Lore:Places R

Lore: Places
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Ravan is a large island in the Eltheric Ocean, to the south of the Sea of Pearls, possibly considered as part of the continent of Yokuda.

Raven Rock

Raven Rock is a colony built by the East Empire Company in the Hirstaang Forest, on the southern coast of Solstheim. The colony was founded in 3E 427, when it was just a patch of open snow, and soon became a fully-functional ebony mining colony.

Raven Spring

Raven Spring is a small village of High Rock, located in the foothills of Wrothgarian Mountains near the border of Hammerfell. The source of Bjoulsae River lies roughly south of Raven Spring.

Ravennian Forest

Ravennian Forest is a forest near Anticlere in High Rock. It is near to both Cryngaine Field, and Yeorth Burrowland. The forest is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field.

The Reach

The Reach is the large southwestern hold of Skyrim; it gives way to High Rock to the west and Hammerfell to the south, though exactly where has changed over the course of history and various wars. Near the southwestern corner, the capital Markarth, formerly a Dwemer stronghold, is built into the living rock of the Druadach Mountains, which are replaced by the Jerall Mountains near the hold's southeast corner. The Karth River begins in the southern region and drains the mountains, running like a deep gouge through the middle of the hold. The peaks of the Druadach range lie to the west of it, and high bluffs typically rise on the east leading to grassland and tundra.

The hold is inhabited by Nords and the native Daedra-worshipping Reachmen, who are primarily of Breton descent. They are known for resisting foreign rule by using ancient magic and an intimate knowledge of the landscape to their advantage in guerrilla warfare and espionage tactics. An Orc stronghold could be found in the steppes of the mountains in the south of the hold in the Fourth Era, and there have been several settlements over the years along the Karth, such as Karthwasten and Old Hroldan.

Realm of Boethia

The Realm of Boethia is a realm of Oblivion, created and ruled over by Boethia, the Daedric Prince of Deceit. The realm consists of stormy skies, volcanic islands and lava seas, similar to the Deadlands. It has also been described as a country of labyrinthine policy and betrayals, with maze gardens and twisted towers. It is sometimes referred to as Attribution's Share or Snake Mount.

Realm of the Hist

The realm of the Hist is said to be a mysterious realm of Oblivion. It is a lush world, filled with sentient trees. Relatives of these trees include the Hist of Mundus and Clavicus Vile's realm. The Hist supposedly came to Tamriel from this realm in the Dawn Era. The realm is inhabited by Wisperills, colorful luminescent films that dance in the air.

Tamrielic mythology states that, despite the Hists' neutrality, the realm of the Hist was mostly destroyed as the Ehlnofey war passed over it. A small corner of the realm survived and became Black Marsh, but the rest was sunk beneath the sea. This may imply that Black Marsh is a fragment of the realm, which was somehow sundered by the creation of Mundus.

In the early Fourth Era, a large chunk of Clavicus Vile's realm was separated from the rest by Umbra. This bubble of Oblivion contained Umbriel, a floating island. Umbriel had its own population of Hist, as well as humanoids created by the second ingenium. In 4E 40, following Umbriel's invasion of Tamriel, a group of heroes infiltrated the island and successfully banished the island back to Oblivion by destroying the ingenium and killing Umbra. Among these heroes was Mere-Glim, an Argonian who was reborn within Umbriel, resulting in a connection with both the Hist of Umbriel and the Hist of Tamriel.

When Umbriel was returned to Oblivion, the Hist there guided it to the realm of the Hist. Although it was no longer capable of flight, the island and the city on top were supported by the thick covering of trees and settled deep into the boggy ground. The lords and chefs of Umbriel turned to anarchy and tried to kill each other, but many of the skraws and fringe workers left Umbriel to make a living elsewhere in the realm. Mere-Glim and Fhena were among those who attempted to make a new life in the realm. A distant spire can be seen from the site of Umbriel, although it is unknown if it is an old building or simply a rock.

Reaper's March

Reaper's March is a region connecting the jungles of northeastern Valenwood with the rolling plains of northwestern Elsweyr. The northwestern woodlands are called simply the Northern Woods, which give way to Jodewood in the south. Eastern Reaper's March is called Dawnmead. The Strid River forms its northern border, separating it from western Cyrodiil. It is home to the cities of Arenthia, Rawl'kha, and Dune, as well as some smaller settlements and Ayleid ruins. The walking city Falinesti has been known to spend the autumn in the Northern Woods west of Rawl'kha.

