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In the Hosiric Lays, songs that date back to the Ayleid Empire, the "waving fronds of Vahtacen" are briefly mentioned. This gives credence to the belief that Cyrodiil possessed a subtropical climate during the time of the Ayleids. During the Alessian Slave Rebellion, Pelinal Whitestrake knocked down the doors of Vahtacen to free the prisoners of the Vahtache, while Alessia and Morihaus flew overhead. It was after this event that Alessia was called "Al-Esh" ("High Highness") for the first time. After the rebellion, the settlement fell into ruin and was gradually lost beneath the earth.
During the time of the Planemeld, Vahtacen's exterior was still clearly visible, although much of it had been covered by the waters of the Reed. The ruins swarmed with undead, led by a powerful Lich known as the Faceless. In 2E 582, the ruins were within the territory controlled by the invading Ebonheart Pact. An Ayleid relic was recovered from Vahtacen for Vyctoria Girien of Cheydinhal that year, and the Faceless was destroyed.
Circa 3E 433, the Mages Guild began excavating the ruins, breaking through into the top level from a natural cave. The excavation was headed by Irlav Jarol, an expert scholar of the Ayleids, although he wasn't involved in the on-site work. The excavation's progress was halted when several mages were injured by an enchanted pillar which reacted to magic. By translating several inscriptions, the mages discovered the correct order in which spells must be cast at the pillar, and in doing so revealed an entrance into the lower undead-infested level of the ruins. An ancient Ayleid helm of some significance was discovered within the ruins.
A melhor forma de descrever a Floresta de Valen está no Guia de Bolso do Império, que a descreve como "Um mar de verde infinito, um labirinto de folhagem com cidades meio ocultas crescendo como brotos de uma flor, o lar dos Bosmer é o jardim de Tamriel." Uma característica incomum da Floresta de Valen são suas árvores gigantes e migratórias que contêm cidades inteiras. Falinesti, em particular, é uma árvore de kilometros de altura segurando uma cidade inteira em seus galhos, que foi descrita em Uma Dança no Fogo. Falinesti costumava migrar para o sul no inverno, mas recentemente parou de andar por razões desconhecidas.
The Valus Mountains are a mountain range on the border between Cyrodiil and Morrowind. They meet the Jerall Mountains at the Skyrim border. They are sometimes considered an extension of the Velothi Mountains.
Vanua was an Ayleid settlement located along the southeastern shore of Lake Rumare in ancient times. It contains the Shrine of the Crusader, a shrine built to honor Pelinal Whitestrake. It is mainly of Ayleid construction, but some of the interior architecture surrounding the Shrine is built in the Imperial style. The ruins of the settlement were slowly engulfed by the lake over the centuries and it now lies on the lake bed.
Vanua was the site of Pelinal Whitestrake's last stand, when he faced off against the Ayleid demi-god Umaril the Unfeathered. In the shadow of the White-Gold Tower, armies of Aurorans were sent against Pelinal to be slain. When he was weakened, Umaril answered the Divine Crusader's summons, and the two did battle. Pelinal was successful in defeating Umaril, but his soul was protected by Meridia and fled to the Void to one day be reformed in the Fires of Oblivion. Dying, the mortally wounded Pelinal insulted the ancestry of Umaril and of all elves, and his remaining foes fell upon him in anger at his words. He was tormented and cut into eights as a final act of vengeance by the Ayleids, and his head was left in Vanua to be discovered by Morihaus.
Pelinal's followers built the Shrine of the Crusader upon the spot where he died. The Helm of the Crusader, an artifact created for Pelinal by Dibella, was placed upon the shrine. Over time, the waters of Lake Rumare began rise and Vanua was submerged, eventually being forgotten. The ruins were haunted by all manner of undead.
In 3E 153, an elderly Sir Amiel embarked on a final quest to recover the Helm of the Crusader. He was the last Knight of the Nine, an order that had originally been established to recover the Crusader's Relics for safekeeping. He entered Vanua, but was slain by the undead monsters just in sight of the Helm, out-of-reach on a balcony above. In 3E 433, a pilgrim seeking to stop the reincarnated Umaril the Unfeathered was directed to Vanua by the ghost of Pelinal. The pilgrim entered the sunken ruins and successfully reached the helm. The skeletal remains of Sir Amiel led the pilgrim back to the abandoned Priory of the Nine, where a quest to recover the relics and defeat Umaril then began.
Varsa Baalim was an Ayleidic city located in the Nibenay Basin of Cyrodiil, close to Lake Canulus on the foothills of the Valus Mountains. It was a great, ringed, labyrinthine city constructed during the height of Ayleid rule to guard the Nefarivigum, a foul construct of Mehrunes Dagon used to test pilgrims seeking Mehrunes Razor.
