Abrir menu principal

UESPWiki β

Alterações

Oblivion:Mythic Dawn Agents

18 145 bytes adicionados, 11h28min de 23 de agosto de 2015
m
Undo revision 1465542 by 24.147.1.69 (talk). That behavior is not unique to the Mythic Dawn Agents.
<noinclude>{{Oblivion Generic NPCs Trail}}{{About|the NPCs|the class|Mythic Dawn Agent (class)}}</noinclude>
[[File:OB-npc-Acolytes.jpg|right|thumb|A group of Mythic Dawn Acolytes]]
'''Mythic Dawn Agents''' are members of the [[Oblivion:Mythic Dawn|Mythic Dawn]] cult and followers of [[Oblivion:Mankar Camoran|Mankar Camoran]]. They are generally non-hostile, however if you have already completed the quest [[Oblivion:Dagon Shrine|Dagon Shrine]], they will attack you upon sight until [[Oblivion:Light the Dragonfires|Light the Dragonfires]] is completed. These agents can mostly be found at the secret shrine located within [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], there are [[#Sleeper Agents|some agents]] who pose as regular townsfolk within several of the cities.
{{TOCleft}}
{{NewLeft}}
==Generic Mythic Dawn Agents==
===Assassins===
These assassins are only encountered during the [[Oblivion:Tutorial|Tutorial]] quest and are all males. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]]. They also have the chance to be carrying either a [[Oblivion:Potions|random potion]] and/or [[Oblivion:Gold|gold]], and have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].
[[File:OB-npc-Mythic_Dawn_Assassin.jpg|thumb|right|A male Mythic Dawn Assassin]]
{| class="wikitable" width=60%
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells
|-
|rowspan=11|{{LE|Assassin}}
|rowspan=9|[[Oblivion:Imperial|Imperial]]
|rowspan=9; align=center| 3
|{{ID|00017623}}
|align=center|15
|rowspan=9; align=center|63
|style="font-size:90%"|
{|class=hiddentable
|• [[Oblivion:Bound Dagger|Bound Dagger]]
|-
|• ''Mythic Dawn Bound Armor''
|-
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]
|}
|-
|{{ID|00014a27}}
|rowspan=3; align=center|20
|rowspan=8; style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|{{ID|00014a28}}
|-
|{{ID|00017617}}
|-
|{{ID|0001d0ee}}
|rowspan=2; align=center|25
|-
|{{ID|00017620}}
|-
|{{ID|000176db}}
|rowspan=2; align=center|30
|-
|{{ID|00017619}}
|-
|{{ID|00017618}}
|align=center|35
|-
|rowspan=2|[[Oblivion:Altmer|Altmer]]
|rowspan=2; align=center| 6
|{{ID|000950db}}
|align=center|0
|rowspan=2; align=center|180
|style="font-size:90%"|
{|class=hiddentable
|• [[Oblivion:Bound Dagger|Bound Dagger]]
|-
|• ''Mythic Dawn Bound Armor''
|}
|-
||{{ID|0001e6ff}}
|align=center|40
|style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|}

===Mythic Dawn Acolytes===
These acolytes are encountered in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], and are all encountered as [[Oblivion:Imperial|Imperials]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]]. They also have the chance to be carrying either a random piece of [[Oblivion:Ingredients|food]], an enchanted [[Oblivion:Rings|ring]], [[Oblivion:Amulets|necklace]] and/or [[Oblivion:Gold|gold]]. They also charge into combat with a randomly leveled [[Oblivion:Dagger|dagger]], [[Oblivion:Shortsword|shortsword]] or [[Oblivion:Mace|mace]].
[[File:OB-npc-Mythic_Dawn_Acolyte.jpg|thumb|right|A Mythic Dawn Acolyte]]
{| class="wikitable" width=60%
! Name !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells
|-
|rowspan=11|{{LE|Mythic Dawn Acolyte}}
|align=center|1
|{{ID|00027060}}
|{{M}}
|align=center|16
|align=center|112
|style="font-size:90%"|
{|class=hiddentable
|• ''None''
|}
|-
|rowspan=9; align=center|PC-5 (max=15)
|{{ID|00022e37}}
|{{M}}
|rowspan=10; align=center|43 + (3+1.8)x(PC-6), PC=10-33
|rowspan=10; align=center|113 + 3.5x(PC-6) (max=162)
|rowspan=10; style="font-size:90%"|
{|class=hiddentable
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]
|}
|-
|{{ID|00022e3b}}
|align=center|{{F}}
|-
|{{ID|00022e3c}}
|align=center|{{F}}
|-
|{{ID|00022e3d}}
|{{M}}
|-
|{{ID|00094e85}}
|align=center|{{F}}
|-
|{{ID|00094e86}}
|{{M}}
|-
|{{ID|00094e87}}
|align=center|{{F}}
|-
|{{ID|00094e88}}
|{{M}}
|-
|{{ID|00022c83}}
|{{M}}
|-
|align=center|PC-2
|{{ID|00022c84}}
|align=center|{{F}}
|}