The March has a unique mixture of Bosmeri and Khajiiti culture, along with some Imperial influence. The senche-tigers native to the area are believed by the locals to have mystical alchemical properties. Despite the dry conditions of Reaper's March, the Khajiit have managed to farm and harvest moon sugar in the area for generations through extensive irrigation projects. While bandits and skooma smuggling is common, Daedra worship is minimal. Khajiiti temples in the region are noted for their awe-inspiring beauty, though there are many other monuments and grand structures which are decayed and ruined.

Red Mountain

Red Mountain goes by many names. It is Sahqo-Strunmah in the Dragon Language. It is sometimes called the Red Tower, as well as Dagoth-Ur. The mountain is a vast volcano that dominates the island of Vvardenfell in Morrowind. The island was actually named after the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in Dwemeri . It is a small continent all to itself, riven from the rest of Morrowind by the remains of a colossal crater. On a clear day, its peak can be seen from the city of Almalexia, 250 miles to the south. Red Mountain truly dominates Dunmer life, reaching far beyond its immediate surroundings. It is generally considered to be the most dangerous region on the continent. In this wasteland of deep ravines, so-called Foyada, and lava pools, blighted monsters run free and the minions of Dagoth Ur, so-called ash creatures roam the land. Entrance to Red Mountain is limited: around the perimeter of Red Mountain the Tribunal constructed the Ghostfence (~ 3E 400 - 3E 417), a giant Spirit Wall. The only way inside without extended jump or levitation is through Ghostgate in the south. This region can be marked by the steep climbs to the top of the mountain and by the Ash Storms that fill the air and limit visibility to a few feet. Travelers new to Morrowind should be wary of this region, and anyone entering should proceed with caution.

Since the loss of the Dwemer Artifacts (~ 3E 414), Sunder and Keening, few have ventured inside the Ghostfence. Red Mountain is almost entirely uncharted, and one will not find any accurate, up-to-date maps or terrain guides anywhere. It is known, however, that there are four ancient Dwemer Citadels in the region, three of which are residences for Dagoth Ur's most trusted ash vampires; the other being the headquarters of Dagoth Ur himself. Even though this area is extremely dangerous, Glass and Ebony mines have been set up inside the Ghostfence under Imperial guard.

During the Imperial Simulacrum, Jagar Tharn used the Dwarven mines beneath the mountain as a hiding place for a piece of the shattered Staff of Chaos. The Eternal Champion discovered the entrance to the mines by striking the Hammer of Gharen against the Anvil of Mithas to produce a ringing which would reveal its location. The hero retrieved the piece, completing the Staff, only to discover that Tharn had drained its power into the Jewel of Fire.

The Foyada Mamaea leads from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada follows the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence is the lost Dunmer fortress of the Sixth House, Kogoruhn. It is rumored that a secret entrance links this structure with Red Mountain proper.

Red Ring Road

The Red Ring Road circles Lake Rumare and the Imperial City.

Redwater Spring

Redwater Spring, also known as the Bloodspring of Lengeir's Feast, is an underground font, formerly sacred to Arkay, now profaned and flowing with a blood-like substance.

Reed River

The Reed River is a short river that has its source in the steep hillsides south of Cheydinhal. It flows southeast and joins the Corbolo River in just a few miles.

Reich Gradkeep

The previous name of the province of Anticlere in High Rock.[1]


An ancient name for Morrowind.[2]

The Rift

The Rift (sometimes called Rift Hold), the southeastern hold of Skyrim, is a temperate region northwest of the intersection between the Velothi Mountains and the Jerall Mountains. It is one of the four holds known collectively as the Old Holds. The capital city of Riften is nestled in the expansive Fall Forest, on the shores of Lake Honrich, which is drained by the Treva River and Lake Geir. The relatively mild climate allows for thriving agriculture.


Riften (sometimes spelled Rifton) is the capital city of the Hold known as the Rift in southeastern Skyrim. The city lies close to the province's borders with Cyrodiil and Morrowind, and has become home to many Dunmer. It is built on the shores of Lake Honrich, nestled in the Fall Forest.

It was in Riften that Barenziah joined the Thieves Guild when she returned to Morrowind from her exile in Skyrim, and the town is well-known as being the base of operations for the Thieves Guild in Skyrim. At its height in the Second Era, Riften was a fairly large city and a major hub of activity for trade caravans and travelers from Morrowind. It was also home to branches of the both the Fighters and Mages Guilds, and was a relative bright spot in the mundanity of The Rift.

