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Morrowind:Caius Cosades

44 718 bytes adicionados, 15h03min de 29 de janeiro de 2016
Dialogue
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}}</noinclude>{{NPC Summary
|id=caius cosades
|city=[[Morrowind:Balmora|Balmora]]
|house=Caius Cosades' House
|race=Imperial
|gender=Male
|class=Monk Service
|level=25
|train=[[Morrowind:Hand-to-hand|Hand-to-hand]] (70)<br>[[Morrowind:Speechcraft|Speechcraft]] (70)<br>[[Morrowind:Unarmored|Unarmored]] (70)
|health=201
|magicka=118
|alarm=90
|fight=30
|essential=Yes
|faction={{Faction|Blades|9}}
|image=MW-npc-Caius Cosades.jpg
|imgdesc=Caius Cosades
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'''Caius Cosades''', an [[Morrowind:Imperial|Imperial]] [[Morrowind:Monk Service|monk]] residing in [[Morrowind:Balmora|Balmora]], is the Grand Spymaster of the [[Morrowind:Blades|Blades]] in [[Morrowind:Vvardenfell|Vvardenfell]]. He's a self-admitted [[Morrowind:Skooma|skooma]] and [[Morrowind:Moon Sugar|moon sugar]] addict. His underlings never mention a skooma problem, and the regular patrons of the [[Morrowind:South Wall Cornerclub|South Wall Cornerclub]] have noticed that he holds his skooma better than even a [[Morrowind:Khajiit|Khajiit]] would. They have also noticed that people who judged him only on his appearance "aren't with us anymore". In your last conversation with him he mentions his superiors being concerned about his "sugar". Nevertheless, there is an impressive amount of skooma and moon sugar in his house and on his person. He wears cheap [[Morrowind:Common Pants|common pants]] with matching [[Morrowind:Common Shoes|shoes]] and a [[Morrowind:Common Belt|belt]]. He also carries five samples of moon sugar.

Caius lives in a small one-room house in northeast Balmora. It contains little furniture to speak of besides a bed and a table, but there are a few interesting items to be found. First, there is the moon sugar of which one sample can be found on the table as well as five more stashed away underneath the bed where you can also find a [[Morrowind:Good Skooma Pipe|good skooma pipe]] and a copy of the book ''[[Morrowind:The War of the First Council|The War of the First Council]]''. Keep looking and you might also find some [[Morrowind:Apprentice's Probe|apprentice]]'s and [[Morrowind:Journeyman's Probe|journeyman's]] probes lying on a shelf. Lastly, there are two locked chests in the room. The first and small one is not as heavily {{Hover|level 10|locked}} but only contains a small amount of gold (around 30 drakes). The second one, however, is securely {{Hover|level 75|locked}} and trapped as well. Nevertheless, the rewards are much greater: 100 drakes, two units of moon sugar, an [[Morrowind:Apprentice's Mortar and Pestle|apprentice's mortar and pestle]], a [[Morrowind:Greater Soul Gem|greater soul gem]], a [[Morrowind:Standard Restore Health Potion|standard restore health potion]], a [[Morrowind:Standard Rising Force Potion|standard rising force potion]] and an [[Morrowind:Imperial Shortsword|Imperial shortsword]]. You can also find a lot of empty [[Morrowind:Bottle|bottles]] lying around, suggesting Caius is a heavy drinker as well (or at least acts like one).

As Grand Spymaster of the Blades, Caius Cosades is the most senior person in Vvardenfell in this organization, and will allow fellow members to use his bed for sleeping. After giving you the quest [[Morrowind:Mehra Milo and the Lost Prophecies|Mehra Milo and the Lost Prophecies]], Caius is recalled to the [[Lore:Imperial City|Imperial City]] and permanently disappears from the game.

He is a major [[Morrowind:Trainers|trainer]] in [[Morrowind:Hand-to-hand|Hand-to-hand]], [[Morrowind:Speechcraft|Speechcraft]], and [[Morrowind:Unarmored|Unarmored]].

Aside from his natural [[Morrowind:Voice of the Emperor|charm]] and ability to [[Morrowind:Star of the West|absorb fatigue from others]], he knows the spells [[Morrowind:Spells/Strong Resist Shock|Strong Resist Shock, Variable Resist Shock]], [[Morrowind:Spells/Strong Resist Poison|Strong Resist Poison, Variable Resist Poison]], [[Morrowind:Spells/Strong Resist Magicka|Strong Resist Magicka, Variable Resist Magicka]], [[Morrowind:Spells/Strong Resist Frost|Strong Resist Frost, Variable Resist Frost]], [[Morrowind:Spells/Strong Resist Fire|Strong Resist Fire, Variable Resist Fire]], [[Morrowind:Spells/Seryn's Blessing|Seryn's Blessing, Variable Resist Common Disease]], [[Morrowind:Spells/Rilm's Gift|Rilm's Gift]], [[Morrowind:Spells/Absorb Spell Points (Ranged)|Absorb Spell Points [Ranged]]], and [[Morrowind:Spells/Absorb Health (Ranged)|Absorb Health [Ranged]]].