===Mythic Dawn Agents===
These agents can be encountered during the [[Oblivion:Tutorial|tutorial]] and also upon returning to [[Oblivion:Weynon Priory (settlement)|Weynon Priory]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also carrying randomly generated shoes. Mythic Dawn Agents have the chance of carrying a random [[Oblivion:Ingredients|ingredient]], [[Oblivion:Potions|potion]], [[Oblivion:Poison|poison]] and/or [[Oblivion:Gold|gold]]. They have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].
[[File:OB-NPC-Agents.jpg|right|thumb|A female Mythic Dawn Agent]]
{| class="wikitable" width=60%
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells
|-
|rowspan=6|{{LE|Mythic Dawn Agent}}
|[[Oblivion:Dunmer|Dunmer]]
|rowspan=2; align=center|PC+0
|{{ID|0017c457}}
|{{M}}
|rowspan=2; align=center|43 + (3+1.8)x(PC-1), PC=5-28
|rowspan=2; align=center|113 + 3.5x(PC-1) (max=250)
|rowspan=6; style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|[[Oblivion:Imperial|Imperial]]
|{{ID|0002f108}}
|align=center|{{F}}
|-
|[[Oblivion:Breton|Breton]]
|align=center|PC-2
|{{ID|0002f10a}}
|{{M}}
|align=center|38 + (3+1.8)x(PC-3), PC=7-34
|align=center|188 + 3.5x(PC-3) (max=300)
|-
|[[Oblivion:Redguard|Redguard]]
|align=center|PC-3 (min=3)
|{{ID|0002f10b}}
|align=center|{{F}}
|align=center|48 + (3+1.8)x(PC-4), PC=8-26
|align=center|88 + 3.5x(PC-4) (max=250)
|-
|[[Oblivion:Breton|Breton]]
|align=center|PC-3
|{{ID|0002f10f}}
|{{M}}
|align=center|38 + (3+1.8)x(PC-4), PC=8-35
|align=center|188 + 3.5x(PC-4) (max=300)
|-
|[[Oblivion:Breton|Breton]]{{intnote|dead|[a]}}
|align=center|1
|{{ID|00033e8e}}
|{{M}}
|align=center|0
|align=center|122
|}

