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Lore:Dwemer

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<noinclude>{{Trail|Races}}{{cleanup|The discussion of their disappearance should be polished up, with more reliance on Vivec's The Battle of Red Mountain and other accounts of their disappearance during the battle. It should also be split off into its own History sub-section.}}[[Category:Lore-All Terms]]{{TOCright}}[[File:TR-creature-Radac Stungnthumz.jpg|thumb|[[Tribunal:Radac Stungnthumz|Radac Stungnthumz]], an undead Dwemer weaponsmith]] [[File:MW-place-Nchardahrk.jpg|thumb|Dwemer ruins, as seen in [[Morrowind:Morrowind|Morrowind]]]]</noinclude>
The {{Lore Link|Dwemer}} <noinclude>([[wikipedia::Wikipedia:Pronunciation_respelling_key|/dwɛ.mɚ/]] {{pronunciation|DWEM|mer}}, [[wikipedia:Wikipedia:Pronunciation_respelling_key|/dweɪ.mɚ/]] {{pronunciation|DWAY|mer}} or [[wikipedia:Wikipedia:Pronunciation_respelling_key|/dwiː.mɚ/]] {{pronunciation|DWEE|mer}})</noinclude>, the "people of the deep", are a fabled "Lost Race"{{ref|name=D2|{{Cite book|Dwarves, v2}}}} of [[Lore:Mer|Mer]] from Dwemereth, which mostly consisted of modern-day [[Lore:Morrowind|Morrowind]], where they are believed to have been the most prolific, though they also had a strong presence in [[Lore:Hammerfell|Hammerfell]], [[Lore:High Rock|High Rock]], and [[Lore:Skyrim|Skyrim]].{{ref|name=DI1|{{Cite book|Dwemer Inquiries Vol I}}}}{{ref|name=D1|{{Cite book|Dwarves, v1}}}} Meric races use the term "Dwemer", which translates to "Deep-Elves"{{ref|name=DI1}} or "Deep Folk".{{ref|name=36LOV5|{{Cite book|36 Lessons of Vivec, Sermon 5}}}}{{ref|name=PGE1M|{{Cite book|PGE|1|Morrowind}}}} Men commonly refer to them as '''Dwarves'''.{{ref|name=D1}} The early history of the Dwemer is still clouded in mystery. There is no known story of their dissociation from the {{Lore Link|Aldmer}}, which must have occurred very early in [[Lore:Tamriel|Tamrielic]] history, as their society bore few correlations with that of the {{Lore Link|Altmer}} besides some similar legal principles.{{ref|name=PGE3M|{{Cite book|PGE|3|Morrowind}}}}{{ref|name=AODL|{{Cite book|Antecedents of Dwemer Law}}}}{{ref|name=PGE3Sum|{{Cite book|PGE|3|Summerset}}}} According to legend, the Dwemer originated from the same group as the Dunmer, and were treated as another tribe, and later, as a secular Great House.{{ref|name=FC|{{Cite book|The War of the First Council}}}} <ref group="oog">[[General:Gary Noonan|Gary Noonan]] {{TIL|explained|GTNoonan}} the Dwemer and Dunmer's shared origins</ref><ref group="oog">According to [[General:Michael Kirkbride|Michael Kirkbride]] during the {{TIL|Redguard Forum Madness|redguardforummadness}}, the Dwemer were also considered a tribe during the time of the nation of Veloth</ref> The Dwemer built elaborate underground cities near and beneath mountain ranges, including the [[Lore:Velothi Mountains|Velothi Mountains]] and [[Lore:Red Mountain|Red Mountain]], and in the mountains of the isle [[Lore:Stros M'Kai|Stros M'Kai]]. Many misconceptions about them have abounded for centuries: scholars long thought that most Dwemer ruins which dotted Tamriel outside Morrowind were mere outposts and that there were few significant Dwemer settlements elsewhere until {{Year|1E 420}}.{{Ref|name=DI1}} The presentation of the Dwemer in fictitious but popular novels like the ''{{Lore Link|Ancient Tales of the Dwemer}}'' has also lodged an inaccurate impression of them in the popular consciousness, painting them as familiar, comfortable characters very similar to humans.{{ref|name=DHAC|{{Cite book|Dwemer History and Culture}}}} In reality, they are better described as having been fearsome, unfathomable, and even cruel, though also careful, intelligent, and industrious.{{ref|name=TROZ|{{Cite book|The Ransom of Zarek}}}}{{ref|name=SRKarliah|[[Skyrim:Karliah|Karliah's]] dialogue during [[Skyrim:Skyrim|Skyrim]].}}{{ref|name=D3|{{Cite book|Dwarves, v3}}}} Their society consisted of free-thinking yet reclusive clans devoted to the secrets of science, engineering, and the arcane until they mysteriously disappeared around {{Year|1E 700}}.{{ref|name=DI1}}{{FMI|dummy=}}<noinclude>