For years, the elves drove back the many pilgrims who came for the evil artifact. However, in the early days of the First Era, a vampire managed to slip into the city unnoticed and turn the populace. Varsa Baalim was thrown into a gathering storm of madness and ruin, until it seemed that none were left to prevent the Razor from being recovered. Suddenly, the city was gone, when the mountains of the Eastern Niben swallowed Varsa Baalim and the Nefarivigum with it. Whether it was caused by a final fallback plan of the Ayleids, a natural cataclysm, or the touch of the Divines is unknown.
For centuries the city remained hidden, entombed deep within the mountains, inhabited by the undead vampiric remnants of its populace. In 3E 433, a rogue Telvanni arch-mage named Frathen Drothan set out to use the Nefarivigum to recover Mehrunes Razor, which he could then use to overthrow the Empire. He gathered many mercenaries to his cause and formed the Drothmeri Army, which marched into Cyrodiil and captured Sundercliff Watch, an abandoned fort built during the rule of the Reman Dynasty. The fort had deep iron mines that extended far underground, and Drothan used these to excavate the entrance to Varsa Baalim. Once it was uncovered, he ventured into the ruins of the city with a large detachment of mercenaries and magically sealed the entrance to deter assassins. The vampires quickly fell upon the band, and Drothan fled, making his way to the Nefarivigum and leaving the scattered mercenaries to fight back the vampires.
The Champion of Cyrodiil, hearing rumors of Drothan's rebel army, entered Sundercliff Watch, fought through the Drothmeri Army and broke the magical barrier preventing any from entering Varsa Baalim. The Champion traversed the ruins, where battle between the Drothmeri and the vampires still raged, and entered the Nefarivigum. The Champion then defeated Drothan and claimed the Razor.
Vaults of Gemin
The vaults once belonged to the Conclave of Baal, an organization based out of Stormhold. They were used to store an ancient tablet which could be used to decipher the Elder Scrolls in order to divine the current location of Murkwood. However, the vaults sank into the ground when an associate of the organization cast a powerful spell with disastrous results. The crumbling ruins of the vault became partially flooded and infested with monsters.
The Velothi Mountains are the mountain range separating Morrowind from Skyrim. They are named after the Chimer prophet Veloth who led the Chimer to leave their ancestral homes and resettle in Morrowind.
The mountains form the eastern border of the Skyrim regions of Eastmarch and the Rift. The southernmost part of the mountains borders the Morrowind region of Stonefalls to the southeast. At the southern tip of the mountain range, where it meets the Jerall and Valus Mountains, the volcanic peak of Trolhetta can be found. The ash produced by this and other volcanoes falls upon the Stonefalls region, providing precious fertilizer in an otherwise arid landscape.
In the Late Middle Merethic Era, the Velothi Mountains were settled by the Dwemer, who created cities beneath the mountain range, such as the great city of Mzulft. Presumably most of these cities followed the fate of their counterparts in Morrowind and Hammerfell and now lie deserted, but no further information on the cities exists.
In 2E 864, a canopy tunnel provided easy travel to the mountains from Cyrodiil, but no trace of the tunnel remained by 3E 433. Some old Dwemer tunnels also existed beneath the mountains and were sometimes used by caravans and refugees from Morrowind circa 4E 201. The Dunmeth Pass leads through the mountains and into northern Morrowind. High in the mountains lies the ancient temple of Skuldafn, along the Eastmarch border.
The Vile Laboratory
The Vile Laboratory is a location in the Black Garrison region of Coldharbour, used by Molag Bal for his many horrific experiments. The building itself is an emulation of a Dwarven ruin, although the complex is crawling with undead and Daedric guardians. It appears to be run by a Xivilai named Overseer Xvarik.
The laboratory has seemingly been in existence since the Merethic Era, as it is where the skeleton of the dragon Boziikkodstrun was brought after his flesh was consumed by Bal. Here the skeleton was infused with "blood-of-darkness", which re-awakened it as a Vestige. The skeleton was also modified according to Bal's own design, before being plunged into the Azure Chasm to create the first Daedric Titan. Indeed, experiments concerning vestiges and souls appear to be the norm in the Vile Laboratory. The Xivkyn are the result of experiments with vestigial hybridization in the laboratory between Dremora and Xivilai.
