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Oblivion:Bound Armor

6 404 bytes adicionados, 14h24min de 18 de junho de 2014
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{{Effect Summary
|image=OB-icon-Boundarmor.png
|school=Conjuration
|type=Defensive<br>(No enchanting)
|id=varies
|cost=varies
|barter=0
|avail=[[Oblivion:List_of_Spells_by_Effect#Bound Armor|Spells]]<br>[[Oblivion:Scrolls#Bound Armor|Scrolls]]
|syntax=Bound {Armor} for D seconds
}}
[[Category:Oblivion-Items-Zero_Weight]]

''Bound Armor'' spells equip you with a specified piece of [[Oblivion:Armor|armor]]. All ''Bound Armor'' pieces are weightless and look exactly like daedric armor. {{Bug|However, unlike [[Oblivion:Daedric Armor|daedric armor]], most of the bound items have [[Oblivion:Light Armor|Light Armor]] type. Only the cuirass and greaves are [[Oblivion:Heavy Armor|Heavy Armor]]. The armor rating of all pieces is the same as the armor rating for Daedric Armor. ''Bound Armor'' '''will''' affect your [[Oblivion:Spell_Effectiveness|Spell Effectiveness]] to the same degree as regular armor.|UOP|fixdetail=the cuirass and greaves are changed into light armor|nobullet=1}}

When you cast ''Bound Armor'' spells, the conjured armor pieces replace those you are already wearing. This means that all replaced items are going to be temporarily unequipped. If you are wearing armor and are an expert of light or a master of heavy armor, the weight of those replaced items will be added to your overall level of encumbrance. Also, because replaced items are unequipped, you will lose any enchanted properties for the duration of the ''Bound Armor'' spell.

To unequip the bound armor before the effect expires, use a [[Oblivion:Dispel|Dispel]] effect. This will make the bound armor vanish. There are also some [[Oblivion:Exploitable Glitches#Permanent Bound Items|glitches]] that allow bound armor to be unequipped without vanishing; these glitches allow permanent, weightless armor to be created. Such armor can then be [[Oblivion:Reverse Pickpocketing|reverse-pickpocketed]] onto NPCs.

==Types of Bound Armor==
{| class = "wikitable" style="text-align:center"
! !!Effect Name!!Armor Type!!Armor Rating!!Object ID!!Spell Level!![[Oblivion:Spell Effects|Effect ID]]!![[Oblivion:Spell Effects|Effect Base Cost]]
|-
|{{icon|a|DaedricBoots}} ||{{LE|Bound Boots}} || Light || 7.5 || 0002626A || [[Oblivion:Spells#Bound Boots|Novice]] || BABO || 12
|-
|style="white-space:nowrap"|{{icon|a|DaedricCuirass(m)}}{{icon|a|DaedricCuirass(f)}} ||{{LE|Bound Cuirass}} || Heavy || 18.75 || 0002626B || [[Oblivion:Spells#Bound Cuirass|Journeyman]] || BACU || 12
|-
|{{icon|a|DaedricGauntlets}} ||{{LE|Bound Gauntlets}} || Light || 7.5 || 0002626C || [[Oblivion:Spells#Bound Gauntlets|Novice]] || BAGA || 8
|-
|{{icon|a|DaedricGreaves(m)}}{{icon|a|DaedricGreaves(f)}} ||{{LE|Bound Greaves}} || Heavy || 11.25 || 00026270 || [[Oblivion:Spells#Bound Greaves|Apprentice]] || BAGR || 12
|-
|{{icon|a|DaedricHelmet(m)}}{{icon|a|DaedricHelmet(f)}} ||{{LE|Bound Helmet}} || Light || 7.5 || 00026272 || [[Oblivion:Spells#Bound Helmet|Novice]] || BAHE || 12
|-
|{{icon|a|DaedricShield}} ||{{LE|Bound Shield}} || Light || 22.5 || 00026263 || [[Oblivion:Spells#Bound Shield|Expert]] || BASH || 18
|}

==Notes==
* ''Bound Armor'' can also be obtained from [[Oblivion:Runestone|Runestones]], specifically ''Bound Cuirass'' from Reman Rune Stones, ''Bound Helmet'' from Sidri-Ashak Rune Stones, and ''Bound Gauntlets'' from Hestra Rune Stones.
* ''Bound Armor'' effects are not available at the [[Oblivion:Enchanting|Enchanting]] Altar.
* This effect can be gained for [[Oblivion:Spell Making|spell making]] via [[Oblivion:List of Spells by Effect#Bound Armor|spells]] only.
* In many cases, a ''[[Oblivion:Shield|Shield]]'' spell can be more useful than a bound armor spell. The advantages of a shield spell include:
** The armor rating for a Shield spell ''does not'' depend upon the wearer's armor skill level, whereas the armor rating for Bound Armor ''does'' depend upon your skill. Therefore, if your [[Oblivion:Light Armor|Light Armor]] or [[Oblivion:Heavy Armor|Heavy Armor]] skill is less than 100, the armor rating for Bound Armor is significantly [[Oblivion:Armor Rating|reduced]] relative to the [[#Types of Bound Armor|tabulated]] values.
** Shield spells do not reduce your spell effectiveness.
** Shield spells do not replace any existing armor or clothing you are wearing, allowing you to still take advantage of any armor rating or enchantments provided by those items.
** You cannot repair damaged items in battle, but shield spells cannot be damaged.
** Shield spells often provide the same amount of protection as bound armor for less magicka cost. Bound armor is only cheaper magicka-wise for the large items (''Bound Cuirass'' and ''Bound Shield''), and then only if your armor skill is sufficiently high. However, bound armor can be better if your [[Oblivion:Conjuration|Conjuration]] skill is much better than your [[Oblivion:Alteration|Alteration]] skill.
* Permanent bound armor can be [[Oblivion:Reverse Pickpocketing|reverse-pickpocketed]] onto casting NPCs to reduce their spell effectiveness (the only reason mage NPCs don't wear armor is because they don't have any in their inventory; if you give them some, they will automatically equip it per the Oblivion AI).

==Bugs==
{{Bug|If you are sent to [[Oblivion:Jail|jail]] while wearing Bound Armor, the game may crash.|OP|1.1.511}}
** A simple work around is to resist arrest and wait for the bound armor to wear off, and then yield.
{{Bug|If you save while wearing Bound Armor, after re-loading, the game may crash when the inventory is accessed or the game is saved.|confirmed=1}}
** Removing the armor that you were previously wearing from your inventory before the Bound Armor timer runs out may fix it. The armor you were wearing may exhibit strange qualities, such as falling through the environment. Removing it to a container may be safer than simply dropping it.
{{Bug|If you attempt to cast Bound Helmet after equipping the [[Oblivion:Gray Cowl of Nocturnal|Gray Cowl of Nocturnal]] the 500 gold bounty, 0 fame, and 100 infamy will be permanently attributed to you. An earlier save must be reloaded. This is related to the [[Oblivion:Exploitable Glitches#Permanent_Enchantments|Permanent Enchantments]] glitch.|confirmed=1}}

==See also==
Sections:
* '''[[Oblivion:Armor|Armor]]''': All armor available in the game, and its effects

Related effects:
* [[Oblivion:Bound Weapon|Bound Weapon]]

{{Oblivion Conjuration Effects}}
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