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This space is for info that I use all the time, if you happen to land here, it's probably by mistake. If you see something incorrect here, please leave a message on my talk page, if you think seeing an article or page would help me/further my knowledge or ability to contribute the site, again please leave me a message on my talk page.
Got some.....
== Sandboxes ==
;[[User:Biffa/sandbox/1|sandbox 1]] - [[Skyrim:Heljarchen Hall|Heljarchen Hall]] {wip}
;[[User:Biffa/sandbox/2|sandbox 2]] - ingredients {wip}
;[[User:Biffa/sandbox/3|sandbox 3]] - [[Dragonborn:Kagrumez|Kagrumez]] {wip}
;[[User:Biffa/sandbox/4|sandbox 4]] - [[Skyrim:Fort Fellhammer|Fort Fellhammer]] {wip}
;[[User:Biffa/sandbox/5|sandbox 5]] - empty
;[[User:Biffa/sandbox/6|sandbox 6]] - [[Skyrim:Fort Snowhawk|Fort Snowhawk]] {wip}
;[[User:Biffa/sandbox/7|sandbox 7]] - [[Skyrim:Volkihar Keep|Volkihar Keep]] {wip}
;[[User:Biffa/sandbox/8|sandbox 8]] - [[Skyrim:Fort Sungard|Fort Sungard]] (wip)
;[[User:Biffa/sandbox/9|sandbox 9]] - empty
;[[User:Biffa/sandbox/10|sandbox 10]] - [[Skyrim:Fort Amol|Fort Amol]] {wip}
;[[User:Biffa/sandbox/11|sandbox 11]] - [[Skyrim:Fort Kastav|Fort Kastav]] {wip}
;[[User:Biffa/sandbox/12|sandbox 12]] - [[Skyrim:Fort Neugrad|Fort Neugrad]] {wip}
;[[User:Biffa/sandbox/image requests|sandbox image requests]] - images for pages required.
== For bugs: ==
{{Bug|This is the bug I found.|vn=1}}
{{Bug|This is the bug that someone else found|confirmed=1|nocat=1}}
{{Bug|This is the bug we're talking about|vn=1|section=Name of the discussion|nocat=1}}
== Coding for Image Placement ==
[[File:SR-place-Hag's End 05.jpg|left|thumb|Ice Ice Baby]]
{{NewLeft}}
== Favorite Images For My Requests ==
<gallery>
File:SR-place-Hag's End 05.jpg|Ice Ice Baby
File:DB-interior-Temple of Miraak 16.jpg|Uh Oh!
File:SR-place-Blacksmith Quarters 02.jpg|Blacksmithing
</gallery>
== show/hide coding ==
{|
|{{showhide|(show/hide coding)|
show/hide1}}
|-
|{{showhide|(second show/hide coding)|
show/hide2}}
|}
If you want tables within show/hiden use:
{{tl|Showhide/Start}} and {{tl|Showhide/End}} variation
== Shadowmarks ==
The marks are as follows:
*{{Shadowmark|Guild}}: Denoting the building or NPC nearby is part of the Guild.
*{{Shadowmark|Safe}}: Denoting the area is safe for the Guild.
*{{Shadowmark|Danger}}: Denoting someone nearby or inside does not take kindly to the Guild.
*{{Shadowmark|Escape}}: Denoting that following this mark leads to escape (usually from a jail cell).
*{{Shadowmark|Protected}}: Denoting the area or people are under Guild protection (usually involved in a Thieves Guild quest).
*{{Shadowmark|Fence}}: Denoting there lies a [[Skyrim:Fence (merchant)|fence]] inside.
*{{Shadowmark|Cache}}: Denoting a Thieves Cache (usually on a barrel that appears once you finish the special job for a city).
*{{Shadowmark|Loot}}: Denoting valuables or riches lie inside or nearby.
*{{Shadowmark|Empty}}: Denoting there is nothing of value inside and has already been looked over.