At some point, a Light of Meridia was taken to the laboratory for safekeeping, in an attempt to keep the artifact out of Meridia's clutches. In 2E 582, two Mages Guild members were imprisoned within the Vile Laboratory after being separated from the rest of the Tamrielic invasion force. The mages, a Dunmer named Gadris and a Khajiit named Zur, underwent an experimental soul-meld process, and were subsequently cast out of the laboratory to die. Confined to a single body and desperate to separate their souls, the weakened pair began work on a transmutation potion to sneak back into the ruins. With help from the Soulless One, the "Soul-Meld Mage" managed to overpower Xvarik and reach the catalyst needed for the separation procedure, although only one of the mages survived. The Soulless One also recovered the Light of Meridia from the ruins.
In the late Merethic Era, the Ayleids of Vilverin were among those clans who turned to Daedra worship, known as the Daedraphiles. During the Alessian Slave Rebellion, Vilverin became home to one of the Ten Ancestors, Ayleid statues originally held in the White-Gold Tower which were dispersed to cities across Cyrodiil for safekeeping. When the Tower fell to the Nedic rebels in 1E 243, the Rulanyil clan of Vilverin was forced to migrate out of Cyrodiil to avoid slaughter. They traveled to Valenwood, where they built a new city in Greenshade named Rulanyil's Fall. Vilverin subsequently fell into ruin.
In 2E 582, the ruins were inhabited by a group of trolls led by the Lake Mist Fiend. Circa 3E 433, a Redguard necromancer named Jalbert moved into the ruins after being forced to flee from Daggerfall. He subsequently began to resurrect the bodies of the long-dead Ayleids in the crypts beneath the ruins. A group of bandits also inhabited the ruins, where they ambushed merchants along the Red Ring Road and collected Welkynd Stones to sell to the Mages Guild. However, the bandits soon began to fall victim to the undead when Jalbert needed fresh corpses for his experiments. The Champion of Cyrodiil then entered the ruins, slaying Jalbert and the bandits. The Champion also retrieved the ancient Ayleid statue, which was later sold to Umbacano.
Vindasel is a small Ayleid ruin in the Great Forest of Cyrodiil. However, it was once a settlement infamous for brutalizing slaves; legend speaks of "the wailing wheels of Vindasel", where the Ayleids derived strange pleasure by subjecting them to this "art-torture". In 3E 433, Clavicus Vile sent the Champion of Cyrodiil to the ruin to collect the legendary sword Umbra.
Vitharn was a ruin in the Shivering Isles in the Third Era. The ruin was once a thriving city and fortress, founded by fanatics in southern Dementia. Four generations of Counts ruled over the city, planning to usurp the Isles from the Madgod, Sheogorath. Ultimately, the incompetence of Vitharn's late ruler, Count Cirion, and his mother's Manic heritage, caused the Vassal Fanatics of Dementia to invade the city and slaughter all therein, forgetting their sworn allegiance to the city of Vitharn.
- REDIRECT Lore:Cidade de Vivec
O Vazio (também chamado de Escuridão) é o nome dado às dimensões foram dos reinos (e.g. Aetherius, Oblivion, and Mundus) conhecidos da Aurbis. Os irmãos Anu e Padomay vieram do Vazio, assim como Sithis, que originalmente causaram mudança no mundo. De acordo com a Irmandade Negra, quando Sithis deseja alguém morto, é para o Vazio que sua alma vai após a morte. Lendas dizem que deidades desejando criar um novo plano de existência têm de primeiramente criar um espaço para ele no Vazio. O "Segundo Vazio" e os "Dezenove Vazios" são termos desconhecidos que podem estar relacionados a esta dimensão.
Vos was an ancient Velothi farming village on the eastern coast of Vvardenfell. There were few services here. There was a Dunmer chapel which was too small to serve as a focus for Almsivi intervention, but the resident cleric, Yakin Bael, was a fine healer, and worth a visit by anyone interested in the medical arts.
The town of Vos was up the hill from the harbor, where there were ships to Tel Aruhn, Sadrith Mora and nearby Tel Mora. The large and friendly Varo Tradehouse was located near the wharves, and was a good alternative to Tel Mora for men seeking accommodation. Apart from passing through on the way to Master Aryon's tower at Tel Vos, there was really little cause to visit Vos.
A grande ilha de Vvardenfell se localiza dentro do mar Interno e é cercada quase completamente por Morrowind continental, exceto pelo norte, que encontra o Mar dos Fantasmas. É um dos seis Distritos Imperiais da província de Morrowind. Tal distrito é dominado pelo grande vulcão, a Montanha Vermelha. Caracterizado por desertos de cinzas, planaltos rochosos e regiões úmidas costeiras preenchidas por flaura e flora incomuns.