==Related Quests==
*{{Quest Link|Report to Caius Cosades}}
*{{Quest Link|Blades Trainers}}
*{{Quest Link|Antabolis Informant}}
*{{Quest Link|Gra-Muzgob Informant}}
*{{Quest Link|Vivec Informants}}
*{{Quest Link|Zainsubani Informant}}
*{{Quest Link|Meet Sul-Matuul}}
*{{Quest Link|Sixth House Base}}
*{{Quest Link|Corprus Cure}}
*{{Quest Link|Mehra Milo and the Lost Prophecies}}

==Dialogue==
Caius Cosades is an important [[Morrowind:Main Quest|Main Quest]] character, which means he has a lot of unique dialogue regarding it. In addition, he also offers a great deal of information on the different factions in Morrowind:
*'''Greetings''':
**''"What? Yes. I'm <u>Caius Cosades</u> But, what do you mean, you were told to "<u>Report to Caius Cosades</u>"? What are you talking about?"''
**''"All right. You're %PCName. But who told you to "<u>Report to Caius Cosades</u>"?"''
**''"Are you ready to join the Blades, and follow my <u>orders</u>, %PCName?"''
**''"Are you here to discuss your <u>orders</u>, %PCName? Or is there something else you want?"''
**''"You broke the rules. The rules are simple. Don't steal from the <u>Blades</u>. Don't attack from the <u>Blades</u>. Break the rules, and you're out of the <u>Blades</u>. Forever. Get out of here. And don't come back. This path to your destiny is blocked.]"'' '''''{{Hover|You are forced to end dialogue.|Goodbye}}'''''
**''"Are you back already? I'm not finished yet."''
**''"%PCName. Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been <u>recalled</u> to the Imperial City. You'll be <u>promoted to Operative</u>, and will <u>head the Blades</u> here in Vvardenfell until I return. I've only waited here to give you your final <u>orders</u> before I go."''
**''"You're on your own now. Just do what I've told you. Get Mehra Milo to help you find the <u>lost prophecies</u>. Then take those <u>lost prophecies</u> to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."''
*'''Addhiranirr''': ''"<u>Addhiranirr</u> is a Khajiit, and a <u>Thieves Guild</u> operative. You'll find her in St. Olms Canton in <u>Vivec</u>. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders: you may have to win... or purchase... their confidence."''
*'''Ald'ruhn''': ''"To reach <u>Ald'ruhn</u> from Balmora on foot, take the road north from Balmora to Caldera. Exit Caldera through the northwest gate. Though <u>Ald'ruhn</u> is nearly due north as the racer flies, the road swings far to the west to avoid the ash wastes, curving around at last to the east, even southeast, before approaching <u>Ald'ruhn</u>. It is a long trip through desolate lands, and easy to get lost if you leave the road. Alternatively, pay for passage on a <u>silt strider</u>."''
*'''Ashlanders''': ''I don't know much about the <u>Ashlanders</u>. Most people say they are murderous savages. But most people are idiots. I know they hate their settled Dunmer cousins almost as much as they hate Westerners. They must be tough to live in the Ashlands. I don't think outlanders can become members of the tribes. I don't know why anyone would want to.''
*'''attacked while sleeping''': ''"That's worrying. The <u>Sixth House</u> does exist. And, for some reason, they want you dead. Perhaps it is not safe to sleep in town. Makes it too easy for them to find you. Word of new outlanders gets around fast here. Maybe camping out in the backcountry is safer. Or maybe you should take the fight to them. They might have a base nearby."''
*'''Blades''': ''"We're spies. We're the Emperor's hidden eyes and ears in the provinces. We watch the Emperor's enemies. We look for opportunities. We make reports. And, when the Emperor commands, we obey. But we're only one of many <u>guilds and factions</u> in Morrowind. You should know a little about Morrowind politics before you get involved with any of these other groups."''
*'''Blades Apprentice''':
**[Scroll of Divine Intervention has been added to your inventory; Scroll of Almsivi Intervention has been added to your inventory.] ''"I'm promoting you to Apprentice Rank, effective immediately. And here'd a little present -- two spell scrolls. The Divine Intervention will recall you to the nearest Imperial shrine, and the Almsivi Intervention will recall you the nearest <u>Temple</u>. They come in handy for a quick getaway. No, no, %PCName. No thanks needed. You're doing great work. Now, get out of here and let me read."''
**''"Yes. Congratulations. Just get on with it."''
**''"Those were the good old days, eh? Believe it or not, I was an Apprentice once, too. But that was a LOONG time ago."''
*'''Blades Trainers''':
**''"These <u>Blades</u> agents offer training... not free, of course, but cheap for a fellow agent. Look for <u>Rithleen</u>, <u>Tyermaillin</u>, and <u>Nine-Toes</u> here in Balmora. In Caldera, see <u>Surane Leoriane</u>. In Ald'ruhn, see <u>Gildan</u>. <u>Sjorvar Horse-Mouth</u> lives in a hut west of Ald'ruhn. And <u>Elone</u> the Scout can be found at Arrille's Tradehouse in Seyda Neen."''
