PlaceAtMe
PlaceAtPC
PlaceAtMe, ObjectID, Count, Distance, Direction PlaceAtPC, ObjectID, Count, Distance, Direction Where: ObjectID = Object to place into world Count = Number of the object to add Distance = Distance from the player in game units Direction = Initial orientation of the object 0 = front 1 = back 2 = left 3 = right Type: Movement PlaceAtMe, Bloodmoon Returns: none Example: PlaceAtPC, "delte fyr", 1, 120, 0 (just in front of player) PlaceAtPC, "Dremora_lord", 1, 128, 1 (sneak attack behind player) PlaceAtMe, "activator_01", 1, 500, 3 Scripts: karrodScript BILL_MarksDaedraSummon
Places the object at the player (PlaceAtPC) or another object/activator (PlaceAtMe), in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axis or at the player’s exact location (feet). It is used most often to spawn NPCs/creatures near the player/object for a coordinated and timed attack.
See Also: PlaceItem, PlaceItemCell