in the floor so that it's visible, raised eight pots and tankards embedded in shelves, moved a chair deeply embedded in a wall half-column and raised a chair slightly embedded in the floor in Ahdarji's house (Leyawiin), flipped the load door hiding its handle in the 2nd floor east and grounded a sack, and flipped the load door hiding its handle in the 2nd floor west
- Raised a silver arrow hidden in a table and attached a flying sconce far off of its wall in Alval Uvani's house
- Moved three tan mugs floating behind their shelf, grounded a rug and the desk sitting on it, moved a sack embedded in the desk, moved a crate out of another crate and a chair embedded in another chair (had to replace it with the same chair but opposite-side sitting in Best Goods and Guarantees
- Flipped the load door that was hiding its handle in Betto Plotius' house
- Raised the main building mesh very slightly to fix a flickering intersection in the celiing, flipped a chest facing the wrong way and a door hiding its handle (note that one door like this was not changed as it moved significantly when flipped so would stick out on an existing save), raised a rug completely hidden in the floor, moved a goblet almost completely embedded in a chair and raised several knives and forks hidden in a table in Blackwood Company Hall, grounded a practice pad, added a missing shelf under three very flying candles against the rear wall and moved another flying candle onto an existing rack and moved the chandelier's hanging rod so that it's attached to the chandelier in the Training Hall
- Grounded three chests, two chairs, a shelving unit and rug and moved a seethrough-underside candle in Cingor's house
- Fixed the load door of the interior being completely different from the exterior (note that this may leave a gap around the load door if you've already been to this cell in a current game but it will still work properly), grounded a chair and moved two barrels embedded in a wall in the Five Claws Lodge
- Grounded a shelving unit and two crates and moved a cupboard that would unable to open (door would hit another cupboard) in Dar Jee's house
- Raised a chest sunken into the floor, moved a chair out of the wall and a tapestry intersecting the wall border and crate embedded in another crate in J'bari's house (Leyawiin), and grounded a bench and moved a bed slightly embedded in the wall in the 2nd floor west
- Flipped two load doors that were hiding their handles, moved a bookshelf and contents against the wall to cover one-sided polygons from the stariway in the neighboring room clipping through the wall (separate mesh), moved a table deeply embedded in a corner quarter-column, raised a knife hidden in a table, moved a tapestry whose hanging rods stuck into the next room, grounded two benches (one which was embedded in a wall), a rug and three tables in Mahei's house, flipped a load door hiding its handle and expanded it slightly to close gaps around it and moved the most embedded painting thus far out of the wall (the canvas was completely hidden) in the second floor east and grounded a rug in the second floor west
- Moved a tapestry embedded in the wall border in the stairway and a barrel in a closet that the door would embed into, and grounded a rug in Margarte's house
- Flipped the load door as its handle was hidden, grounded a rug and a chest embedded in the wall and moved a crate embedded in another crate in Ra'Jahirr's house
- Flipped the load door as its handle was hidden and expanded it slightly to close seethrough gaps around it, attached a sconce very far off of its wall and moved a bench embedded in the upper-level banister in Rosentia Gallenus' house, and raised an iron arrow and pair of shoes hidden under the floor in the second floor
- Flipped two doors that were hiding their handles, grounded two rugs and raised a knife and fork hidden in a table in Southern Books and grounded a rug upstairs
- Moved a table with a leg embedded in the wall skirting, a table embedded in the wall and a bucket handle, a crate embedded in another crate and a chest embedded in a tapestry, and raised a Lichor hidden in a table in The Dividing Line
- Raised a spoon that would fall through the table when the player was near, moved a painting noticeably off its wall and grounded a sack in the basement flying at knee height in the Three Sister's Inn
- Moved a cooking pot embedded in the floor and with its hangar unsupported so that it's properly hung in the fireplace in Five Riders Stables
Skingrad
- Moved the stool by the steps in the basement of Rosethorn Hall (player's Skingrad house) as the player could not stand after sitting in it and would have to reload