**''"These <u>Blades</u> agents offer training... not free, of course, but cheap for a fellow agent. Look for Rithleen, Tyermaillin, and Nine-Toes here in Balmora. In Caldera, see Surane Leoriane. In Ald'ruhn, see Gildan. Sjorvar Horse-Mouth lives in a hut west of Ald'ruhn. And Elone the Scout can be found at Arrille's Tradehouse in Seyda Neen."''
*'''Caius Cosades''':
**''"I'm just an old man with a skooma problem."''
**''"I'm the Imperial Spymaster for Morrowind. And, since I'm the ranking <u>Blades</u> agent in Morrowind, you report to me. You follow <u>orders</u>, and we'll get along fine."''
*'''Camonna Tong''': ''"The <u>Camonna Tong</u> is Morrowind's native criminal syndicate. They're tough and ruthless, and have connections in the higher ranks of <u>House Hlaalu</u>. The <u>Camonna Tong</u> compete directly with the <u>Thieves Guild</u> for control of illegal trade, and <u>Camonna Tong</u> will not tolerate competition. Compared with the <u>Camonna Tong</u>, the <u>Thieves Guild</u> is relatively decent and honorable -- certainly less brutal. They don't accept outlanders as members. Forget about it."''
*'''corprus disease''':
**''"I don't know much about it. I've never seen a case myself. You can get it from contact with the Red Mountain monsters they call 'corprus beasts'. I think it's like a blight disease, only worse. It usually drives victims mad, and causes terrible, deformed growths on the body. I'll check my informants, and find out how to cure it. In the meantime, just follow your <u>orders</u>. I don't know what else to do."''
**''"You have <u>corprus disease</u>. It's a rare disease that usually drives victims mad, and causes terrible, deformed growths on the body. I don't know much about it. I'll check my informants, and see how to cure it. In the meantime, we can discuss your <u>orders</u>."''
*'''Corprusarium''': ''"The <u>Temple</u> sends victims of <u>corprus disease</u> to the <u>Corprusarium</u>. The <u>Corprusarium</u> is beneath <u>Tel Fyr</u>, the tower of the Telvanni wizard Divayth Fyr. I asked Fast Eddie what it was like. 'It's a swell place. Full of doomed crazy people with bloated bodies. You'll love it.'"''
*'''disturbing dreams''': ''"You're worrying me, %PCName. You're not going loopy on me, are you? A word of advice. In Morrowind, if you have <u>disturbing dreams</u>, the <u>Temple</u> says you are crazy. And they want to lock you up. And if you have <u>disturbing dreams</u>, and think they MEAN something, then the <u>Temple</u> thinks you're a prophet or witch. And they want to lock you up. So take my advice, and keep a lid on it."''
*'''Dwemer artifact''': ''"<u>Fast Eddie</u> says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck."''
*'''Elone''': ''"Elone the Scout can usually be found at Arrille's Tradehouse in Seyda Neen. You know where that is. You arrived in Seyda Neen by boat."''
*'''Fast Eddie''': ''"Edd Therman, also 'Fast Eddie', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the <u>Mages Guild</u>. A colorful but unreliable character, but he is an invaluable source of inside information on Great <u>House Telvanni</u>. He has a small house here in Balmora."''
*'''Fighters Guild''': ''"The <u>Fighters Guild</u> is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and <u>services</u> are cheaper for members, and the Guild Stewards know where to find work. You'll have to start your service with Eydis Fire-Eye, the Balmora Guild Steward. She's new, and I don't know her well. Percius Mercius, the Ald'ruhn Guild Steward, I know and trust, but he only handles higher-ranking assignments."''
*'''Fort Buckmoth''': ''"Fort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate."''
*'''Fort Moonmoth''': ''"Moonmoth Fort is the <u>Imperial Legion</u> garrison southeast of Balmora, just outside of town. Radd Hard-Heart is the Knight in charge. Between the <u>Imperial Legion</u>s and <u>Imperial cult</u> staff, they have about a dozen service providers out there."''
*'''freelance work''': ''"You can always just wander around and ask for work. Hunt monsters and sell their hides. Collect ingredients for alchemists. Prey on bandits and smugglers. Search ruins for loot. All you need are better skills and conditioning, and knowledge of Morrowind. And spend what you earn on equipment and training. Then come back a little less wet-behind-the-ears, and I won't have to worry so much about you when I send you out on a mission."''
*'''Gildan:''' ''"Nightblade Gildan lives in Ald'ruhn, the Redoran district seat north of here, beyond Caldera. <u>Gildan</u> is in the southeast corner of town, in a house to the right of the steps up to the <u>temple</u>."''