== refering to the notes or bugs section on the same page ==
—(see [[#Notes|notes]]) or —(see [[#Bugs|bugs]])
== Tables ==
For help with available tables see: [[Help:Tables|tables]]
=== To astrix item in list ===
{| class="wikitable" width="170px"
!Residents
|-
|
;[[Skyrim:Karita (bard)|Karita]] ([[Skyrim:Bardic Performances|Bard]]) † or ‡ or *
|}
† A better symbol.<br>
‡ Another better symbol.<br>
<nowiki>*</nowiki> Astrixes need nowiki.
=== Hidden Tables ===
{| class="hiddentable"
|Ore vein locations:
* One in the middle of the floor at the first intersection upon entering
* One in the southwest dead end, at the same intersection
* Two at the northeast dead end, at the second intersection
* Two at the far end of the long, narrow tunnel, past the hole in the floor
|}
=== Intnotes ===
{| class=wikitable width=140px
!intnotes
|-
|
;[[Oblivion:Baenlin|Baenlin]]{{intnote|db|[a]}}
;[[Oblivion:Caenlin|Caenlin]]{{intnote|inherit|[b]}}
;[[Oblivion:Gromm|Gromm]]{{intnote|move|[c]}}
|}
{{note|db|^a|This NPC dies upon completion of the [[Oblivion:Accidents Happen|related quest]].}}
{{note|inherit|^b|Will move into the house upon completion of the related quest.}}
{{note|move|^c|Resides in [[OB:Olav's Tap and Tack|Olav's Tap and Tack]] upon completion of the related quest.}}
=== Multiple Boxed Lists in a Row & Header Over Multiple Columns & Align Items on List at the Top ===
{|
|- valign="top"
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%;"
!Building Materials
|-valign="top"
|
;4 [[Skyrim:Clay|Clay]] †
;14 [[Skyrim:Quarried Stone|Quarried Stone]] †
;17 [[Skyrim:Sawn Log|Sawn Logs]] †
;2 [[Skyrim:Hinge|Hinges]] †‡
;1 [[Skyrim:Iron Fittings|Iron Fittings]] †‡
;1 [[Skyrim:Lock|Lock]] †‡
;30 [[Skyrim:Nails|Nails]] †‡
|}
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%;"
!colspan=2|Furnishing Materials
|-valign="top"
|
;1 [[Skyrim:Glass|Glass]]
;2 [[Skyrim:Goat Horns|Goat Horns]]
;4 [[Skyrim:Leather Strips|Leather Strips]]
|
;1 Quarried Stone
;11 Sawn Logs
;2 [[Skyrim:Straw|Straw]]
;8.5 [[Skyrim:Iron Ingot|Iron Ingots]] *
|}
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%"
!Metal Fittings*
|-
|
;1 Hinge
;4 Iron Fittings
;0 Locks
;20 Nails
|}
|}
† These items supplied in a chest and log pile with the purchase of the land.<br>
‡ These items can be crafted from the six iron ingots and one corundum ingots supplied, using the anvil beside the carpentry table.<br>
<nowiki>*</nowiki> The metal fittings are made from the ingots listed.<br>
== Unsigned comments ==
{{uns|81.100.17.137|08:38, 5 May 2012}} (example)
== Coding page for deletion ==
<nowiki>{{speed|User request}}</nowiki>
== Things that get changed and changed again or to note for future ==
* Robinhood - to use <nowiki>''{{LE|title}}''</nowiki> for headers unless title is the same as page. - Alphabetface
* ??? - was showing shelves holding items, changed to with blah, blah on top, now being changed back. - Hellhound223
* ??? - Walkthrough - Alphabetface, still under discussion.
* Shield racks holding changed to bearing in one and to holding on another Vlindrel. - Hellhound223
* septims to gold]] coins. - Alphabetface.
* No space for midair. alphabetface.
* space for quest line. alphabetface.
* removing icons of shadowmarks from pages.
* ??? - Capitalising extra words on image descriptions.
* Fungus needed you wouldn't say six cozes you'd say six coz lettuce, or you wouldn't say buttons you'd say button mushrooms.