==History==
[[File:SR-place-Mzulft.jpg|left|thumb|Dwemer ruins, as seen in [[Skyrim:Skyrim|TES V: Skyrim]]]][[File:MW-art-Dwemer-Concept.jpg|left|thumb|Concept art of two Dwemer]]
The history of the Dwemer is mostly a record of their conflicts with other races and each other, and the timeline is imprecise for many of these events. They purportedly settled along the coasts of Morrowind and founded Dwemereth.{{ref|name=PGE3M}} They became involved in clashes with the newly-arrived [[Lore:Chimer|Chimer]] in the Late Middle {{Lore Link|Merethic Era}} over land, resources, and religion.{{ref|name=BTAOM|{{Cite book|Before the Ages of Man}}}} The Dwemer also inhabited modern-day [[Lore:Skyrim|Skyrim]] during the earlier centuries of the {{Lore Link|First Era}}, and had numerous clashes with the [[Lore:Nord|Nords]] who lived there.{{ref|name=TAW|{{Cite book|The Aetherium Wars}}}}

While [[Lore:Harald|King Harald]] is credited with driving the last of the "elves" out of Skyrim before the end of his reign in {{Year|1E 221}}, this is mostly likely referring to conflicts with the {{Lore Link|Snow Elf|Snow Elves}} and possibly other elves, as the Dwemer kept inhabiting a number of city-states stretching from the Velothi Mountains as far west as {{Lore Link|Markarth}} in what is now {{Lore Link|the Reach}}.{{ref|name=D1}}{{ref|name=TAW}} The city-states burrowed deep underground, masking their true size, and several of them were linked by the gargantuan cavern known as {{Lore Link|Blackreach}} (or "FalZhardum Din" to the Dwemer).{{ref|name=DI3|{{Cite book|Dwemer Inquiries Vol III}}}} They clashed often with the Nords, but were never seriously threatened until the third century of the {{Lore Link|First Era}}, several decades after Harald's reign, when the Nordic armies under [[Lore:Gellir|High King Gellir]] experienced unusual success in conquering Dwemeri cities. Scholars believe that several decades before, an alliance emerged between four city-states led by Arkngthamz, a Dwemeri research center, to develop technology to harness the power of the [[Lore:Aetherium|Aetherium]] crystal, but the alliance became a victim of its success and crumbled quickly. All of the city-states in Skyrim are thought to have entered into a crippling war over the Aetherium crystal and the means of harnessing it. After decades of this underground war, the Nords were able to sweep the weakened Dwemer out of their city-states and hold them for a century before the Dwemer could muster the strength to reclaim them.{{ref|name=TAW}}

The Snow Elves, meanwhile, had not actually been driven out of Skyrim by Harald, either; many of them sought sanctuary with the Dwemer. Although they agreed to provide them safe haven in their underground realm, the distrustful Dwemer rendered them blind by forcing them to consume toxic fungi once found growing deep underground. The Snow Elves became servants of the Dwemer, and then, after several generations, into their corrupted slaves, the {{Lore Link|Falmer}}.{{ref|name=TFAS|{{Cite book|The Falmer: A Study}}}}

