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Anvil
Type Settlement
Continent Tamriel
Province Cyrodiil
Region Gold Coast
Appears in Oblivion
Anvil circa 3E 433
Anvil's banner

Anvil is a prosperous harbor city on the Gold Coast by the Abecean Sea at the very southwest end of Cyrodiil. It is the seat of County Anvil and it is located at the end of the Gold Road, west of Skingrad and Kvatch.

Anvil consists of five districts: Castle Anvil, Chapelgate, Westgate, Guildgate and Harborside. The Redguards have had a notable influence on local architecture, which is of a similar style to that of nearby Hammerfell. The city's graveyard is located across the street from the Chapel of Dibella. North of the graveyard lies Benirus Manor, one of Anvil's many stately manors. The city also houses chapters of the Fighters Guild and Mages Guild, the latter of which specializes in Restoration.

History

Anvil has existed since at least 1E 2200, when King Bendu Olo led the All Flags Navy against the Sload of Thras. Originally, Anvil was a small collection of ramshackle huts infamous for being a violent haven for pirates, refugees, thieves, thugs, "and any other men and women of ill intent who happened to wash up in Anvil Bay".

In 2E 582, Anvil was left unaffected by the Alliance War which raged in the Heartlands of Cyrodiil. Having declared itself a free city following the fall of the Second Empire, it continued to function as an important port town, attracting merchants and smugglers from all across Tamriel and as far south as Pyandonea, and profiting from the illegal wartime raiding. However, the town was threatened by werewolves in the hills nearby, and was subjected to a brief undead attack when zombies rose from the harbor that year.

During the time of the Camoran Usurper it was controlled by the Red Sabre pirates, but it was taken over and used as a base of operations by Commodore Fasil Umbranox while he attempted to break up the fleet circa 3E 286. During the battle in Anvil Bay between Umbranox and Toraddan ap Dugal, the town was set alight. Dugal tried to flee, but Umbranox's battlemages caused a rocky outcropping to collapse over his ship, the Black Flag. As a reward for destroying the pirates, Umbranox was given the title of Count of Anvil, as well as the funds to build a city over the ashes of Old Anvil. He built Castle Anvil on the same island the Black Flag was buried under. Umbranox's descendants would rule for centuries afterwards.

In 3E 335, the souls of Anvil's recently deceased became victim to Lorgren Benirus, a wealthy Imperial who sought to prolong his own life by becoming a lich and destroying the city. A mob led by the local Mages Guild attacked Benirus Manor before he could complete his ritual, but the manor remained cursed by the spirits of the dead and was allowed to fall into ruin. Circa 3E 422, Count Corvus Umbranox of Anvil went missing after becoming the head of the Thieves Guild and inheriting Nocturnal's curse by donning the Gray Cowl. His wife, Millona Umbranox, would rule in his stead for the next eleven years, and was beloved by her people.

In 3E 433, several disasters struck Anvil. The city was briefly besieged by an Oblivion Gate to the Deadlands during the Oblivion Crisis, the city's men were targeted by a group of female thieves, and the entire crew of a ship was murdered in port by a crazed member of the Dark Brotherhood. The priestesses at the Great Chapel of Dibella were also murdered and the chapel desecrated by Aurorans under the command of Umaril the Unfeathered, who had returned to Tamriel to bring down the Nine Divines. However, the curse was also lifted from Benirus Manor, and the undead crew of the Black Flag were put to rest after the cavern of "Dunbarrow Cove" was excavated beneath Castle Anvil. Corvus Umbranox mysteriously returned to court that year and resumed his duties as count, after he used the power of an Elder Scroll to alter history and destroy the Daedric curse.

During the Great War, the city was put under siege by the armies of the Aldmeri Dominion, which ended with a Dominion victory in 4E 172.

See Also

References

Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.