- Closed a large seethrough gap in the side of the exterior Castle Skingrad and fixed the roof trim so that it no longer clips through the roof pieces
- Fixed pathing on the Skingrad castle courtyard walkway so that NPC's don't walk into the walls on it
- Closed a seethrough gap at the side and base of one of the interior Skingrad town walls
- Moved a crate half-embedded in the ground and grounded a chest, chair, bench and bed in Grateful Pass Stables
- Moved up a set of drawers completely embedded in a chest of drawers, moved a flying blackberry at waist height over the floor, moved a book embedded in the shelf of a bookshelf, grounded several slightly floating barrels, a bed, bookshelf, two chairs, chest, and a chest of drawers in the Surilie Brothers' house
- Moved a one-sided wall polygon clipping through a column and deleted a useless hidden column capital protruding into the turret, deleted useless one-sided polygons missing UV mapping protruding through columns into the stairwell, fixed two beams poking through the turret windows, closed a large seethrough gap under a turret beam, fixed bad UV mapping on a beam top, moved one end of a rotated overlapping beam in Toutius Sextius' house in Skingrad (SKHouseUpperInt06.NIF) and optimized from 980KB to 863KB
- Moved a tapestry not attached to the wall and clipping through a desk in Skingrad Chapel Hall
- Deleted the same book embedded in a shelf in the bookshelf as in other Skingrad interiors (in this one it was out of place as the shelf holds weapons and armor), moved the same flying blackberry at waist height over the floors in the Surilie Brothers' house (see above), grounded two chests of drawers and a cupboard in Hammer and Tongs
- Moved up a set of drawers completely embedded in a chest of drawers, grounded three slightly flying candlesticks and a rug, moved a book embedded in the shelf of a bookshelf and a painting slightly embedded in a wall in Tamika's house
- Fixed the desk not activating, moved up a set of drawers completely embedded in a chest of drawers, and grounded several slightly flying candlesticks and two chests in the upstairs Skingrad Fighters' Guild, and moved two hanging lamps in the basement into the rafters to stop their twitchiness
- Grounded several chairs, a rug and stool, and moved one of two intersecting barrels and an ungrounded chest out of the wall in Salmo the Baker's house
- Grounded a fur shield at waist height leaning against a wall and a chest, moved two crates noticeably embedded in the wall and each other, and moved a tapestry clipping into a wall beam in Ambroise Canne's house
- Closed a small seam in the Skingrad town walls.
- Moved a rock going through a fence beam at Skingrad Stables.
- Grounded a slightly flying chest in Bernadette Peneles' attic, and another near Arcane University.
- Aligned misaligned collision on Lazare Milvan's house so the player and NPC's should no longer float over the floor.
- Closed a large seethrough gap at the corner of the wall and tower on the interior and exterior Skingrad town walls
- Moved a mounted deer head over the fireplace that was embedded too deeply (the mounting was hidden), a candle in a skull (while it looked good, the skull could be moved leaving the candle floating) and the load door to the upstairs as the door cel was sticking out very noticeably over the doorframe in the Skingrad Fighters' Guild, and moved a desk slightly embedded in the wall in the upstairs
- Grounded a Calcinator flying a good distance over its table in All Things Alchemical
- Moved a very embedded tapestry (in a beam and shelf), another embedded in a ceiling beam, and three paintings whose strings were embedded in the wall in Lazare Milvan's house, and raised two spoons and a tankard that would fall through their shelf in the basement
- Grounded a noticeably flying chair and slightly ungrounded chest of drawers and rug in the upper floor of Rosethorn Hall
- Raised a badly flickering rug out of the floor and raised a Black Horse Courier broadsheet that would fall through the table in Toutius Sextius' house
- Fixed a door in Tamika's house that was locked even though it was open
- Raised four Blackberries hidden inside the mesh of a cabinet in Sinderion's cellar
- Raised two bookcases sunken so low that they clipped through the ceiling of the lower floor and moved a bottle of beer hidden outside the playable area on to the small table with the others in Summitmist Manor
Other Locations
- Grounded a slightly flying chair, bench and bed in Lord Rugdumph's Estate.
- Raised a pewter mug embedded in a credenza in Blackwood Company Hall.