Clashes continued with the Chimer in Morrowind, and the two races apparently disliked each other greatly. Dwemeri culture was agnostic and preferred reason to faith, while the Chimer were staunch {{Lore Link|Daedra}}-worshippers.{{ref|name=PGE3M}} However, the Nordic invasion and conquering of present-day [[Lore:Morrowind|Morrowind]] under High King [[Lore:Vrage|Vrage]] around {{Year|1E 240}} brought a common enemy the Chimer and Dwemer could unite against.{{ref|name=PGE3M}}{{ref|name=36LOV9|{{Cite book|36 Lessons of Vivec, Sermon 9}}}} [[Lore:Dumac|Dumac]] Dwarfking and [[Lore:Nerevar|Indoril Nerevar]] forged an alliance which ultimately succeeded in repelling the invaders in {{year|1E 416}}, leading to the [[Lore:First Council|First Council]] of newly-named [[Lore:Resdayn|Resdayn]].{{ref|name=PGE3M}}

In {{Year|1E 420}}, the militaristic [[Lore:Rourken|Rourken]] clan opposed the accord with the Chimer and chose self-exile.{{ref|name=PGE1Ham|{{Cite book|PGE|1|Hammerfell}}}}{{ref|name=PGE3Ham|{{Cite book|PGE|3|Hammerfell}}}} Their chieftain is said to have thrown the [[Lore:Volendrung|Volendrung]] Hammer across Tamriel and led his clan to wherever the hammer fell, an image which has been depicted in a number of ruins in Hammerfell. The Rourken named the land "Volenfell," which later was somewhat mistranslated to "Hammerfell".{{ref|name=PGE1Ham}}

Meanwhile, in Skyrim, after generations of subjugation, the Falmer rebelled, leading to the {{Lore Link|War of the Crag}}, another massive Dwemeri war which was waged far below the surface while the Nords above remained oblivious. The war lasted decades, and only ended when the Dwemer did.{{ref|name=TFAS}}
[[File:MW-concept-AnumidumBW.jpg|thumb|Anumidum, as depicted in ''[[Lore:Divine Metaphysics|Divine Metaphysics]]'']]

The Dwemer inexplicably disappeared during the {{Lore Link|Battle of Red Mountain}}, the biggest and final battle of the {{Lore Link|War of the First Council}}.{{ref|name=PGE3M}} This purportedly came about due to the efforts of Lord [[Lore:Kagrenac|Kagrenac]], who was the Chief Tonal Architect of the Dwemer responsible for designing the great freeholds of their Second Empire.{{ref|name=MWYagrum|[[Morrowind:Yagrum Bagarn|Yagrum Bagarn]]'s dialogue in [[Morrowind:Morrowind|Morrowind]]}}{{intnote|nb1|[nb 1]}} Kagrenac constructed [[Lore:Kagrenac's Tools|Kagrenac's Tools]] to harness the powers of the [[Lore:Heart of Lorkhan|Heart of Lorkhan]], which the Dwemer had discovered beneath Red Mountain. When the Chimer found out, they considered this aim blasphemous and sought to stop it. Kagrenac's exact goal remains unclear, but it is believed he sought to heighten his race to [[Lore:Numidium|Anumidum]].{{ref|name=TBORM|{{Cite book|The Battle of Red Mountain}}}} The disappearance of a whole race in an instant sparked many theories,{{ref|name=PGE3M}} but is generally thought to have followed this attempt to use the tools on the Heart,{{ref|name=KT|{{Cite book|Kagrenac's Tools (book)}}}}{{ref|name=MWYagrum}} and simply coincided with the war.{{ref|name=MWBaladas|[[Morrowind:Baladas Demnevanni (person)|Baladas Demnevanni]]'s dialogue in [[Morrowind:Morrowind|Morrowind]]}} It appears that the Dwemer were conflicted on their use of the Heart. Some opposed its use, warning that massive side effects were likely, while the majority of the Tonal Architects, including Kagrenac, and Bthuand Mzahnch (who wrote ''[[Lore:The_Egg_of_Time|The Egg of Time]]'' which downplayed the risks of tampering with the Heart of Lorkhan) wished to proceed.{{ref|name=MWYagrum}}

