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Dragonborn:Telas de Carregamento

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{{Trail}}
These '''loading screens''' appear when a new area is loaded. Along with an interactive 3D model related to the area, a message is displayed that can often be of help, especially to new players. Depending on how long the game takes to load, multiple messages may be displayed. Some messages only appear under certain conditions. If a condition is satisfied, that image ''will'' appear. Most of the load screens with conditions therefore have a percentage chance of appearing, in order to make them more or less likely to appear under certain circumstances, but still allow some randomness. If no conditions are satisfied, one of the remaining load screens is selected at random.

These loading screens are added by the [[DB:Dragonborn|Dragonborn]] add-on. For the original [[SR:Skyrim|Skyrim]] loading screens, see [[SR:Loading Screens|this article]].

==Gameplay==
{| class=wikitable
! Message !! width=20% | 3D Model !! Image !! width=20% | Conditions
|-
| ''[[Dragonborn:Bonemold|Bonemold]] armor is a type of [[Skyrim:Dunmer|Dunmer]] armor crafted out of bone and resins.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenBonemold01.nif
| [[File:DB-load-Bonemold armor is a type of Dunmer armor.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''Each of [[Lore:Solstheim|Solstheim]]'s [[Dragonborn:All-Maker_Stones|sacred stones]] grants a power which can be used only once. Return to the stone to reacquire the power.''
| DLC02\Landscape\StandingStone\{{zwsp}}DLC2StandingStoneTree.nif
| [[File:DB-load-Each of Solstheim's sacred stones.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim and has completed stage 200 of [[Dragonborn:Cleansing the Stones|Cleansing the Stones]].
|-
| ''Frost enchantments are more potent when placed on [[Dragonborn:Stalhrim|Stalhrim]] weapons or armor.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenStahlrim01.nif
| [[File:DB-load-Frost enchantments are more potent.jpg|96px]]
| 6% chance of appearing if the player is in [[Dragonborn:Solstheim|Solstheim]].
|-
| ''Hawala faaaakara. Baaaa rakhee kaloo. Pooja kan faroo kee jaa. Goora! Goora! Goora! --[[Dragonborn:Riekling|Riekling]] Godspeak Song''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRiekling02.nif
| [[File:DB-load-Hawala faaaakara.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''Reading one of [[Dragonborn:Hermaeus_Mora|Hermaeus Mora]]'s Black Books may transport you into his realm. Read it again to escape.''
| DLC02\Clutter\{{zwsp}}DLC2BlackBook01.nif
| [[File:DB-load-Reading one of Hermaeus Mora's Black Books.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim and Hermaeus Mora intro scene has played.{{huh|GetVMQuestVariable(DLC2BookDungeonController, ::bHMIntroScenePlayed_var) == 1}}
|-
| ''[[Dragonborn:Skaal_Village|Skaal Village]], near the eastern coast of [[Lore:Solstheim|Solstheim]], is home to an ancient offshoot tribe of [[Skyrim:Nord|Nords]] known as the Skaal.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenSkaal01.nif
| [[File:DB-load-Skaal Village, near the eastern coast.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''The [[Lore:Dunmer|Dunmer]] of [[Lore:Morrowind|Morrowind]] construct [[Dragonborn:Chitin|chitin]] armor out of the shells of native insects layered with resinous glues.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenChitin01.nif
| [[File:DB-load-The Dunmer of Morrowind construct chitin.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''The island of [[Lore:Solstheim|Solstheim]] is located to the north-east of [[Lore:Skyrim|Skyrim]]. The "[[Dragonborn:Northern_Maiden|Northern Maiden]]" out of [[Skyrim:Windhelm|Windhelm]] is known to occasionally take passengers back and forth.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenAdventure02.nif
| [[File:DB-load-The island of Solstheim.jpg|96px]]
| 6% chance of appearing if the player is in Tamriel.
|-
| ''The master wizards of [[Lore:House Telvanni|House Telvanni]] traditionally grow their homes from fungal spores, using secret methods known only to themselves.''
| DLC02\Architecture\TelvanniTower\{{zwsp}}DLC2TelvanniGourdHouseExt02.nif
| [[File:DB-load-The master wizards of House Telvanni traditionally grow.jpg|96px]]
| Appears if player is in [[Dragonborn:Tel Mithryn (settlement)|Tel Mithryn]] and has not met Neloth there ''or'' 6% chance of appearing under any other conditions.{{VN|Conditions may be buggy—needs in-game verification.}}
|-
| ''The [[Skyrim:Steel_Smithing|Steel Smithing]] perk allows you to forge [[Dragonborn:Bonemold|Bonemold]] armor. [[Skyrim:Elven_Smithing|Elven Smithing]] allows you to forge [[Dragonborn:Chitin|Chitin]] armor. [[Skyrim:Advanced_Armors|Advanced Armors]] allows you to forge [[Dragonborn:Nordic|Nordic]] armor and weapons. [[Skyrim:Ebony_Smithing|Ebony Smithing]] allows you to forge [[Dragonborn:Stalhrim|Stalhrim]] armor and weapons.''
| LoadScreenArt\{{zwsp}}LoadScreenSmith01.nif
| [[File:DB-load-The Steel Smithing perk allows you to forge Bonemold armor.jpg|96px]]
|
|}

