Dagail (RefID: ) |
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Home City | Leyawiin | ||
Location | Leyawiin Mages Guild | ||
Race | Bosmer | Gender | Female |
Level | 25 | Class | Battlemage |
RefID | BaseID | ||
Services | |||
Available | 8am-12pm, 2pm-8pm, 10pm-12am every day | ||
Training | Mysticism, Master | ||
Other Information | |||
Health | 154 | Magicka | 100 |
Respons. | 50 | Aggress. | 5 |
Essential | Always | ||
Faction(s) | Leyawiin_Faction; Guild for Mages (Wizard Wizard) |
Dagail, a Bosmer battlemage, is a Wizard of the Mages Guild who offers master training in Mysticism and is the head of the Leyawiin Guild Hall. She is a powerful mystic who often speaks of cryptic premonitions, and without a certain amulet, she is plagued by thousands of voices and unable to concentrate on anything. Finding that amulet will be your task during the Leyawiin Recommendation quest.
She is very much a scholarly mage and will spend a good part of her day studying. She sleeps in her private quarters on the top floor of the guild building from midnight to 8am. Until midday she will be found reading the common text A Life of Uriel Septim VII while sitting down on one of the two benches in the entry hall. After eating a two-hour lunch in the ground floor dining room, she will spend the next four hours reading again and will then pace restlessly around the guild building until 8pm. After eating a two-hour dinner with her fellow guild mates she will spend the last two hours of her day wandering around sleepily until its time for bed again. She will offer her services as a Master Trainer when not eating or sleeping.
She wears upper-class attire consisting of a black & burgundy outfit and a pair of gold trimmed shoes. She also carries her copy of A Life of Uriel Septim VII, the common text A Children's Anuad, and a sizable amount of gold. She doesn't wield any weapons, relying instead on a leveled set of spells from all of the magical schools but Illusion.
If you approach her before having joined the Guild, she will share one of her many premonitions with you: "Greetings, child. The Mages Guild has a future for you, I believe. I have seen it. You should consider joining." When you ask her about joining she will ask you: "The guild is accepting new members, but it may require some hard work on your part. Are you sure you wish to join?" If you decline she will be disappointed: "As you say. Perhaps fate will return you to us, someday?" If instead you accept, she will promote and welcome you: "Welcome, child, to the Guild of Mages. You shall be called Associate by all. Recommendations you need, from all guild halls in Cyrodiil. None will be easy to acquire. Too many motives, too much noise. May luck be with you, and may your wisdom guide you well. The Arcane University will need your help someday. I have seen it." You can now ask her about the Arcane University: "Within its walls live those who determine the fate of the guild. It is our stronghold, our sanctuary. You will come to know it well, in time. I have seen it." On the city of Leyawiin, she will read your hand and give you yet another premonition of things to come: "Let me see your hand. I see the City in the Hand, and the Hand in the Stars. The Tower guards the Gate, but the Gate holds the Key. The King is the Key, and the Hand guards the King." On the Guild itself, she has another vision: "The guild needs you, child. Perhaps it has always needed you; always been waiting for you."
The next time you meet her, she will give you the following cryptic plea for help, which will start the recommendation quest: "You seek wisdom from me, child? Ah, no. You seek words. Words are... difficult. They come and go. The voices, though. So loud they are, they drown out the words. Without my amulet, my stone to lock the voices away, the words will never come and stay. Would you lift your hands to help another, to help me find the words?" If you decline she will say: "A pity, but not unexpected. We shall speak again." If you accept, she will point you towards Agata: "Then seek Agata, child. She will see the path, and set you on it. I must rest." She will also elaborate on Agata: "She may be young, but her heart is old and wise. It guides her well through these troubled times." Should you approach her before having talked to Agata, she will say: "Nothing has changed, child. The voices still cry out, and I am unable to hear. If they can be sealed away, our work may begin."
Asking Agata about Dagail reveals the following: "I take it you've spoken to Dagail? Then you know she is not well. She has visions, for lack of a better term. While they used to be helpful at times, they have lately become problematic. There was an amulet, a family heirloom, that she wore to suppress, and sometimes focus, the visions. She's lost the amulet, and so has lost control." Agata will also tell you about Dagail's many visions: "At times, they served her well. She gained something of a reputation in the guild, and was highly valued by the Council. As she aged, the visions became less coherent. Rather than cast her aside, the Council gave her a position here. Some resent her, and wish she'd disappear. I do not. I am proud to help her with her daily tasks." About the amulet, Agata will reveal the following: "I'm surprised she discussed it with you. She wanted to keep it from the others... I should speak to her about that. Yes, her seer's stone is missing. It's the one thing that has kept her visions at bay, and without it, they're nearly crippling. She can't function. We haven't yet spoken to the others, for fear they would be less than accepting of her situation. Perhaps it is time, though. I will continue to tend to Dagail. Can you speak with the other mages, and find out if any of them have seen the stone?" About Dagail, she will add: "She's led such a troubled life. I just do what I can to make it easier on her."