It appears all members of the Dwemer race were simply removed from the world. When the previously untouched Dwemer ruins of Bamz-Amschend in [[Lore:Mournhold|Mournhold]] were rediscovered, numerous piles of ashes were present next to weapons and armor, on chairs, and in beds, suggesting the Dwemer's bodies were suddenly reduced to ash in some way. In {{Year|4E 201}}, Arniel Gane, a researcher at the {{Lore Link|College of Winterhold}} in [[Lore:Skyrim|Skyrim]], attempted to recreate the circumstances of the Dwemer's disappearance after obtaining [[Lore:Keening|Keening]], one of Kagrenac's Tools, but vanished suddenly in the process, strengthening the theory that Kagrenac's use of the tools was the cause of the disappearance. Some scholars still resist the notion that the Dwemer disappeared all at once.{{ref|name=D3}}

A theory also exists that their sudden extinction was caused by their reversal of the usual processes involved in the Earth Bones, the laws of nature. Rather than creating the profane by commanding the sacred, such as in {{Lore Link|Conjuration}} magic or [[Lore:Daedra|Daedra]] worship, they sought to create Anumidium, their own sacred, from the "deaths of the profane".{{ref|name=MWBaladas}} [[Lore:Vivec (god)|Vivec]], the warrior-poet god of the Dunmer, similarly believed that the disappearance of the Dwemer is in some way owed to their "divine sin"—attempting to create a god for their own purposes from the remains of the god [[Lore:Lorkhan|Lorkhan]].{{ref|name=MWVivec|[[Morrowind:Vivec (god)|Vivec]]'s dialogue in [[Morrowind:Morrowind|Morrowind]]}} Whether their use of Kagrenac's Tools in this process or simply their intentions resulted in their extinction remains unclear in this theory.

The Dwemer purportedly possessed an ability that was known as "The Calling", which seems to have been similar to telepathy.{{ref|name=CHIM|{{Cite book|Chimarvamidium}}}}{{ref|{{Cite book|The Doors of Oblivion}}}} It allowed the Dwemer to communicate with each other over great distances. It has been suggested that, in the last moments before they disappeared, Lord Kagrenac used The Calling to summon all of the Dwemer people and rally them to carry out his plans to transcend the [[Lore:Mundus|Mortal Plane]].{{ref|name=CHIM}} Whether this was related to their demise or not is uncertain.
[[File:RG-screenshot-Orrery.jpg|left|thumb|A Dwemer Orrery, as seen in [[Redguard:Redguard|TESA: Redguard]]]][[File:RG-creature-Robot 03.jpg|thumb|left|A Dwemer Animunculus, as seen in [[Redguard:Redguard|TESA: Redguard]]]][[File:MW-item-Dwemer parchments copy.jpg||thumb|350px|Various Dwemer schematics]]
===Technology===
The Dwemer appear to have been a highly technologically advanced and particularly dogmatic race. Others races have still not cracked the secret behind their [[Lore:Dwarven Metal|metal]].{{ref|name=D1}} Their weapons were simple but effective; weaponsmiths relied on creating quality materials first, and merely allowed the form of those materials to flow from the method of the weapon's use. Their mastery of steam and geothermal power through tapping into the natural lava sources under Morrowind allowed them to create airships, sentient machines, mechanical observatories, and lighting systems that continued to work for centuries without any maintenance. Most of their settlements are still inhabited by ''{{Lore Link|Dwemer Animunculi|Animunculi}}'', enchanted mechanical guardians, commonly known as "Centurions" or "Spheres".{{ref|name=D2}} They appear somehow linked to their place of origin, and will lose power if removed from the vicinity.{{ref|name=SR|{{Cite book|Senilius' Report}}}} This may explain why many Animunculi remain active even after so long, and supports the theory that they are strongly influenced by magic. Additionally, it appears that some Animunculi are capable of interpreting the actions of people around them - in a sense, 'perceiving' their intent - and responding accordingly.{{ref|name=ALJ|{{Cite book|Aicantar's Lab Journal|ns=Skyrim}}}} The Dwemer were somewhat comforted by their ability to empower lifeless fabrics into active beings, denying the organic power of the gods while at the same time transcending the mortal systems of life.{{ref|name=MWBaladas}} This culture, often seen as sheer arrogance by others, allowed their technological capabilities to accelerate well ahead of any other race. In addition, the Dwemer also appear to have dabbled extensively and somewhat successfully in some of the more divine (or arcane) arts and sought to harness the supernatural powers of the Divines within their mechanical technology, even keeping an {{Lore Link|Elder Scroll}} within the massive underground complex of Blackreach in Skyrim.{{ref|name=Skyrim|Events of [[Skyrim:Skyrim|Skyrim]]}}