*'''Greeting if Addhiranirr is dead''': ''"WHAT?! Addhiranirr is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Divayth Fyr is dead''': ''"WHAT?! Divayth Fyr is DEAD? And you were responsible? He was your only hope for a cure for corprus. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't care about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Hasphat Antabolis is dead''': ''"WHAT?! Hasphat Antabolis is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't care about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Hassour Zainsubani is dead''': ''"WHAT?! Hassour Zainsubani is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Huleeya is dead''': ''"WHAT?! Huleeya is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Mehra Milo is dead''': ''"WHAT?! Mehra Milo is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Nibani Maesa is dead''': ''"WHAT?! The Urshilaku wise woman Nibani Maesa is DEAD? And you were responsible? Now Sul-Matuul will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE!'' [This path to your destiny is blocked.]"''
*'''Greeting if Raesa Pullia is dead''': ''"WHAT?! Raesa Pullia, the Champion of Fort Buckmoth, is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Sharn gra-Muzgob is dead''': ''"WHAT?! Sharn gra-Muzgob is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't care about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Sul-Matuul is dead''': ''"WHAT?! The Urshilaku ashkhan Sul-Matuul is DEAD? And you were responsible? Now Nibani Maesa will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''Greeting if Zabamund is dead''': ''"WHAT?! The Urshilaku gulakhan Zabamund is DEAD? And you were responsible? Now Sul-Matuul and Nibani Maesa will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"''
*'''guild guide''': ''"A <u>guild guide</u> is a spellcaster of the <u>Mages Guild</u> who provides magical transport for a small fee. You can only travel from one <u>Mages Guild</u> to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."''
*'''guilds and factions''': ''"Groups favoring Imperial interests are the <u>Blades</u>, the <u>Imperial cult</u>, the <u>Imperial Legion</u>, the <u>Fighters Guild</u>, the <u>Mages Guild</u>, and the <u>Thieves Guild</u>. Groups favoring native Dunmer interests are <u>House Redoran</u>, <u>House Hlaalu</u>, and <u>House Telvanni</u>, the <u>Temple</u>, the <u>Morag Tong</u>, the <u>Camonna Tong</u>, and the <u>Ashlanders</u>."''
*'''Hasphat Antabolis''': ''"He's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particularly interested in Dwemer ruins and artifacts."''
*'''Hassour Zainsubani''': ''"<u>Hassour Zainsubani</u> is an Ashlander who left the Wastes to become a wealthy trader in <u>Ald'ruhn</u>. I'm not sure where to find him, but I'd try the Ald Skar Inn in <u>Ald'ruhn</u> first. That's a more respectable place than The Rat in the Pot or the Council Club.''
*'''head the Blades''': ''"There's nothing to it. Each agent has his own assignment, and reports directly to Cyrodiil. You're <u>promoted to Operative</u> mostly to preserve your independence. You're no fool. The days of the Empire are almost over. When the Emperor dies, nine hells're going to break loose. Forget about the Imperial City. Think locally. Worry about the <u>Sixth House</u> and Dagoth Ur. And squabbles between the Great Houses and the colonists. The rest of the political nonsense doesn't amount to a plate of scuttle.'"'
*'''House Hlaalu''': ''"<u>House Hlaalu</u> is one of the three Dunmer Great Houses on Vvardenfell. They're loyal supporters of the Empire, open-minded in religious and cultural matters, and greedy and ambitious in the best Imperial tradition. It's difficult to rise in their ranks as an outlander, but the Great Houses hold the power in Morrowind. Talk to Hlaalu councilors if you want to become a Hlaalu retainer."''
*'''House Redoran''': ''"<u>House Redoran</u> is one of the three Dunmer Great Houses on Vvardenfell -- a very serious and honorable bunch. It's difficult for an outlander to join and rise in their ranks, but the Great Houses are where the power lies in Morrowind. Talk to Redoran councilors if you want to be become a Redoran retainer."''
*'''House Telvanni''': ''"<u>House Telvanni</u> is one of the three Dunmer Great Houses on Vvardenfell. Their nobles are thousand-year-old wizards. Telvanni are supposed to hate politics, foreigners, and just about everything else, but the Vvardenfell Telvanni are apparently more ambitious and adventurous than most. I don't know much about them, but they do hire Western mercenaries, and some even rise to higher ranks. Talk to Telvanni councilors if you want to be become a Telvanni retainer."''
*'''Huleeya''': ''"<u>Huleeya</u> is an Argonian and a <u>Morag Tong</u> assassin. You'll find him in <u>Vivec</u>, at the Black Shalk Cornerclub in the Lower Waistworks of the Foreign Quarter. In addition to his other skills, <u>Huleeya</u> is also known around <u>Vivec</u> City as a student of history and a lover of books and old things."''
*'''Imperial cult''': ''"The <u>Imperial cult</u>worships the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and Tiber Septim, founder and patron of the Empire. In Morrowind, it's partly maintaining the faith for outlanders like us, and partly a missionary cult, bringing enlightment to the heathen Dunmer. You can see Somutis Vunnis at <u>Fort Moonmoth</u> to join, but you have to go to Ebonheart if you want to become a <u>lay servant</u>."''