==Creatures==
{| class=wikitable
! Message !! width=20% | 3D Model !! Image !! width=20% | Conditions
|-
| ''[[Dragonborn:Ash_Spawn|Ash Spawn]] began to appear on [[Lore:Solstheim|Solstheim]] after the massive eruptions of [[Lore:Red_Mountain|Red Mountain]] early in the Fourth Era covered the southern part of the island in ash. Their exact origins are unknown.''
| DLC02\LoadScreenArt\{{zwsp}}LoadscreenAshspawn01.nif
| [[File:DB-load-Ash Spawn began to appear on Solstheim.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''[[Dragonborn:Lurker|Lurkers]] are thought to be native to the murky waters of [[Dragonborn:Hermaeus_Mora|Hermaeus Mora]]'s realm of [[Dragonborn:Apocrypha|Apocrypha]].''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenLurker01.nif
| [[File:DB-load-Lurkers are thought to be native.jpg|96px]]
| 3% chance of appearing if [[Dragonborn:The Fate of the Skaal|The Fate of the Skaal]] is completed and the player is in Solstheim or [[Dragonborn:Apocrypha|Apocrypha]].
|-
| ''[[Dragonborn:Netch|Netch]] are often domesticated on the [[Lore:Morrowind|Morrowind]] mainland. Wild netch were first sighted on [[Lore:Solstheim|Solstheim]] several decades ago, perhaps drawn by the familiar flora that has grown up in the southern ashlands.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenNetch01.nif
| [[File:DB-load-Netch are often domesticated.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''One of the most dangerous Steam Animunculi is the [[Dragonborn:Dwarven_Ballista|Dwarven Ballista]], which fires a bolt that can penetrate even the thickest armor.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenBallista01.nif
| [[File:DB-load-One of the most dangerous Steam Animunculi is the Dwarven Ballista.jpg|96px]]
|
|-
| ''[[Dragonborn:Riekling|Rieklings]] have little culture of their own, but scavenge what relics they can from around [[Lore:Solstheim|Solstheim]] and form strange attachments to what they find.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRiekling02.nif
| [[File:DB-load-Rieklings have little culture of their own.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''[[Dragonborn:Riekling|Rieklings]] may be small in stature, but they attack in swarms and can be fearsome in melee combat. They are even known to tame and ride boars into battle.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRiekling01.nif
| [[File:DB-load-Rieklings may be small in stature.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''[[Dragonborn:Seeker|Seekers]] are servants of [[Dragonborn:Hermaeus_Mora|Hermaeus Mora]]. They are rarely seen outside his Oblivion realm of Apocrypha.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenSeeker01.nif
| [[File:DB-load-Seekers are servants of Hermaeus Mora.jpg|96px]]
| 3% chance of appearing if [[Dragonborn:The Temple of Miraak|The Temple of Miraak]] is completed and the player is in Solstheim or Apocrypha.
|}