Very little is known about [[Lore:Dwemer Alphabet|Dwemeris]], the Dwemeri language, but there have been many attempts to translate it using [[Lore:Aldmeris|Aldmeris]] for reference and comparison. Several different, incomplete styles of written Dwemeris appear throughout Tamriel. The glyphs found in the ruins on Stros M'Kai differ significantly from those found in [[Lore:Cyrodiil|Cyrodiil]] and Morrowind, which suggests there may have been dialects or variations across the Dwemer clans. Some of spoken Dwemeris remains in prefixes and suffixes in historic names, such as "Volen-", meaning "hammer", and "-Fell" meaning "city", giving [[Lore:Volenfell|Volenfell]]; "City of the Hammer".{{ref|name=PGE1Ham}}
[[File:RG-misc-Dwemer Star Map.jpg|thumb|left|A Dwemer Starmap]][[File:OB-interior-Orrery.jpg|left|thumb|A Dwemer Orrery, as seen in [[Oblivion:Oblivion|TES IV: Oblivion]]]]

===Architecture===
The Dwemer lived in strongholds,{{ref|name=TWOTFC|{{Cite book|The War of the First Council}}}} often called Freehold colonies{{ref|name=CON|{{Cite book|Chronicles of Nchuleft}}}} or city-states,{{ref|name=TAW}} which are typically laden with ancient steam-powered contraptions, many of which are still running. They are thought to have delved down to a certain threshold in the ground, known as a "Geocline", before they began building the vital structures of a colony.{{ref|name=DI3}} There are hundreds if not thousands of Dwarven buildings made of precise square shapes, but far fewer examples of rounded or curved stonework, suggesting the Dwemer favored well-calculated designs based on angled lines rather than riskier, more imprecise calculations using arcs and curves.{{ref|name=D1}} Numerous pipes can be found in and around Dwemer ruins, and many devices and constructs appear to emit steam from their inner workings. There may be "boilers" or similar components housed inside the Dwemer Centurions. It has been speculated that the constructs are powered by some kind of checkpoint in each ruin, or possibly by the combined signal of every ruin's mechanics, but this is not certain. There seem to have been regional differences in architectural and engineering styles; for instance, the prevalent style amongst northern clans is now known as "Deep Venue", wherein several structures are built within natural caverns. Arcanex are smaller, largely above-ground structures which are believed to have been research centers of some kind, though little is known about them thanks to looters. Animoculotories are Dwemer factories found within many strongholds.{{ref|name=DI2|{{Cite book|Dwemer Inquiries Vol II}}}}

Dwemer constructs taken from Vvardenfell, where many Dwemer ruins are present, appear to shut down when a certain distance between them and [[Lore:Red Mountain|Red Mountain]] is reached.{{ref|name=SR}} However, it does seem that many objects that may be found in ruins were once covered in mesh or cloth, which has decayed over the years. This would explain why the "home comforts" of the Dwemer may seem very spartan to a visitor. There are also few large halls in most ruins. This could be due to the fact that most if not all Dwemer ruins are underground, where large interior spaces are difficult to fashion at best. Many Dwemer colonies were named after their rulers. The largest concentration of strongholds is in Vvardenfell (which translates as "City of the Strong Shield" in Dwemeris). Many [[Lore:Redguard|Redguards]] in Hammerfell have shown a particular interest in the Dwemer ruins there for unknown reasons. Theories persist that [[Lore:Yokuda|Yokuda]], the original homeland of the Redguards, was an ancestral Dwemer city.{{fact}}


