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Lore:Guia para Sadrith Mora

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<noinclude>{{Book Summary
|MW=yes
|author=
|description=An overview of Sadrith Mora's people and notable places
}}</noinclude>
[[File:MW-book-Sadrith Mora Region.jpg|center]]

{{Lore Link|Sadrith Mora}} is the district seat of {{Lore Link|House Telvanni}}, and home of the Telvanni Council, though only one Telvanni councilor actually lives in Sadrith Mora. Sadrith Mora is an island settlement, and accessible only by sea and teleportation. The town is large, with many craftsmen, traders, and trainers, but it is open only to Telvanni retainers; outsiders should confine themselves to the {{Lore Link|Gateway Inn}}, and to {{Lore Link|Wolverine Hall}}, the Imperial quarters of the {{Lore Link|Imperial Legion|Legion}} garrison and guilds. The docks are in a sheltered bay on the western side of the island, and a trail leads up from the docks to the Gateway Inn. Beyond the Gateway Inn is the Great Market, with numerous craftsmen and traders, and a small slave market. North of the Great Market is the {{Lore Link|Telvanni Council House|Telvanni Council Hall}}, a large orb supported by giant mushroom stalks. To the east of the Great Market is {{Lore Link|Tel Naga}}, the towering wizard-tower residence of Telvanni Councilor Mage-Lord Master {{Lore Link|Neloth}}.

====Services====

Outlanders can find services for the {{Lore Link|Fighters Guild}}, {{Lore Link|Mages Guild}}, and {{Lore Link|Imperial Cult|Imperial cult}} at Wolverine Hall. Members of the {{Lore Link|Thieves Guild}} congregate at {{Lore Link|Dirty Muriel's Cornerclub}}. Telvanni Great House and {{Lore Link|Tribunal Temple}} services are all housed within the Council Hall; additional Telvanni services are available in the Great Market district and in Tel Naga. The Gateway merchant inn is the only establishment with public beds. Members of the Fighters Guild, Mages Guild, and Imperial cults look for hospitality at Wolverine Hall. Telvanni kin and retainers stay at the Gateway, at Wolverine Hall, at a local cornerclub, or at Tel Naga. The Great Market has many services and tradesmen, and many others are scattered through town. There are two cornerclubs: Dirty Muriel's, for outlanders, and {{Lore Link|Fara's Hole in the Wall}} for local {{Lore Link|Dunmer}}. Tel Naga is Master Neloth's wizard tower.

====Notable Figures====

If you're not Telvanni or Telvanni retainers, you'll want to know {{Lore Link|Angaredhel}}, Prefect of Hospitality at the Gateway merchant inn, and {{Lore Link|Ery}}, Gateway's publican. At Wolverine Hall, {{Lore Link|Hrundi}} the Nord is the Fighters Guild steward, {{sic|{{Lore Link|Procyon Nigilius|Procyon Nigiliusis}}|Procyon Nigilius}} is Mages Guild steward, and {{Lore Link|Aunius Autrus}} is the Imperial cult priest. {{Lore Link|Big Helende}}, the Thieves Guild Boss, makes frequent appearances at Dirty Muriel's Cornerclub. Telvanni wizards and retainers visit the Council Hall to confer with the Telvanni Mouths (Telvanni Mouths are spokesmen for their councilor mage-lords) {{Lore Link|Felisa Ulessen}}, {{Lore Link|Galos Mathendis}}, {{Lore Link|Arara Uvulas}}, {{Lore Link|Mallam Ryon}}, {{Lore Link|Raven Omayn}}, and {{Lore Link|Dalyne Arvel}}, Telvanni Council clerk. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town.

====Transportation====

Sadrith Mora is an island; there's no road or bridge to the mainland. To visit the mainland, you must either be able to fly, swim, or water-walk, or you must rely on shipmasters at the docks or the guild guide at the Mages Guild. {{Lore Link|Gals Arethi}} at the docks offers ship passage to {{Lore Link|{{nst|MW=|Castle}} Ebonheart|Ebonheart}}, {{Lore Link|Tel Branora}}, {{Lore Link|Tel Mora}}, or {{Lore Link|Dagon Fel}}. {{Lore Link|Iniel}} at the Wolverine Hall Mages Guild can teleport you to {{Lore Link|Ald'ruhn}}, {{Lore Link|Vivec (city)|Vivec}}, {{Lore Link|Caldera}}, and {{Lore Link|Balmora}} for a modest fee.