- Fixed a non-activating cupboard in Shagol gro-Bumph's house (Aleswell)
- Lowered Hanz gro-Hubrag's house (Blankenmarch) slightly so that he can get back into it as the porch was too high for him to walk onto it
- Moved a potstand down so that the seethrough ends are hidden (and it's not leaning on nothing), grounded its pot and a chair, moved a table embedded in a tapestry, and moved several objects that were supposed to be leaning on walls but were some distance from them in Floyd Nathan's house (Blankenmarch)
- Moved a tipped shelf leaning on nothing in Hans gro-Hubrag's house (Blankenmarch)
- Grounded two chests and a bowl, attached a sconce well off of its support, moved a head of lettuce embedded in a bowl, raised a broom slightly embedded in the floor and moved a painting slightly embedded in a beam (which conveniently covered the ends of a rack sticking through from the other side) in Philip Franc's house (Blankenmarch)
- Moved a chest that was ungrounded, embedded in a wall and facing the wrong way (all at once), moved a bed slightly embedded in the wall and grounded several chairs in the Ulfgar Family House (Bleaker's Way)
- Fixed a non-activating and slightly ungrounded chest of drawers, grounded a chest on another chest of drawers and some chairs in J'riska's house (Borderwatch)
- Moved three hanging lamps in the Cloud Ruler Temple Armory so they won't be "twitchy" with the off-center ceiling Havok collision (these lamps were Havoked by the UOP)
- Grounded two noticeably hovering candlesticks, moved a crate embedded in another and attached five sconces to the wall in Marlena Brussiner's basement (Hackdirt)
- Grounded a table, several candle and a chest of drawers in Moslin's Inn (Hackdirt)
- Fixed Drarana Thelis' house (Harlun's Watch) interior (FarmHouseInterior03) not matching its exterior (was Farmhouse02); replaced the exterior and moved objects appropriately (moved the house over the load door not vice versa as its position is stored in the save)
- Grounded a noticeably flying chest over a crate and a bench, and rotated a bug slightly so one leg of a chair isn't unsupported in Biene Amelion's house (Water's Edge)
- Grounded a bench, chest and bed and moved a barrel clipping a tapestry in Eduard Retiene's house (Water's Edge)
- Grounded a noticeably flying chest, a cupboard and three beds and chairs in Marie Alouette's house (Water's Edge)
- Moved the spare grate so it isn't clipping into the fireplace base in Lord Drad's Estate
- Closed a seethrough gap by a large wooden door in Arkved's Lost Halls
- Grounded two noticeably flying chairs, a rug, moved up a candle embedded in a table and an upturned chair also embedded in its table in the Brina Cross Inn
- Aligned a misaligned painting off its wall in the Drunken Dragon Inn
- Grounded a chest, and moved a barrel intersecting a crate and bed intersecting the wall in White Stallion Lodge
- Raised a round table slightly embedded in the carpet, grounded a slightly flying carpet, and moved a table out of a tapestry and fire grate out embedded in the fireplace in the Gweden farmhouse, and moved/scaled three tapestries intersecting wall in the basement
- Closed a large seethrough gap under a stairway in the Shrine of the Moth (part of Temple of the Ancestor Moth catacombs) caused by use of an incorrect cave piece underneath it.
- Fixed there only being one bed in Weatherleah, so after the Legacy Lost quest one of the Jemanes would always wander looking for a bed while the other was sleeping; did not have to add a bed as the existing one was duplicated in place with different enable parents on the duplicates, so moved the post-quest bed (moved a chest and crates to make room for it) and deparented the pre-quest one
- Moved a Bonemeal that would fall through the ground at Hidden Camp and a corn cob that would fall through the ground at Gnoll Mountain
- Moved two barrels embedded in stone in the Bravil Wizard's Lair
- Grounded a seethrough-underside ruined house wall in Hackdirt, and moved a skull in Hackdirt Caverns that would fall through the floor when the player was near
- Raised a plate embedded in a shelf in Shagol gro-Bumph's house (Aleswell) and grounded other items on the shelf
- Moved a barrel embedded in a wall in the Aleswell Inn
- Moved a ladle embedded in a bowl in Applewatch
- Grounded a crate embedded in the wall skirting with a shears underneath it and moved a broom with its handle embedded in the wall in Satha Dalvilu's house (Bleaker's Way)
- Flipped the load door of J'riska's house interior (Border Watch) which was hiding its handle and tipped a pot on its side so the hanging wire isn't standing unsupported
- Moved a crate in M'dasha's house (Border Watch) embedded in a tipped chest of drawers
- Moved a sack embedded in a crate in the Drunken Dragon Inn
- Closed a seethrough gap of nothingness over the load door of the Faregyl Inn
- Raised two beds in Drarana Thelis' and Deetum-Ja's houses (Harlun's Watch) that were protruding into the lower floor, raised two pots in Deetum-Ja's house embedded in shelves, and raised a crate embedded in the ground in Harlun's Watch exterior
- Moved a flying pot with a ladle embedded in it into the fireplace so it's properly hanging in Harm's Folly
- Raised a hay bale at Brindle Home that was flickering where it met the ground, and raised a spoon that would fall through the table in Melus' Petilius' house
- Moved a shelf in Wawnet Inn embedded in a support beam
- Moved a skull embedded in a beam in Weatherleah
- Raised a basket embedded in the floor, moved the exterior door forward so its handles aren't hidden behind the fake placeholder door and aligned the chandelier's hanging rod in Weynon Priory Lodge
- Closed a gap under the load door and grounded a clump of Wisp Stalks in The Temple of the Moth Halls
- Attached sconces to their walls in Arkved's Rending Halls, The Bloated Float Inn Deck (IC Waterfront), Jerrall View Inn (Bruma) and the Two Sisters Lodge (Skingrad)
Misc
- Closed gaps of seethrough nothingness at the bases of three columns in Vilverin
- Closed two large gaps in the floor and stairs in Nenalata Sel Aran Arpena
- Closed a very large gap (almost large enough to walk through) between an Ayleid light fixture and its alcove and closed gaps between two Ayleid room dividers and the floor/wall in Narfinsel
- The chest under the bridge south of Miscarcand can be activated/opened.