{{note|dead|^a|This Mythic Dawn Agent is encountered dead.}}

===Mythic Dawn Guards===
These guards are mainly encountered at the shrine situated in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also wearing randomly generated shoes. Mythic Dawn Guards also have the chance to be carrying a random [[Oblivion:Poison|poison]] and/or [[Oblivion:Gold|gold]], while most have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].
[[File:OB-npc-Mythic_Dawn_Guard.jpg|thumb|right|A Mythic Dawn Guard]]
{| class="wikitable" width=60%
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells
|-
|rowspan=15|{{LE|Mythic Dawn Guard}}
|[[Oblivion:Bosmer|Bosmer]]
|PC-1
|{{ID|0001f14b}}
|{{M}}
|align=center|38 + (3+1.8)x(PC-2), PC=6-29
|align=center|113 + 3.5x(PC-2) (max=250)
|style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|-
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]
|}
|-
|[[Oblivion:Imperial|Imperial]]{{intnote|sponsor|[a]}}
|PC+0
|{{ID|00022ef5}}
|{{M}}
|align=center|43 + (3+1.8)x(PC-1), PC=5-28
|align=center|113 + 3.5x(PC-1) (max=250)
|rowspan=8; style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|[[Oblivion:Nord|Nord]]{{intnote|sponsor|[a]}}
|PC+1
|{{ID|00022ef6}}
|{{M}}
|align=center|53 + (3+1.8)x(PC+0), PC=4-22
|align=center|88 + 3.5x(PC+0) (max=250)
|-
|[[Oblivion:Imperial|Imperial]]
|rowspan=8|PC-2
|{{ID|00027047}}
|{{M}}
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30
|rowspan=3; align=center|113 + 3.5x(PC-3) (max=250)
|-
|rowspan=2|[[Oblivion:Dunmer|Dunmer]]
|{{ID|00027048}}
|{{M}}
|-
|{{ID|00094e81}}
|align=center|{{F}}
|align=center|38 + (3+1.8)x(PC-3), PC=7-34
|-
|rowspan=2|[[Oblivion:Altmer|Altmer]]
|{{ID|00094e82}}
|align=center|{{F}}
|align=center|33 + (3+1.8)x(PC-3), PC=7-34
|rowspan=2; align=center|238 + 3.5x(PC-3) (max=350)
|-
|{{ID|00094e83}}
|{{M}}
|align=center|38 + (3+1.8)x(PC-3), PC=7-30
|-
|rowspan=2|[[Oblivion:Imperial|Imperial]]
|{{ID|00094e84}}
|align=center|{{F}}
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30
|rowspan=3; align=center|113 + 3.5x(PC-3) (max=250)
|-
|{{ID|00097caf}}
|{{M}}
|style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|-
|• [[Oblivion:Spells#Destruction|Spark]] or [[Oblivion:Spells#Destruction|Shock]]
|}
|-
|[[Oblivion:Dunmer|Dunmer]]
|{{ID|00097cb0}}
|align=center|{{F}}
|align=center|38 + (3+1.8)x(PC-3), PC=7-34
|rowspan=2; style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|[[Oblivion:Altmer|Altmer]]
|PC-3
|{{ID|00097cb1}}
|{{M}}
|align=center|38 + (3+1.8)x(PC-4), PC=8-31
|align=center|238 + 3.5x(PC-4) (max=350)
|-
|rowspan=2|[[Oblivion:Imperial|Imperial]]
|rowspan=2|PC-2
|{{ID|00022c82}}
|{{M}}
|rowspan=2; align=center|43 + (3+1.8)x(PC-3), PC=7-30
|rowspan=2; align=center|113 + 3.5x(PC-3) (max=250)
|rowspan=3; style="font-size:90%"|
{|class=hiddentable
|• ''None''
|}
|-
|{{ID|00022c85}}
|align=center|{{F}}
|-
|[[Oblivion:Imperial|Imperial]] {{intnote|dead|[b]}}
|1
|{{ID|0017ccff}}
|{{M}}
|align=center|0
|align=center|125
|}

{{note|sponsor|^a|These Mythic Dawn Guards are encountered during the quest, [[Oblivion:The Path of Dawn|The Path of Dawn]].}}
{{note|dead|^b|This Mythic Dawn Guard is encountered dead.}}

===Other Generic Agents===
There are also some other variants of Mythic Dawn Agents which do not fall into a specific category, such as the Mythic Dawn Leader and Storeroom Guard. Both can be found at the shrine situated in the [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]]. They wear the typical cultist garb consisting of the [[Oblivion:Mythic Dawn Robe|Mythic Dawn robe]] and [[Oblivion:Mythic Dawn Hood|hood]], while also wearing randomly generated shoes. Both variants have a chance to be carrying some [[Oblivion:Gold|gold]], whereas the storeroom guard carries the [[Oblivion:Storeroom_Key|key to the storeroom]] and may also carry a leveled [[Oblivion:Scrolls|scroll]]. Both also have a unique spell called ''Mythic Dawn Bound Armor'' which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a [[Oblivion:Bound Mace|bound mace]].
{| class="wikitable" width=60%
! Name !! Race !! {{Hover|PC and NPC Level|Level}} !![[Oblivion:NPCs#Console_IDs|ID]]s !! [[File:GenderIcon.png|17px|Gender]] !! [[File:OBHealthIcon_small.png]] !! [[File:OBMagickaIcon small.png]] !! Spells
|-
|{{LE|Mythic Dawn Leader}}
|[[Oblivion:Dunmer|Dunmer]]
|PC+0 (min=10)
|{{ID|0002f101}}
|{{M}}
|align=center|43 + (3+1.8)x(PC-1), PC=5-28
|align=center|113 + 3.5x(PC-1) (max=250)
|rowspan=2; style="font-size:90%"|
{|class=hiddentable
|• ''Mythic Dawn Bound Armor''
|}
|-
|{{LE|Mythic Dawn Storeroom Guard}}
|[[Oblivion:Imperial|Imperial]]
|PC+2
|{{ID|00026fc9}}
|{{M}}
|align=center|43 + (3+1.8)x(PC+1), PC=3-26
|align=center|113 + 3.5x(PC+1) (max=250)
|}