However, Riften fell into a period of decline beginning in 4E 98 when the Jarl was assassinated and replaced by Hosgunn Crossed-Daggers (who many believed was the one responsible for the murder). Over the course of his more than 40-year reign, the new Jarl imposed harsh curfews and unreasonably high taxes on the people, spending most of the accrued gold on the construction of a large, lavish wooden castle for himself. Hosgunn's harsh rule eventually led to a rebellion in 4E 129; much of the city was consumed by fire during the revolt, and many, including the Jarl, perished in the conflict. It took five years to rebuild the city, though recovery was ongoing and the city remained smaller than it had once been.


Rihad is a port city at the southern edge of Hammerfell, just north of its border with Cyrodiil. It is located on the coast of the Abecean Sea, on the main road between Anvil and Taneth. The Brena River flows into the Abecean Sea just south of the city.

The city's population is an eclectic mix of Redguard Forebears, survivors of the Yokuda Ra Gada, followers of Satakal, a few Bretons, and warriors-in-training from all over the empire. Buildings in the city with its high domes, the flying dew sails, and the mosaic colophons were constructed over the old and new ruins of past civilizations. In 3E 253, armies of Taneth and Rihad were defeated in the Battle of Dragontooth by the Camoran Usurper, leading to the fall of southern Hammerfell. The ruler of Rihad by the time of the Imperial Simulacrum was Queen Blubamka.

The city is the birthplace of well-known historian Destri Melarg.


Rimmen is a major city in the eastern region of Elsweyr. The city has served as a home to mercantile caravans since before time was recorded by men. The dominant architectural feature of the city is its ivory-colored stone. It has been used to make domed buildings along with canals and plazas. Much of the city was built by the Akaviri, including a shrine known as the Tonenaka, said to hold ten thousand statues. Rimmen is a cosmopolitan city and is home to a variety of races other than Khajiit. Ya'Tirrje, the Gold-Cat, ran a prosperous drug smuggling operation in the city during the Third Era. At some point, Rimmen became the home of the Jovial Lambasters, who were known to celebrate Clavicus Vile.

After the Oblivion Crisis and the disintegration of the Empire, Rimmen became an independent kingdom, enforcing its own laws and employing its own guards, known as the Regulators.


Rivenspire is a region which forms the northern tip of High Rock. It is a gloomy place with jagged rock formations punctuating the rather bleak lowlands. The towering, flinty crags, windswept moors, and narrow canyons strike many folk as oppressive, even threatening. The King's Guard mountain range separates Rivenspire from the Glenumbra and Stormhaven regions to the south. Being far from the Iliac Bay, Rivenspire has a reputation as the backwater of High Rock. The majority of creatures found in Rivenspire are of the aggressive type, including wolves and wraiths. Local hunters also make a living off the abundant giant bats and spiders.

Eyebright Feld forms the southwest area, Westmark Moor forms the southeast, and the foggy northern coast is known as Boralis. The city of Northpoint is found in eastern Boralis. The city of Shornhelm dominates northeastern Eyebright Feld, near the center of Rivenspire. Westmark Moor has no major cities, but there are several settlements, and it is well-known for its burial grounds, including the legendary Crypt of Hearts. Rivenspire is plagued by a type of vampire called bloodfiends.


Riverhold is a city-state in northern Elsweyr, near the border with Cyrodiil. It is notable for having a particularly busy marketplace as people from the surrounding areas flock to the city every day.

The city is ruled by a king or queen, although the only ruler of whom any details are known is Queen Naghea, who commanded the left flank of the Imperial army at the Battle of Bodrum in 1E 2920 during the Four-Score War.


Riverwood is a logging town on the banks of the White River in Whiterun Hold, at the western base of the Throat of the World. It is located northeast of Falkreath and Lake Ilinalta, north of Helgen, and almost directly south of Whiterun. Despite its seemingly prime location, the settlement doesn't receive many visitors. The famous Guardian Stones lie to the southwest of town.

The area of Riverwood has been inhabited since the Merethic Era, during the time of the Dragon Cult. The ancient Nords built Bleak Falls Barrow high up in the mountains to the west, overlooking the settlement. The locals were entombed in the barrow for some time before it was abandoned, and many continue to roam the ruins as mindless undead draugr. The settlement was not listed as one of the holdings of Jarl Gjalund of Whiterun, dated sometime after the Dragon War.