- Raised a mostly embedded stone block with ground polygons clipping across the top of it near Lindai.
- Corrected bad LOD texturing (started too close to the player and produced a second layer above the actual ground) underwater near Bawnwatch Camp (cell 21, -10).
- Added missing collision to one of the sections of ruined forts used throughout the game.
- Corrected/reduced the oversized alpha transparency region on blood decals.
- Summoned and enemy Storm Atronachs will no longer produce a bloodspray or blood decals when struck (as quest Storm and all other Atronachs don't).
- The writing and image on one side of the Black Horse Courier broadsheet will no longer be backwards.
- Added missing collision object to broken column in Ayleid ruins which could be walked through as if it wasn't there (one example is where Umbra is found).
- Corrected undersized collision object on the four-plank bedroll supports found in tents and dungeons.
- Eliminated huge frame rate hit in vineyards caused by alpha (blending transparency) fringes on Grape Vines, and less noticeable ones from Rice and Wheat.
- Also corrected alpha transparency edges on Corn, Flax (all three types), Tobacco, Tomato Plants, Lavender (and its ingredient) Grape, Rice and Ginkgo Leaf's ingredients, Land Dreugh claw hair, Xivilai hair, Sheep fleece and Scamp Skins.
- Fixed texturing on Alkanet flowers, Sacred Lotus, Viper's Bugloss and Milk Thistle so they will no longer become transparent if the player is underneath them, and also on the ingredients from Alkanet, Viper's Bugloss, and Daedra Venin.
- Fixed texturing on cobwebs and "hanging crud" (had two textures one for each side rather than one that "stenciled" through to the other side; possible frame rate increase).
- Also fixed "stenciling" (double-sided texturing) on Minotaur fur, Spriggan hair/leaves/flowers/vines, Rat's whiskers, Ogre's fur tufts, the Dark Guardian's cuirass and Zombie hair, three types of statues (Hircine's, Malacath's, Nocturnal's and a broken Nocturnal statue), ten types of lamps, and four types of torches.
- Corrected visible texturing join line in the center of middle-class tables.
- Removed grey alpha-channel clipping line around the shrine at Sancre Tor Tomb.
- The torches/braziers on the Skingrad Castle, Talos and Arcane University bridges will now cast light onto the area.
- The water is now visible at the base of a waterfall in the wilderness (-1,-2).
- Moved nine instances of StoneWallGateDoor01 (animated wooden small door in stone walls) throughout Cyrodiil as their hinges weren't attached to anything
- Disabled/moved an unnecesary Oblivion rock wall piece at the gate in Tamriel cell 9,31 as it was completely hollow at one end
- Added missing Oblivion Gate enable parents to a large talon rock just outside Bruma (7,34) and a smaller rock (7,35), and a talon rock in (20,0) sticking out through a boulder as they were visible before the gate was opened or the main quest even started
- Fixed two boulders in (1,2) not being reverse-parented to their Oblivion Gate, so lava texture showed on the ground before the gate opened (or the main quest started) and they were embedded in gate rocks when it was open
- Disabled/moved two unnecessary bridge edge components and a duplicated-in-place support on the large bridge over the Niben (14,7) causing flickering
- Lowered 17 instances of sewer piece sewerChannelEndcap01 slightly so they don't flicker where they intersect the floor
- Fixed about three dozen more slightly floating, clippy or misplaced objects in various interiors