==Named Mythic Dawn Agents==
===Sleeper Agents===
Not all Mythic Dawn agents are dressed in the typical cultist garb. A large number walk amongst the general population across [[Oblivion:Cyrodiil|Cyrodiil]] and are indistinguishable from normal citizens. From there they are able to keep tabs on the goings-on in the cities and help progress the opening of even more [[Oblivion:Oblivion Gates|Oblivion Gates]] outside major cities and settlements. However, after the completion of [[Oblivion:Dagon Shrine|Dagon Shrine]], these agents will attack you on sight, until [[Oblivion:Light the Dragonfires|Light the Dragonfires]] is completed.
{| class="wikitable sortable"
|-
! Member !! Location !! class=unsortable|Description
|-
|[[Oblivion:Astav Wirich|Astav Wirich]]|| [[Oblivion:Imperial City|Imperial City]] || A [[Oblivion:Breton|Breton]] agent who appears during the [[Oblivion:The Path of Dawn|related quest]].
|-
|[[Oblivion:Cingor|Cingor]]|| [[Oblivion:Leyawiin|Leyawiin]] || A [[Oblivion:Bosmer|Bosmer]] agent and also member of the [[Oblivion:Leyawiin Fighters Guild|local Fighters Guild]].
|-
|[[Oblivion:Else God-Hater|Else God-Hater]]||[[Oblivion:Skingrad|Skingrad]] || A [[Oblivion:Nord|Nord]] agent who resides at the local [[Oblivion:West Weald Inn|inn]] in Skingrad.
|-
|[[Oblivion:Eugal Belette|Eugal Belette]]|| [[Oblivion:Chorrol|Chorrol]] || A Breton agent and new resident within the city of Chorrol.
|-
|[[Oblivion:Hans Black-Nail|Hans Black-Nail]]|| [[Oblivion:Bravil|Bravil]] || A Nord agent employed as a smith within the halls of [[Oblivion:Castle Bravil|Castle Bravil]].
|-
|[[Oblivion:Isolde|Isolde]]|| [[Oblivion:Anvil|Anvil]] || A [[Oblivion:Redguard|Redguard]] agent disguised as a pirate at [[Oblivion:The Fo'c's'le|The Fo'c's'le]].
|-
|[[Oblivion:Jearl|Jearl]]|| [[Oblivion:Bruma|Bruma]] || A Redguard spy who appears during the [[Oblivion:Spies|related quest]].
|-
|[[Oblivion:Marguerite Diel|Marguerite Diel]]|| Imperial City || A Breton agent who appears after the [[Oblivion:Dagon Shrine|related quest]].
|-
|[[Oblivion:Ranaline|Ranaline]]|| Bravil || An [[Oblivion:Altmer|Altmer]] agent employed as a cook at [[Oblivion:The Lonely Suitor Lodge|The Lonely Suitor Lodge]].
|-
|[[Oblivion:Saveri Faram|Saveri Faram]]|| Bruma || A [[Oblivion:Dunmer|Dunmer]] spy who appears during the [[Oblivion:Spies|related quest]].
|-
|[[Oblivion:Styrbjorn|Styrbjorn]]|| Imperial City || A Nord agent who appears after the [[Oblivion:Dagon Shrine|related quest]].
|-
|[[Oblivion:Tanasa Arano|Tanasa Arano]]|| [[Oblivion:Cheydinhal|Cheydinhal]] || A Dunmer agent employed as a charwoman at [[Oblivion:Riverview|Riverview]].
|-
|[[Oblivion:Tolisi Girith|Tolisi Girith]]|| Cheydinhal || A Dunmer agent employed as a maid at Riverview.
|-
|[[Oblivion:Ulen Athram|Ulen Athram]]|| Imperial City || A Dunmer agent who hides his secret from even his own [[Oblivion:Dralora Athram|wife]].
|}