* ??? - Namira's Rot capitalised - not capitalised Robinhood, the silencer.
*
Got some.....
== Sandboxes ==
;[[User:Biffa/sandbox/1|sandbox 1]] - [[Skyrim:Heljarchen Hall|Heljarchen Hall]] {wip}
;[[User:Biffa/sandbox/2|sandbox 2]] - ingredients {wip}
;[[User:Biffa/sandbox/3|sandbox 3]] - [[Dragonborn:Kagrumez|Kagrumez]] {wip}
;[[User:Biffa/sandbox/4|sandbox 4]] - [[Skyrim:Fort Fellhammer|Fort Fellhammer]] {wip}
;[[User:Biffa/sandbox/5|sandbox 5]] - empty
;[[User:Biffa/sandbox/6|sandbox 6]] - [[Skyrim:Fort Snowhawk|Fort Snowhawk]] {wip}
;[[User:Biffa/sandbox/7|sandbox 7]] - [[Skyrim:Volkihar Keep|Volkihar Keep]] {wip}
;[[User:Biffa/sandbox/8|sandbox 8]] - [[Skyrim:Fort Sungard|Fort Sungard]] (wip)
;[[User:Biffa/sandbox/9|sandbox 9]] - empty
;[[User:Biffa/sandbox/10|sandbox 10]] - [[Skyrim:Fort Amol|Fort Amol]] {wip}
;[[User:Biffa/sandbox/11|sandbox 11]] - [[Skyrim:Fort Kastav|Fort Kastav]] {wip}
;[[User:Biffa/sandbox/12|sandbox 12]] - [[Skyrim:Fort Neugrad|Fort Neugrad]] {wip}
;[[User:Biffa/sandbox/image requests|sandbox image requests]] - images for pages required.
== For bugs: ==
{{Bug|This is the bug I found.|vn=1}}
{{Bug|This is the bug that someone else found|confirmed=1|nocat=1}}
{{Bug|This is the bug we're talking about|vn=1|section=Name of the discussion|nocat=1}}
== Coding for Image Placement ==
[[File:SR-place-Hag's End 05.jpg|left|thumb|Ice Ice Baby]]
{{NewLeft}}
== Favorite Images For My Requests ==
<gallery>
File:SR-place-Hag's End 05.jpg|Ice Ice Baby
File:DB-interior-Temple of Miraak 16.jpg|Uh Oh!
File:SR-place-Blacksmith Quarters 02.jpg|Blacksmithing
</gallery>
== show/hide coding ==
{|
|{{showhide|(show/hide coding)|
show/hide1}}
|-
|{{showhide|(second show/hide coding)|
show/hide2}}
|}
If you want tables within show/hiden use:
{{tl|Showhide/Start}} and {{tl|Showhide/End}} variation
== Shadowmarks ==
The marks are as follows:
*{{Shadowmark|Guild}}: Denoting the building or NPC nearby is part of the Guild.
*{{Shadowmark|Safe}}: Denoting the area is safe for the Guild.
*{{Shadowmark|Danger}}: Denoting someone nearby or inside does not take kindly to the Guild.
*{{Shadowmark|Escape}}: Denoting that following this mark leads to escape (usually from a jail cell).
*{{Shadowmark|Protected}}: Denoting the area or people are under Guild protection (usually involved in a Thieves Guild quest).
*{{Shadowmark|Fence}}: Denoting there lies a [[Skyrim:Fence (merchant)|fence]] inside.
*{{Shadowmark|Cache}}: Denoting a Thieves Cache (usually on a barrel that appears once you finish the special job for a city).
*{{Shadowmark|Loot}}: Denoting valuables or riches lie inside or nearby.
*{{Shadowmark|Empty}}: Denoting there is nothing of value inside and has already been looked over.