*'''Imperial Legion''': ''"The <u>Imperial Legion</u> has several fort garrisons here on Vvardenfell. The lower ranks handle law enforcement, escorts, rescues, dangerous predators, diseased and blighted beasts, and so forth. Only one fort accepts recruits -- Fort Darius in Gnisis. Gnisis is a frontier outpost, isolated, a little rough. But good experience. If you're interested, see General Darius in Gnisis."''
*'''lay servant''': ''"<u>Lay servant</u>s serve the <u>Imperial cult</u> by doing various tasks. Not a lot of excitement, but safe, honorable, and rewarding. First you have to join the Imperial cult, then go to the Imperial Chapels in Ebonheart to get work. See Synnolian Tunifus to become a lay healer. See Iulus Truptor to become an almoner -- a fund raiser. See Kaye to become a shrine sergeant -- they do the more dangerous jobs."''
*'''little advice''':
**''"How do you judge a job's difficulty? Consider three things; location, opposition, and payoff. Long walks into the wilderness are usually tougher than local or town tasks. Daedra, vampires, rogue Telvanni -- you'll learn which ones to look out for. And finally, if the reward offered is large, the dangers will be large, too."''
**''"About doing quests for factions. If you try to complete every task you're given, sooner or later you'll run into trouble. Don't assume that, just because someone gives you a job, you ought to be able to complete it. When you get a job that's over your head, be patient. Go do something else for a while, and come back when you're tougher, better skilled, and better equipped."''
*'''lost prophecies''': ''"Mehra Milo says the Dissident Priests do have records of Ashlander Nerevarine prophecies, and she has an idea how we might get a look at them."''
*'''Mages Guild''': ''"It's a guild for the arcane arts. And it's where you go to find wizards for hire. Training, goods, and <u>services</u> are cheaper for members, and the Guild Stewards know where to find work. If you want to be a wizard, join and work your way up the ranks. The <u>Mages Guild</u> here is a better bet than the <u>Fighters Guild</u>. Ranis Athrys is the guild steward, so talk to her if you want to join up. She's got a chip on her shoulder, but her apprentice, Ajira, seems okay for a Khajiit."''
*'''Mehra Milo''': ''"<u>Mehra Milo</u> is a <u>Temple</u> priestess who works in the libraries at the Hall of Wisdom and Justice. She's a friend, so be careful, and don't get her in trouble. The <u>Temple</u> is suspicious of outlanders, and wouldn't be happy to find Mehra talking with you about religious matter. She'll be easy to spot. Look for the priestess with the copper hair and copper eyes."''
*'''Morag Tong''': ''"The <u>Morag Tong</u> is a guild of executioners and assassins, completely legal, and guided by a strict code of conduct. It's an ancient Dunmer society, steeped in tradition, but I know and respect a few Westerners who belong to the <u>Morag Tong</u>. They are nothing like the Dark Brotherhood. I have no idea how to join them."''
*'''Morrowind history''':
**[A Short History of Morrowind has been added to your inventory.] ''"Jeanette Sitte's little book is a good place to start. I have a copy here. Take it. You might also look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."''
**''"As I said, Jeanette Sitte's little book is a good place to start. And I also recommend 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."''
*'''Nerevarine''':
**''"Some Dunmer believe that an orphan and outcast, a youth born on a certain day to uncertain parents, will one day unite all the tribes of the Dunmer, drive out the invaders of Morrowind, and reestablish the ancient laws and customs of the Dark Elven nations. They call this orphan and outcast the "<u>Nerevarine</u>," and say the <u>Nerevarine</u> will be a reincarnation of the long-dead Dunmer General and First Councilor, Lord Indoril Nerevar."''
**''"The Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the <u>Nerevarine</u> prophecy. I'm still skeptical. But it's hard to believe this is all just coincidence."''
*'''Nerevarine prophecies''':
**''"The illiterate <u>Ashlanders</u> pas down their customs and history on the form of poetic verses. Among the things they preserve in verse are the dreams and prophetic visions of their wise women, in particular the verses that foretell the coming of the <u>Nerevarine</u>. But I don't know much about it. That's why I'm sending you out to find out."''
*'''Nine-Toes''':
**''"To get to Hunter Nine-Toes, leave my door facing south. Go right, down the steps, then turn left and head south, looking for his door on your left."''
**''"You may have heard that he is a murderer. I have known <u>Nine-Toes</u> for many years. I do not believe he could be the real murderer. Why not see for yourself? From my house go down the steps to your right. His house is the first on your left."''
*'''Orders''':
**''"What are you talking about? Nobody gave me any <u>orders</u>. Not that I know about."''
**''"Perhaps I wasn't sufficiently clear. First, we will take care of the "<u>Report to Caius Cosades</u>" business. Because until you have properly reported to me, and meekly agreed to follow my <u>orders</u>, then you won't be getting any <u>orders</u> from me. Is there any part of that you don't understand? Am I going too fast for you?"''
