GetAngle
GetAngle, Axis Where: Axis = Which world axis to get the object's orientation (X, Y, or Z). Type: Movement Returns: float Example: if ( misc_com_wood_bowl_02->GetAngle, Z >= 180 ) if ( GetAngle, Y < 0 ) set TempFloat to ( GetAngle, X ) Scripts: cavein_script testmoverock
Returns a float value of the calling object's current orientation (in degrees) in the world along the specified axis.