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Oblivion Mod:Modding

< Modding

Basic Info

  • Oblivion Mods FAQ -- How to get started playing mods for Oblivion.
  • Acronyms -- Common mod and mod tool acronyms.
  • FormIds -- What FormIds are, where to find, how to use them
  • Tools -- Programs for both players and modders.

Mod Projects

  • Cobl -- Modder's Guide and project pages for the Common Oblivion (Cobl) project.
  • FCOM Convergence -- Compatibility problems and solutions related to FCOM.

Modder Info

  • TESCS4 Wiki -- Official, wiki-based documentation for the construction set. Also provides extensive coverage of OBSE, pluggy and other modding topics.
  • Modding FAQ -- Frequently asked questions and their answers.
  • Modding Terminology -- Basic modding concepts (records, references, etc.) and terminology.

Toolmaker Info

  • Directories -- Overview of Oblivion's directories and the files found in them.
  • BSA File Format -- The media archive file (bsa) format used for Oblivion.
  • Mod File Format -- The record-based format used in Oblivion data (esp, esm) files.
    • Animation Groups -- IDs and index numbers for animation groups in alphabetical order.
    • FormID Fixup -- Review of storage location of formids. Each of these has to be updated if/when the indexing of existing masters is shifted.
  • Save File Format -- The format that saved games created by Oblivion (ess) are based upon.

Outdated Tech

The following articles have been outdated by technical advancements, but may still have some useful information in them.

  • Mod Integration -- Mod merging, mod isolation, mod communication, large modding projects.
  • Mod Merging -- Suggested procedure for merging mods.
  • Programmers Page -- List of programmers and projects.
  • Releasing Mods -- Elementary guide to first-time modders.
  • Resurrecting the Player -- Bringing player back to life.
  • Technical Wishlist -- A fix-it and wish list from the modding and technical side of the game. (This is not actually outdated, but it also does not provide useful information for modders.)

Tools

Tools for Players Focus Description
OBMM Players, Modders Oblivion Mod Manager (OBMM) is mostly focused on mod management, but also has functions for browsing and editing BSA archives and a few other miscellaneous functions.

Note: Conflict detection feature has now largely been superseded by Tes4Edit.

Wrye Bash Players, Modders Wrye Bash has a very large number of features associated with managing, reconciling and editing mods and savegames, as well as extracting and modifying data in them.
  • Mod/Savefile management.
  • Player face import/export.
  • Bashed Patch: Automated mod tweaking and conflict resolution.
Tools for Modders Focus Description
BSA Commander [Outdated] Modders Work with oblivion archive files (.bsa) with friendly interface (pack and unpack archive). This has been largely been superceded by OBMM.
ObEdit [Outdated] Modders An alternate editor for Oblivion. However, development stopped in October 2006 while it was in alpha.
Tes4Files Modders Allows packaging or uninstalling Oblivion mods. Convert all a mod's files in a few clicks to a BSA archive type distribution. (Not obsolete, but largely surpassed by OBMM.)
TES4 Gecko Modders Primarily focussed on merging mods. But also has a few special purpose functions (silent dialog generation, worldspace pushing, etc.)
TESsnip [Outdated] Modders TESsnip was an early low level editor of mod files. If you want to do this sort of editing today, use Tes4View instead.
TES4View/TES4Edit (Advanced) Players, Modders, Tool Makers Primary focus is on revealing reconciling conflicts between active mods. But provides both basic editing and advanced special function reconciliation tools (e.g. automatic distand load texture generation based on all loaded mods).
Tools for Modellers Focus Description
NIBLE Modellers Less options than NifSkope, but a less confusing interface concept.
NifSkope Modellers Lets you view and edit Oblivion NIF files (3D meshes), assign new textures, etc.