**''"You broke the rules. The rules are simple. Break the rules, and you're out of the Blades. Forever."''
**[≤ Level 3; 200 Gold has been added to your inventory.] ''"First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the <u>Fighters Guild</u>, or <u>Mages Guild</u>, or <u>Imperial Cult</u>, or <u>Imperial legion</u>, advance in the ranks, gain skill and experience. Or go out on your own, look for <u>freelance work</u>, or trouble. Then, when you're ready, come back, and I'll have <u>orders</u> for you."''
**[≥ Level 4] ''"Well.. one look at you, and anyone can see you're an experienced adventurer. That can be your cover identity. Around here, freelance adventurers are thick as fleas on a guar. You'll want to keep active in that line, just to avoid unwanted attention. So. I have <u>orders</u> for you, whenever you're ready."''
**''"Ready for <u>orders</u>? Good. Go talk to <u>Hasphat Antabolis</u> at the Balmora Fighters Guild. Ask him what he knows about the <u>Nerevarine</u> secret cult and the <u>Sixth House</u> secret cult. You'll have to do him a favor first. Probably an ugly favor. But do it. Then get the information from Antabolis and report back to me."'' '''''{{Hover|You are forced to continue dialogue.|Continue}}''''' ''"By the way... Hasphat is a student of <u>Morrowind history</u>. Take the chance to get a little education. And I have a few history books in here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it."''
**''"Get the information about the <u>Nerevarine</u> secret cult and the <u>Sixth House</u> secret cult from <u>Hasphat Antabolis</u>, like I told you."''
**''"So. You say <u>Hasphat Antabolis</u> gave you notes to give to me? But you don't actuallly HAVE the notes? Perhaps... I hesitate to suggest it... you might go get the notes and bring them to me?"''
**[Disposition +10; Hasphat's notes for Cosades has been removed from your inventory.] ''"These notes are from <u>Hasphat Antabolis</u>? Excellent. I trust he didn't work you too hard for them. I'll look them over in more detail later, but now, I have some new <u>orders</u> for you."''
**''"I've glanced at <u>Hasphat Antabolis</u>' notes. They cover the <u>Sixth House</u> admirably, but not the Nerevarine cult. Hop on over to the Balmora Mages Guild. It's right next to the Balmora Fighters Guild. Get <u>Sharn gra-Muzgob</u> to tell you what she knows about the <u>Nerevarine</u>. She'll have some silly errand for you. Do what she asks. And report back when she'd given you the information."''
**''"Get the information from <u>Sharn gra-Muzgob</u> at the Balmora Mages Guild like I asked you, and report back."''
**''"Oh, dear. Sharn gave you notes on the Nerevarine cult. But you can't GIVE them to me. Because you don't HAVE them. Well? What are you waiting for? Go get the notes. Bring them to me. Fly like the wind."''
**[Disposition +14; Nerevarine cult notes has been removed from your inventory.] ''"And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to <u>Blades Apprentice</u>, %PCName. I'd like some time to think how this fits in with the Emperor's plans for you. So if you'd like to get in a little freelance adventuring,go ahead. But whenever you're ready, I'll have new <u>orders</u> for you."''
**''"I'm not ready for you yet. And you're not at the level of performance I'm looking for yet. So, as I said, take some time to polish your skills and flesh our your cover story with a little freelance adventuring. Then, when you've gotten some exercise and loot, come back, and I'll have some new <u>orders</u> for you."''
**[200 Gold has been added to your inventory; Mission to Vivec -- from Caius has been added to your inventory.] ''"I've thought it over, and I want you to interview three informants in <u>Vivec</u> City concerning the <u>Nerevarine</u> and the <u>Sixth House</u>. First, I want you to speak with <u>AddhirAnirr</u>, a Khajiit <u>Thieves Guild</u> operative. Second, I want you to speak with <u>Huleeya</u>, an Argonian in the <u>Morag Tong</u>. Finally, I want you to speak with <u>Mehra Milo</u>, a <u>Temple</u> priestess. Here. I've written the details down, so you won't forget. And here are 200 drakes. For bribes and other expenses."''
**''"Did you speak with <u>Mehra Milo</u> yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back."''
**''"If Mehra Milo days I must have a copy of 'Progress of Truth,' then I must have one. Go get a copy and bring it back to me. Buy a copy if you can. The 200 drakes I gave you for expenses should cover it. Now get moving."''
**''"Where are the notes Huleeya gave you? Whatever you did with them, get them and bring them to me."''
**[200 Gold has been added to your inventory.] ''"I have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new <u>orders</u> for you."''
**[100 Gold has been added to your inventory.] ''"We need an Ashlander informant. I have heard of a fellow in <u>Ald'ruhn</u> named <u>Hassour Zainsubani</u>, an Ashlander who left the Wastes to become a wealthy trader. They say the <u>Ashlanders</u> like to give and receive presents. Take these 100 drakes. Find out what Zainsubani likes, and get him a gift. Then give him the gift, and see if he will tell you about the <u>Ashlanders</u> and the Nerevarine cult. Then report back to me."''