Some time before 2E 582, the inhabitants of Riverwood feuded with another Nordic clan. A settlement was still in existence at Riverwood during the Imperial Simulacrum, but the area was later abandoned. The town was refounded some time in the Fourth Era when a lumbermill was built on the banks of the river. After fleeing Cyrodiil during the Great War, a surviving member of the Blades named Delphine settled down in Riverwood to escape Thalmor assassins. In 4E 201, Riverwood was led by a local woman named Gerdur, whose family had built the mill. The town was the first to learn of the return of the dragons after Helgen was destroyed by Alduin the World-Eater. After appealing to Whiterun for aid, Jarl Balgruuf the Greater sent several soldiers to guard the town, a move which was likely seen as aggressive by nearby Falkreath Hold. Despite Whiterun's efforts to remain neutral in the Stormcloak Rebellion, loyalties in Riverwood were divided. Delphine departed Riverwood that year to re-establish the Blades.

Root Sunder

Root Sunder is an elven ruin in the Grahtwood region of Valenwood, found along the road between Elden Root and Haven.

Established in 2E 291, Root Sunder was intended to be a great city, built as an early attempt at colonizing Grahtwood. Its location was chosen based on the economic landscape of the period, designed so that it would function as a trading hub. Historians disagree on who exactly established the city. The majority of sources claim the settlers to be Ayleid, which would match the architecture and Dawn Era magic used in its construction. Others claim that they were Altmer, which would fit better with the time period.

Faced with the daunting prospect of taming the wilds of Valenwood, the settlers attempted to use Conjuration magic to control the surrounding jungle and "grow" the city. The effort was proposed by the conjurer Arandore, and construction subsequently began in earnest. However, the jungle's wildlife became increasingly aggressive, and construction was forced to halt following the disappearance of every conjurer by 2E 292. Through their rituals, the conjurers has unwittingly bound the spirit of the jungle within the walls of Root Sunder, where it began to starve. Trapped within impervious Welkynd Stones and unable to acquire nutrients, the jungle took on a malevolent sentience. Calling itself "the Root Sunder" after the name of the settlement, this spirit sent roots to destroy the stonework and pull the city beneath the ground. The settlers within were killed and drained of nutrients, becoming skeletal undead abominations. The Root Sunder then slept, and wouldn't be woken again for several hundred years.

The location of this ruined city was eventually lost to time, and the subterranean ruins became home to Senche, spriggans and stranglers. It was avoided by the Bosmer, who noticed that the protruding roots were not the same as those of regular graht-oaks. In 2E 582, following the formation of the first Aldmeri Dominion, Root Sunder was rediscovered by a group of academics, the majority of whom were quickly killed upon entering the ruins. The sole survivor, an Altmer woman named Tandare, urged adventurers to enter the ruins and help recover her colleague's research journals. However, the Root Sunder had been awakened by the researchers. No longer concerned with escaping the walls of its prison, it was content to lure mortals to their death within the ruins in order to feed. The Root Sunder attempted to draw the adventurers to their doom by projecting images of a researcher named Sirdor, who had died deep within the ruins after discovering the jungle's plight. The adventurers survived the Root Sunder's attacks after discovering the true fate of Sirdor, and managed to follow his notes and free the Root Sunder from the Welkynd Stones through the use of an "Attunement Stone". The spirit of the jungle subsequently departed the ruins, and the recovered journals were given to Tandare to bring to Elden Root.


Rorikstead (also known as Rorik's Steading, or Rorikhofkah in the Dragon Language) is a small settlement in the Western Plains of Whiterun Hold. Some variant of the name appears in many old records, with the earliest dated mention of it being in 2E 373. The traditional song of Whiterun, "Ragnar the Red", refers to an "ole Rorikstead". The land around the settlement was purportedly barren around the time of the Great War. After the war, a local nobleman named Rorik purchased the land. He claims to have founded the settlement, and that it hasn't had a bad crop since. The local farmers make a living by trading their produce to merchants in Whiterun. The dragon Nahagliiv, who was buried in a mound west of the settlement around the time of the Dragon War, was resurrected in 4E 201 by Alduin.


Roscrea is an island lying off the northern coast of Skyrim, in the Sea of Ghosts. It was conquered by Uriel Septim V in 3E 271.

Lake Rumare

Lake Rumare is a large lake completely surrounding the island of the Imperial City in the Imperial Province of Cyrodiil.

Many phrases in the local vernacular refer to Lake Rumare, such as "throwing money into Lake Rumare" to save time instead of "visiting that dump (the Imperial City)".