In the late Merethic Era, an event known as the Narfinsel Schism marked the beginning of a violent internal conflict among the Ayleid city-states of Cyrodiil. This conflict between the Aedra-worshipping Barsaebics and the Daedra-worshipping Daedraphiles reached a climax in 1E 198 at the Scouring of Wendelbek, which ended all organized opposition to Daedra worship. However, the Alessian Slave Rebellion began less than fifty years later, forcing most Ayleids to flee Cyrodiil or perish at the hands of the Nedes. Narfinsel subsequently fell into ruin.
Following the Soulburst of 2E 578, the ruins of Narfinsel became haunted by dangerous ghosts. One such ghost was a guard captain named Captain Minwe who perished at the ruins. Circa 2E 582, her friend Lliae the Quick continually sent Alliance War soldiers to the ruins to put her spirit to rest. Her efforts proved fruitless, as Minwe's ghost would always return after a time.
By 3E 433, the ruins had been taken over by monsters from the wilderness.
Narsis é uma das principais cidades comerciais da região sul de Morrowind, nos férteis campos de Deshaan. Sitiuada nos bancos do Lago Hlaalu, Narsis é a antiquíssima capital da Casa Hlaalu e lar do Procônsul Imperial.
Nchardak, also known as the "City of a Hundred Towers", was a Dwemer city located off the east coast of Solstheim. It was believed to be the largest, and perhaps the most advanced, of the great Dwemer Archives.
The city was considered to be a marvel of engineering, even by Dwemer standards, as it employed a complex system of pumps, aqueducts and boilers that released steam into various parts of the city. Using various control cubes, the Dwemer were able raise and lower the entire city into the sea at will. Legends tell of the time when invading Nords attempted to conquer it. In response, the Dwemer submerged the city beneath the sea until the Nords gave up.
Necrom é uma cidade ao extremo oriente da Morrowind continental, que contém significante importância religiosa aos Dunmer. A área costeira próxima a cidade consiste em íngremes e traiçoeiras falésias, se fazendo necessário alertas os navegantes na área.
Necrom é uma necrópole, cujo nome reflete em sua função como cemitério a nobres cidadãos e guerreiros de Morrowind. Em aparência, Necrom remete à uma gigantesca necrópole, dominada por muralhas sagradas e torres brancas. Logo a oeste da cidade há um extenso cemitério, lar de todas as possíveis criaturas perigosas.
“Rato Necrom com molho de Farinha de Ossos” é um prato que remete ao nome da cidade, porém é proibido na Província Imperial. "De Necrom a Daggerfall"é um comum ditado para enfatizar a distância em Tamriel.
During the Alessian Slave Rebellion Nenalata's king believing that the uprising would prove successful, allied his city with the rebels. While this strategic move would save the city from destruction, human rule soon brought about many difficult changes for the city. Nenalata who's economy was heavily dependent on slave labor was forced to switch to a slave-less society after the emancipation of all human slaves in Cyrodiil. Another strenuous adjustment was the imposition of Empress Alessia's new pantheon, the Eight Divines in place of the city's previous deity Meridia.
Several years after his city's subjugation by the Alessian Empire, Nenalata's king passed on leaving the crown to his son Laloriaran Dynar. The new king inherited a kingdom in turmoil, it's subjects terrified by the swift rise of the militant anti-elven Alessian Order. The Order's accession marked the beginning of a long era of elven persecution. Sometime later in the year 1E 361 the Order staged a coup d'etat in the Imperial City. The new puppet emperor soon installed the Alessian Doctrines as the empire's official religion. The king seeing what was soon to come, pledged undying loyalty to the emperor, and once again Nenalata was spared.
As the decades went on Cyrodiil's Ayleid city-states collapsed one by one at the hand of the brutal order. Eventually every other city had fallen, and the Order turned it's full gaze to Nenalata. Soon the Nenalatans were hit with a final ultimatum by the emperor, abandon their home and leave Cyrodiil forever or be slaughtered. The city soon split between two factions, those who wanted to take the emperor's offer and evacuate and those who desired to stay and defend their home. The two sides debated on a course of action but were unable to reach a consensus. With a heavy heart King Dynar soon made the decision to vacate the city taking all who would listen, and they soon began their exodus from their ancestral home to the lands of the Direnni Hegemony. Shortly afterwards the Alessian Army arrived at Nenalata and massacred all who chose to stay behind.
The Ayleids' journey to their destination proved long and arduous and many died along the way. But when the survivors finally arrived in High Rock they were welcomed with open arms by the Direnni. The Ayleid refugees soon began the task of building a new home for themselves, selecting a small island in the center of Bangkorai's Halcyon Lake. After displacing a group of Orcs who resided in the area they were ready to initiate construction. A new city in the scale image of Nenalata quickly arose in the middle of the lake, they named it Bisnensel.
Centuries later in the late Third Era the tale of Nenalata and its final king attracted the attention of two rival scholars of Ayleid history, Herminia Cinna and Umbacano. In the year 3E 433 Cinna was able to acquire Nenalata's royal crown. Umbacano who was planning an expedition to Nenalata, directed a hired mercenary to obtain the crown. Cinna who was uneasy with Umbacano's seemingly unhealthy obsession with the Ayleids refused to part with the crown, instead suggesting the mercenary recover the crown of Nenalata's ancient rival Lindai. Which option the mercenary chose is unknown however. Regardless Umbacano did embark on his expedition, and upon reaching Nenalata's throne room proclaimed himself King of the Ayleids. This decision proved fatal for Umbacano, but the exact details of his death are uncertain.