==Lore==
{| class=wikitable
! Message !! width=20% | 3D Model !! Image !! width=20% | Conditions
|-
| ''"...the people of [[Lore:Solstheim|Solstheim]], the heirs of the Guardian, must remain wary, lest the dark influence of [[Lore:Hermaeus_Mora|Herma-Mora]], or even the Traitor himself, return someday." --excerpt from "The Guardian and the Traitor"''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenMiraak01.nif
| [[File:DB-load-the people of Solstheim, the heirs of the Guardian.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim and has started The Temple of Miraak.
|-
| ''"Untithed to any thane or hold, and self-governed, with free worship, with no compensation to [[Lore:Skyrim|Skyrim]] or [[Lore:Empire|the Empire]] except as writ in the [[Lore:Armistice|Armistice]] of old wheresoever those might still apply, and henceforth let no Man or Mer say that the Sons and Daughters of [[Lore:Kyne|Kyne]] are without mercy or honor." -Skyrim's Offer of [[Lore:Solstheim|Solstheim]] to [[Lore:Morrowind|Morrowind]], 4E 16''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenAdventure02.nif
| [[File:DB-load-Untithed to any thane or hold.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''Although the [[Lore:East_Empire_Company|East Empire Company]] originally founded [[Dragonborn:Raven_Rock|Raven Rock]], they turned the failing mining colony over to the [[Skyrim:Dunmer|dark elves]] at the beginning of the Fourth Era.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRavenRock01.nif
| [[File:DB-load-Although the East Empire Company.jpg|96px]]
| 6% chance of appearing if the player is in [[Dragonborn:Raven Rock|Raven Rock]].
|-
| ''Apocrypha is the realm of [[Dragonborn:Hermaeus_Mora|Hermaeus Mora]], the Daedric Prince of Fate and Knowledge. Many who come here seeking forbidden knowledge remain forever.''
| DLC02\Dungeons\Apocrypha\Clutter\{{zwsp}}ApoHMShrine01.nif
| [[File:DB-load-Apocrypha is the realm of Hermaeus Mora.jpg|96px]]
| 6% chance of appearing and the player is in Solstheim or Apocrypha and Hermaeus Mora intro scene has played.{{huh|GetVMQuestVariable(DLC2BookDungeonController, ::bHMIntroScenePlayed_var) == 1}}
|-
| ''Most of [[Dragonborn:Raven_Rock|Raven Rock]]'s original structures were leveled when the [[Lore:Red_Mountain|Red Mountain]] erupted in {{Year|4E 5}}. The [[Lore:Dunmer|Dunmer]] have largely rebuilt the town over the past two hundred years.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRavenRock01.nif
| [[File:DB-load-Most of Raven Rock's original structures.jpg|96px]]
| 6% chance of appearing if the player is in [[Dragonborn:Raven Rock|Raven Rock]].
|-
| ''[[Dragonborn:Raven_Rock|Raven Rock]], [[Lore:Solstheim|Solstheim]]'s main settlement, is firmly under the control of [[Lore:House_Redoran|House Redoran]], the most powerful of the Great Houses of [[Lore:Morrowind|Morrowind]].''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRedoran01.nif
| [[File:DB-load-Raven Rock, Solstheim's main settlement.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''[[Dragonborn:Raven_Rock_Mine|Raven Rock Mine]], once one of the most abundant sources of [[Skyrim:Ebony|ebony]] in [[Lore:Morrowind|Morrowind]], was shut down in {{Year|4E 170}}. This {{sic|lead|led|description=spelling}} to a mass exodus from the town, cutting the population in half.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenRavenRock01.nif
| [[File:DB-load-Raven Rock Mine.jpg|96px]]
| 6% chance of appearing if the player is in [[Dragonborn:Raven Rock|Raven Rock]].
|-
| ''[[Lore:Solstheim|Solstheim]] was part of [[Lore:Skyrim|Skyrim]] until the High King gave it to [[Lore:Morrowind|Morrowind]] in 4E 16 to serve as a refuge for the [[Skyrim:Dunmer|Dunmer]] after the events of the [[Lore:Red_Year|Red Year]].''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenAdventure02.nif
| [[File:DB-load-Solstheim was part of Skyrim.jpg|96px]]
| Player is in Solstheim and has completed stage 100 of the Dragonborn initialization quest ''or'' 4% chance of appearing under any conditions.{{VN|Conditions may be buggy—needs in-game verification.}}
|-
| ''Some tales tell of ancient [[Skyrim:Nord|Nord]] heroes whose Voices were powerful enough to tame and ride [[Skyrim:Dragon|dragons]].''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenDragonRiding01.nif
| [[File:DB-load-Some tales tell of ancient Nord heroes.jpg|96px]]
| 6% chance of appearing if the player has completed The Temple of Miraak.
|-
| ''Strange flora native to [[Lore:Morrowind|Morrowind]] have sprouted up in the ash that blankets the southern reaches of [[Lore:Solstheim|Solstheim]].''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenLocalGoods01.nif
| [[File:DB-load-Strange flora native to Morrowind.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''The ancient [[Skyrim:Nord|Nords]] of [[Lore:Solstheim|Solstheim]] sealed their tombs with [[Dragonborn:Stalhrim|Stalhrim]], a form of enchanted ice as hard as stone. The Skaal are the only ones who know the secret of crafting armor and weapons out of Stalhrim.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenStahlrim01.nif
| [[File:DB-load-The ancient Nords of Solstheim.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''The ashfall from [[Lore:Red_Mountain|Red Mountain]] has driven much of [[Lore:Solstheim|Solstheim]]'s native wildlife into the northern half of the island.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenBurntWoods01.nif
| [[File:DB-load-The ashfall from Red Mountain.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|-
| ''[[Dragonborn:Thirsk Mead Hall|Thirsk Mead Hall]] was founded by [[Dragonborn:Hrothmund|Hrothmund]], who originally left the Skaal in order to live the lifestyle of ancient [[Skyrim:Nord|Nord]] warriors in the wilderness.''
| DLC02\LoadScreenArt\{{zwsp}}LoadScreenThirsk01.nif
| [[File:DB-load-Thirsk Mead Hall was founded by Hrothmund.jpg|96px]]
| 6% chance of appearing if the player is in Solstheim.
|}

[[Category:Load Screens]]