**''"Did you speak with <u>Hassour Zainsubani</u> yet? Make sure you've gotten everything you can about the <u>Ashlanders</u> and the Nerevarine cult. Then report back."''
**''"With Dagoth Gares dead, the <u>Sixth House</u> shrine is no longer a threat. You've more than earned a promotion to the rank of Traveler. I'm very worried that you have <u>corprus disease</u>. But I have some good news in that department.''

::'''''{{Hover|You are forced to continue dialogue.|Continue}}'''''

::''I canvassed my informants for possible treatments, just in case you contracted the disease during your mission. I learned from <u>Fast Eddie</u> that your best chance of getting cured is Divayth Fyr, an ancient Telvanni wizard who runs a <u>Corprusarium</u> for victims of the disease.''

::'''''{{Hover|You are forced to continue dialogue.|Continue}}'''''

::[Dwemer Coherer has been added to your inventory. 1000 Gold has been added to your inventory. 3 Quality Rising Force Potion has been added to your inventory.] ''Here. Take this <u>Dwemer artifact</u> and 1000 drakes, and go to <u>Tel Fyr</u>. Divayth Fyr will like the <u>Dwemer artifact</u>. A gift may sweeten his disposition. The gold is for expenses. And here're a couple of Levitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that <u>corprus disease</u> cured. Then hurry back. I think I know how to get the <u>lost prophecies</u> Nibani Maesa asked for."''
**''"Go to <u>Tel Fyr</u> and get that <u>corprus disease</u> cured. Then hurry back. I think I know how to get the <u>lost prophecies</u> Nibani Maesa asked for."''
**''"Continue pursuing the Nerevarine prophecies, as the Emperor commands. First, go to the Hall of Wisdom and Justice, and get Mehra Milo to help you find the <u>lost prophecies</u>. She's being watched; if something has gone wrong, find her private quarters; she'll leave you a message there under the code word 'amaya.' Then take the <u>lost prophecies</u> to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."''
**''"You know what to do. Get Mehra Milo to help you find the <u>lost prophecies</u>. Then take those <u>lost prophecies</u> to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."''
*'''promoted to Operative''':
**[750 Gold has been added to your inventory. Caius' Black Pants has been added to your inventory. Caius' Black Shirt has been added to your inventory. Caius' Ring has been added to your inventory.] ''"That makes you the ranking <u>Blades</u> agent here in Vvardenfell district. As far as I know. There may be other <u>Blades</u> agents here I don't know about. It wouldn't surprise me. I may be gone a while, and you'll have expenses. Here's some gold. And you can use the house until I return. And I won't be needing these blacks or the ring while I'm in Cyrodiil. Maybe they'll come in handy. Take good care of them."''
**''"Yes. That makes you the ranking <u>Blades</u> agent here in Vvardenfell district while I'm gone. And I may be gone a while."''
*'''recalled:''' ''Internal politics. Some concern about my sugar. I thought about refusing the recall. But they have members of my family back in the capital. I'm afraid it may have something to do with the problems with the succession. As the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why you're <u>promoted to Operative</u>.''
*'''Report to Caius Cosades''':
**[Disposition -10]''"So. You say your name is %PCName, and you've been told to report to me and deliver a package. But... let me see if I have this right... you don't HAVE the package. Simple, right? I'm not speaking too quickly for you, I hope. Goodbye."'' '''''{{Hover|You are forced to end dialogue.|Goodbye}}'''''
**''"So. You say you're name is %PCName, and you've been told to report to me and deliver a package. Perhaps you'll let me look at it?"'' '''''OR''''' ''"So. Are you ready to give me the package?"''
***'''''Yes''''' [Package for Caius Cosades has been removed from your inventory.] ''"Yes. Very interesting. So. It says here the Emperor wants me to make you a Novice in the Blades. And that means you'll be following my <u>orders</u>. Are you ready to follow my <u>orders</u>, %PCName?"'' '''''OR''''' ''"Are you ready to join the Blades and follow my <u>orders</u>, as the Emperor commands?"''
***'''''No''''' [Disposition -10] ''"Then we have nothing to talk about... until you're ready to give me the package. Goodbye."'' '''''{{Hover|You are forced to end dialogue.|Goodbye}}
****'''''Yes''''' [Disposition +19] ''"Good. Welcome to the service, Novice %PCName. Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our <u>Blades Trainers</u> now. Or if you're in a hurry. I can give you <u>orders</u> right away. But don't forget to visit the <u>Blades Trainers</u>."''
**''"So, %PCName. Are you looking for <u>orders</u>? Or did you have a question about the Blades Trainers?"''
:::*'''''No''''' [Disposition -10] ''"Fine. Then get out of here, and come back when you are ready."''
*'''Rithleen''': ''"Warrior Rithleen lives two houses south, upstairs."''
*'''rules''': ''"The rules for the <u>Blades</u> are simple. Follow <u>orders</u>. My <u>orders</u>. Don't steal from the <u>Blades</u>. Don't attack anyone from the <u>Blades</u>. Simple <u>rules</u>. Follow them, or you'll be expelled. And once you're expelled, you're out forever."''