===Appearance===
Contrary to many legends, archaeological evidence of known Dwemer ruins leads one to believe that they were about the same size as the typical human or elf, evidenced by the fact that all existing Dwarven armor is average sized (although some claim that "Dwarven armor" is either the outer shells of machines or mismatched pieces from various devices).{{ref|name=ROK|{{Cite book|Ruins of Kemel-Ze}}}} It's speculated that the moniker "dwarf" may have been given long ago by the [[Lore:Giant|giants]] of the [[Lore:Velothi Mountains|Velothi Mountains]], who would have perceived them to be unusually small and thus deemed them to be "Dwarves". [[Lore:Imperial|Imperial]] excavation of Dwemer ruins supports the Dlyxexic theory that the translation of Dwemer as Deep Elves might also be read as Smart Elves. Indeed, perhaps the brilliant students of the Ehlnofey mentioned in [[Lore:The Annotated Anuad|The Anuad]] are the Dwarves themselves.{{ref|name=PGE1Ham}} Purported descriptions of [[Lore:Yagrum Bagarn|the last living Dwemer]] cannot be relied upon, as he was admittedly bloated and deformed by [[Lore:Corprus|Corprus]], and the only other visual examples come from sculptures and [[Lore:Dwarven Spectre|Dwarven Spectres]] found in their ruined dwellings. It can be deduced, however, that long beards were popular among the lost elves, and they preferred heavy metal armors and robes. Their remaining features could be described similarly to that of the other elven races, as no specific information exists.
[[File:MW-item-Dwemer Armor.jpg|thumb|Dwemer armor, as encountered in [[Morrowind:Morrowind|TES III: Morrowind]]]][[File:OB-item-Dwarven Armor.jpg|thumb|Dwemer armor, as encountered in [[Oblivion:Oblivion|TES IV: Oblivion]]]][[File:SR-item-Dwarven Armor Male.jpg|thumb|Dwemer armor, as encountered in [[Skyrim:Skyrim|TES V: Skyrim]]]]
{{NewLeft}}

===Philosophy===
It is unknown whether the Dwemer worshipped any gods. However, it is known that they despised and scorned the Daedra, and mocked the "foolish" rituals of their followers, "prefer[ring] instead their gods of Reason and Logic".{{ref|name=TBORM}} These may be metaphorical or literal terms; [[Lore:Vivec (god)|Vivec]], the author, capitalized them in his writings which could be interpreted as an emphasized admonishment of their idolatry by means of substituting spiritual worship with absolute faith in those ideas. It could also be meant to suggest some sort of deified representation of those ideas or aspects of Dwemer thought. Since the Heart of Lorkhan offered some form of shared spiritual link among the Dwemer attuned to it - this could also refer to the collective reason and logic of the Dwemer people given voice through the powers of tonal architecture and the heart of a dead god. The Dwemer religion, if it can even be called that, is said to be one of the most complex and difficult puzzles of Dwemer culture.{{ref|name=SOTA|{{Cite book|Song of the Alchemists}}}}{{ref|name=NFAF|{{Cite book|Nchunak's Fire and Faith}}}}

===Artifacts===
Dwemer artifacts are highly prized throughout the Empire for trade and collecting, although since they are technically the property of the Emperor under various [[Lore:Imperial|Imperial]] charters, the sale of them is often illegal. This does not seem to stop artifacts from falling off the backs of wagons or otherwise disappearing into various collections. Everything from armor to housewares is greatly sought after, and smugglers will risk execution if caught for such a profitable trade. Dwemer weapons and armor are especially valued, renowned for their excellent craftsmanship and sturdy design. However, acquisition of these artifacts is extremely dangerous, chiefly due to the remote locations of the ruins, and the multitude of aged and unreliable Dwemer machinery within, including the Centurions and other Animunculi, as well as sophisticated traps of which the Dwemer were particularly fond.