===Other Agents===
{| class="wikitable sortable"
|-
! Member !! Location !! class=unsortable|Description
|-
|[[Oblivion:Raven Camoran|Raven Camoran]]{{intnote|raven|[a]}}|| [[Oblivion:Sunken Sewers|Sunken Sewers]], [[Oblivion:Mankar Camoran's Paradise|Paradise]] || An [[Oblivion:Altmer|Altmer]] agent, and also the son of Mankar Camoran.
|-
|[[Oblivion:Ruma Camoran|Ruma Camoran]]{{intnote|attack|[b]}}|| [[Oblivion:Lake Arrius Caverns|Lake Arrius Caverns]], Paradise || An Altmer agent, and also the daughter of Mankar Camoran.
|-
|[[Oblivion:Harrow|Harrow]]{{intnote|attack|[b]}}|| Lake Arrius Caverns || A [[Oblivion:Dunmer|Dunmer]] agent, and also warden, situated at the [[Oblivion:Lake Arrius Caverns#Dagon_Shrine|Shrine of Dagon]].
|-
|[[Oblivion:Doorkeeper|Doorkeeper]]|| Lake Arrius Caverns || An [[Oblivion:Imperial|Imperial]] agent stationed outside the [[Oblivion:Mythic Dawn|Mythic Dawn]] headquarters.
|-
|[[Oblivion:Eldamil|Eldamil]]{{intnote|paradise|[c]}}||[[Oblivion:Paradise|Paradise]] || An Altmer agent, and former chief lieutenant, in the [[Oblivion:Mankar_Camoran%27s_Paradise#The_Forbidden_Grotto|Forbidden Grotto]].
|-
|}
{{note|raven|^a|Will attack on sight unless you choose to [[Oblivion:The Path of Dawn|meet the sponsor]] yourself.}}
{{note|attack|^b|Will not attack unless you release [[Oblivion:Jeelius|the prisoner]] or Steal the [[Oblivion:Mysterium Xarxes|Mysterium Xarxes]] in the [[Oblivion:Dagon Shrine|Dagon Shrine]] quest. }}
{{note|paradise|^c|Will help you out during the quest [[Oblivion:Paradise|Paradise]].}}

==Related Quests==
*{{Quest Link|Tutorial}}
*{{Quest Link|Weynon Priory (quest)}}
*{{Quest Link|The Path of Dawn}}
*{{Quest Link|Dagon Shrine}}
*{{Quest Link|Spies}}
*{{Quest Link|Paradise}}
*{{Quest Link|Light the Dragonfires}}

==Notes==
*The Mythic Dawn agents attack due to a 100 point faction-wide decrease in [[Oblivion:disposition|disposition]] when you steal the Mysterium Xarxes. At the end of the quest, Light the Dragonfires, the disposition drop is reversed. Therefore, any agents who survive the main quest will no longer be hostile.
**Using a combination of [[Oblivion:Charm|Charm]], [[Oblivion:Speechcraft|Speechcraft]], and/or 100% [[Oblivion:Chameleon|Chameleon]], you can raise an agent's disposition to prevent them from attacking you. Conversely, by deliberately lowering their disposition you can provoke these agents to attack you well before stealing the Mysterium Xarxes.
*You may also encounter trouble with the sleeper agents before the quest, Dagon Shrine. If you traveling to [[Oblivion:Cloud Ruler Temple|Cloud Ruler Temple]] with both [[Oblivion:Brother Martin|Martin]] and [[Oblivion:Jauffre|Jauffre]] during the Weynon Priory quest and you enter a town where a Mythic Dawn [[#Sleeper Agent|sleeper agent]] is located, they may attack and kill the agent.
*It is possible to identify the sleeper agents before completion of Dagon Shrine. Generally agents have some Mythic Dawn paraphernalia in their house, such as a robe or one of the Mythic Dawn Commentaries volumes. If you leave Lake Arrius Caverns immediately after talking to the [[Oblivion:Doorkeeper|doorkeeper]], and engage conversation with a townsperson who is an agent, they will say ''"Greet the new day, brother/sister"'', but will still have the normal dialogue options available.
Blockers, Patrulhadores
4 406
edições