*'''Services''': ''"We have our own <u>Blades Trainers</u>, of course. And there're many public <u>services</u> available in Balmora. Members get better prices from Guild <u>Services</u>. The Balmora Fighters Guild and Balmora Mages Guild are across the river. You'll find contacts for the Balmora <u>Thieves Guild</u> in the South Wall up the street. And there's an <u>Imperial Cult</u> shrine at nearby Moonmoth Legion Fort."''
*'''Sharn gra-Muzgob''': ''"Very smart. For an Orc. An unhealthy interest in the dark arts, perhaps, but very smart. She's always worried that the <u>Temple</u> will bust in and stick her in a fire. And worried with good reason."''
*'''Sixth House:''' ''"A trusted informant says they're a secret cult associated with some strange events recently, and, more important, my informant thinks these recent disturbances are related in some way to the Nerevarine Prophecies."''
*'''Sixth House base:''' ''Champion Raesa Pullia at Fort Buckmoth says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report has died of corprus disease. Before he died, the trooper reported fighting with monsters and cultists, and something about a powerful Sixth House priest called Dagoth Gares. But go talk to Raesa Pullia at Fort Buckmoth. She'll have all the details.''
*'''Sjorvar-Horse-Mouth''': ''Master-at-Arms Sjorvar Horse-Mouth lives in a guar herder's hut in the middle of nowhere west of Caldera. I've only been there once, and couldn't give your directions. Go look for him if you feel like a little hike.''
*'''Sleeper attacks''': "Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory. That's what they say. There've been several attacks recently, and these Sleepers all say the same thing.''
*'''Soul sickness''': ''"That's the <u>Temple</u> name for being crazy. The Dunmer are humorless bastards. They don't like strange behavior. It makes them nervous. Eccentric isn't charming to them. It's dangerous. The natives are very tight-cheeked, and you will be too, if you want to avoid unwanted attention.''
*'''Surane Leoriane''': ''Mage Surane Leoriane is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall."''
*'''Tel Fyr''':
**''"<u>Tel Fyr</u>, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. Here. Let me mark it on your map. There's a dock, but no boat service, so you must water-walk or swim from Sadrith Mora. Use the <u>Guild Guide</u> service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, <u>Fighters Guild</u>, and ask the scout Sondryn Irathi for detailed directions to <u>Tel Fyr</u>."''
**''"I told you. <u>Tel Fyr</u> is southwest of Sadrith Mora, on an island. Look at a map. There's a dock, but no boat service, so water-walk or swim from Sadrith Mora. Use the <u>Guild Guide</u> service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, <u>Fighters Guild</u>, and ask the scout Sondryn Irathi for detailed directions to <u>Tel Fyr</u)0>. And remember: Telvanni wizards don't use stairs in their towers, so bring levitation potions."''
*'''Temple''': ''"The Tribunal Temple is the native religion. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The <u>Temple</u>.' They're narrow-minded and superstitious, but I find a lot to admire -- particularly their concern for the poor. They accept outlanders as members, but few outlanders join except for the <u>services</u>. Talk to Feldrelo Sadri at the Balmora Temple if you're thinking about joining."''
*'''Thieves Guild''': ''"In the rest of the Empire, the <u>Thieves Guild</u> is a more-or-less organized group of local criminal syndicates governing illegal trade in their communities. Here in Morrowind, the <u>Thieves Guild</u> is the newcomer. The established local crime lords are called the <u>Camonna Tong</u>. The <u>Thieves Guild</u> doesn't advertise, partly because to avoid the law, and partly to avoid the <u>Camonna Tong</u>, who have sworn to destroy the upstart <u>Thieves Guild</u>. Sugar Lips Habasi over at the South Wall is the local Guild Boss."''
*'''Tyermaillin''': ''"Healer Tyermaillin lives two houses south, downstairs."''
*'''Urshilaku camp''': ''"Zainsubani says the Urshilaku camp lies close to the Sea of Ghosts, north of the village of Maar Gan, on the northern coast of Vvardenfell. The fastest, smartest way to reach Maar Gan is to take a silt strider from Balmora to Ald'ruhn, and from Ald'ruhn to Maar Gan. In Maar Gan, look for a scout named Nuleno Tedas at Maar Gan Outpost. She'll be able to tell you how to reach Urshilaku camp."''
*'''Vivec''': ''"<u>Vivec</u> City, named for <u>Vivec</u>, a living god of Morrowind, is the largest settlement on Vvardenfell, and one of the largest cities in the East. Take the <u>silt strider</u> from Balmora to <u>Vivec</u>; it's fast, cheap, and safe. Or, if you're feeling adventurous, walk the road south from Balmora, past Pelagiad, through the Ascadian Isles to <u>Vivec</u>. Be careful. It's easy to lose the road or blunder into beasts when traveling by night or in bad weather. Travel by day to avoid getting lost. Or killed."''
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