==Notes==
* Little is known of the Second Empire of the Dwemer. The Second Empire is mentioned in ''[[Morrowind:Morrowind|TES III: Morrowind]]'' by Yagrum Bagarn, the last living Dwemer. An available excerpt of ''{{Lore Link|Guylaine's Architecture|Guylaine's Architecture of the Second Empire}}'' discusses common defenses and approaches to Dwemeri structures which were built during the time of the Second Empire.
* {{Lore Link|Falion}}, a Redguard wizard of the {{Lore Link|Fourth Era}}, claimed to have seen the Dwemer while walking the planes of {{Lore Link|Oblivion}}.{{ref|[[Skyrim:Falion|Falion]]'s dialogue}}

==See Also==
===Books about the Dwemer===
* {{Book Link|The Aetherium Wars}}
* {{Book Link|Ancient Tales of the Dwemer}}
* {{Book Link|Antecedents of Dwemer Law}}
* {{Book Link|Chronicles of Nchuleft}}
* {{Book Link|Dwarves (book)}}
* {{Book Link|Dwemer History and Culture}}
* {{Book Link|Dwemer Inquiries}}
* {{Book Link|Guylaine's Architecture}}
* {{Book Link|Nchunak's Fire and Faith}}
* {{Book Link|Ruins of Kemel-Ze}}
* {{Book Link|Secrets of Dwemer Animunculi}}
* {{Book Link|The War of the First Council}}

===Books in Dwemeris===
* {{Book Link|Divine Metaphysics}}
* {{Book Link|The Egg of Time}}
* {{Book Link|Hanging Gardens}}

===Other Articles===
*[[Morrowind:Dwemer Centurions]] - An article documenting the Dwemer Constructs encountered in [[Morrowind:Morrowind|Morrowind]].
*[[Morrowind:Dwemer Ruins]] - A list of all the Dwemer ruins left on [[Lore:Vvardenfell|Vvardenfell]].
*[[Morrowind:Dwarven]] - A description of the Dwemer armor found in Morrowind.
*[[Oblivion:Repairing the Orrery]] - An article describing the quest to repair the [[Oblivion:Arcane University|Arcane University's]] Orrery in the [[Lore:Imperial City|Imperial City]].
*[[Skyrim:Dwarven]] - A description of the Dwemer armor found in [[Skyrim:Skyrim|Skyrim]].
*[[Skyrim:Dwarven Automatons]] - An article documenting the Dwemer Constructs encountered in Skyrim.
*[[Skyrim:Dwarven Ruins]] - A list of all the Dwemer ruins left in Skyrim.
*[[Lore:Dwemer Alphabet]] - A study of Dwemeris, the Dwemeri language.

==Gallery==
<gallery>
File:DwemerBanner.jpg|A Dwemer banner with writing, as seen in [[Redguard:Redguard|Redguard]]
File:MW-item-Dwemer Weapons.jpg|Dwemer weapons, as seen in [[Morrowind:Morrowind|Morrowind]]
File:DwemerDoor.jpg|A Dwemer door from Morrowind
File:MW-book-Dwemer Animunculi p1.jpg|Animunculi schematic
File:MW-book-Dwemer Animunculi p2.jpg|Animunculi schematic
File:MW-book-Dwemer Animunculi p3.jpg|Animunculi schematic
File:SR-book-Dlc1ld mapsmall.png|A crude map of First Era Dwemer kingdoms in modern-day Skyrim
</gallery>

==References==
<references/>
{{OOG}}
<references group="oog"/>

==External Links==
* [http://dwemerstudies.wiwiland.net Academy for Dwemer Studies]
{{Races}}</noinclude>
Blockers, Patrulhadores
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