== refering to the notes or bugs section on the same page ==
—(see [[#Notes|notes]]) or —(see [[#Bugs|bugs]])
== Tables ==
For help with available tables see: [[Help:Tables|tables]]
=== To astrix item in list ===
{| class="wikitable" width="170px"
!Residents
|-
|
;[[Skyrim:Karita (bard)|Karita]] ([[Skyrim:Bardic Performances|Bard]]) † or ‡ or *
|}
† A better symbol.<br>
‡ Another better symbol.<br>
<nowiki>*</nowiki> Astrixes need nowiki.
=== Hidden Tables ===
{| class="hiddentable"
|Ore vein locations:
* One in the middle of the floor at the first intersection upon entering
* One in the southwest dead end, at the same intersection
* Two at the northeast dead end, at the second intersection
* Two at the far end of the long, narrow tunnel, past the hole in the floor
|}
=== Intnotes ===
{| class=wikitable width=140px
!intnotes
|-
|
;[[Oblivion:Baenlin|Baenlin]]{{intnote|db|[a]}}
;[[Oblivion:Caenlin|Caenlin]]{{intnote|inherit|[b]}}
;[[Oblivion:Gromm|Gromm]]{{intnote|move|[c]}}
|}
{{note|db|^a|This NPC dies upon completion of the [[Oblivion:Accidents Happen|related quest]].}}
{{note|inherit|^b|Will move into the house upon completion of the related quest.}}
{{note|move|^c|Resides in [[OB:Olav's Tap and Tack|Olav's Tap and Tack]] upon completion of the related quest.}}
=== Multiple Boxed Lists in a Row & Header Over Multiple Columns & Align Items on List at the Top ===
{|
|- valign="top"
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%;"
!Building Materials
|-valign="top"
|
;4 [[Skyrim:Clay|Clay]] †
;14 [[Skyrim:Quarried Stone|Quarried Stone]] †
;17 [[Skyrim:Sawn Log|Sawn Logs]] †
;2 [[Skyrim:Hinge|Hinges]] †‡
;1 [[Skyrim:Iron Fittings|Iron Fittings]] †‡
;1 [[Skyrim:Lock|Lock]] †‡
;30 [[Skyrim:Nails|Nails]] †‡
|}
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%;"
!colspan=2|Furnishing Materials
|-valign="top"
|
;1 [[Skyrim:Glass|Glass]]
;2 [[Skyrim:Goat Horns|Goat Horns]]
;4 [[Skyrim:Leather Strips|Leather Strips]]
|
;1 Quarried Stone
;11 Sawn Logs
;2 [[Skyrim:Straw|Straw]]
;8.5 [[Skyrim:Iron Ingot|Iron Ingots]] *
|}
| style=padding-right:0.5em;" |
{| class="wikitable" style="width:100%"
!Metal Fittings*
|-
|
;1 Hinge
;4 Iron Fittings
;0 Locks
;20 Nails
|}
|}
† These items supplied in a chest and log pile with the purchase of the land.<br>
‡ These items can be crafted from the six iron ingots and one corundum ingots supplied, using the anvil beside the carpentry table.<br>
<nowiki>*</nowiki> The metal fittings are made from the ingots listed.<br>
== Unsigned comments ==
{{uns|81.100.17.137|08:38, 5 May 2012}} (example)
== Coding page for deletion ==
<nowiki>{{speed|User request}}</nowiki>
== Things that get changed and changed again or to note for future ==
* Robinhood - to use <nowiki>''{{LE|title}}''</nowiki> for headers unless title is the same as page. - Alphabetface
* ??? - was showing shelves holding items, changed to with blah, blah on top, now being changed back. - Hellhound223
* ??? - Walkthrough - Alphabetface, still under discussion.
* Shield racks holding changed to bearing in one and to holding on another Vlindrel. - Hellhound223
* septims to gold]] coins. - Alphabetface.
* No space for midair. alphabetface.
* space for quest line. alphabetface.
* removing icons of shadowmarks from pages.
* ??? - Capitalising extra words on image descriptions.
* Fungus needed you wouldn't say six cozes you'd say six coz lettuce, or you wouldn't say buttons you'd say button mushrooms.
* ??? - Namira's Rot capitalised - not capitalised Robinhood, the silencer.
*