Neugrad Watch was a small settlement in southwestern Skyrim, contemporary with the Imperial Simulacrum. By 4E 201, the settlement had been abandoned and all that remained were the ruins of Fort Neugrad, occupied by a small number of guards.
New Sheoth is the ever-changing capital of the Shivering Isles and the seat of Lord Sheogorath. It is located in the eastern part of the Isles, at the feet of the Jester's Spine Mountains. It is placed on the border between Mania and Dementia, the two halves of the Isles. The city itself is divided into two districts, Bliss on the Manic side and Crucible on the Demented. New Sheoth Palace overlooks the city; contained within is the Palace of Sheogorath, as well as the Houses of Mania and Dementia. The Sacellum Arden-Sul is located at the base of the Great Torch. The ruins of Xirethard are mostly located beneath the city. Like everywhere in the Isles, root tunnels run deep below the city. Of particular interest is The Fountainhead, where the insanity of the realm's inhabitants settles to supply the waters of the Font of Madness.
It lies across the Niben River, splitting it into two parts, upper and lower, and so is technically a lake rather than a bay, which means that the Khajiit name for the bay, Lake Makapi, is more accurate. In addition, the Larsius River, the Corbolo River, the Silverfish River, and the Panther River all empty into Niben Bay.
The Niben River (known to the Khajiit as the River Malapi, sometimes called the Imperial Run) is a large river in Cyrodiil. Its source is Lake Rumare in the Heartlands and it empties into the Topal Bay.
Nibenay is the eastern part of Cyrodiil and is the traditional heart of the Empire, comprising the modern counties of Cheydinhal, Bruma, Bravil and Leyawiin, as well as the Heartlands around City Isle. The Nibenese culture is considered esoteric and philosophical, with focus on elaborate ceremony.
The largest regions in Nibenay are the eponymous Nibenay Valley and Nibenay Basin, the former nominally including the western bank of the Upper Niben from County Bravil to the Heartlands, and the latter encompassing the eastern side of the Upper Niben and its tributaries; the Corbolo, Reed and Silverfish. South of Niben Bay sits the dark swampland of Blackwood, largely synonymous with the county of Leyawiin. The far northern and eastern parts of the region give way to the Jerall and Valus mountain ranges, respectively. The Jerall city of Bruma, though Nibenese in customs, boasts an architectural style that is more Nordic in design. Similarly, there are aspects of Dunmeri architecture in the eastern city of Cheydinhal.
The Nibenay Basin consists primarily of the eastern side of the valley of the Niben, and its tributaries. It's mostly an open, agricultural area where the Nibenese Imperials hail from. The regions of the Nibenay Valley and the Heartlands are sometimes considered as an extension of the Nibenay Basin area, with the Imperial City being located on an island at the head of the valley. Beyond the Cheydinhal foothills at the eastern end of the basin, the Valus Mountains form the border with the province of Morrowind. To the south, the Panther River marks the border with Blackwood.
As the drainage basin of the Niben, a number of tributaries and solitary lakes can be found in the region. These include the Reed, Corbolo and Silverfish rivers, and the lakes Arrius, Poppad and Canulus.
The Nibenay Valley is a region in eastern Cyrodiil centered around the River Niben. At the southern end of the region lies Niben Bay, while to the north, the region extends into the Heartlands around Lake Rumare. South of the region lies the dark and brooding Blackwood; in the west, the West Weald and Elsweyr; to the east, the Nibenay Basin; and to the northwest, the Great Forest. Running from north to south are the Green Road in the west and the Yellow Road in the east. The city of Bravil lies in the western portion of the region.
Bergamot grows particularly densely around Bravil, as does Mandrake and Nightshade. The eastern bank of the Niben River is thick with Foxglove, Monkshood, and Summer Bolete. Many other plants thrive in the region, including Nirnroot.
Nimalten (sometimes called Nimalten City) was an ancient settlement located in the Rift, on the banks of the Treva River in Skyrim. Nimalten Barrow is a series of extensive vaults built beneath the town, which were extended for thousands of years due to the fact that certain families refused to bury their dead in the same chamber as certain other families.
In 2E 582, Nimalten was ruled by Thane Fjora. The town was targeted by the Worm Cult, who overran the barrow and made several attempts on the thane's life before being driven off by the Ebonheart Pact. Nimalten was still in existence during the Imperial Simulacrum, but by 4E 201 no trace of the settlement remained.
Nirn (believed to mean 'Arena' in Ehlnofex) is the planet on which the Elder Scrolls is set. It floats in the void of Oblivion and is, for all intents and purposes, the majority of the realm known as Mundus. Sources often use the terms Nirn and Mundus synonymously, despite the technical differences in the two terms. Nirn was created during the Dawn Era by the Aedra and Anu-aligned spirits, based on Lorkhan's inspiration and Magnus' designs.
Northmoor was a duchy on the southwestern coast of High Rock (in the Iliac Bay region). It existed in early Second Era, as well as late Third Era. It was bordered by Ykalon to the north, and Ilessan Hills, Glenpoint and Glenumbra Moors to the south. The provincial seat was the city of Northmoor. The Garlythi clan was the predominant vampire bloodline, and the regional deity was Mara.