Asking around the guildhall members will reveal more information about Dagail. Residing Alchemist, Alves Uvenim will say: "She was a very powerful mage once, from what I understand. Hard to imagine that, honestly." and will add: "Agata is the first person I go to when I need something. Maybe I should talk to Dagail instead, but I just don't feel comfortable doing that." The other residing Alchemist, S'drassa, will give you his take on her: "A nice lady, but strange. Talks to herself far more often than one should, in my opinion. Sometimes I wonder why she hasn't just retired, and gone someplace to rest." About Agata, he will comment: "She's been a great help to all of us in the guild. Without her, I think Dagail would be lost at times."
All guild members will hint you towards the resident most dissatisfied with the leadership of the Guildhall, Kalthar. When asked about Dagail he will say: "I heard she was put in charge of the Leyawiin guild hall as a favor, not because she deserved it. That doesn't seem right, does it?" and on Agata, he will say: "She's the one you want to talk to if you actually need something to get done around here. I don't even know why Dagail is still around." When asked about the amulet, he will finally break down and get angry, in the process revealing a few bits of important information: "Well, well. Word is finally spreading, is it? They won't be able to keep up this facade much longer! Yeah, I know all about it. I overheard Agata and Dagail talking. And you know what? I'm glad it's gone! Why should we be forced to work under someone who's only kept sane by a magical trinket? Haven't we sacrificed enough already? She shouldn't even be here anymore. Hell, the only reason her father ever fit in anywhere is because he kept a low profile. And look what it got him! Years of service to the Empire, and not even a tombstone over his head! Hrmph. At least he was able to maintain the illusion of sanity. I know, I get way too fired up over this. It just annoys me that she's in charge of the guild, when she's clearly not fit. That's all."
Talking to Dagail at this point proves that she is clearly not fit: "Too many voices, too loud in my head. How can I hear when all are shouting?" Luckily, Agata is still around: "So Kalthar overheard us, did he? That explains why he's been so cranky lately. But we never said anything about Dagail's father. How would he know anything about that? If there's some sort of connection between the seer's stone and Dagail's father, I don't know about it. Maybe if you ask her, it will jog her memory." When you approach Dagail, she already knows your question: "You seek more from me, child? It is as I have seen. I know what you would ask. You would bring light to that which is in darkness, bring silence to the voices so loud. I know where you must go. Blood ran blue, and dragons flew high. Under broken towers and broken bodies it now lies, waiting to be found. What was my sire's must be mine, if you would have the words you seek. You must go and find his stone."
In the depths of Fort Blueblood, the obvious traitor, Kalthar, will try and explain his motives for stealing the original amulet: "I took the other one, and that should've been enough. I shouldn't have to go through all this, just to get rid of her! It's not even as if I was going to keep it forever. I was going to give it back to her, once I'd gotten what I wanted. That's not so wrong, is it? Once she helped me advance out of that place, and stepped down, then she could have it back! Why did you have to get in the way?"
After Kalthar's demise, Dagail will be overwhelmed with joy when you hand her the new amulet. She will also give you one final premonition: "Found it, have you? Silenced the hands that betrayed, and took what was mine? Then let me have the stone, so that the voices can be shut out. Ah, child. I thank you for helping me. With the voices quieted for now, the words you seek have come to me. You shall have my... recommendation. Though I must warn you. I have seen things in your future. Things which may be, and things which will be. It will be up to you to decide the fate of many. Life and death are strange things, easily manipulated, and both will be altered by your hands." If you speak to Dagail once you have obtained all recommendations she will say: "Your time has come. The Arcane University needs you, child. Raminus Polus waits for you even now. Great things will befall you. There will be trials, but you will prevail. You must, for the good of the guild."
After the quest, the townsfolk will start saying: "I understand that Dagail is in much better control of her faculties now that Kalthar's plot has been exposed." The citizens will also share an odd rumor about Dagail being interested in sheep: "Dagail has been training high ranking mages more about mysticism. And he's [sic] also been researching sheep, from what I hear." and "I've heard that Dagail knows a lot about Mysticism. And sheep." Others will simply reply: "I've heard he [sic] knows more about Mysticism than almost anyone. Strange about the sheep, though." and "I don't understand the fascination with sheep. Certainly seems to know everything about Mysticism, though." Prior Maborel of Weynon Priory will tell you that Eronor is related to Dagail (see notes): "Surprised by Eronor's uncanny way with sheep? Perhaps it would interest you to know that Eronor's sister, Dagail, in Leyawiin, is an accomplished spellcrafter."
Related Quests
- Leyawiin Recommendation: Help a mage regain her sanity to obtain a recommendation from Leyawiin.
- Mysticism Training: You must begin to repel the forces of Oblivion before the master mystic will train you.
Notes
- Dagail has a brother, Eronor, who is a stablehand at Weynon Priory. The fact that he's Dunmer and she's Bosmer is somewhat unusual, though not unprecedented. The implication of this is that they have the same father but different mothers, or one or both were adopted. Another possibility is that Eronor was meant to be a Bosmer, like Dagail: he is one of the few Dunmer without a surname, and Bosmer generally do not have surnames. They never mention each other, though Prior Maborel will tell you that they are related.
- After the Leyawiin Recommendation quest, Dagail will carry around Manduin's Amulet, which can be pickpocketed and is no longer a quest item.
Bugs
- When talking about Dagail's fascination with sheep, the townsfolk will refer to Dagail as being male.
- PC Only This bug is fixed by the Unofficial Oblivion Patch.